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Freedom City Hero System Stats

Mayor Michael O'Connor, Jr.STR 12, DEX 10, CON 12, BODY 12, INT 14, EGO 15, PRE 18, COM 16, PD 3, ED 3, SPD 2, REC 4, END 24, STUN 24Skills: Bureaucratics 14-, CK: Freedom City 13-, Conversation 13-, High Society 14-, KS: Freedom City Politics 15-, KS: State Politics 13-, KS: Federal Politics 13-, Oratory 15-, Persuasion 14-, PS: Politician 13-, Riding 11-, TF: Boats, Horses, Planes, Perk: Mayor of Freedom City, Wealth: Well Off.Disadvantages: Hunted by criminals and terrorists (AsPow) 8-, Psych: Puts the city's welfare before his own, Psych: Dedicated to making a better life for everyone, Public Identity, Reputation: Fair-minded and popular mayor, 11-, Rivalry: Political Rivals.

C. Horatio Powers, Director of AEGISSTR 12, DEX 13, CON 13, BODY 12, INT 16, EGO 15, PRE 18, COM 12, PD 4, ED 4, SPD 4, REC 6, END 30, STUN 30Powers and Skills: Detect Supers (Mental Sense Group, Ranged and 360-degree), Running +2, Martial Arts (Commando Training): Aikido throw, boxing cross, choke, Jiu-jitsu disarm, Kung fu block, WF: small arms, +2 with small arms, Breakfall 12-, Bureaucratics 13-, Climbing 12-, Combat Driving 12-, Concealment 12-, Criminology 13-, Demolitions 8-, Interrogation 12-, Security Systems 11-, Shadowing 12-, Stealth 12-, Streetwise 12-, Tactics 12-, KS: Supers 12-, KS: FBI 13-, KS: Law 12-, PS: FBI Agent 13-, Perks: National police powers, AEGIS director, concealed weapon permit.Disadvantages: DNPCs: wife and daughter (competent) 8-, Distinctive Features: Fed (easily concealed), Hunted by SHADOW (MoPow) 8-, Psych: Hides his own paranormal abilities, Psych: Patriotic and devoted to duty, Reputation: Director of AEGIS, 11-, Secret Identity (no one knows he has super powers).

Typical AEGIS AgentSTR 15, DEX 13, CON 15, BODY 13, INT 12, EGO 12, PRE 12, COM 10, PD 6, ED 6, SPD 4, REC 8, END 35, STUN 30Powers and Skills: Running, +2, Martial Arts (Commando Training): Aikido throw, boxing cross, choke, Jiu-jitsu disarm, Kung fu block, WF: small arms, rifles, grenade launchers, heavy machine guns, Combat skills: +2 with small arms, +2 with rifles, Breakfall 12-, Bureaucratics 8-, Climbing 12-, Combat Driving 12-, Concealment 12-, Criminology 11-, Demolitions 8-, Interrogation 11-, Security Systems 11-, Shadowing 12-, Stealth 12-, Streetwise 12-, Tactics 12-, KS: Supers 8-, KS: AEGIS 11-, PS: AEGIS Agent 11-, National police powers, concealed weapon permit.Disadvantages: Distinctive Features: Fed (easily concealed), Psych: Patriotic and dutybound, various other disadvantages (particularly Psychological Limitations) as the GM sees fit.

Common EquipmentBlaster Pistol: 8d6 Energy Blast (OAF, Charges: 2 clips of 6, Beam Attack)Composite Cloth Uniform: Armor, 5 PD/5 ED (OIF, Activation 11-) Radio: Radio Listen and Transmit (OIF) Handcuffs: Entangle 4d6 (Entangle takes no damage, Entangle has 1 BODY, Only entangles arms, Only on a target at 0 DCV, 1 recoverable charge, No range)

Special EquipmentNight Vision Goggles: Infrared Vision (OAF, Limited Power: Restricted field of vision, -1 PER) Flash-bang Grenade: 2d6 Flash vs. normal sight and hearing (Area of Effect 4" radius, OAF, 1 Charge) Tear Gas Grenade: 1d6 Flash vs. normal sight plus 1d6 DEX Drain (Area of Effect 4" radius, OAF, 1 Charge) Tangler Field: Entangle, 6d6 (OAF, Charges: 3, Activation: 11-) Pacifiers: Drain 4d6 STUN plus Drain 1d6 REC (OAF, Continuing Charge: 1, No Range, Extra Time: 1 Minute)

MAX ArmorStats: STR +10, PRE +10 (STR Does Not Affect Figured Characteristics, -1/2).Powers: END Reserve (50 END, 5 REC); Armor, +10 PD/+10 ED; High Range Radio Hearing; IR Vision; Life Support (self-contained breathing, all safe environments); Weapons System (Multipower, 45 pts.): 9d6 Energy Blast, 4d6+1 Entangle (capture web).Disadvantages: Distinctive Feature: Armored Suit (not concealable), Vulnerability: x2 STUN from Electricity (Common).Real Cost: 60 pts.

Typical FCPD OfficerSTR 13, DEX 12, CON 13, BODY 11, INT 10, EGO 11, PRE 12, COM 10, PD 4, ED 3, SPD 2, REC 6, END 30, STUN 25Skills: Martial Arts (police self-defense) Boxing Cross, Choke Hold, Disarm, Escape, Legsweep, Weapon Form: Tonfa, +2 with pistol, +2 with martial arts, Combat Driving 11-, Criminology 11-, Deduction 11-, Paramedic 8-, Shadowing 11-, Stealth 11-, Streetwise 11-, WF: Small arms, tonfa, KS: Law Enforcement 11-, KS: Freedom Underworld 11-, CS: Freedom City 11-, PS: Police Officer 11-, Perks: Local police powers.Disadvantages: Distinctive Features: Cop (easily concealed), Watched by Police Department (MoPow, 11-).Equipment: Sig Sauer P-229 .40 caliber pistol (1d6+1 RKA, 3 clips of 12 charges), tonfa (+3d6 HA, +1 OCV), pepper spray (2d6 Flash vs. normal sight and smell, plus 2d6 NND [defense is Life Support], 3 charges), handcuffs (4d6 Entangle, takes no damage, 1 BODY, only entangles arms, only vs. targets at 0 DCV, no range, 1 recoverable charge).Notes: This is a typical FCPD officer, likely to be encountered on street patrol. For detectives and higher-ranked officers, increase relevant skills (like Criminology and Deduction) and feel free to add an additional disadvantage or two (particularly Psychological Limitations) for some color.

Police Commissioner Barbara KaneSTR 10, DEX 11, CON 12, BODY 13, INT 15, EGO 13, PRE 15, COM 10, PD 3, ED 3, SPD 2, REC 4, END 24, STUN 24Skills: Martial Arts (police self-defense) Boxing Cross, Choke Hold, Disarm, Escape, Legsweep, Weapon Form: Tonfa, Combat Skills: +3 with pistol, +1 with martial arts, Bureaucratics 12-, Combat Driving 12-, Criminology 13-, Deduction 14-, Interrogation 13-, Shadowing 11-, Stealth 11-, Streetwise 11-, WF: Small arms, tonfa, KS: Law Enforcement 14-, KS: Freedom Underworld 14-, CS: Freedom City 13-, PS: Police Commissioner 13-, Perks: Local police powers, Police Commissioner, concealed weapon permit.Disadvantages: Age (40+), DNPC (family, normals, 8-), Distinctive Features: Cop (easily concealed), Hunted by the Mafia (MoPow, 8-), Psych: Dedicated to her work (Str), Psych: Does things "by the book" (Str), Public Identity, Reputation: Tough but fair (11-)

Capt. Bill "Bulldog" Maddicks, STAR Squad CommanderSTR 18, DEX 15, CON 18, BODY 15, INT 13, EGO 15, PRE 15, COM 10, PD 8, ED 6, SPD 4, REC 8, END 40, STUN 35Skills: Running +3", Martial Arts (Commando Training): Aikido throw, Boxing cross, Choke, Jiu-jitsu disarm, Kung fu block, Weapon Form: Tonfa, WF: Small arms, grenade launchers, heavy machine guns, tonfa, Combat Skills: +4 with guns, Breakfall 13-, Bureaucratics 12-, Climbing 13-, Combat Driving 13-, Concealment 12-, Criminology 12-, Demolitions 11-, Interrogation 13-, Security Systems 11-, Shadowing 11-, Stealth 13-, Streetwise 13-, Tactics 14-, KS: FCPD 11-, KS: Freedom Underworld 11-, KS: Superhumans 11-, CK: Freedom City 13-, PS: Police Officer 11-, Perks: Local police powers, STAR Squad commander, concealed weapon permit.Disadvantages: Distinctive Features: Cop (easily concealed), Hunted by criminals (AsPow, 8-), Psych: Enjoys and take pride in his work (Str), Psych: Protective of civilians (Str), Reputation: STAR Squad commander (11-), Rivalry (prof.): with other law-enforcers.

Fire Chief Paul DuMarSTR 13, DEX 11, CON 13, BODY 12, INT 10, EGO 12, PRE 13, COM 10, PD 4, ED 3, SPD 3, REC 5, END 26, STUN 26Powers and Skills: Bureaucratics 12-, CK: Freedom City 11-, Combat Driving 12-, Paramedic 11-, KS: Freedom City Fire Department 11-, KS: Firefighting Tactics 11-, PS: Firefighting 13-, PS: Fire Department Management 13-, Fringe Benefit: Fire Chief, Contacts: State and local emergency agencies.Disadvantages: DNPCs (family, normals) 11-, Watched by the press (MoPow, NCI) 8-, Reputation: heroic fire chief 8-

June Asbestos AbadosSTR 10, DEX 12, CON 12, BODY 10, INT 11, EGO 11, PRE 10, COM 12, PD 3, ED 3, SPD 3, REC 4, END 24, STUN 22Powers and Skills: Armor, +25 ED, Only vs. fire and heat (-1), Bureaucratics 11-, Combat Driving 8-, Paramedic 11-, KS: Freedom City Fire Department 8-, KS: Firefighting Tactics 8-, PS: Firefighting 11-, PS: Secretary 11-Disadvantages: DNPC (son, incompetent) 8-, Psych: Sense of duty to others, Watched by the press (MoPow, NCI) 8-, Reputation: low-power superhuman 8-

District Attorney Daniel R. DurganSTR 11, DEX 10, CON 11, BODY 10, INT 12, EGO 11, PRE 14, COM 14, PD 3, ED 3, SPD 2, REC 4, END 24, STUN 22Powers and Skills: Bureaucratics 11- , High Society 11-, KS: Civil Law 11-, KS: Criminal Law 13-, KS: Freedom City Legal Scene 12-, KS: Criminal Procedures 11-, Oratory 13-, Persuasion 12-, PS: Attorney 14, District Attorney, License to Practice Law, Contacts: Judicial and legal community.Disadvantages: Hunted by Organized Crime (MoPow) 8-, Watched by the press (MoPow, NCI) 11-, Psych: Gloryhound, Psych: Wants to bring down the Mob, Reputation: Hard-hitting DA, 11-.

