feature - amazon web services€¦ · angelina jolie, jon voight, daniel craig of all videogame...
TRANSCRIPT
024 THE OFFICIAL MAGAZINE
FEATURE
ONM42.feat_movies 62 24/3/09 1:39:37 pm
WITH NEW INDY AND GHOSTBUSTERS GAMES ON THE WAY, IT’S TIME TO PULL UP A CHAIR, GRAB SOME POPCORN AND JOIN US AS WE DELVE INTO THE CRAZY WORLD OF THE MOVIE TIE-IN…
THE OFFICIAL MAGAZINE 025
Page 26 Licence To Thrill?Have you ever wondered why movie tie-in games are so universally rubbish? We investigate further…
Page 27 The Good, The Bad & The UglyCheck out our fi ve favourite movie tie-ins of all time, as well as the fi ve biggest stinkers
Page 28 Caught On CameraIt cuts both ways! We take a look at the big screen adaptations of some of your favourite videogames
Page 30 Rad’ Infl uenceExploring how game developers have always looked towards Hollywood for inspiration
Page 31 Taking LibertiesAnd now for something completely bizarre. Movie tie-ins don’t always follow the script word for word…
ONM AT THE MOVIES FEATURE
ONM42.feat_movies 63 24/3/09 1:39:41 pm
FEATURE
Let’s cut to the chase. We hate to start a huge feature on a negative note, but it would be a bit daft of us not to address what every gamer worth their salt knows as a golden rule – if a game is based on a
movie, then there’s a very strong chance that it’s going to be absolutely awful.
This rule started back in 1982 with the release of the infamous ET on the Atari 2600. This game was so atrocious it’s been said it was responsible for the ‘great videogame crash of 1983’ due to the number of people it put off gaming. ET was so bad that Atari apparently buried millions of unsold copies of the game in a landfi ll in New Mexico. Thankfully, Nintendo then turned up with the NES and helped revive gaming.
Top Of The FlopsAlthough no game has ever been that terrible since, it’s fair to say that the vast majority of movie tie-ins have still been pretty bad over the years. Although there can be many reasons for this, there are two major factors
which tend to play a large part.Firstly, with any big movie
licence comes a set of rules. Since the game’s going to be based on a big Hollywood movie, the fi lm studio will want to see every single aspect of the game and approve it before the game can be released. As a result, the game’s developers will be limited by what they can do, because if the studio doesn’t like it then it’ll be scrapped.
For example, let’s say when King Kong jumps off the Empire State Building at the end of the GameCube game, you had to aim him through a series of rings as he falls (like in Pilotwings) then land him on a target on the pavement. We’re pretty sure that if the developers had wanted to add that, Universal would have told them to remove it, however awesome the end result would be. It’s a bit of an over-the-top example, but it happens all the time to a lesser extent when developing a movie game tie-in. “We don’t want that character in a sewer level”, “we’re not happy with what he says in this cutscene”, “that weapon doesn’t fi t with the tone of the fi lm”... if the movie’s owned by a strict studio, the developer’s creativity (and the quality of the game) is stifl ed.
Rush ReleaseThe other big problem is the release date. Pretty much any good game is likely to be delayed at some point so the development team can improve it, fi x bugs and generally make it more fun. But when a game simply has to be ready to come out at the same time as a movie and there’s no way it can possibly be delayed, the quality’s going to suffer because the developers won’t have time to properly fi nish it.
So there you have it: the reason, in a nutshell, why most movie games are a bit rubbish. Of course, there is the odd exception that bucks the trend. Read on to fi nd out our favourites…
026 THE OFFICIAL MAGAZINE
“A game simply has to be ready to come out at the same time as a movie – there’s no way it can possibly be delayed”
ET Go Home The movie tie-in craze began back on the Atari 2600 with the release of ET.
Screen Gems Spidey actually bucks the trend
and has appeared in a couple of decent games.
FEATURE
sure that if the developers
Universal would have told them to remove it, however
over-the-top example, but it happens all the time to a
developing a movie game tie-in. “We don’t want that character in a sewer level”, “we’re not happy with what he says in this cutscene”, “that weapon doesn’t fi t with the tone of the fi lm”... if the movie’s owned by a strict
creativity (and the quality Screen Gems actually bucks the trend
and has appeared in a couple of decent games.
