fcr manual talents

15
Full Combat Rebalance 18 Strength Damage +1 Unlocks level 5 Sword Styles and Critical Hit Damage +2 Requires level 5 Dexterity Damage +1 Unlocks level 4 Sword Styles Endurance consumed on special attacks -60% Damage +1 Chance of inflicting Pain +15% Works only when using Fast Style. Chance of Bleeding +15% Works only when using Strong Style. Damage +1 Provides 10% chance of Disarming opponents. Unlocks powerup during fistfights. Damage +1 Immunity to Pain Damage +2 Dodge -10% Parry -10% Works only when Geralt is drunk. Damage +1 Works only when Geralt has less than 50% Vitality. Main Tree Upgrades Strength (level 1) Requires Strength (level 2) Requires Strength (level 3) Requires Strength (level 4) Requires Strength (level 5) Requires Buzz Requires Disarm Requires Finesse Requires Brawn Requires Aggression Requires True Grit Requires Mutagen Brawl Requires Open Wounds Requires

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Witcher FCR Talents

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Page 1: FCR Manual Talents

Full Com

bat Rebalance

18

Strength

Damage +1

Unlocks level 5 Sword Styles and Critical Hit

Damage +2

Requires level 5 Dexterity

Damage +1

Unlocks level 4 Sword Styles

Endurance consumed on special attacks -60%

Damage +1

ChanceofinflictingPain+15%

Works only when using Fast Style.

Chance of Bleeding +15%

Works only when using Strong Style.

Damage +1

Provides 10% chance of Disarming opponents.

Unlockspowerupduringfistfights.

Damage +1

Immunity to PainDamage +2Dodge -10%Parry -10%

Works only when Geralt is drunk.

Damage +1

Works only when Geralt has less than 50% Vitality.

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Strength (level 1)

Requires

Strength (level 2)

Requires

Strength (level 3)

Requires

Strength (level 4)

Requires

Strength (level 5)

Requires

Buzz

Requires

Disarm

Requires

Finesse

Requires

Brawn

Requires

Aggression

Requires

True Grit

Requires Mutagen

Brawl

Requires

Open Wounds

Requires

Page 2: FCR Manual Talents

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Dexterity

Dodge +5%Parry +5%

Unlocks Aggression

Chance of Critical Hit 10%Chance of Instant Kill 1%

Requires level 5 Strength

Dodge +5%Parry +5%

Damage reduced by 5%

Requires level 3 Intelligence

Dodge +5%Parry +5%

Dodge +5%

Parry +5%

Dodge +5%Parry +5%

Geraltgainsabilitytodeflectarrows.

Unlocks full array of moves during fistfights.

Dodge +5%Parry +5%

Unlocks the ability to acquire ingredients from monsters.

Enhance Flaying by acquiring the Ingredient Extraction skill.

Damage +1

Only active from dusk until dawn.

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Dexterity (level 1)

Requires

Dexterity (level 2)

Requires

Dexterity (level 3)

Requires

Dexterity (level 4)

Requires

Dexterity (level 5)

Requires

Flaying

Story-based Ability

Deflect Arrows

Requires

Agility

Requires

Improved Armor

Requires

Critical Hit

Requires

Predator

Requires Mutagen

Fistfight

Requires

Repel

Requires

Page 3: FCR Manual Talents

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20

Stamina

Vitality +10Vitality regeneration +25%

Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +10%

Potion Toxicity -25%

Vitality +10Vitality regeneration +25%

Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +10%

Recieved damage -1

Chance of interrupting Incineration +50%Duration of Incineration -50%Resistance to Blinding +50%

Vitality +10Vitality regeneration +25%

Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +5%

Stun Resistance +50%Duration of Stun -50%Knockdown Resistance+50%

Pain Resistance +50%Resistance to Bleeding +50%

Vitality +10Vitality regeneration +25%

Resistance to all critical effects +5%

Enables Geralt to draw from Places of Power twice daily.

Vitality Regeneration +3 per minuteDuration of Bleeding -50%Duration of alcohol intoxication -50%

Vitality +10Vitality regeneration +25%

Resistance to all critical effects +5%

Poison Resistance +50%

Allows Geralt to consume selectedingredients when raw instead ofbrewing potions out of them.