Public Defender Caitlin Grenville-ThomasSTR 8, DEX 10, CON 10, BODY 9, INT 13, EGO 11, PRE 13, COM 13, PD 3, ED 3, SPD 2, REC 4, END 20, STUN 20Powers and Skills: Bureaucratics 11- , KS: Civil Law 11-, KS: Criminal Law 13-, KS: Freedom City Legal Scene 11-, KS: Criminal Procedures 12-, Oratory 12-, Persuasion 12-, PS: Attorney 14-, License to Practice Law, Contacts: Judicial and legal community.Disadvantages: DNPC: husband (competent) 8-, Watched by the press (MoPow, NCI) 8-, Psych: Treats everyone fairly under the law, Reputation: Bleeding-heart 8-

Lucius CabotSTR 10, DEX 11, CON 14, BODY 12, INT 15, EGO 16, PRE 18, COM 16, PD 3, ED 3, SPD 2, REC 5, END 28, STUN 24Powers and Skills: Life Support (Immune to Aging, Immune to Disease), Acting 15-, Bribery 14-, Bureaucratics 14-, Conversation 13-, Criminology 13-, Forgery 13-, High Society 14-, Interrogation 14-, Languages (French, Latin, Spanish), KS: Law 15-, KS: Occult 12-, Oratory 15-, Persuasion 14-, PS: Attorney 15-, Seduction 13-, Trading 13-, TF: Horses; Contacts (numerous) 13-, Wealthy.Disadvantages: Distinctive Feature (no soul, detectable by mystic means, easily concealed), Psych: Cares about winning, not justice (Com, Tot), Psych: Greedy and manipulative (Com, Str), Reputation (killer attorney, 14-), Rivalry (other lawyers), Susceptibility (2d6/Phase from holy items), Watched by Demon Lord (MoPow, 11-), Watched by Eldrich (MoPow, 8-)

Dr. Clarence ClearwaterSTR 8, DEX 10, CON 9, BODY 9, INT 20, EGO 11, PRE 10, COM 10, PD 2, ED 2, SPD 2, REC 4, END 18, STUN 18Skills: Bureaucratics 11-, Computer Programming 13-, Deduction 13-, Electronics 13-, Mechanics 13-, PS: Research Scientist 13-, Sciences (Chemistry, Nuclear Physics, Physics, Quantum Physics, all 14-), Systems Operation 14-; ScientistDisadvantages: Age (40+), Normal Characteristic Maxima, Psych: Absent-Minded (VC, Str), Psych: Scientific Curiosity (Com, Str)

"Big Al" DrioganoSTR 15, DEX 10, CON 15, BODY 15, INT 14, EGO 12, PRE 16, COM 10, PD 5, ED 3, SPD 2, REC 6, END 30, STUN 31Powers and Skills: +2 levels with pistols, Bribery 12-, Bureaucratics 12-, CK: Freedom City 13-, Concealment 12-, Conversation 12-, High Society 12-, Interrogation 12-, KS: Mafia 13-, KS: Criminal Underworld 12-, Language (Italian, 1 pt.), Persuasion 12-, Streetwise 14-, Trading 12-, WF: pistols, Lightsleep, Contacts (numerous) 11-, Wealth (Well-Off), Gun License.Disadvantages: Hunted by the Freedom City PD (AsPow, 11-), Hunted by the Silencer (AsPow, 11-), Hunted by Foreshadow (AsPow, 8-), Psych: Greedy (Common, Strong), Reputation (mobster, 11-)

"Boss" MoxieSTR 15, DEX 15, CON 15, BODY 20, INT 11, EGO 12, PRE 13, COM 8, PD 10, ED 10, SPD 4, REC 10, END 30, STUN 40Powers and Skills: 75% Damage Reduction vs. Physical and Energy, Resistant; Damage Resistance, 10 PD/10 ED; 6d6 Energy Blast, Autofire, 32 charges, OAF (Tommy gun); Luck 2D6; Mental Defense, 15 pts.; Regeneration 5 BODY/turn; +3 levels with Tommy gun.Disadvantages: Enraged when taunted (11-/11-), Distinctive Features (cartoon character, extreme), Hunted by the Mafia 11-, Hunted by Foreshadow 8-, Hunted by the Raven 8-, Psych: Simple-minded (VC, Total), Public Identity, Reputation (cartoon gangster, 11-), Rivalry (all other Mob bosses), Unluck 2D6.

Lor SoldierSTR 15, DEX 15, CON 15, BODY 10, INT 11, EGO 11, PRE 12, COM 10, PD 3, ED 3, SPD 2, REC 6, END 30, STUN 26Skills: +1 Combat Level, Breakfall 12-, Martial Arts (Commando Training), Paramedic 8-, Survival 11-, Systems Operation 11-, Tactics 11-, TF (Anti-grav Vehicles and Starships), WF (Common Melee and Ranged Weapons).Disadvantages: Psych: Loyal to the Republic (Com, Str), Phys: Subject to Orders (Freq, Great), Normal Characteristic Maxima, Watched by the Republic (MoPow, NCI, 11-)Equipment: Blaster Rifle (8d6 Normal or 5d6 Autofire EB, 32 charges), Photon Grenades (8d6 EB Explosion plus 2d6 AE Radius Flash, 4 charges), Body Armor (+8 PD/+8 ED, Act. 14-), Sealed Helmet (Life Support: Self-Contained Breathing, 5 pts. Flash Defense sight).Notes: The above stats represent a typical Lor soldier. Officers have slightly higher EGO and PRE and related skills on average while specialists (like pilots or medics) will have the appropriate specialty skills.

Lor MentatSTR 10, DEX 13, CON 15, BODY 10, INT 13, EGO 15, PRE 13, COM 10, PD 2, ED 3, SPD 2, REC 5, END 30, STUN 23Powers: Mental Multipower (30 pts) with three of the following multi-slots: Clairsentience (sight and hearing), 15 Flight, +15 PD/+15 ED, Force Field, 6d6 Mental Illusion, 6d6 Mind Control, 6d6 Mind Scan, Telekinesis (STR 20), 6d6 Telepathy, 15 Teleport; Mental Defense (10 pts.). Some mentats have more slots while a few mentats have higher Multipower reserves and active points in their powers.Skills: +1 level with Multipower, Bureaucratics 12-, Conversation 12-, High Society 12-, Interrogation 12-, KS: Psionics 12-, Persuasion 12-, Shadowing 11-, Systems Operation 12-, WF (Common Ranged Weapons).Disadvantages: Psych: Arrogant and Superior (Com, Str), Normal Characteristic Maxima, Watched by the Republic (MoPow, NCI, 11-)Equipment: Blaster Pistol (6d6 EB), Light Body Armor (+5 PD/+5 ED, Act. 11-).Notes: The above is a fairly typical Lor mentat, a sport mutation with psionic abilities. Mentats are specially trained and make up much of the ruling faction of Lor society, as well as serving as elite operatives. Some mentats have higher power levels than given here, but they are quite rare (despite Lor efforts to engineer super-mentats).

Captain ThunderRay Gardener

ValCHACost60STR5018DEX2430CON4020BODY2012INT213EGO6 18PRE8 14COM230PD19 30ED24 5SPD22 20REC660END058STUN0

CostPowersEND75Electrical Control: Multipower (75 pts.)7uLightning Bolt: 12d6 Energy Blast, 1/2 END36uChain Lightning: 6d6 Energy Blast, Area Effect (Cone), 1/2 END37uPower Arc: 4d6 RKA, 1/2 END37uThunderblast: 15d6 Energy Blast76uThunderclap: 3d6 Flash vs. Hearing, Area Effect (3" Radius), 1/2 END37uOverload: 4d6 Suppress vs. all electronic powers (+2), 1/2 END33uOverride: 30 STR Telekinesis with Fine Manipulation, 1/2 END, Only vs. electrical machinery (-1)220Electrical Powers: Elemental Control (20 pts.)20-aArc Riding: 20" Flight420-bBattery: 8d6 Absorption vs. Electricity (to END)20-cElectrical Resistance: 75% Resistant Damage Reduction, Only vs. Electricity (-1)30Hardened Skin: Damage Resistance (30 PD/30 ED)29Electrical Sense: Sense Electricity, Ranged and Discriminatory, +4 Telescopic, +4 Perception (15-)

CostSkillsCombat Skills20+4 levels with Multipower15+3 levels with Hand-to-Hand5Combat Piloting 14-7Tactics 13-

Leadership Skills3Bureaucratics 13-3Oratory 13-3Persuasion 13-

Background Skills4AK: American Southwest 13-4AK: Freedom City 13-5Electronics 12-3KS: Aircraft 12-5Paramedic 12-3PS: Test Pilot 12-