LICENCE TO THRILL? So why are most games based on fi lms absolutely rubbish?
ONM42.feat_movies 64 24/3/09 1:39:50 pm
FEATURE
THE OFFICIAL MAGAZINE 027
GOLDENEYE 007 (N64)Arguably the best movie game
of all time, GoldenEye is
beginning to show its age a bit
but is still undeniably a great
title. This is probably due to the
fact that it went against usual
movie game convention. It
didn’t try to stick too closely to
the fi lm’s plot and it wasn’t
rushed to come out the same
time as the fi lm’s November
1995 release date (instead
being released in August
1997). The result is a fantastic
game in both single-player
and four-player multiplayer.
ENTER THE MATRIX (GameCube)One of the most hyped games
of all time. Based on The Matrix
series and written by the fi lms’
directors, the Wachowski
Brothers, Enter The Matrix had
a side-story that accompanied
The Matrix Reloaded and
featured two hours of
exclusive cut-scenes shot by
the Wachowskis. The game
was rushed to be released on
the same day Reloaded hit
cinemas, which is probably
why it had more bugs than a
Bushtucker Trial.
BATMAN (Game Boy) A bit of a curious choice this,
but Batman on the Game Boy
is a personal favourite of at
least two members of the
ONM team. It may look rather
rubbish, but what it lacks in
visual fl air it makes up for in
pure gameplay. Based on the
fi rst movie, this sees the
player as Batman, getting to
drop Jack Nicholson’s Joker
into a vat of chemicals,
blasting through enemies in
the Flugelheim Museum, and
even fl ying the Batwing. A
great little retro gem.
CATWOMAN(GameCube) To be fair, the Catwoman
game is actually very similar to
the Halle Berry movie it was
based on, that being a
complete pile of kitty litter
too. The saddest thing here
isn’t the atrocious camera
which tries its best to show
you Berry face-on at all times
instead of where you’re meant
to be going. It’s the fact it was
developed by Argonaut, the
once-great British developer
who created the Super FX chip
for Starwing on the SNES.
SPIDER-MAN 2 (GameCube)Although the main game is
pretty by-the-numbers and
the game’s side-missions are a
little dull, what made this so
enjoyable were the sections
when you were left free to
roam and swing through the
streets of New York. There’s
nothing like climbing a huge
skyscraper and looking over
the whole city – Hudson River
and all – then leaping off and
fi ring a web at a nearby
building to swing yourself
down to street level.
SUPERMAN 64 (N64)Back at E3 1998, developer
Titus told everyone that the
reason the levels in its
Superman game were
plagued with an extremely
thick fog was that it was
“Kryptonite Fog” developed
by Lex Luthor to kill
Superman. In fact, the fog was
there because the game was
so badly developed it wasn’t
able to draw in backgrounds.
The glitchiest, hardest-to-
control game we’ve ever
played, this is probably the
worst Nintendo title ever.
LEGO INDIANA JONES (Wii)The Star Wars games were
fantastic too but LEGO Indiana
Jones took the supremely
playable LEGO Star Wars
gameplay engine and
developed it slightly further to
encourage a more enjoyable,
less repetitive experience. The
characters may not be as
memorable as those in a
galaxy far, far away, but that’s
the fault of the movies rather
than the game. Besides, there’s
another Star Wars series that
we reckon is better...
HOTEL FOR DOGS (Wii)We were going to include Iron
Man in this list until this little
canine treat left a brown
deposit on our Wii’s carpet
recently. Simply put, Hotel For
Dogs is the worst game on the
Wii. It’s got atrocious N64-era
graphics, a ridiculously
complex and uninformative
tutorial, and the controls are
just broken. The developers
should be ashamed of
themselves for allowing this
garbage to be unleashed on
the nation’s children.
SUPER STAR WARS SERIES (SNES)These three games based on
the original trilogy were
simply awesome. Never mind
all that plot rubbish, Super Star
Wars and its sequels delivered
what every Star Wars fan really
wanted – to run about
blasting enemies and hacking
at bad guys with a lightsaber.