Ingredients consumed raw restoreVitality by 20 while increasing the body’s Toxicity.

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Stamina (level 1)

Requires

Stamina (level 2)

Requires

Stamina (level 3)

Requires

Stamina (level 4)

Requires

Stamina (level 5)

Requires

Poison Resistance

Requires

Absorption

Requires

Stun and Knockdown Resistance

Requires

Stone Skin

Requires

Potion Tolerance

Requires

Mutation

Requires Mutagen

Regeneration

Requires

Pain and Bleeding Resistance

Requires

Resistance to Incineration and

BleedingRequires

Page 4: FCR Manual Talents

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Inteligence

Sign Intensity +10 pointsEndurance +5

Unlocks level 5 Signs.

Sign Intensity +20%

Sign Intensity +10 pointsEndurance +5

Unlocks level 4 Signs.

EnablesperformanceofLifeRitualinPlaces of Power.

TheLifeRitualincreasesVitalityRegeneration by 15 points per minute.

Sign Intensity +20 points

Works only when Geralt has less than 50% Vitality.

Sign Intensity +10 pointsEndurance +5

Unlocks level 3 Signs and Improved Armor.

Enables performance of the Cleansing Ritual in Places of Power.

CleansingRitualpurifiesthebodyfromtoxicity.

Increases chance of extractingingredients from both herb plants and defeated foes.

Enables production of bombs.

Requires Oil Preparation

Intelligence not required

Sign Intensity +10 pointsEndurance +5

Unlocks level 2 Signs.

Enablesidentificationandgatheringofherbs.

Damage +1

Provides knowledge about preselected, not yet encountered monsters.

Enables creation of oils.

Requires Herbalism

Intelligence is not required

Sign Intensity +10 pointsEndurance +5

Enables brewing of potions.

Sign Intensity +50 points

Only active from dusk until dawn.

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Inteligence (level 1)

Requires

Inteligence (level 2)

Requires

Inteligence (level 3)

Requires

Inteligence (level 4)

Requires

Inteligence (level 5)

Requires

Potion Brewing

Story-based Ability

Herbalism

Requires

Knowledge of the Cleansing Ritual

Requires

Knowledge of the Life Ritual

Requires

Intensity

Requires

Rising Moon

Requires Mutagen

Living Anatomy

Requires

Ingredient Extraction

Requires

Magic Frenzy

Requires

Oil Preparation

Requires

Bomb Preparation

Requires

Page 5: FCR Manual Talents

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Aard Sign

Angle 360 degreesSign Intensity +100%Sign Range +200%

Causes Knockdown

Endurance Cost 50

Angle 60 degreesSign Intensity +100%Sign Range +133%

Causes Knockdown

Endurance Cost 45

Stun +25%Knockdown +25%Disarm +25%

Angle 360 degreesSign Intensity +75%Sign Range +166%

Causes Knockdown

Endurance Cost 45

Angle 60 degreesSign Intensity +75%Sign Range +100%

Causes Knockdown

Endurance Cost 40

Critical Effects Duration +50%

Cost of casting Sign -33%

Angle 270 degreesSign Intensity +50%Sign Range +133%

Causes Knockdown

Endurance Cost 40

Angle 60 degreesSign Intensity +50%Sign Range +66%

Causes Knockdown

Endurance Cost 35

Chance of Knockdown with swordattack 10%

Works only with Fast Styles.Requires selected Aard Sign.

Stun +25%

Angle 180 degreesSign Intensity +25%Sign Range +100%

Causes Knockdown

Endurance Cost 35

Angle 60 degreesSign Intensity +25%Sign Range +33%

Causes Knockdown

Endurance Cost 30

Provides chance of Disarmingopponents.

Knockdown +25%

Angle 180 degreesSign Range +66%

Causes Knockdown

Endurance Cost 30

Angle 60 degrees

Causes Knockdown

Endurance Cost 25

Provides a chance of causing Stun.