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages10DNPC: Nancy Gardener (wife, normal) 8-10DNPC: Ray Gardener, Jr. (son, normal) 8-5Distinctive Features: white hair (easily concealed)15Hunted by: Dr. Stratos (AsPow, 11-)10Hunted by: the Hellqueen (AsPow, 8-)20Psych: Code Against Killing (Common, Total)20Psych: Honorable, always tries to do the right thing (Common, Total)10Psych: Uncertain of his leadership abilities (Common, Moderate)10Public Identity: Ray Gardener15Reputation: Leader of the Freedom League (powerful and honorable hero), 14-25Susceptibility: Takes STUN from Electrical Drains and Transfers (same amount of STUN as rolled on the dice)15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Albright Institute (AsPow, 11-)302Hero Bonus

Characteristics: 223Powers & Skills: 354Total: 577Disadvantages: 477

Nancy GardenerSTR 8, DEX 10, CON 9, BODY 9, INT 12, EGO 11, PRE 12, COM 13, PD 2, ED 2, SPD 2, REC 4, END 18, STUN 18Skills: Bureaucratics 13-, Conversation 11-, KS: Aircraft 11-, Persuasion 11-, PS: Secretary 12-, Spanish (fluent), WF: Pistols, Contact: John Sanchez, VP at Aircraft Company.Disadvantages: DNPC (Ray, Jr., normal), Psych: Protective of her family (Com, Str), Public Identity (Captain Thunder's wife)

Ray Gardener, Jr.STR 8, DEX 11, CON 10, BODY 8, INT 11, EGO 10, PRE 11, COM 12, PD 2, ED 2, SPD 2, REC 4, END 20, STUN 17Skills: CK: Freedom City 11-, KS: Sports 11-, KS: Supers 11-, KS: Role-playing games 12-, Spanish (basic)Disadvantages: Distinctive Feature: white hair (Easily Concealed), Epileptic (Infrequently, Fully), Psych: Wishes he was a super (Com, Mod), Public Identity (Captain Thunder's son)

Dan CloudSTR 11, DEX 12, CON 10, BODY 10, INT 12, EGO 10, PRE 10, COM 14, PD 3, ED 3, SPD 3, REC 4, END 20, STUN 21Skills: AK: Desert Southwest 12-, Electronics 12-, KS: Indian Lore 11-, Mechanics 13-, Systems Operation 11-, TF: PlanesDisadvantages: DNPCs (wife and son, normals), Hunted by Captain Thunder's enemies (MoPow, 8-), Psych: Strong sense of responsibility (Com, Str), Public Identity (Captain Thunder's pal).

Lady LibertyBeth Walton-Wright

ValCHACost50STR32*21DEX18*25CON24*14BODY6*15INT520EGO20 20PRE9*18COM4*20PD8*20ED12*4SPD9*14REC050END052STUN0

* Only In Hero ID (-1/4), Beth Walton's normal Characteristics are: STR 10, DEX 12, CON 10, BODY 10, INT 15, EGO 20, PRE 15, COM 16, PD 3, ED 3, SPD 3, REC 4, END 20, STUN 20 and she lacks all powers marked with (*).

CostPowersEND72The Light of Liberty: Multipower (90 points)*7uBlinding Light: 6d6 Flash vs. Sight, 0 END07uLight Beam: 12d6 Energy Blast, 0 END07uLight of Freedom: 24d6 Dispel vs. Entangles, 1/2 END47uLight of Freedom: 12d6 Dispel vs. All Mental Powers (+2), 1/2 END47uLight of Healing: 7d6 Aid (Healing), 1/2 END37uLight of Protection: Force Wall, 12 PD/12 ED, 0 END06uLight of Inspiration: 3d6 Aid to END, Area Effect Radius, Selective (+1/4), 0 END02uRallying Beacon: +50 PRE, Only to Inspire and Lead Others (-1/2), Costs END (-1/2)53uRevealing Light: Change Environment (light), x16 radius, 0 END0

30Shield of Freedom: Multipower (30 points)3uArmor: +10 PD/+10 ED3uMissile Deflection vs. all attacks, +5 to roll

15Guiding Light: Detect Evil, Ranged, Discriminatory, +2 PER*21Freedom of Will: Mental Defense, 30 pts.*10Freedom from Harm: Damage Resistance (12 PD/12 ED)*11Freedom from Need: Life Support (self-contained breathing, all safe environments)*32Freedom of Movement: 20" Flight, 1/2 END*24Mystic Transformation: Instant Change to and from Lady Liberty, Incantation (For Liberty!)

CostSkillsCombat Skills15+3 levels with Multipower10+2 levels with Hand-to-Hand

Legal Skills3Bureaucratics 13-3Conversation 13-3Criminology 13-3Escape Artist 13-3Interrogation 13-3KS: Law 13- (INT-based)3Oratory 13-3Persuasion 13-3PS: Lawyer 13- (INT-based)1Perk: Licensed to Practice Law

Background Skills2CK: Freedom City 11-4CK: New York City 13-3KS: U.S. History 13- (INT-based)

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages15Accidental Change (to Beth Walton) when her powers are drained or suppressed, 11-15DNPC: Trevor Wright (husband), normal, 11-10Hunted by Warden (AsPow, 8-)20Psych: Believes in liberty and the law (Com, Tot)20Psych: Compassionate (VC, Str)10Psych: Patriotic (Com, Mod)10Reputation: Guardian of Liberty (11-)15Secret Identity (Beth Walton)20Susceptibility: 1d6 Suppress vs. all powers and STR per turn from being imprisoned244Hero Bonus

Characteristics: 147Powers & Skills: 332Total: 479Disadvantages: 379

Trevor WrightSTR 13, DEX 12, CON 13, BODY 12, INT 11, EGO 12, PRE 12, COM 12, PD 4, ED 2, REC 6, END 26, STUN 26Skills: Martial Arts (police self-defense) Boxing Cross, Choke Hold, Disarm, Escape, Legsweep, Weapon Form: Tonfa, Combat Skills: +2 with pistol, +2 with martial arts, Combat Driving 11-, Criminology 11-, Deduction 11-, Paramedic 8-, Shadowing 11-, Stealth 11-, Streetwise 11-, WF: Small arms, tonfa, KS: Law Enforcement 11-, KS: Freedom Underworld 11-, CK: Freedom City 11-, PS: Police Officer 11-, Perks: Local police powers, concealed weapon permit.Disadvantages: Distinctive Features: Cop (easily concealed), Hunted by Warden (MoPow, 8-), Loves Beth (Com, Total), Watched by Police Department (MoPow, 11-).

The RavenCallie Summers

ValCHACost15STR520DEX3018CON1612BODY420INT1018EGO8 30PRE20 16COM48PD5 8ED4 5SPD20 10REC640END232STUN3

CostPowersEND13Terrifying Presence: +20 PRE, Only for Presence Attacks (-1/2)21Amazing Stealth: Invisibility to Sight and Hearing, 0 END, Requires a Stealth Roll (-1/2), Sight Invisibility only works in darkness or shadows (-1/4)07Intrusion: 10" Teleport, Requires a Stealth Roll (-1/2), Only to "vanish" when no one is looking (-/12), Can only teleport to places where she could normally go (-1/2), No non-combat multiple (-1/4)24+2" Running24+2" Swimming12+2" Superleap15Raven Cloak: 10" Gliding, OAF14Raven Mask: UV Vision, High-Range Radio Hearing, +1 Perception, IIF15Utility Belt: Multipower (30 pts., all OAF)1uCrime Scene Kit: +2 to Criminology, OAF1uDisguise Kit: +2 to Disguise, OAF1uFlashlight: Change Environment, 1" radius (light), 0 END (+1/2), OAF01uFlash Pellets: 2d6 Flash vs. Sight; OAF, 6 Charges (-3/4), Range Based on STR (-1/4)1uGas Pellets: 3d6 EB, NND (defense is LS: Self-Contained Breathing); OAF, 6 Charges (-3/4), Range Based on STR (-1/4)1uLockpicks: +2 to Lockpicking; OAF1uRebreather: LS: Breathe Underwater; OAF, 4 Charges lasting 1 Hour each (+1/4)1uSmoke Pellets: 2" radius Darkness to normal sight; Autofire (+1/2), OAF, 8 Charges (-1/2), Range Based on STR (-1/4)1uSwing Line: 10" Swinging; OAF21uThrowing Blades: 1d6 HKA (2d6 w/STR), Ranged (+1/2), OAF, 6 Recoverable Charges (-1/4), Range Based on STR (-1/4)236Gadgets: Variable Power Pool (30 pts.), Only Changes at Headquarters (-1/2), OAF (-1)Var.

CostSkillsCombat Skills32Martial ArtsComic BookManeuverOCVDCVNotesDefensive Strike+1+36d6 StrikeMartial Strike0+28d6 StrikeOffensive Strike-2+110d6 StrikeMartial Block+2+2Block, abortMartial Dodge0+5Dodge, abortMartial Throw0+16d6 + v/5; target fallsNerve Strike-1+13d6 NNDMartial Disarm-1+140 STR DisarmMartial Grab-1-140 STR Grab12+3 Damage Classes with Martial Arts24+3 Combat Skill Levels8WF: Common Melee, Common Missile, Small Arms, Uncommon Missile

Crimefighting Skills5Acrobatics 14-3Acting 15-5Breakfall 14-3Bugging 13-5Climbing 13-5Combat Driving 14-5Combat Piloting 14-3Computer Programming 13-5Concealment 14-5Contortionist 14-9Criminology 16-9Deduction 16-5Disguise 12-3Forensic Medicine 13-3High Society 15-3Interrogation 15-9Languages (all fluent): Japanese, Mandarin Chinese, Spanish5Lockpicking 14-3Paramedic 13-5Security Systems 14-5Shadowing 12-9Stealth 16-5Streetwise 16-5Survival 12-3Systems Operation 13-5Tactics 14-

Intensive Training20+2 Overall Levels

Background Skills3CK: Freedom City 13-3KS: Criminal Underworld 13-9Sciences (all 13-): Chemistry, History, Sociology8TF: Riding Animals, Ground Vehicles, Air Vehicles, Water Vehicles

Talents5Combat Sense 14-5Defense Maneuver10Eidetic Memory5Fast Draw 14-3Lightsleep3Simulate Death