With great music, non-stop
action from start to fi nish and
a great soundtrack, this was a
fantastic series of games. Why
isn’t it on the Virtual Console?
A travesty!
CLIFFHANGER (SNES)One of the most popular
Sylvester Stallone movies of
the early ’90s and the sort of
fi lm you see often on Channel
5 when they don’t have
anything else to show (along
with stuff like Speed and Die
Hard), the SNES version of
Cliffhanger wasn’t quite so
enjoyable. One of the most
frustratingly diffi cult, clunky
games of all time with a
soundtrack that sounded like
it was composed by a drunk,
deaf crocodile walking over a
keyboard. Avoid.
BLOCKBUSTERS
B-MOVIE BOMBS
Our top fi ve games-based-on-movies. Have you played them all?
To stand out among so many rancid tie-ins takes a special breed of awful – here’s the worst movie games ever
THE GOOD, THE BAD & THE UGLYIntroducing the best tie-ins ever, and the worst…
ONM AT THE MOVIES FEATURE
LICENCE TO THRILL? So why are most games based on fi lms absolutely rubbish?
ONM42.feat_movies 65 24/3/09 1:39:59 pm
FEATURE
CAUGHT ON CAMERA
028 THE OFFICIAL MAGAZINE
It’s two-way traffi c, y’know. ONM presents a brief history of terrible movie adaptations of your favourite videogames MORTAL
KOMBATStarring: Christopher Lambert, Robin Shou
Relatively speaking, this one isn’t bad! There’s
some well choreographed scrapping, plot is
kept to a bare minimum, there’s some fun special
effects and it sticks fairly closely to the source
material. All things considered, this is the Citizen
Kane of videogame movies. Its sequel, on the
other hand, is an audio/visual abomination that
we wouldn’t wish on our worst enemy.
LARA CROFT: TOMB RAIDERStarring: Angelina Jolie, Jon Voight, Daniel Craig
Of all videogame adaptations, none have
wasted such esteemed acting talent and
cinematic source material quite so fl agrantly as
this sorry effort. It should’ve been easy: a sexy
hero + Indiana Jones-style adventuring + scenery
chewing bad guys = a rollicking good time, right?
Wrong. This is boring, cheaply made and utterly
unthrilling. Somehow the sequel is even worse.
SUPER MARIO BROSStarring: Bob Hoskins, Jon Leguizamo, Dennis Hopper
The stinker that started it all and the last word
in videogame sacrilege. Among the hideous
ticklist of wrongness: setting the action in New
York rather than the Mushroom Kingdom; Bowser
depicted as a human; Princess Daisy has a ball of
pink snot for a father; Toad is a lizard; Mario’s full
name is revealed as ‘Mario Mario’… we dare you to
watch it and not weep tears of despair.
STREET FIGHTERStarring: Jean Claude Van Damme, Kylie Minogue
A lthough not quite as rancid as the
forthcoming Street Fighter: The Legend of
Chun Li, this still successfully redefi ned terrible.
With a nonsensical plot that recasts Ryu and Ken as
conmen and Zangief as a gurning goon, and some
of the most pitiful SFX this side of an episode of
Thunderbirds, sitting through this movie is more
painful than a tiger uppercut to the groin.
LARA CROFT:
19931994
1995
2001Stink-o-meter:
Stink-o-meter:
Stink-o-meter:
Stink-o-meter:
0
30
60
90
120
150
Which videogame movie made the most money?