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Tree

Upg

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sStudent

Requires

Apprentice

Requires

Specialist

Requires

Expert

Requires

Master

Requires

Aard (level 1)

Story-based Ability

Aard (level 2)

Requires

Aard (level 3)

Requires

Aard (level 4)

Requires

Aard (level 5)

Requires

Stun

Requires

Disarm

Requires

Blasting Fist

Requires

Extended Duration

Requires

Gale

Requires

Gust

Requires

Thunder

Requires

Added Efficiency

Requires

Page 6: FCR Manual Talents

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Igni Sign

Attack from a distance.Trippled range.Sign Intensity +100%Damage:75+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 50

Angle 60 degreesSign Intensity +100%Sign Range +133%Damage:75+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 45

Duration of Incineration +50%

Attack from a distance.Doubled range.Sign Intensity +75%Damage:55+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 45

Angle 60 degreesSign Intensity +75%Sign Range +100%Damage:55+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 40

Chance of causing Pain

Cost of casting Sign -33%

Attack from a distance.Doubled range.Sign Intensity +50%Damage:35+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 40

Angle 60 degreesSign Intensity +50%Sign Range +66%Damage:35+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 35

Chance of Incineration with swordattack 300%

Works only with special Attacks.Requires selected Igni Sign.

Chance of causing Fear

Attack from a distance.Sign Intensity +25%Damage:20+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)

Endurance Cost 35

Angle 60 degreesSign Intensity +25%Sign Range +33%Damage:20+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 30

Damage +20%

Chance of Incinerating opponents

Attack from a distance.

Damage:10+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)

Endurance Cost 30

Angle 60 degrees

Damage:10+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)

Endurance Cost 25

Damage +10%

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Tree

Upg

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sStudent

Requires

Apprentice

Requires

Specialist

Requires

Expert

Requires

Master

Requires

Igni (poziom 1)

Story-based Ability

Igni (poziom 2)

Requires

Igni (poziom 3)

Requires

Igni (poziom 4)

Requires

Igni (poziom 5)

Requires

Harm’s Way I

Requires

Harm’s Way II

Requires

Burning Blade

Requires

Inferno

Requires

Extended Duration

Requires

Inceneration

Requires

Wall of Flame

Requires

Added Efficiency

Requires

Page 7: FCR Manual Talents

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Quen Sign

Assailant loses 25% of current VitalitySign duration 11 secondsDamage reduction 60%Dodge +25%Parry +25%Endurance Cost 40

Generates a shield which absorbsphysical damage.Sign duration 9 secondsDamage reduction 50%Dodge +25%Parry +25%Endurance Cost 35

Raises chance of opponent Knockdown.

Works only with Sign powerup.

Assailant loses 20% of current VitalitySign duration 10 secondsDamage reduction 50%Dodge +20%Parry +20%Endurance Cost 35

Generates a shield which absorbsphysical damage.Sign duration 8 secondsDamage reduction 40%Dodge +20%Parry +20%Endurance Cost 30

Immunity to KnockdownImmunity to Stun

Requires Barrier II

Cost of casting Sign -33%

Assailant loses 15% of current VitalitySign duration 9 secondsDamage reduction 40%Dodge +15%Parry +15%Endurance Cost 30

Generates a shield which absorbsphysical damage.Sign duration 7 secondsDamage reduction 30%Dodge +15%Parry +15%Endurance Cost 25

Stun Resistance +50%

Requires Barrier I

Sign Intensity +25%

Assailant loses 10% of current VitalitySign duration 8 secondsDamage reduction 30%Dodge +10%Parry +10%Endurance Cost 25

Generates a shield which absorbsphysical damage.Sign duration 6 secondsDamage reduction 20%Dodge +10%Parry +10%Endurance Cost 20

Resistance to Knockdown +50%

Assailant loses 5% of current VitalitySign duration 7 secondsDamage reduction 20%Dodge +5%Parry +5%Endurance Cost 20

Generates a shield which absorbsphysical damage.Sign duration 5 secondsDamage reduction 10%Dodge +5%Parry +5%Endurance Cost 15

Sign Duration +1 second

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Tree

Upg

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sStudent

Requires

Apprentice

Requires

Specialist

Requires

Expert

Requires

Master

Requires

Quen (level 1)

Story-based Ability

Quen (level 2)

Requires

Quen (level 3)

Requires

Quen (level 4)

Requires

Quen (level 5)

Requires

Extended Duration

Requires

Barrier I

Requires

Barrier II

Requires

Barrier III

Requires

Resonance

Requires

Added Intensity

Requires

Added Efficiency

Requires

Page 8: FCR Manual Talents

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Heliotrop Sign

Assailant loses 25% of current VitalitySign duration 16 secondsDamage reduction 100%CastingHeliotropquellsfire.

