farmtasia: a case study of knowledge building processes in game-based learning
DESCRIPTION
Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning. By Cherry Rose Tan. Sustained work with ideas. To create new knowledge is to “discuss, interconnect, revise, and supersede” existing ideas (Scardamalia & Bereiter, 2003) Requires a large amount of knowledge - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/1.jpg)
Farmtasia: A Case Study of Knowledge Building Processes in Game-Based LearningBY CHERRY ROSE TAN
![Page 2: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/2.jpg)
Sustained work with ideas To create new knowledge is to “discuss, interconnect,
revise, and supersede” existing ideas (Scardamalia & Bereiter, 2003)
Requires a large amount of knowledge Success requires cultural change (environment) Process needs to be sustainable to lead to innovation
![Page 3: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/3.jpg)
Matthew effect “The more you know, the more you can
learn” (Scardamalia & Bereiter, 2003) Inaccessibility for certain communities Gaming platforms as a way of breaking
barriers – e.g. physical, economical, social Innovation concentrated on select fields –
e.g. technology (Silicon Valley)
![Page 4: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/4.jpg)
Three-dimensional digital game-based learning (3D-DGBL)
Literacy-historical spaces for interacting with other players, non-player characters (NPCs), and subject content (Neville & Shelton, 2010)
Players represented by avatars Are usually role-playing games (RPGs)
![Page 5: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/5.jpg)
Why 3D-DGBL? Emulates real-world sites or scenarios that would be
inaccessible (Thomas, 2004) High engagement and skill delivery (Barab, Thomas, Dodge,
Carteaux, & Tuzun, 2005; Gee, 2003) Low threshold for participation
![Page 6: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/6.jpg)
Thesis Three-dimensional digital game-based learning (3D-DGBL)
serves as an effective platform for: Knowledge building -> innovation (sustained work with ideas) Reducing the Matthew effect
Case study: Farmtasia
![Page 7: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/7.jpg)
Farmtasia Created by the Centre for the Advancement of Information
Technology in Education (CAITE) Educational video game targeted towards knowledge building
![Page 8: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/8.jpg)
Gameplay Players act as managers to individually run farms Concepts: cultivation, horticulture, pasturage Uses real-world and random events – e.g. natural disasters,
neighbourly competition
![Page 9: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/9.jpg)
Purpose Goal: To create effective investment and operational strategies Winning variables: financial gain, public reputation
![Page 10: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/10.jpg)
Knowledge building features1. Pedagogical scaffolding2. Situated learning3. Communal debriefings
![Page 11: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/11.jpg)
1) Pedagogical scaffolding The use of interactive tools for feedback to support individual
and group contributions (Zhang, Hong, Scardamalia, Teo, & Morley, 2011)
![Page 12: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/12.jpg)
Constructive uses of authoritative sources
Knowledge Manual – searchable resource bank accessed independently
Wise Genie – gives tips Teacher console – analyze, prepare, and
share information Record-and-replay function
![Page 13: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/13.jpg)
Improvable ideas Zone of proximal development (Vygotsky) Multidisciplinary scaffolds
![Page 14: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/14.jpg)
2) Situated learning “Missions, tasks, and problems that are generative and open-
ended, and there is no prescribed solution” (Jong et al., 2010)
![Page 15: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/15.jpg)
Real ideas and authentic problems
Creating knowledge that is useful to themselves and their community
Event types: farm, market, mass-decision Farm – localized to individuals – e.g. fire
accidents, strikes Market – affects globally – e.g. price fluctuations Mass-decision – cooperation and collaboration to
succeed – e.g. building a dam
![Page 16: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/16.jpg)
Epistemic agency Solving problems -> empowerment
Setting goals and long-range planning High engagement
Social responsibility -> validation
![Page 17: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/17.jpg)
3) Communal debriefings Public blogging platform
Journal templates – scaffolds Summative report to Mr. Lam – character whose farm is
closing down
![Page 18: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/18.jpg)
Collective responsibility Sharing and advancing ideas as a community Achievement of broader and more global
goals – e.g. environmental sustainability
![Page 19: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/19.jpg)
Democratizing knowledge Public space makes ideas transparent and accessible (public objects) Transcends geographical and economic barriers
![Page 20: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/20.jpg)
Conclusion 3D-DGBL environments allow us:
To transform ideas into public objects -> sustainability leading to knowledge building
To remove barriers to knowledge -> reducing the Matthew effect
![Page 21: Farmtasia: A Case Study of Knowledge Building Processes in Game-Based Learning](https://reader035.vdocument.in/reader035/viewer/2022070421/56816027550346895dcf2eba/html5/thumbnails/21.jpg)
Thank you!E-MAIL: [email protected]: HTTP://WWW.LINKEDIN.COM/IN/CHERRYROSETAN