Mil
lion
s ta
ken
(USD
oll
ars)
Stre
et F
igh
ter $33
m
Res
iden
t Evi
l 40
m
Mo
rtal
Ko
mb
at
$70
m
Lara
Cro
ft:
Tom
b R
aid
er $131
m
Fin
al F
anta
sy $32
m
Sup
er M
ario
Bro
s $20
m
Ho
use
Of T
he
Dea
d $10
m
Movies
FEATURE
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FEATURE
THE OFFICIAL MAGAZINE 029
“Ironically, our favourite videogame movie ever made isn’t actually based on a game at all”
RESIDENT EVILStarring: Mila Jovovich, Michelle Rodriguez, James Purefoy
A gain, this could have been a cracker. After
all, how hard is it to make a bad zombie
movie? Somehow, Paul W Anderson manages it
though, thanks to a tedious plot that focuses too
heavily on conspiracy, double crossings and
malevolent computer systems rather than
relentless zombie killing. That bit with the laser
wall o’ death is kinda cool though…
FINAL FANTASY: THE SPIRITS WITHINStarring: Alec Baldwin, Ving Rhames, Donald Sutherland
A bit of a weird one this. Not only does it bear
no relationship to the series from which it
takes its name, it’s also not strictly a fi lm, featuring
ground-breaking computer generated animation.
Well, it was ground breaking in 2001. Now it just
looks creepily unlifelike.
HOUSE OF THE DEADStarring: Jurgen Prochnow, Jonathan Cherry
Ah, it’s time to introduce the great Uwe Boll!
The German writer/director is infamous for
his staggeringly inept videogame tie-ins (don’t
see also: Alone In The Dark, Bloodrayne, In The
Name Of The King) and this sorry zombie effort
probably ranks as his most offensively poor effort.
Scareless, goreless, witless and generally abysmal
in every conceivable way.
THE KING OF KONGStarring: Steve Wiebe, Billy Mitchell
Ironically, the best videogame movie ever
made isn’t actually based on a game at all.
The King Of Kong is a brilliant documentary that
charts the acrimonious rivalry between two
astonishingly skilful gamers as they attempt to
beat each other’s Donkey Kong high score world
record. It might not sound like blockbuster
material on the face of it but this is hilarious,
uplifting and genuinely thrilling. You absolutely
need to see this. A fi ctional remake is apparently
in the works too.
FINAL FANTASY:
2001
2002
2007 2008
Stink-o-meter:
Stink-o-meter:
Stink-o-meter:
ONE TO
WATCH
CASTINGCOUCHWho should play famous gaming icons in the movies?
Luigi
Mr Resetti
Jessica Simpson
Zac Efron
Jorge Garcia
JoePesci
Borat
Kirby
Princess Peach
ONM AT THE MOVIES FEATURE
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FEATURE
RAD’ INFLUENCE
030 THE OFFICIAL MAGAZINE
Game developers have been mining cinema for inspiration for years. We take a look at some of the most explicit examples
KING KONG We have to topple a giant
ape who’s kidnapped a
pretty young lass? That
sounds familiar. Universal
Studios certainly thought
so and brought a legal
action against Nintendo for
breach of copyright.
EVENT HORIZON The game’s high concept plot
concerning a deserted vessel
in deep space terrorised by
mysterious alien forces is
highly reminiscent of Paul W
Anderson’s gory 1997 sci-fi
horror Event Horizon.
ALIENThis forthcoming Wii blaster,
due for release later this year, is a
near perfect distillation of two
sci-fi classics. The claustrophobic
shocks and female lead suggest
the developers
have been
watching Alien,
while the
non-stop, violent
onslaught of
parasitic alien
lifeforms indicate
they’re pretty
big fans of the
sequel too.
THE RUNNING MANMadWorld’s plot is a
straight lift of Arnie’s 1978
classic The Running Man.
Throw in a few
Blaxploitation references
and some Sin City stylings
and MadWorld is the
ultimate movie pastiche!
DAWN OF THE DEADAnyone who’s seen
George Romero’s classic
1978 shopping-mall set
horror Dawn Of The Dead
(or the 2004 remake) will
notice Dead Rising owes it
a huge debt. Capcom duly
found themselves on the
receiving end of an
(unsuccessful) copyright
infringement claim from
the movie’s owners.
PLANET TERRORSega’s zombie
shooter was so
indebted to
Robert Rodriguez
‘Grindhouse’
pastiche, that it
could effectively be
passed off as an offi cial
tie-in. Hammy dialogue,
ridiculous violence,
grainy graphical effects…
this one has the lot.