Endurance Cost 40

Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 14 secondsDamage reduction 90%CastingHeliotropquellsfire.

Endurance Cost 35

Raises chance of opponent Knockdown.

Works only with Sign powerup.

Assailant loses 20% of current VitalitySign duration 14 secondsDamage reduction 80%CastingHeliotropquellsfire.

Endurance Cost 35

Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 12 secondsDamage reduction 70%CastingHeliotropquellsfire.

Endurance Cost 30

Immunity to BlindnessImmunity to Incineration

Requires Protective Field III

Cost of casting Sign -33%

Assailant loses 15% of current VitalitySign duration 12 secondsDamage reduction 60%CastingHeliotropquellsfire.

Endurance Cost 30

Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 10 secondsDamage reduction 50%CastingHeliotropquellsfire.

Endurance Cost 25

Resistance to Blinding +50%

Requires Protective Field I

Sign Intensity +25%

Assailant loses 10% of current VitalitySign duration 10 secondsDamage reduction 40%CastingHeliotropquellsfire.

Endurance Cost 25

Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 8 secondsDamage reduction 30%CastingHeliotropquellsfire.

Endurance Cost 20

Incineration Resistance +50%

Assailant loses 5% of current VitalitySign duration 8 secondsDamage reduction 20%CastingHeliotropquellsfire.

Endurance Cost 20

Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 6 secondsDamage reduction 10%CastingHeliotropquellsfire.

Endurance Cost 15

Sign duration +1 second

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Tree

Upg

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sStudent

Requires

Apprentice

Requires

Specialist

Requires

Expert

Requires

Master

Requires

Heliotrop (level 1)

Story-based Ability

Heliotrop (level 2)

Requires

Heliotrop (level 3)

Requires

Heliotrop (level 4)

Requires

Heliotrop (level 5)

Requires

Extended Duration

Requires

Barrier I

Requires

Barrier II

Requires

Barrier III

Requires

Resonance

Requires

Added Intensity

Requires

Added Efficiency

Requires

Page 9: FCR Manual Talents

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Yrden Sign

Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)

Endurance Cost 50

Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 10Sign Intensity +100%Endurance Cost 45

Damage +100%

Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)

Endurance Cost 45

Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 8Sign Intensity +75%Endurance Cost 40

Provides chance of Blinding.

Cost of casting Sign -33%

Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)

Endurance Cost 40

Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 6Sign Intensity +50%Endurance Cost 35

Resistance to all Critical Effects -50%

Provides chance of Poisoning.

Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)

Endurance Cost 35

Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 4Sign Intensity +25%Endurance Cost 30

Sign Duration +50%Sign Intensity +5%

Charges +5

Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)

Endurance Cost 30

Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 2

Endurance Cost 25

ChancetoinflictPain+25%

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Tree

Upg

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sStudent

Requires

Apprentice

Requires

Specialist

Requires

Expert

Requires

Master

Requires

Yrden (level 1)

Story-based Ability

Yrden (level 2)

Requires

Yrden (level 3)

Requires

Yrden (level 4)

Requires

Yrden (level 5)

Requires

Pain Sign

Requires

Prowess

Requires

Crippling Sign

Requires

Blinding Sign

Requires

Circle of Death

Requires

Inscriptions

Requires

Venom Sign

Requires

Added Efficiency

Requires

Page 10: FCR Manual Talents

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Strong Steel Style

Fourth Attack in sequence, consists of three blows.Damage of all attacks in sequence 6Damage of this attack 8Chance of Bleeding 90%Hits multiple targets in a 60 degree angle with a single swing.

Damage of all attacks in sequence 5Damage 20 + bonus damage from sequenceChance of Stun +300%Dislodge Shield +100%Endurance Cost 25

Third Attack in sequence, consists of four blows.Damage of all attacks in sequence 4Chance of Bleeding +80%

Upgrades third Attack in sequence.

Chance of Bleeding +15%

Upgrades third Attack in sequence.

Damage +2

Upgrades third Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

Second Attack in sequence, consists of four blows.Damage of all attacks in sequence 3Chance of Bleeding +60%

Upgrades second Attack in sequence.

Chance of Bleeding +10%

Upgrades second Attack in sequence.

