fighter's history - nintendo snes - manual - gamesdatabase · reaches zero, that player loses...

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Page 1: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 2: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 3: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 4: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 5: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 6: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 7: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 8: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 9: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 10: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 11: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 12: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit