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Fiction and Stories in Games (digital or not) Clara Fernández-Vara Postdoctoral Researcher Singapore-MIT GAMBIT Game Lab

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Page 1: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Fiction and Stories in Games

(digital or not)

Clara Fernández-Vara

Postdoctoral Researcher

Singapore-MIT GAMBIT Game Lab

Page 2: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Fiction vs. theme

Page 3: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Fiction vs. Theme

How do non-digital games construct their

fiction?

How can non-digital games construct a story?

Page 4: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Games with story vs. story-driven

Demonstration fight from Soul Calibur IV removed due to copyright restrictions.

Page 5: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Games telling stories?

In fact, games do not technically “tell” stories.

Who is the storyteller in a game?

Story of the fictional world vs. story of the

player.

Page 6: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

It’s not storytelling,it’s storybuilding.

Page 7: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Storytelling vs. StorybuildingStorytelling

Continuous

One-way communication

Order of events and disclosure of information

determined by the author

Storybuilding

Fragmented

Collaboration between narrative design and player

Order of events generated by player’s interaction

Page 8: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Story-building games

Images from Once Upon A Time and Gloom

removed due to copyright restrictions.

Page 9: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

How do non-digital games construct

their fiction?

Page 10: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Building the fictional

world?

Title

Character Design

Environmental Design (sound and visuals)

Page 11: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Title

Image from Zombies Ate My Neighbors

and The Earth Dies Screaming removed

due to copyright restrictions.

Page 12: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Character Design

Image of Sonic the Hedgehog removed due to copyright restrictions.

Page 13: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Environmental

Storytelling

Screenshots from Portal removed due to copyright restrictions. Please see:

http://www.mobygames.com/game/windows/portal_/screenshots/gameShotId,257129/

Page 14: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

How do non-digital games design the

story of the player?

Page 15: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Story of the Player

Embedded: Pre-established by the game. (The

Legend of Zelda: Twilight Princess, 2006)

Emergent: Not dictated by the game, but the

result of the player interacting with the system.

(The Sims, 2002)

Page 16: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Story of the Player

Game Premise / Goal of the game

Game Events

Micronarratives

Page 17: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Game Premise

Trailer for Uplink removed due to copyright restrictions.

Page 18: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Micronarratives

Image of a Jet Set Willy T-shirt removed due to copyright restrictions.

Page 19: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

What do we gain from

bringing a story?

We understand our experience as stories, so it

helps the player understand the game.

Explain the world and / or encourage the player

to explore it to know more.

Provides consistency to the world, so be sure

to have a consistent view about the world.

Page 20: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

Questions?

Page 21: Fiction and Stories in Games (digital or not)...fiction? How can non-digital games construct a story? Games with story vs. story-driven Demonstration fight from Soul Calibur IV removed

MIT OpenCourseWarehttp://ocw.mit.edu

CMS.608 / CMS.864 Game Design

Fall 2010

For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.