fiksu presentation at gdc: the vicious battleground, the challenge of gamer acquisition in a...

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Glenn Kiladis VP, New Market & Media Solutions Games Evangelist The Vicious Battleground: The Challenge of Gamer Acquisition in a Competitive Marketplace

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Page 1: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Glenn Kiladis VP, New Market & Media Solutions Games Evangelist

The Vicious Battleground: The Challenge of Gamer Acquisition in a Competitive Marketplace

Page 2: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Who is Fiksu?

Page 3: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Who is Fiksu?

800 CLIENTS

220 PEOPLE

2B+ APP INSTALLS

3.7B+ IMPRESSIONS/DAILY

3 CONTINENTS

1,800 APPS Fiksu tightly integrates the app

marketing ecosystem, making it easy to acquire the gamers you want.

Page 4: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Who Do We Work With? 240 GAME CLIENTS

40 OF TOP 50 TOP GROSSING APP PUBLISHERS

Page 5: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Agenda •  The Battleground and Why It Matters

•  How Do You Break Through?

•  Discovery

•  Acquisition Optimization

•  Learning What Works for You

•  Conclusions and Q & A

Page 6: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

The Battleground Big Challenges – Huge Opportunities

Page 7: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Today’s App Battleground!

Page 8: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

2 M apps in Google Play + Apple App Store

Today’s App Discovery Battleground

Page 9: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Games Ultra-Competitive vs. Other Categories

0

10,000

20,000

30,000

40,000

50,000

60,000

70,000

80,000

Education Music Lifestyle Games

Top 25

Top 5

70,000

30,000

Page 10: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014
Page 11: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Gaming Revenues Continue to Grow

emarketer.com 10/2013

Page 12: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

•  Cost effective gamer acquisition at scale

Challenges Mount for Games

Page 13: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

•  Cost effective gamer acquisition at scale

•  Optimal app store store visibility

Challenges Mount for Games

Page 14: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

•  Cost effective gamer acquisition at scale

•  Optimal app store store visibility

•  Growing complex ecosystem

Challenges Mount for Games

Page 15: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

•  Cost effective gamer acquisition at scale

•  Optimal app store store visibility

•  Growing complex ecosystem

•  Consumer behavior

Challenges Mount for Games

Average user has 40 apps and games -- only

regularly uses 151

22% of all app downloads only

used once2 1. Harvard Business Review 3/13 2. Localytics 8/13

Page 16: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Challenges Mount for Games •  Cost effective gamer acquisition at scale

•  Optimal app store store visibility

•  Growing complex ecosystem

•  Consumer behavior

•  Automated UA Optimization

Page 17: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Think Beyond the Download

Attribute post-download actions driving your business

App Launches Purchases Registrations Online & Physical

Sales

Media Sources Creative Device

Type Geography

Tie actions back to marketing sources

Page 18: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

•  50%  of  all  in-­‐game  revenue  comes  from  0.15%  of  players  •  61%  of  all  in-­‐app  purchases  happen  on  day  one   -- Swrve, Feb 2014

Page 19: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

“Honestly, I probably spend $1,000 on apps a week.”

-- Shaquille O’Neal

Page 20: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Learn What Works for You Choose Partners Wisely

Page 21: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

945+ Mobile Ad-Tech Players & Growing

Page 22: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Hundreds in Mobile Gamer Acquisition

Page 23: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

App Marketing Mix Is Constantly Evolving

Page 24: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Arm Yourself Game Acquisition Strategies

Page 25: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Paid Gamer Acquisition

Retargeting

Engagement

Page 26: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Same budget -- different impact

Balancing the Value of Different Channels

Non-Incent Incent Difference Budget $10,000 $10,000 0% Cost per Download $1.45 $0.35 -76% Downloads 6,897 28,571 314%

% converting to loyal 25% 10% -60% Loyal Users 1,724 2,857 66% Cost per Loyal User $5.80 $3.50 -40%

Page 27: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Amplify Organic Discovery Through Marketing

o  Spend to promote your game

o  Bring in new users in volume

o  Move up the rank charts, gaining visibility

o  More visibility = more natural discoverability Organic Lift (Earned Media)

Cost > Benefit

Optimal ROI

Insufficient volume

#1 . . . . . . . . . .