Perks2010 Contacts (11-)15Filthy Rich75Base (the Rookery) and assorted Vehicles

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages10DNPC: Duncan Summers (LessPow, 8-)5Distinctive Feature: spooky (easily concealable)20Hunted by Dr. Sin (MoPow, 11-)20Hunted by SHADOW (AsPow, NCI, 11-)20Psych: Obsessively Driven (Com, Tot)20Psych: Code Against Killing (Com, Tot)10Psych: Wants to meet a man who's her equal (UC, Str)20Reputation: Dark Avenger of the Night (Ext, 14-)15Secret Identity (Callie Summers)51d6 Unluck15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Albright Institute (AsPow, 11-)408Hero Bonus

Characteristics: 137Powers & Skills: 541Total: 678Disadvantages: 578

Duncan SummersSTR 15, DEX 15, CON 15, BODY 15, INT 20, EGO 18, PRE 25, COM 14, PD 5, ED 5, REC 8, END 30, STUN 31Skills: All the same skills listed for the Raven, but reduce skill rolls by 1, and drop 2 damage classes from Martial Arts.Disadvantages: Age (40+), Hunted by Dr. Sin (MoPow, 11-), Normal Characteristic Maxima, Physical Limitation: Lame (-3" Running, walks with aid of a cane), Psych: Guild-ridden over his wife's death (Com, Str), Psych: Protective of his daughter (Com, Tot), Secret Identity (the original Raven), 1d6 Unluck

Daedelus"Daniel Daedelus"

ValCHACost10/50*STR2015/20*DEX2220CON2015BODY1035INT2518EGO16 15PRE5 14COM25PD3 5ED1 4SPD15 8REC440END035STUN5* OIF (-1/2), Doesn't Add to Figured Characteristics (-1/2)

CostPowersEND(OIF powers are based on power armor and draw from END Reserve)13Solar Batteries: END Reserve 100 END, 10 REC, OIF40Weapon Systems: Multipower (60 pts., OIF)4uEnergy Siphon: 12d6 Absorption vs. Energy Attacks to END Reserve4uGravitic Beams: 12d6 Energy Blast, OIF64uMind Maze: 3d6 Entangle, Based on ECV (+1), OIF64uShield Generator: Force Wall, 12 PD, 12 ED, OIF64uSolar Lance: 4d6 RKA (laser), OIF64uTractor Beam: Telekinesis, 40 STR, Only to Push or Pull (-1/2), OIF640Body Armor: +20 PD, +20 ED Armor, OIF15Cybernetic Interface: Mind Link with any one mind, Computers Only (0)16Encephalic Shielding: Mental Defense, 20 pts.30Magnetic Repulsors: 20" Flight, x4 noncombat velocity, OIF413Sealed System: Self-Contained Breathing, All Safe Environments, OIF37Sensor Package: N-Ray Vision (blocked by force fields), Radio Listen & Transmit, Spatial Awareness (gravimetric flux), +4 Telescopic Sight, OIF37Gadgets: Variable Power Pool, 30 pts., OAF (-1)Var.6Immortality: LS: Immune to Disease and Aging

CostSkillsCombat Skills3Breakfall5+1 level with Hand-to-Hand15+3 levels with Multipower

Scientific Skills3Computer Programming 16-3Deduction 16-5Demolitions 12-9Electronics 14-3Inventor 16-9Mechanics 14-14SC (all 16-): Chemistry, Mathematics, Metallurgy, Nuclear Physics, Physics, Robotics, Subatomic Physics3Security Systems 16-3Systems Operation 16-10+2 levels with INT-based skills

Background Skills3AK: World 16- (INT-based)3CK: Freedom City 16- (INT-based)27Languages (all fluent without accent, Ancient Greek native): Arabic, English, French, German, Italian, Japanese, Latin, Old English, Spanish

Perks3Lightning Calculator3Linguist3Scientist15Filthy Rich15Vehicle: the starship Icarus

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages10Hunted by Taurus (AsPow, 8-)20Psych: Protective of Innocents, especially young people (VC, Str)20Pysch: Thinks technology should be kept out of the wrong hands (Com, Tot)10Psych: Avoids getting too close to people (VC, Mod)10Reputation: Brilliant Inventor (11-)15Secret Identity (Daedelus)51d6 Unluck10Vulnerability: x1.5 STUN from Electrical Attacks15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Albright Institute (AsPow, 11-)10Watched by the Greek Pantheon (MoPow, 8-)349Hero Bonus

Characteristics: 148Powers & Skills: 444Total: 592Disadvantages: 492

Johnny RocketJohnny Wade

ValCHACost15STR524DEX4220CON2012BODY412INT213EGO6 13PRE3 16COM36PD3 6ED2 10SPD66 20REC2840END030STUN0

CostPowersEND180Super-Speed: Multipower, 180 pts.18u+50" Running, x64 NCM, 0 END07u+54" Swimming, x64 NCM, 0 END, Only on the Surface of Water (-1/2)07Run Up Walls: Clinging, 15 STR, Only While Running (-1/2)025Protective Aura: +15 PD, +15 ED Force Field, 1/2 END, Only While Running (-1/2)1

62Super-Speed Stunts: Multipower, 62 pts.1uCatch Missiles: Missile Deflection vs. bullets and projectiles (15)6uFast Tasks: Change Environment (fast tasks), 32" radius, 0 END06uMolecular Vibration: Desolidification (affected by vibratory attacks), 0 END (60)06uRapid Punch: 5d6 Energy Blast, No Range, Autofire, 0 END (62)06uRapid Work: 5d6 Minor Transform, assembled to disassembled (or vice versa), 1/2 END24uUpdraft: Telekinesis, 20 STR, Area Effect Radius, No Range, Only While Running (-1/2)66uVibratory Strike: 2d6+1 HKA, Armor Piercing, 1/2 END16uWhirlwind Punch: 4d6 Energy Blast, No Range, Any Area Effect, Selective, 0 END06uWrap-Up: 4d6 Entangle, OIF (objects of opportunity), 1/2 END2

CostSkillsCombat Skills10+2 levels with Hand-to-Hand3Breakfall 14-

Background Skills3AK: Earth 12-4AK: United States 13-4CK: Freedom City 13-2KS: Dancing 11-3Oratory 12-1Paramedic 8-2PS: Messenger 11-1Streetwise 8-1TF: Bicycles

Perks3Lightning Calculator3Speed Reading

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages15Hunted by Dr. Simian (AsPow, 11-)20Psych: Code vs. Killing (Com, Tot)20Psych: Impatient and Impulsive (VC, Str)15Psych: Sense of Duty to people (Com, Str)10Public Identity10Reputation: "the gay superhero" (11-)10Rivalry (other speedsters)10Vulnerability: x 2 STUN from biochemical attacks15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Albright Institute (AsPow, 11-)361Hero Bonus

Characteristics: 184Powers & Skills: 402Total: 586Disadvantages: 486

SirenDr. Cassandra Vale

ValCHACost40STR24*21DEX28*25CON25*15BODY8*14INT418EGO1618PRE8 20COM5*20PD10*20ED12*4SPD9*13REC050END048STUN0

* Only In Hero ID (-1/4). Cassandra Vale's characteristics are STR 10, DEX 12, CON 12, BODY 10, COM 14, PD 3, ED 3, SPD 3

CostPowersEND(All powers but Instant Change are Only In Hero ID, -1/4)80Mistress of the Waters: Multipower, 100 pts.4uCommand the Deep: 8d6 Mind Control, AE Radius, 1/2 END, Only vs. Marine Life (-1)47uDehydrate: 6d6 Energy Blast, NND (defense is force field or non water-based biology), Fully Invisible (+1)108uMist: Darkness vs. Sight, 8" Radius, 1/2 END48uRain: Change Environment (rain), x16385 radius (32 km), 1/2 END48uWater Globe: 5d6 Energy Blast, NND (defense is LS: water breathing, +1), AE 1 hex (+1/2), Continuous (+1), 1/2 END46uWater Jet: 10d6 Energy Blast, Stun Only (-1/2), Double Knockback (+3/4), 1/2 END58uWater Spray: 4d6 Flash vs. Sight, NND (defense is hard eye coverings or aquatic adaptations), 0 END04uWater Shaping: Telekinesis, 50 STR, 1/2 END, Only Affects Water (-1)4

48Movement Multipower, 60 pts.5uWavedancing: +30" Swimming, x8 NCM, 0 END03uWavejumping: +20" Superleap, 0 END, Only From Water to Air (-1)05uWindriding: 20" Flight, 0 END0

10Goddess of the Sea: Life Support (breathe underwater, immune to high pressure, cold, aging and disease)12Toughened Skin: Armor, +5 PD/+5 ED2Mystic Senses: Mystic Awareness (Mental Awareness vs. Magic Only)5Mystic Transformation: Instant Change

63Siren's Silver Net: 6d6, Entangle, DEF 6, Affects Desolid (+1/2), Entangle Takes No Damage (+1/2), 0 END (+1/2); 12d6 Mind Control, Linked to Entangle (-1/2), 0 END (+1/2), both are One Recoverable Charge (-1), OAF (unbreakable net, -1), Range Based On STR (-1/4), Only in Hero ID (-1/4).

