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TRANSCRIPT
Sungmin Kim
SEOUL NATIONAL UNIVERSITY
Fashion Technology9. Wearable Computing
Introduction
History Up To Ealry 1900s
Glasses (1285, Salvino degli Armati, Italy)
Wrist Watch (1510, Peter Henlein, Germany)
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Introduction
History Up To Ealry 1900s
Abacus Ring (1644~1911, Qing Dynasty, China)
Pigeon Camera (1907, Julius Neubronner, Germany)
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Introduction
History 1960s
World’s first wearable computer for predicting the probability of rouelette games (1961)
– Developed by MIT professor Edward Thorp and Claude Shannon
– Consists of two components, one in the shoes, the other in the cigarette case
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Introduction
History 1960s
World’s first immersive experience device (1960)
– Developed by Morton Heilig
» Ancestor of today’s HMDs (head mount display)
» Provided stereoscopic image and sound
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Introduction
History 1960s
Sensorama Simulator(1962)
– Developed by Morton Heilig
» Equipped with steering wheel,
binocular type display, vibration chair,
stereo speaker, aroma dispenser
» Ancestor of today’s 4D cimena system
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Introduction
History 1970s
Mass distribution era of wearable devices
– Various wearable electronic devices targeted at the general public
– Much more emphasis on the fashionable wearable devices than before
Pulsa calculator watch (1975) - World’s first wrist watch type computer
– 100 limited gold editions were sold at $3,950$ ($18,000 for today)
– Even the president Gerald Ford could not get
– Stainless steel 'entry-level' model was $550 ($2,500 for today)
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Introduction
History 1970s
Sony Walkman (1979)
– A groundbreaking wearable device
– World’s first portable music player
– Sold at $150 in 1979
» $500 for today
» Per capita income of Korea was $1,676
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Introduction
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History 1980s
World’s first backpack computer (1981, Steve Mann)
– Apple II computer in a steel framed backpack
– Capable of controlling light bulbs, camera, flash lamp, and so on.
– Helmet mounted display was used which was capable of displaying 40 lines of texts.
Introduction
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History 1980s
Space Attacker Watch (1984, Nelsonic)
– World’s first wrist watch type game console
Private Eye (1989)
– A smart glasses with head mounted screen, portable input device, and 85MB hard disk drive
Introduction
History 1990s
Wireless WebCam (1996, Steve Mann)
– Wearable digital camera that can upload photos to the Internet
– Ancestor of Internet-connected camera
m Bracelet (1998, Knowledge Lab)
– Capable of synchronized ATM (automated teller machine) transactions
– Unfortunately, only the prototypes were made
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Introduction
History 2000s
New devices every day
– Mobile Internet connection became the key feature
Notable products
– Ultra light (311g) wearable PC ‘Xybernaut Poma’ (2002)
– World’s first full-digital pace maker ‘Vitatron C’ (2003)
– Nike iPod (2006)
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Introduction
History 2000s
Notable products
– Fitness tracker ‘Fitbit’ (2009)
– Ultra light (283g) water proof wearable computer Glacier W200 (2009)
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Introduction
History 2000s
Notable products
– Smart watch ‘Pebble’ (2012년)
– Smart glasses ‘Google Glass’ (2013)
– Tommy Hilfiger’s ‘Solar powered jacket’ (2014)
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Introduction
Current Status Expectations
Expected to create new markets by combining the flexibility of textile and digital functions
Current Level
Most cases are under development stage
A few products have been commercially successful
Problems
Insufficient durability
Insufficient communication functions
High price
The hassle of using input devices
The difficulty of implementing all of the human senses
Hazardous electromagnetic radiation
Battery capacity
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Introduction
Current Status International Development
USA
– Cooperative research between industry and university
» MIT Media Lab, Georgia Institute of Technology, Carnegie Melon University, etc.