FEATURE
KING KONG We have to topple a giant
ape who’s kidnapped a
pretty young lass? That
sounds familiar. Universal
Studios certainly thought
so and brought a legal
action against Nintendo for
breach of copyright.
KING KONG KING KONG
THE RUNNING MAN
PLANET TERRORSega’s zombie
shooter was so
indebted to
Robert Rodriguez
‘Grindhouse’
pastiche, that it
could effectively be
non-stop, violent
lifeforms indicate
DONKEY KONG
(1981, NES)HOTD:
OVERKILL (2008, Wii)
DEAD SPACE: EXTRACTION (2009, Wii)
DEAD RISING
(2008, Wii)MADWORLD (2008, Wii)
ONM42.feat_movies 68 24/3/09 1:40:29 pm
FEATURE
TAKING LIBERTIESWhen tie-ins throw the script in the bin and make it up as they go along
THE OFFICIAL MAGAZINE 031
BACK TO THE FUTURE (UNIVERSAL, 1985)
Marty McFly’s friend Doc Brown
creates a time machine, sending
Marty back to 1955. Accidentally
making his past mum fall for him, he
has to get her back together with his
dad or he’ll no longer exist.
WAYNE’S WORLD (PARAMOUNT, 1992)
Wayne and Garth run a small local TV
show called Wayne’s World. A TV
executive offers to take their show
national, but he has a hidden
agenda: he wants to make Wayne fail
and run away with his girlfriend.
TOTAL RECALL (CAROLCO, 1990)
The year is 2084. Douglas Quaid, a
construction worker, has been
having dreams about Mars. He goes
to get a memory of a holiday to Mars
implanted in his brain but ends up
caught up in a Martian civil war.
ALIEN 3 (20TH CENTURY FOX, 1992)Having escaped at the end of Aliens,
Ellen Ripley’s pod crash-lands on
Fiorina 161, a prison planet. Aliens
start killing the prisoners, but since
the planet has banned weapons they
need to fi gure out how to kill them.
A NIGHTMARE ON ELM STREET (NEW LINE, 1984)
Nancy and her boyfriend Glen
(Johnny Depp) have to fi gure out how
to defeat Freddy Krueger, the evil,
burnt child murderer who kills
people by invading their dreams and
murdering them with a razor glove.
JAWS (UNIVERSAL, 1975)When a giant great white shark starts
killing swimmers and fi shermen off
the shores of the quaint beach resort
of Amity Island, it’s up to tough
police chief Brody, a marine biologist
and a brave fi sherman to hunt it
down and destroy it.
TOTAL RECALL (NES, 1990)The year is 2084. Douglas Quaid, a
construction worker, has to walk
through various different
platformed areas fi ghting dogs,
cops, skeletons, soldiers, mutants
and strange bearded midgets
wearing pink jumpsuits.
WAYNE’S WORLD (SNES, 1993)Garth has been kidnapped by the evil
purple alien Zantar. Wayne has to
jump through four stages including a
guitar store and donut shop, using
his guitar to fi re sonic beams that
destroy various alien enemies.
ALIEN 3 (SNES, 1993)Having escaped at the end of
Aliens, Ellen Ripley’s pod crash-lands
on Fiorina 161, a prison planet.
Aliens start killing the prisoners, so
Ripley uses a huge arsenal of
weaponry including a giant
fl amethrower to kill them.
A NIGHTMARE ON ELM STREET (NES, 1989)A nameless teen has to enter various
houses on Elm Street and collect
bones while fi ghting wasps and
snakes. Every now and then a big
Freddy glove or Freddy head appears
as a boss character.
JAWS (NES, 1987)A fi shing ship goes in search of a
shark. Every so often, the ship stops
to let a diver search for shells while
fi ghting jellyfi sh and manta rays. A
bonus level sees a helicopter
dropping bombs on more jellyfi sh
for some reason.
ONM AT THE MOVIES FEATURE
BACK TO THE FUTURE (NES, 1989)Marty McFly has to travel up a vertical
scrolling screen picking up clocks as
he avoids park benches, manholes
and men carrying panes of glass.
During a bonus level he throws
milkshakes at bullies.
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