Damage +2

Upgrades second Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

First Attack in sequence, consists of two blows.Damage 2Chance of Bleeding 35%

UpgradesfirstAttackinsequence.

Chance of Bleeding +5%

UpgradesfirstAttackinsequence.

Damage +2

UpgradesfirstAttackinsequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

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Strong Steel(level 1)

Story-based Ability

Strong Steel(level 2)

Requires

Strong Steel(level 3)

Requires

Strong Steel(level 4)

Requires

Strong Steel(level 5)

Requires

Cut at the Jugular I

Requires

Cut at the Jugular II

Requires

Cut at the Jugular III

Requires

Crushing Blow I

Requires

Crushing Blow II

Requires

Crushing Blow III

Requires

Broad Swing I

Requires

Broad Swing II

Requires

Broad Swing III

Requires

Page 11: FCR Manual Talents

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Fast Steel Style

Fourth Attack in sequence, consists of three blows.Damage 1Armor penetration of all attacks in sequence 233%Armor penetration in this attack 266%Chance of Pain +115%

Damage 1Armor penetration of all attacks in sequence 200%Armor penetration 1500%Chance of Disarm +100%Endurance Cost 25

Third Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 166%Chance of Pain +130%

Upgrades third Attack in sequence.

Chance of Pain +24%

Upgrades third Attack in sequence.

Armor penetration 20%

Upgrades third Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

Second Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 133%Chance of Pain +80%

Upgrades second Attack in sequence.

Chance of Pain +13%

Upgrades second Attack in sequence.

Armor penetration 20%

Upgrades second Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

First Attack in sequence, consists of two blows.Damage 1Armor penetration 100%Chance of Pain +39%

UpgradesfirstAttackinsequence.

Chance of Pain +6%

UpgradesfirstAttackinsequence.

Armor penetration 20%

UpgradesfirstAttackinsequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

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Fast Steel(level 1)

Story-based Ability

Fast Steel(level 2)

Requires

Fast Steel(level 3)

Requires

Fast Steel(level 4)

Requires

Fast Steel(level 5)

Requires

Paralysis I

Requires

Paralysis II

Requires

Paralysis III

Requires

Hail of Blows I

Requires

Hail of Blows II

Requires

Hail of Blows III

Requires

Wide Swing I

Requires

Wide Swing II

Requires

Wide Swing III

Requires

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Group Steel Style

Fourth Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +25%Parry in this attack +30%Chance of Fear 100%

Damage 10Parry of all attacks in sequence +20%Chance of Fear 300%Chance of Knockdown 300%Endurance Cost 25

Third Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +15%

Upgrades third Attack in sequence.

Parry +5%

Upgrades third Attack in sequence.

Damage +1

Upgrades third Attack in sequence.

Chance of Fear 66%

Second Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +10%

Upgrades second Attack in sequence.

Parry +5%

Upgrades second Attack in sequence.

Damage +1

Upgrades second Attack in sequence.

Chance of Fear 50%

First Attack in sequence, consists of two blows.Damage -6Parry +5%

UpgradesfirstAttackinsequence.

Parry +5%

UpgradesfirstAttackinsequence.

Damage +1

UpgradesfirstAttackinsequence.

Chance of Fear 33%

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Group Steel(level 1)

Story-based Ability

Group Steel(level 2)

Requires

Group Steel(level 2)

Requires

Group Steel(level 4)

Requires

Group Steel(level 5)

Requires

Steel Barrier I

Requires

Steel Barrier II

Requires

Steel Barrier III

Requires

Precise Hit I

Requires

Precise Hit II

Requires

Precise Hit III

Requires

Instill Doubt I

Requires

Instill Doubt II

Requires

Instill Doubt III

Requires

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Strong Silver Style

Fourth Attack in sequence, consists of fiveblows.Damage of all attacks in sequence 6Damage of this attack 8Chance of Bleeding 90%Hits multiple targets in a 60 degree angle with a single swing.

Damage of all attacks in sequence 5Damage 20 + bonus damage from sequenceChance of Knockdown +300%Endurance Cost 25

Third Attack in sequence, consists of four blows.Damage of all attacks in sequence 4Chance of Bleeding +80%

Upgrades third Attack in sequence.

Chance of Bleeding +15%

Upgrades third Attack in sequence.