CostSkillsCombat Skills10+2 levels with Hand-to-Hand9+3 levels with Mystic Net3Acrobatics 13-

Background Skills4AK: The Oceans 13-4AK: Haiti 13-3CK: Freedom City 12-4KS: Magic 13-6KS: Voodoo Lore 15-6Languages (all fluent, English native): Dahomeny, French3Riding 13-

Professional Skills3Paramedic 12-3Persuasion 13-4PS: Psychologist 13-

Perks & Talents2Contacts (the Voodoo pantheon) 11-5Well-Off

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages10Distinctive Feature: Goddess (Concealable)15Hunted by Baron Samedi (AsPow, 11-)10Hunted by Captain Blood (AsPow, 8-)20Psych: Devoted to Bettering Humanity (Com, Tot)15Psych: Protective of Innocents and Nature (Com, Str)15Psych: Imperious (Com, Str)15Secret Identity (Cassandra Vale)10Watched by the Albright Institute (AsPow, 11-)15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Voodoo Pantheon (MoPow, 11-)20Vulnerability: x1.5 STUN and BODY from Heat/Fire265Hero Bonus

Characteristics: 149Powers & Skills: 401Total: 520Disadvantages: 420

Dr. Metropolis

ValCHACost45STR3515DEX1535CON5020BODY2018INT818EGO820PRE1010COM025PD1625ED184SPD1516REC070END061STUN0

CostPowersEND100City Control: Multipower (150 pts.), only in or vs. urban areas (-1/2)20mCity Animation: Telekinesis, STR 80, 1/2 END620mCity Awareness: Clairsentience (sight and hearing), Retrocognition, x1024 range, 0 END020mCity Shaping: 5d6 Minor Transform (urban materials into any urban structure, +1/4), Cumulative, Area Effect Radius,1/2 END720mCity Walking: 15" Teleportation, x16,384 distance (500 km), 0 END, Full Phase (-1/2)0

15Artificial Body: Elemental Control (15 pts.)16-aDamage Resistance 25 PD/25 ED, Hardened (+1/4)30-bDesolidification, Affects Mental Powers, Only through urban materials (-1/2)415-cFull Life Support9-dRegeneration, 3 BODY/Turn, Only in urban environments (-1/2), Only while touching a structure (-1/4)

21Impenetrable Mind: 25 pts. Mental Defense

CostSkillsCombat Skills15+3 levels with Multipower

City Skills10AK: Freedom City 20-5AK: Cities of North America 15-5Computer Programming 14-5Concealment 14-3Deduction 13-7Demolitions 13-7Electronics 13-5Lockpicking 14-8PS: Architect 18-8PS: Builder 18-8SC: Engineering 18-9Security Systems 16-3Streetwise 13-5Systems Operation 14-

Talents26Danger Sense14-, general area3Lightning Calculator

Freedom League Package3Federal Police Powers3Commlink: Radio Listen and Transmit, OIF10Donation towards the Freedom League' Base and Vehicles.

100+Disadvantages15DNPC: Freedom City (Normal, 11-)20Distinctive Features: Artificial humanoid (Not concealable, major reaction)15Hunted by Hiroshima Shadow (AsPow, 11-)25Psych: Devoted to Freedom City (VC, Total)20Psych: Cold and detached (VC, Str)15Psych: Secretive and cryptic (Com, Str)10Public Identity10Reputation: Protector of Freedom City (11-)5Susceptibility: to being removed from the urban environment, 1d6 STUN per minute20Vulnerability: x1 1/2 STUN and BODY from Magic (Uncommon)15Watched by AEGIS (MoPow, NCI, 14-)10Watched by the Albright Institute (AsPow, 11-)349Hero Bonus

Characteristics: 195Powers & Skills: 434Total: 629Disadvantages: 529

Dr. AtomDEX 15, INT 25, EGO 20, PRE 15, SPD 4Perks: Eidetic Memory, Lightning Calculator, Universal TranslatorSkills: AK: World 14-, Bugging 14-, Bureaucratics 12-, CK: Freedom 14-, Computer Programming 14-, Deduction 16-, Electronics 14-, Inventor 14-, Mechanics 14-, Paramedic 14-, Scientist (with the following sciences: Biology, Chemistry, Engineering, Nuclear Physics, Physics, Probability Mechanics, Subatomic Physics, all 14-), Security Systems 14-, Systems Operation 14-Disadvantages: Hunted (various enemies, AsPow, 11-), Physical: Questionable legal status (Infrequent, Slight), Psych: Protective of his family (Com, Tot), Psych: Driving curiosity (Com, Str), Public Identity. Note that the relative advantages and disadvantages of Dr. Atom's current (holographic) form have been included as part of his "computer" package.

Jack WolfSTR 18, DEX 15, CON 20, BODY 15, INT 12, EGO 14, PRE 16, COM 14, PD 4, ED 4, SPD 3, REC 8, END 40, STUN 34Powers: Mind Link with Dr. Atom (IIF implant)Skills: Acrobatics 12-, AK: World 13-, Breakfall 12-, Climbing 13-, Combat Driving 14-, Combat Piloting 14-, Demolitions 12-, Gambling 12-, KS: Military 13-, Languages (Spanish and Russian), Martial Arts (Commando Training, +2d6 damage), Navigation 12-, Paramedic 11-, Security Systems 11-, Stealth 13-, Streetwise 12-, Survival 13-, Tactics 13-, Weapon Familiarity (All Melee, Small Arms and Uncommon Weapons).Disadvantages: Hunted (various enemies, AsPow, 8-), Normal Characteristic Maxima, Psych: Protective of the Atom Family (Com, Tot), Public Identity, Reputation (mercenary, 8-).

Maximus Atom

ValCHACost15STR515DEX1520CON2015BODY1015INT515EGO1015PRE516COM35PD25ED14SPD1210REC650END533STUN0

CostPowersEND67Molecular Control Powers: Multipower (67 pts.)7uGrowth: 16m tall, 50K kg, +9 BODY & STUN, -6 DCV, +4" reach, +45 STR, -9" KB, 0 END07uShrinking: .064M, .0032 kg, -10 PER Rolls Against, +10 CV, +15 KB, 0 END07uDesolidification (Affected by Radiation Attacks), 0 END040Armor: +20 PD/+20 ED, Linked to Growth (-1/2)86 Flight (12 Non-combat), Linked to Desolid (-1/2)2

18Communicator Implant: Mind Link with Dr. Atom, any distance, any dimension, 0 END, IIF (-1/4)7Morphic Suit: Instant Change to any set of clothes, OIF (-1/2)

CostSkillsCombat Training15+3 levels with Hand-to-Hand3Breakfall 13-

Other Skills2CK: Freedom City 11-3Climbing 13-3Combat Piloting 13-1Computer Programming 8-1Deduction 8-2Mechanics 11-1Paramedic 8-3Systems Operation 12-

Perks5Wealth (Well-Off)10Donation to Atom Family's Base and Vehicles

100+Disadvantages10DNPC: Jack Wolf (Slightly Less Pow, 11-)10DNPC: Dr. Atom (Less Pow, 8-)5Distinctive Feature: Mutant (shows up on scanners)10Hunted: Gamma, the Atom Smasher (AsPow, 8-)15Hunted: Lady Lunar (MoPow, 8-)15Psych: Protective of his family (Com, Str)15Psych: Wants to prove himself (Com, Str)15Psych: Very responsible (Com, Str)10Public Identity5Rivalry: Strong guys10Vulnerability: x1.5 STUN from sneak attacks (Com)89Hero Bonus

Characteristics: 99Powers & Skills: 210Total: 309Disadvantages: 209

Tess Atom

ValCHACost12STR218DEX2418CON1613BODY620INT1015EGO1015PRE516COM33PD14ED04SPD128REC250END730STUN2

CostPowersEND62Nucleonic Energy: Multipower (62 pts.)6uNucleonic Beam: 10d6 Energy Blast, 1/2 END26uMolecular Disintegration: 3d6+1 RKA, 1/2 END26uPhotonic Discharge: 5d6 Flash vs. Sight, 1/2 END26uNucleonic Barrier: Force Wall, 10 PD/10 ED, 10" length, 1/2 END26uEnergy Conversion: 10d6 Absorption, Energy Attacks to any one Multipower slot (+1/4)20Nucleonic Field: Elemental Control20-a20" Flight420-b+20 PD/+20 ED Force Field4

18Communicator Implant: Mind Link with Dr. Atom, any distance, any dimension, 0 END, IIF (-1/4)7Morphic Suit: Instant Change to any set of clothes, OIF (-1/2)

CostSkillsCombat Training5+1 level with Multipower5+1 level with DCV

Scientific Skills3Scientist8Sciences (all 13-): Chemistry, Nuclear Physics, Physics, Subatomic Physics3Computer Programming 13-3Deduction 13-

Background Skills2CK: Freedom City 11-1Combat Piloting 8-1Paramedic 8-3Systems Operation 13-

Perks5Wealth (Well-Off)10Donation to Atom Family's Base and Vehicles

100+Disadvantages10DNPC: Jack Wolf (Slightly Less Pow, 11-)10DNPC: Dr. Atom (Less Pow, 8-)5Distinctive Feature: Mutant (shows up on scanners)10Hunted: Gamma, the Atom Smasher (AsPow, 8-)15Hunted: Lady Lunar (MoPow, 8-)20Normal Characteristic Maxima15Psych: Protective of her family (Com, Str)15Psych: Studious and intellectual (Com, Str)15Psych: Driven by scientific curiosity (Com, Str)10Public Identity20Vulnerability: x2 Effect from Energy Drains and Transfers81Hero Bonus

Characteristics: 100Powers & Skills: 226Total: 326Disadvantages: 226

Victoria Atom

ValCHACost12STR215DEX1515CON1012BODY418INT813EGO615PRE516COM34PD24ED14SPD156REC240END530STUN4

CostPowersEND40Shapeshifting: Multipower (40 pts.)4mGrowth: 4m, 800kg, +3 BODY & STUN, -2 DCV, +1 Reach, +15 STR, -3 KB, 0 END06mShrinking: .5m, 1.6kg, -4 PER, +4 CV, +6 KB, 0 END08mStretching 8 (16 Non-combat)44uSemisolid Form: Desolidification, Not Through Solids (-1/2)41uKite-Shape: 10 Gliding (20 Non-combat)30Pliable Body: Elemental Control (30 pts.)30-aShapeshift: Any form, 0 END030-b50% Resistant Damage Reduction (Energy and Physical)

18Communicator Implant: Mind Link with Dr. Atom, any distance, any dimension, 0 END, IIF (-1/4)7Morphic Suit: Instant Change to any set of clothes, OIF (-1/2)

CostSkillsCombat Training5+1 level with Hand-to-hand5+1 level with DCV

Scholarly Skills3Scholar10KS: Alien Races 13-, Geography 13- History 13-, Supers 13-, Trivia 13-