– Body Media : Wearable computer-based health care, medical research
– SensaTex : Smart shirt sponsored by US Navy
Europe
– Many multinational companies conduct research and development consortium
– Philips : Electronic jacket (mobile phone, mp3 player, etc.), Fabric Rug
– Infineon : mp3 player integrated clothing, smart carpet
– Fraunhofer Institute : stretchable electronic circuit (STELLA)
– University of Modena : Protective clothing for worker safety (ProeTEX)
– EU : Intelligent clothing for monitoring, diagnosis, and treatment of cardiovascular diseases (MyHeart)
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Introduction
Current Status International Development
Japan
– Quick product development based on advanced technologies for miniaturization
Domestic Development
KITECH (Korea Institute of Industrial Technology)
– Digital yarn for high-speed communication
– Embroidery technique for textile circuit design
ETRI (Electronics and Telecommunications Research Institute)
– U-health system based clothing accessory type bio-signal measurement device
– Organic thin film transistor for e-textile
– Development of nanofiber sensors for detecting harmful materials
Cheil Industries
– Textile based capacitance sensor
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Introduction
Current Status International Market
Smart household goods market is estimated to be 10% of the embedded systems market
IT convergence garment is at its beginning stage
Global smart garment market size predicted to be about $35 billion in 2020
Domestic Market
Domestic technology shows a considerable gap when compared with leading countries
Research in elementary technology is in progress
– Flexible display
– Flexible battery
– Sensor based input device
– Augmented reality device
– Virtual reality device
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Basic Components Mini PC
Battery pack belt
Input device
Keyboard
Touchpad
Microphone
Output device
Head mount display
Earphone
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Wearable Computer
Wearable Computer
Basic Components Input Device
Voice recognition system
– Structural difficulty of the language
– Further perfection of speech recognition technology is required
Touch screen
Keyboard
– Key pad or mouse
– Virtual keyboard
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Wearable Computer
Basic Components Input Device
Virtual keyboard
– Scurry Keyboard (Samsung, Korea)
» The motion sensor is mounted on the fingers
» Measuring the angle of the finger movement by using a gyroscope technology
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Wearable Computer
Basic Components Input Device
Virtual keyboard
– Senseboard (Senseboard, Sweden)
» Detects the minute motion of muscle
» Wear rubber board in the palm and start typing as if there were a keyboard
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Wearable Computer
Basic Components Display Device
HMD (Head/Helmet Mounted Display)
– Large field of view from small display panel
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Wearable Computer
Basic Components Display Device
VRD (Virtual Retinal Display)
– Projecting an image directly on the retina of the eye (HITLab, Univ. of Washington)
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More Examples
USA Xybernaut
Mobile Assistant Series (current version V)
Taiwan VIA Technology
Emphasis on ergonomics
Small and light for long-time comfort
Japan Hitachi
Wearable wireless sensor
Acquisition of body data
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More Examples
Europe Philips-Levi’s ICD (Industrial Clothing Division) Jacket (2000)
First commercial wearable electronic garment
Pockets for the Philips Xenium mobile phone, Rush MP3 player and earphones
Purpose built channels for the wiring through the garment
A central control module connects all the devices to allow the wearer to control the devices
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More Examples
Korea Smart Suit (Rogatis, 2016)
Built-in NFC (near field communication) chip on the button on the wrist
– Interacts with smartphone
– Mode switching : meeting, office, or drive
– Digital business cards exchange
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More Examples
For Soldiers Perfect Networking among Troops
Microphone integrated helmet
Global Positioning System
Terrain Display for fellow localization
Improved Attack Capability
Enemy identification using heat detection
Accurate ballistic trajectory computation
Improved Protection
Gunfire
Chemical and biological weapons
Automatic hemostasis
Active protective coloring
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More Examples
For Disabled People OrCam (USA, 2013)
Uses audio feedback to relay visual information for visually impaired people
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The Future
Wearable Computing ‘Innovative way of thinking about digital computer media’
Maggie Orth, MIT Media Lab.
‘All the electronic device will have the form of clothing’
Werner Weber, Infineon Technologies
Further Topics Further fusion of IT, BT, ET, NT and Clothing Technology
Development of Seamless Ubiquitous Environment
Active association with fashion industry using 3D body scanners, etc.
The Future
Implantable Device Johnny Mnemonic (Codename J in Korea, 1995)
Johnny stores the information in the device implanted in his head
We store information in wearable device
– The only difference between Johnny and us : the location
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The Future
Implantable Device Brain-Machine Interface
Studies have been made since 1970s
– Direct connection of human brain and computer
– Controlling machines using brain’s direct command
– Improvement of human sense by transmitting external signal directly to the brain
Actual Application
– Improvement of the vision of visually impaired patient (1978)
– Manipulation of robotic arm using brain signal (2005)
Cyborg
Cybernetics+Organism
Human with replaced organs or limbs, except the brain
– To recover the lost ability due to disability
– To pursue a superior power than the original
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