Damage +2

Upgrades third Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

Second Attack in sequence, consists of three blows.Damage of all attacks in sequence 3Chance of Bleeding +60%

Upgrades second Attack in sequence.

Chance of Bleeding +10%

Upgrades second Attack in sequence.

Damage +2

Upgrades second Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

First Attack in sequence, consists of two blows.Damage 2Chance of Bleeding 35%

UpgradesfirstAttackinsequence.

Chance of Bleeding +5%

UpgradesfirstAttackinsequence.

Damage +2

UpgradesfirstAttackinsequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

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Strong Silver(level 1)

Story-based Ability

Strong Silver(level 2)

Requires

Strong Silver(level 3)

Requires

Strong Silver(level 4)

Requires

Strong Silver(level 5)

Requires

Deep Cut I

Requires

Deep Cut II

Requires

Deep Cut III

Requires

Mortal Blow I

Requires

Mortal Blow II

Requires

Mortal Blow III

Requires

Tempest I

Requires

Tempest II

Requires

Tempest III

Requires

Page 14: FCR Manual Talents

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Fast Silver Style

Fourth Attack in sequence, consists of fiveblows.Damage 1Armor penetration of all attacks in sequence 233%Armor penetration in this attack 266%Chance of Pain +153%

Damage 1Armor penetration of all attacks in sequence 200%Armor penetration 1500%Chance of Blind +100%Endurance Cost 25

Third Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 166%Chance of Pain +130%

Upgrades third Attack in sequence.

Chance of Pain +24%

Upgrades third Attack in sequence.

Armor penetration 20%

Upgrades third Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

Second Attack in sequence, consists of three blows.Damage 1Armor penetration of all attacks in sequence 133%Chance of Pain +80%

Upgrades second Attack in sequence.

Chance of Pain +13%

Upgrades second Attack in sequence.

Armor penetration 20%

Upgrades second Attack in sequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

First Attack in sequence, consists of two blows.Damage 1Armor penetration 100%Chance of Pain +39%

UpgradesfirstAttackinsequence.

Chance of Pain +6%

UpgradesfirstAttackinsequence.

Armor penetration 20%

UpgradesfirstAttackinsequence.

Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.

Requires level 4 Strength

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Fast Silver(level 1)

Story-based Ability

Fast Silver(level 2)

Requires

Fast Silver(level 3)

Requires

Fast Silver(level 4)

Requires

Fast Silver(level 5)

Requires

Crippling Pain I

Requires

Crippling Pain II

Requires

Crippling Pain III

Requires

Flash Cuts I

Requires

Flash Cuts II

Requires

Flash Cuts III

Requires

Half-Spin I

Requires

Half-Spin II

Requires

Half-Spin III

Requires

Page 15: FCR Manual Talents

Full Com

bat Rebalance

32

Group Silver Style

Fourth Attack in sequence, consists of four blows.Damage -6Parry of all attacks in sequence +25%Parry in this attack +30%Chance of Fear 100%

Damage 10Parry of all attacks in sequence +20%Chance of Fear 300%Chance of Knockdown 300%Endurance Cost 25

Third Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +15%

Upgrades third Attack in sequence.

Parry +5%

Upgrades third Attack in sequence.

Damage +1

Upgrades third Attack in sequence.

Chance of Fear 66%

Second Attack in sequence, consits of three blows.Damage -6Parry of all attacks in sequence +10%

Upgrades second Attack in sequence.

Parry +5%

Upgrades second Attack in sequence.

Damage +1

Upgrades second Attack in sequence.

Chance of Fear 50%

First Attack in sequence, consists of two blows.Damage -6Parry +5%

UpgradesfirstAttackinsequence.

Parry +5%

UpgradesfirstAttackinsequence.

Damage +1

UpgradesfirstAttackinsequence.

Chance of Fear 33%

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Group Silver(level 1)

Story-based Ability

Group Silver(level 2)

Requires

Group Silver(level 3)

Requires

Group Silver(level 4)

Requires

Group Silver(level 5)

Requires

Silver Veil I

Requires

Silver Veil II

Requires

Silver Veil III

Requires

Finesse I

Requires

Finesse II

Requires

Finesse III

Requires

Sinister I

Requires

Sinister II

Requires

Sinister III

Requires