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Selene Richmond-Graham Age: - Eyes: Royal Blue Class: Kindred/Cleric Hair: Golden Blonde Level: 20 th Height: 5’10 Prestige Class: Weight: 135lbs Template (if any) Movement: Languages Spoken: STR: 40 +15 DEX: 24 +7 CON: - INT: 24 +7 WIS: 24 +7 CHA: 26 +8 BAB +17/+12/+7/ +2 Melee +32/+27/+22/+ 17 HP 320 Range AC 7 Dex, +17 Defense Regen Initita tive +7 DR Saving Throws Base Attrib ute Misc Tota l Fortitude 13 Reflex 13 Will 13 SKILL POINTS AT 1ST LEVEL SKILL POINTS AT EACH ADDITIONAL LEVEL (Climb, Jump Ride, Listen, Swim, Spot at Level + 3) [ Special Abilities Low-Light Vision: Vampires can see twice as well as a normal human in conditions of poor light. Thus, if the lighting is such that one can see only 30 feet, a vampire can see 60 feet. DISCIPLINES Protean 6 Gleam of Red Eyes Wolf Claws Form of Wolf

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Selene Richmond-Graham

Age: -Eyes: Royal Blue

Class: Kindred/ClericHair: Golden Blonde

Level: 20thHeight: 510

Prestige Class:Weight: 135lbs

Template (if any)Movement:

Languages Spoken:

STR:40+15

DEX:24+7

CON:-

INT:24+7

WIS:24+7

CHA:26+8

BAB+17/+12/+7/+2Melee+32/+27/+22/+17

HP320Range

AC7 Dex, +17 DefenseRegen

Inititative+7DR

Saving ThrowsBaseAttributeMiscTotal

Fortitude13

Reflex13

Will13

SKILL POINTS AT 1ST LEVEL

SKILL POINTS AT EACH ADDITIONAL LEVEL

(Climb, Jump Ride, Listen, Swim, Spot at Level + 3)

[

Special AbilitiesLow-Light Vision: Vampires can see twice as well as a normal human in conditions of poor light. Thus, if the lighting is such that one can see only 30 feet, a vampire can see 60 feet.

DISCIPLINESProtean 6Gleam of Red EyesWolf ClawsForm of WolfEarth MeldBat FormSkin of StoneHeightened Senses 2Celerity III- AT CURRENT LEVEL +90 ft to movement, +12 to Defense/Reflex SavesAction: FreeCost: 1 VitaeDuration: Until the beginning of your next turnAuspex IICall of the Wild- You call out in sounds appropriate to a kind of animal (such as wolves or sparrows) to compel animals of that kind to immediately move toward you to the best of their ability. Called animals use the fastest route available to reach you. The animal must hear your voice, so deafened animals or those in soundproofed rooms do not respond. The animals are not under your control but are friendly toward you and receptive to your powers.The number of creatures that arrive depends on your location and the type of creature you summon; hundreds of rats may respond in a city, but you may get only a few dogs from the same location. Unless driven away, the animals remain for at least one minute and act normally for the situation (for example, dogs chase cats, rats crawl on things and so on, but all tend to run from fire or loud noises).Gangrel or Ventrue: You may use Obedience (if you have it) on any one of the animals as a free action.Action: Standard Cost: 1 Vitae Duration: 1 minuteHeightened Senses-You magnify your senses to a superhuman level, giving you a +5 bonus on Listen, Search and Spot checks. At the GMs discretion you may get this bonus on other skill checks as well (Sense Motive checks, for example). When your sight is heightened, you have darkvision (60 feet) and your low-light vision range is doubled, so you see four times as far as a normal human in low light conditions. While your senses are heightened, you are vulnerable to attacks on those senses, taking a 4 penalty on saves to resist such attacks and suffering whatever additional effect the attack has against vulnerable creatures. You may selectively amplify only some of your senses (insteadof all of them at once) to reduce the number of possible sources. Adjusting which senses are magnified is a free action.Action: FreeCost: 0 VitaeDuration: ConcentratioFortitude 3

FEATS *indicates bonus feat from class/other source9

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