Background Skills1AK: Terminus 8-2CK: Freedom City 11-1Combat Piloting 8-7Disguise 14-1Paramedic 8-3Systems Operation 13-

Perks5Wealth (Well-Off)10Donation to Atom Family's Base and Vehicles

100+Disadvantages15Accidental Change when hit with energy attacks (Com, 11-)10DNPC: Jack Wolf (Slightly Less Pow, 11-)10DNPC: Dr. Atom (Less Pow, 8-)5Distinctive Feature: Mutant (shows up on scanners)10Hunted: Gamma, the Atom Smasher (AsPow, 8-)15Hunted: Lady Lunar (MoPow, 8-)

20Normal Characteristic Maxima15Psych: Takes on adult responsibilities (Com, Str)15Psych: Protective of Chase (Com, Str)10Psych: Shy (Com, Mod)10Public Identity51d6 Unluck73Hero Bonus

Characteristics: 82Powers & Skills: 231Total: 313Disadvantages: 213

Chase Atom

ValCHACost10STR014DEX1212CON410BODY015INT518EGO1613PRE314COM24PD24ED25*SPD175REC230END325STUN4

* Phases 5 and 10 usable with Mental Powers only (-1/2)

CostPowersEND62Telepathic Powers: Multipower (62 pts.)12m5d6 Ego Attack, 1/2 END212m6d6 Ego Attack612m10d6 Mental Illusion, 1/2 END212m10d6 Mind Scan, 1/2 END212m10d6 Telepathy, 1/2 END230Telepathic Rapport: Mink Link, any 4 minds, any distance16Mind Shield: Mental Defense (20 pts. total)12Mental Dodge: +3 DCV, only vs. opponents wth (EGO + Mental Defense) < 30 (-1/4)

18Communicator Implant: Mind Link with Dr. Atom, any distance, any dimension, 0 END, IIF (-1/4)7Morphic Suit: Instant Change to any set of clothes, OIF (-1/2)

CostSkillsCombat Training3Breakfall 12-

Mental Training5+1 level with Multipower3KS: Psionics 12-

Background Skills2CK: Freedom City 11-1Combat Piloting 8-3Conversation 12-3KS: Chess 12-1Paramedic 8-3Persuasion 12-3Systems Operation 13-

Perks5Wealth (Well-Off)10Donation to Atom Family's Base and Vehicles

100+Disadvantages10DNPC: Jack Wolf (Less Pow, 11-)10DNPC: Dr. Atom (Normal, 8-)5DNPC: Cosmo (LessPow, Useful Skills, 11-)5Distinctive Feature: Mutant (shows up on scanners)10Hunted: Gamma, the Atom Smasher (AsPow, 8-)15Hunted: Lady Lunar (MoPow, 8-)20Normal Characteristic Maxima15Psych: Wants to be accepted as an adult (Com, Str)15Psych: Team player and peacemaker (Com, Str)10Psych: Doesn't get along with most other kids (Com, Mod)10Public Identity10Susceptibility: 2d6 STUN when telepathic subject takes BODY84Hero Bonus

Characteristics: 72Powers & Skills: 247Total: 319Disadvantages: 219

EldrichAdrian Eldrich

ValCHACostNotes15STR5200 kg; 3d615DEX15OCV:5/DCV: 523CON1610BODY018INT8PER Roll: 12-30EGO40ECV: 1020PRE10PRE Attack: 4d612COM16PD3 6ED1 4SPD10Phases: 3, 6, 9, 1210REC460END230STUN1

CostPowersEND150Power Pool (Magic, 100 pts.)Var.40Cerotan's Shield: +20 PD/+20 ED Force Field, +10 Mental Defense, Incantation (-1/4)414Mental Defense (20 pts.)23Danger Sense 14-, any area, only vs. magic (-3/4)35Cloak of Flight: 15" Flight, x2 Non-combat, 0 END, IAF (cloak)0

CostSkills13Magic Skill 20- (based on EGO)15+5 with Power Pool5Escape Artist 13-3Scholar24KS: Dimensional Geography, Magical Artifacts, Magical Creatures, Magical Dimensions, Magicians, Occult (all 14-)3Linguist6English (native), Ancient Egyptian, Greek, Latin (all fluent)

Background Skills and Perks3AK: The World 13-3CK: Freedom City 13-5PS: Archeologist 14-3PS: Writer 13-5Perk: Master Mage of Earth5Well-Off

100+Disadvantages15DNPCs: Victims of the occult (normal, 11-)20Hunted by various occult menaces (MoPow, 11-)20Code Against Killing (Com, Tot)20Sworn Protector of Earth's Dimension (VC, Str)15Cryptic Loner (Com, Str)15Reputation (powerful mage, 11-, Ext.)15Secret Identity (Earth's Master Mage)102d6 Unluck15x1.5 STUN from Physical Killing Attacks226Hero Bonus

Characteristics: 116Powers & Skills: 355Total: 471Disadvantages: 371

ForeshadowDavid Sloane

ValCHACostNotes15STR5200 kg; 3d620DEX30OCV:7/DCV: 716CON1211BODY218INT8PER Roll: 12-15EGO10ECV: 520PRE10PRE Attack: 4d612COM18PD5 8ED5 4SPD10Phases: 3, 6, 9, 126REC040END035STUN8

CostPowersEND35Precognition: Clairsentience (sight and hearing), into the future, x32 Range (around 14 km), 0 END, No Conscious Control (-2)027Precognitive Dodge: +8 to DCV, requires a Danger Sense Roll (-1/2)20Precognitive Parry: Missile Deflection vs. thrown weapons and projectiles, +5 to roll12Armored Costume: +8 PD/+4 ED Armor, OIF10Grappling Gun: 15" Swinging, OIF

CostSkillsCombat Skills32Martial ArtsComic BookManeuverOCVDCVNotesMartial Strike0+27d6 StrikeOffensive Strike-2+19d6 StrikeMartial Block+2+2Block, abortMartial Dodge0+5Dodge, abortMartial Throw0+15d6 + v/5; target fallsNerve Strike-1+13d6 NNDMartial Disarm-1+135 STR DisarmMartial Grab-1-135 STR Grab8+2 Damage Classes with Martial Arts

10+2 levels with Hand-to-Hand combat

Crimefighting Skills3Acrobatics 13-3Breakfall 13-3Climbing 13-3Concealment 13-3Contortionist 13-3Criminology 13-3Deduction 13-5Disguise 12-3Interrogation 13-3Lockpicking 13-3Paramedic 13-3Security Systems 13-5Shadowing 12-3Stealth 13-3Streetwise 13-3Tactics 13-

Background Skills4AK: Southside 13-3CK: Freedom City 12-4KS: Criminal Underworld 13-

Talents31Danger Sense (in the general area) 14-5Defense Maneuver5Wealth: Well-Off

100+Disadvantages5Distinctive Feature: spooky (easily concealable)15Hunted by the Mafia (AsPow, 11-)10Hunted by Lady Tarot (AsPow, Mild, 11-)20Normal Characteristic Maxima15Psych: Must prevent his visions from coming true (Common, Strong)20Psych: Dedicated, cannot have a normal life (Common, Total)10Psych: Loner (Common, Moderate)15Reputation (Dark Vigilante, 11-, Ext.)15Secret Identity (David Sloan)10Susceptibility: 2d6 STUN from Mental Sense Darkness and Flash Attacks10x2 STUN from surprise attacks (Uncommon)104Hero Bonus

Characteristics: 106Powers & Skills: 253Total: 359Disadvantages: 249

Albert GrenvilleSTR 9, DEX 9, CON 10, BODY 10, INT 13, EGO 12, PRE 13, COM 12, PD 2, ED 2, SPD 2, REC 4, END 20, STUN 20Skills: Bureaucratics 12-, Gambling 8-, High Society 11-, KS: Stock Market 12-, PS: Investment Broker 12-, SC: Statistics 11-, Trading 13-, Contacts in the Finance Community, Lightning Calculator, Well-Off.Disadvantages: DNPC (Sarah, wife, 8-), Weak Heart (Infrequently, Greatly), Psych: Protective of David Sloane

the SilencerThomas Oliverti

ValCHACostNotes18STR8300 kg; 3 1/2f620DEX30OCV:7/DCV: 717CON1413BODY615INT5PER Roll: 12-12EGO2ECV: 418PRE8PRE Attack: 3 1/2d614COM28PD4 8ED5 4SPD10Phases: 3, 6, 9, 129REC250END535STUN4

CostPowersEND45Sonic Rifle: Multipower (90 pts.), 0 END, OAF (rifle)4u Sonic Beam: 9d6 Energy Blast, Invisible to Sight04u Stunner: 6d6 Energy Blast, NND (defense is deafness or hard ear coverings), Invisible to Sight04u Screamer: 4d6 Flash vs. Hearing Sense Group, Invisible to Sight04u Screamer Field: 3d6 Flash vs. Hearing Sense Group, Invisible to Sight, Area Effect 3" radius04u Vibration Blast: 3d6 RKA, Invisible to Sight04u Dampening Field: Darkness vs. Hearing Sense Group, 6" radius023Passive Sonar: Spatial Awareness (hearing sense group), 360-degree radius, OIF (mask)10Audio Pickups: Ultrasonic Hearing, Telescopic Hearing +8, OIF (mask)7Ear Shields: 10 pts. Flash Defense vs. Hearing, OIF (mask)13Voice Mask: Images vs. Hearing, 1 hex, -4 to PER rolls, 0 END, Only to imitate voices (-1), OIF (mask)012Bodysuit: Armor (+8 PD/+4 ED), OIF

CostSkillsCombat Skills9+3 levels with Multipower10+2 levels with Hand-to-Hand

17Martial ArtsComic BookManeuverOCVDCVNotesMartial Strike0+25 1/2d6 StrikeOffensive Strike-2+17 1/2d6 StrikeMartial Block+2+2Block, abortMartial Dodge0+5Dodge, abortMartial Grab-1-128 STR Grab