1,000,000

Rank

Page 28: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Time: Your Enemy & Your Friend

o  Avoid ‘fleeting rank’

• Show gamers that your game has staying power

o  Time is key to discovery & credibility

• Not always about being #1

o  Don’t just burst

•  Burst – Sustain – Optimize

Page 29: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Facebook for User Acquisition

Page 30: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Fiksu  Experience  

Nearly  15  million    Facebook  Installs  

77  Countries  Facebook  Campaigns  

Sustain,  Burst,  Loyal  User  Strategies  for  Social  MarkeKng  for  Games  

Page 31: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Precise  Audiences  &  Insight  

Demographic  

EducaKon  

RelaKonships  

Keywords  &  Interests  

Countries,  Regions,  CiKes,  Zip,  Radius  Locales,  Gender,  Age  

EducaKon  Status,  College  Networks,  College  Majors  Work  Networks,  College  Years  

   RelaKonship  status  Interested  in  

Broad  interests  Keywords  

Device     OS  Version,  User  Device  (brand)  Wireless  Carrier  

Custom  Audiences  “Lookalikes”  

Phone,  Email,  IdenKfiers    

Page 32: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Direct  Call  to  AcKon    Play  Game    Requires  deep  links      Can  be  combined    with  custom    audience  targeKng  

Reengagement  

Page 33: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Results  –  Facebook  vs.  Other  Sources  (Games)  

7x  higher  

7x    improvement  

Cost  per  purchasing  user   18%  improvement  

1.3x  improvement    Purchase  rate  

Conversion  rate  

Cost  per  click    

Page 34: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Mobile Ad Tech is Evolving … Quickly

Page 35: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Where is the industry going

Page 36: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Why RTB?

$-

$5

$10

$15

$20

$25

Time

Games CPIs After Launch

Casino

Puzzle

Adventure

Page 37: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

o Programmatically buy & optimize media

o Drive down gamer acquisition cost

o Huge inventory: access 99% of world’s in-app ad impressions

o Fiksu: 150K+ impressions / second

o Performance depends on precise bidding algorithms

o Good data powers those algorithms

Why RTB

Page 38: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Retargeting Applications

§ Re-engage lapsed users E.g. users who were active for > 1 month but lapsed

§ Market across platforms See app on desktop, remind on mobile

§ Cross promote products New RPG game - target my old, lapsed RPG users

§ Retrieve “stuck in funnel” users Downloaded but didn’t register, abandoned cart, etc.

Page 39: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

o  Drive beyond the install

o  Drive deeper in-app actions

•  Pinpoint action within the user funnel

o  Pick an action that takes 2-3 minutes

•  Complete level or tutorial, register etc.

o  Rewards marketing can drive engagement

Engagement

Page 40: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Tips and Tricks To Make UA More Successful

Page 41: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

o  Ratings •  Total # of ratings, positive reviews

o  Screen Shots •  Use screen call outs

o  Description •  People don’t read

o  Keywords

o  Test in look alike markets

App Store Optimization

Page 42: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

o  Have the right social hooks in your app o Let gamers challenge friends

o Share customized characters, vehicles, gameplay videos

o Post high scores and challenge friends to beat them

o  Include social lift in ROI analysis

Social – Leverage it!

Page 43: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Fiksu Mobile App Marketing Platform

The award-winning Fiksu Mobile App Marketing Platform enables our customers to achieve their business goals by maximizing app

downloads from quality, loyal gamers.

Loyal Users App Publisher

Loyal Gamers Traffic Reporting Attribution Optimization

Page 44: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

o  Fight for your spot

o  Use all available weapons

o  Choose the right allies

o  Optimize to acquire loyal gamers

Wrap Up

Page 45: Fiksu presentation at GDC: The Vicious Battleground, The Challenge of Gamer Acquisition in a Competitive Marketplace. March 2014

Want to talk? [email protected] www.fiksu.com @fiksu

Thank You! Learn more: www.fiksu.com/ebooks