Scientific Skills7Electronics 13-5Inventor 13-4SC: Sonics 13-3Security Systems 12-3Systems Operation 12-

Social Skills3Acting 13-3Persuasion 13-

Background Skills4AK: Southside 13-2CK: Freedom City 11-5Bugging 13-3KS: Mafia 12-5Lipreading 12-3Mimicry 11-3Stealth 13-

Talents and Perks3Perfect Pitch3Speed Reading4Contacts: Mafia 11-

100+Disadvantages10DNPC ("family responsibilities," 11-)20Hunted by the Mafia (AsPow, NCI, 11-)10Hunted by the Police (AsPow, 8-)20Normal Characteristic Maxima20Psych: Wants to bring down the Mafia (Common, Total)15Psych: Believes the ends justify the means (Common, Strong)10Psych: Thinks there's a technical solution to every problem (Common, Moderate)15Reputation: Mysterious vigilante 14-15Secret Identity (Thomas Oliverti)83Vigilante Bonus

Characteristics 105Powers & Skills 213Total 318Disadvantages 206

Argo the Ultimate Android

ValCHACostNotes60STR5024DEX42OCV: 8/DCV: 835CON5020BODY2012INT2PER Roll: 12-13EGO6 ECV: 520PRE10PRE Attack: 4d612COM130PD19 30ED23 10SPD66Phases: 20REC270END070STUN3

CostPowersEND150Duplicated Powers: Multipower (150 pts.)7uBlinding Light: 6d6 Flash vs. Sight, 0 END01uCatch Missiles: Missile Deflection vs. bullets and projectiles6uChain Lightning: 6d6 Energy Blast, Area Effect (Cone), 1/2 END320mCity Animation: Telekinesis, STR 80, 1/2 END, only in or vs. urban areas (-1/2)620mCity Awareness: Clairsentience (sight and hearing), Retrocognition, x1024 range, 0 END, only in or vs. urban areas (-1/2)020mCity Shaping: 5d6 Minor Transform (urban materials into any urban structure, +1/4), Cumulative, Area Effect Radius,1/2 END, only in or vs. urban areas (-1/2)720mCity Walking: 15" Teleportation, x16,384 distance (500 km), 0 END, Full Phase (-1/2), only in or vs. urban areas (-1/2)04uCommand the Deep: 8d6 Mind Control, AE Radius, 1/2 END, Only vs. Marine Life (-1)47uDehydrate: 6d6 Energy Blast, NND (defense is force field or non water-based biology), Fully Invisible (+1)106uEnergy Siphon: 12d6 Absorption vs. Energy Attacks to END Reserve6uFast Tasks: Change Environment (fast tasks), 32" radius, 0 END07uFirebolt: 12d6 Energy Blast, 0 END06uGravitic Beams: 12d6 Energy Blast, OIF67uLight of Freedom: 24d6 Dispel vs. Entangles, 1/2 END47uLight of Freedom: 12d6 Dispel vs. All Mental Powers (+2), 1/2 END47uLight of Healing: 7d6 Aid (Healing), 1/2 END37uLight of Protection: Force Wall, 12 PD/12 ED, 0 END06uLight of Inspiration: 3d6 Aid to END, Area Effect Radius, Selective (+1/4), 0 END07uLightning Bolt: 12d6 Energy Blast, 1/2 END36uMind Maze: 3d6 Entangle, Based on ECV (+1), OIF68uMist: Darkness vs. Sight, 8" Radius, 1/2 END46uMolecular Vibration: Desolidification (affected by vibratory attacks), 0 END (60)07uOverload: 4d6 Suppress vs. all electronic powers (+2), 1/2 END33uOverride: 30 STR Telekinesis with Fine Manipulation, 1/2 END, Only vs. electrical machinery (-1)27uPower Arc: 4d6 RKA, 1/2 END38uRain: Change Environment (rain), x16385 radius (32 km), 1/2 END410uRapid Punch: 10d6 Energy Blast, No Range, Autofire, 0 END06uRapid Work: 5d6 Minor Transform, assembled to disassembled (or vice versa), 1/2 END26uShield Generation: Force Wall, 12 PD, 12 ED, OIF66uSolar Lance: 4d6 RKA (laser), OIF67uThunderblast: 15d6 Energy Blast76uThunderclap: 3d6 Flash vs. Hearing, Area Effect (3" Radius), 1/2 END36uTractor Beam: Telekinesis, 40 STR, Only to Push or Pull (-1/2), OIF64uUpdraft: Telekinesis, 20 STR, Area Effect Radius, No Range, Only While Running (-1/2)66uVibratory Strike: 2d6+1 HKA, Armor Piercing, 1/2 END18uWater Globe: 5d6 Energy Blast, NND (defense is LS: water breathing, +1), AE 1 hex (+1/2), Continuous (+1), 1/2 END46uWater Jet: 10d6 Energy Blast, Stun Only (-1/2), Double Knockback (+3/4), 1/2 END58uWater Spray: 4d6 Flash vs. Sight, NND (defense is hard eye coverings or aquatic adaptations), 0 END04uWater Shaping: Telekinesis, 50 STR, 1/2 END, Only Affects Water (-1)49uWhirlwind Punch: 10d6 Energy Blast, No Range, Any Area Effect, Selective, 0 END06uWrap-Up: 4d6 Entangle, OIF (objects of opportunity), 1/2 END2

15Elemental Control: Duplicated Powers22-cDamage Resistance (30 PD/30 ED), Hardened (+1/4)17-aDesolidification, Affects Mental Powers, Only through non-living urban materials (-1/2)422-bElectrical Resistance: 75% Resistant Damage Reduction, Only vs. Electricity (-1)15-dFull Life Support15-eInvisibility to Sight Sense Group222-fMental Defense, 40 pts.15-gProtective Aura: +15 PD, +15 ED Force Field, 1/2 END, Only While Moving (-1/2)19-hRegeneration, 3 BODY/Turn, Only in urban environments (-1/2), Only while touching a structure (-1/4)

180Movement Multipower, 180 pts.18u+50" Running, x64 NCM, 0 END010u+54" Swimming, x64 NCM, 0 END03u+20" Superleap, 0 END, Only From Water to Air (-1)05u20" Flight, 0 END0

37Change Environment (light), x16 radius, 0 END087Enhanced Senses: Electrical Sense (Sense Electricity, Ranged and Discriminatory, +4 Telescopic, +4 Perception), Mystic Awareness (Mental Awareness vs. Magic Only), N-Ray Vision (blocked by force fields), Radio Listen & Transmit, Spatial Awareness (gravimetric flux), +4 Telescopic Sight

CostSkills1Computer Programming 8-1Electronics 8-4KS: Superhumans 13-5KS: Freedom League 14-

100+Disadvantages15Berserk when he takes BODY damage (Uncommon, 11-/11-)20Distinctive Features (big robot, Not Concealable, Major Reaction)15Hunted by the Freedom League (AsPow, 11-)15Hunted by Talos (Less Pow, NCI, 11-)15Hunted by AEGIS (Less Pow, NCI, 11-)20Psych: Overconfident (Very Common, Strong)20Psych: Wants to Replace Normal Humans (Very Common, Strong)15Psych: Obsessed with the Freedom League (Common, Strong)10Public Identity15Reputation: Dangerous villain (Extreme, 11-)25Susceptibility: Takes STUN from Electrical Drains and Transfers (same amount of STUN as rolled on the dice)20Vulnerability: x1.5 STUN and BODY from Heat/Fire20Vulnerability: x1.5 STUN and BODY from Magic (Uncommon)102d6 Unluck686Villain Bonus

Characteristics: 294Powers & Skills: 1,021Total: 1,315Disadvantages: 1,215

Dr. StratosDr. Sebastian Stratos

ValCHACostNotes10STR10100 kg; 2d6 [1]15DEX15OCV: 5/DCV: 525CON3018BODY1618INT8PER Roll: 13-18EGO16 ECV: 620PRE10PRE Attack: 4d614COM26PD4 8ED3 8SPD37* Phases: 2, 3, 5, 6, 8, 9, 11, 1210REC660END545STUN9

*Phases 2, 6, 9, and 11 usable only with Multipower (-1/2)

CostPowersEND187Weather Control: Change Environment, Variable, x14 Radius (8192 Hex Radius), 0 END075Weather Effects: Multipower (112 pts.), Linked to Change Environment (-1/2)7u Lightning Bolt: 12d6 Energy Blast, 1/2 END, 2d6 Flash vs. Sight, 1/2 END, Linked to EB57u Hail: 11d6 Energy Blast (physical), Explosion, 1/2 END57u Harsh Weather: 8d6 Energy Blast, NND (defense is Life Supportappropriate environment), Variable Special Effect (heatwave, frostbite, extreme humidity), 1/2 END57u Wind: 50 STR Telekinesis, 1/2 END, No punch or squeeze damage57u Whirlwind: 30 STR Telekinesis, Area Effect 5" radius, 1/2 END, No punch or squeeze damage57u Fog: Darkness vs. Sight, 7" radius, 1/2 END57u Rain: 5d6 Suppress vs. all fire-based powers, Area Effect 3" radius, 1/2 END530Elemental Control: Weather Powers (45 pts.), linked to Change Environment (-1/2)30a) Windriding: 30" Flight, 0 END030b) Windscreen: +30 PD/+30 ED Force Field, 0 END031c) Weather Sense: Sense Weather, Ranged & Discriminatory, 360-degree Radius, Telescopic +20, 16-6Weather Resistance: Life Support (Gases, Intense Heat/Cold)

CostSkillsWeather Skills15+5 levels with Multipower6SC: Meteorology 15-

Scientific Skills3Computer Programming 13-3Deduction 13-3Electronics 11-7Inventor 15-2Language: Latin3Navigation 11-3Systems Operation 13-

Talents & Perks5Wealth: Well-Off20Base: 100 pts.

100+Disadvantages8Enraged when he is challenged (Uncommon, 11-/11-)15Hunted by the Freedom League (AsPow, 11-)15Hunted by AEGIS (LessPow, NCI, 11-)15Hunted by the police (LessPow, NCI, 11-)20Arrogant (Common, Total)15Vengeful (Common, Strong)15Urbane and Cultured (Very Common, Moderate)10Public Identity (Dr. Sebastian Stratos)20Reputation: Power-crazed madman, 14- (extreme)10Rivalry: With other scientists10X2 effect from Drains and Transfers (uncommon)421Villain Bonus

Characteristics: 171Powers & Skills: 507Total: 678Disadvantages: 578

The Green ManDr. Nathan Grovemont

ValCHACostNotes25STR15800 kg; 5d6 [2]15DEX15OCV: 5/DCV: 528CON3614BODY815INT5PER Roll: 12-15EGO10 ECV: 515PRE5PRE Attack: 3d68COM-120PD15 18ED12 5SPD25 Phases: 3, 5, 8, 10, 1211REC056END041STUN0

CostPowersEND93Plant Control: Telekinesis, STR 50, Area Effect 7" Radius, Only vs. Plants (-1), 0 END050Pollen Cloud: 5d6 NND, Reduced by Range (-1/4), 0 END013Bark Skin: Damage Resistance (15 PD/11 ED)30Healing Factor: Regeneration, 3 BODY/Turn15Plant Body: Life Support (no need to eat, breathe, or sleep)

CostSkillsCombat Skills12+4 levels with Telekinesis

Scientific Skills4AK: Forests and Jungles 13-2CK: Freedom City 11-2CK: New York City 11-3Inventor 12-4SC: Biochemistry 13-5SC: Botany 14-4SC: Chemistry 13-3Systems Operation 12-

Talents & Perks70Animated Plants: Followers (75 pts.), up to 1024 total

100+Disadvantages8Enraged by the wanton destruction of plant life (Uncommon, 11-/11-)15Hunted by the Freedom League (AsPow, 11-)15Hunted by AEGIS (LessPow, NCI, 11-)15Hunted by the police (LessPow, NCI, 11-)25Believes plants are superior to animals (Very Common, Total)20Wants to "liberate" the plant kingdom (Common, Total)10Public Identity (Dr. Nathan Grovemont)20Reputation: Crazed eco-terrorist, 14- (extreme)20Susceptibility: 2d6/turn from defoliants and herbicides (Common)20X2 STUN from Fire Attacks (Common)20x2 STUN from Cold Attacks (Common)97Villain Bonus

Characteristics: 145Powers & Skills: 240Total: 385Disadvantages: 188

Animated Tree (automaton)STR 40, DEX 10, CON 20, BODY 16, INT 8, EGO 0, PRE 0, COM 0, PD 10, ED 10, SPD 2, REC 4, END 0, STUN 31Powers and Skills: Cannot Be Stunned, Damage Resistance (5 PD/5 ED), Does Not Bleed, Extra Limbs, Growth (30 pts., +30 STR, -6" KB, +6 BODY, -4 DCV, +4 vs. all PER rolls, height: 8m, weight: 3200 kilos), 0 END, Always On (effects already figured in), Takes No Stun, +1 level with grapple and strikeDisadvantages: Distinctive Feature (Walking Tree, Concealable, Extreme), Physical Limitation (Tree, Frequent, Greatly), Susceptibility: 2d6/Phase from defoliants and herbicides, x2 BODY from Fire AttacksTotal Cost: 75 points

The HellqueenGwen Nugent

ValCHACostNotes30STR201600 kg; 6d6 [3]18DEX27OCV: 6/DCV: 630CON4012BODY412INT2PER Roll: 11-20EGO20 ECV: 620PRE10PRE Attack: 4d620COM520PD14 24ED18 5SPD22 Phases: 3, 5, 8, 10, 1212REC060END042STUN0

CostPowersEND75Demon Powers: Multipower (75 pts.)7u Hellfire Bolt: 12d6 Energy Blast, 1/2 END37u Soulfire Bolt: 6d6 Ego Attack , 1/2 END37u Hellfire Trident: 4d6 HKA (6d6 w/STR), 1/2 END37u Draining Kiss: 12d6 STUN Drain, 1/2 END37u Sidestep: 30" Teleport, 1/2 END33u Hellgate: Extra-Dimensional Movement to the Netherworlds310Elemental Control: Demonic Powers (10 pts.)20a-Demon's Body: Full Life Support10b-Demon's Skin: Damage Resistance (20 PD/20 ED)10c-Succubus' Shape: Shapeshift, any humanoid form310Soul Sight: Sense Living Beings, Ranged

CostSkillsCombat Skills15+4 levels with Multipower

Background Skills3AK: The Netherworlds 12-3Acting 13-2CK: Freedom City 11-7Disguise 13-3Electronics 11-4KS: Occult 13-3Persuasion 13-3Seduction 13-

100+Disadvantages10Enraged when Presence Attacked (Common, 11-, 11-)15Hunted by the Freedom League (AsPow, 11-)15Hunted by the Church (LessPow, NCI, 11-)20Cruel (Common, Total)15Toys with her prey (Common, Strong)15Would rather seduce than destroy (Common, Strong)15Cannot enter holy ground (Infrequent, Fully)15Reputation: demoness, 11- (extreme)15Secret Identity (Gwen Nugent)202d6/Phase from Holy Objects (cross, holy water, etc.)20x2 STUN from magical attacks (Common)10x1 1/2 result from Presence Attacks directed at reaching Gwen128Villain Bonus

Characteristics: 182Powers & Skills: 216Total: 398Disadvantages: 298

Lady TarotAlicia Driogano

ValCHACostNotes10STR0100 kg; 2d6 [1]15DEX15OCV: 5/DCV: 513CON612BODY414INT4PER Roll: 12-17EGO20 ECV: 615PRE5PRE Attack: 3d616COM34PD2 4ED1 3SPD5 Phases: 4, 8 ,125REC032END328STUN4

CostPowersEND22Card Reading: Clairsentience (sight), into the future, x32 range (12.4 kilometers), Extra Time: 1 Turn (-1), OAF (Tarot cards)631Premonition: Danger Sense (in the general area) 14-25Curse: 3d6 Drain vs. any one Characteristic (+1/4), Based on ECV (+1), Fully Invisible (+1), Ranged (+1/2), Concentrate: 0 DCV (-1/2), Extra Time: 5 minutes (-2), IAF (personal article, -1/2), Gestures and Incantations (-1/2).1125Blessing: 3d6 Aid vs. any one Characteristic (+1/4), Based on ECV (+1), Fully Invisible (+1), Ranged (+1/2), Concentrate: 0 DCV (-1/2), Extra Time: 5 minutes (-2), IAF (personal article, -1/2), Gestures and Incantations (-1/2).1120Mystic Link: 10d6 Mind Scan, +5 to ECV roll, 0 END, Concentrate: 0 DCV (-1/2), Only to target mental powers (-1/2), IAF (personal article, -1/2), Extra Time: 5 minutes (-2)013Protective Amulet: +4 to DCV, IAF (amulet, -1/2)

CostSkillsCombat Skills9+3 levels with Cursing and Blessing1WF: Pistols

Occult Skills3Acting 12-3Concealment 12-3Conversation 12-3KS: Occult 12-5KS: Tarot 14-4KS: Witchcraft 13-3Language: Italian (fluent)3Sleight of Hand 12-

Background Skills2CK: Freedom City 11-2KS: Mafia11-1Security Systems 8-3Streetwise 12-

Talents and Perks102d6 Luck

100+Disadvantages15Hunted by Foreshadow (AsPow, 11-)10Hunted by Silencer (AsPow, 8-)20Loyal to her family (Common, Total)15Cool and aloof (Common, Strong)10Reputation: witch and seer, 11-15Secret Identity (Alicia Driogano)15Susceptibility: 2d6 STUN when she foresees violence (Common)15Watched by the Mafia (MoPow, NCI, 14-)102d6 Unluck38Villain Bonus

Characteristics: 72Powers & Skills: 191Total: 263Disadvantages: 163

White KnightDaniel Foreman

ValCHACostNotes30STR201600 kg; 6d6 [3]16DEX18OCV: 5/DCV: 520CON2016BODY1211INT1PER Roll: 11-13EGO6 ECV: 415PRE10PRE Attack: 3d610COM015PD9 15ED11 4SPD14 Phases: 3, 6, 9, 1210REC050END541STUN0

CostPowersEND62Flame Powers: Multipower (62 pts.)6u Flame Bolt: 10d6 Energy Blast, 1/2 END36u Plasma Bolt: 4d6 RKA, 1/2 END36u Flare: 5d6 Flash vs. Sight, 1/2 END36u Heat Blast: 5d6 NND (defense is LS: immunity to heat), 1/2 END315Elemental Control: Flame Powers (15 pts.)25a-Flame Aura: 1d6+1 RKA (fire), Damage Shield, 0 END015b-Plasma Sheath: 10 PD/10 ED Force Field, 0 END015c-Rocket Blast: 15" Flight322d-Immunity to Fire: 75% Damage Reduction, Resistant, Only vs. Fire and Heat (-1)3Temperature Resistant: Life Support (Intense Heat/Cold)

CostSkillsCombat Skills9+3 levels with Multipower10+2 levels with Hand-to-Hand Combat

Background Skills3CK: Freedom City 12-4KS: White Supremacy/Aryan Nation 13-3Oratory 12-2PS: Factory Worker 11-

100+Disadvantages10Enraged when insulted by his "inferiors" (Common, 11-/11-)10Distinctive Feature: flaming aura (Easily Concealed, Major Reaction)15Hunted by the Freedom League (AsPow, 11-)15Hunted by the Freedom City Police Department (LessPow, NCI, 11-)25Bigoted (Very Common, Total)20Bully (Common, Total)20Overconfident (Very Common, Strong)15Reputation: Aryan supremacist, 11- (extreme)15Secret Identity (Daniel Foreman)10x1 1/2 STUN from cold and water attacks (Common)83Villain Bonus

Characteristics: 126Powers & Skills: 212Total: 338Disadvantages: 238