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Keisha Half Nymph Orc 3 / Cleric of Erotica 11 Chaotic Good Strength 14 (+2 ) Dexterit y 15 (+2 ) Constitu tion 14 (+2 ) Intellig ence 19 (+4 ) Wisdom 19 (+4 ) Charisma 23 (+6 ) Size: Medium Heigh t: Weigh t: Skin: Green Eyes: Hazel Hair: Light Brown Wavy Domains: Good Luck Energy: Positive [Healing / Turns Undead] Total Hit Points: 91 Speed: 30 feet Armor Class: 22 = 10 +2 [dexterity] + 10 [Class Defense Option] Touch AC: 12 Flat-footed: 10 Class Defense Bonus Option: +10 [no stacking with armor] Initiative modifier: +2 = +2 [dexterity] Fortitude save: +11 = 8 [base] +2 [constitution] +1 [passionate] Reflex save: +8 = 6 [base] +2 [dexterity] Will save: +13 = 10 [base] +4 [wisdom] -1 [passionate] Attack (handheld): +13/+8/ +3 = 11 [base] +2 [strength] Attack (unarmed): +13/+8/ +3 = 11 [base] +2 [strength] Attack (missile): +13/+8/ +3 = 11 [base] +2 [dexterity] Grapple check: +13/+8/ +3 = 11 [base] +2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Draconic Dwarven Elven Goblin Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Feats: Other Feat 1 [hand-edit as needed] Other Feat 2 [hand-edit as needed]

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KeishaHalf Nymph Orc 3 / Cleric of Erotica 11Chaotic GoodStrength14(+2)

Dexterity15(+2)

Constitution14(+2)

Intelligence19(+4)

Wisdom19(+4)

Charisma23(+6)

Size:Medium

Height:

Weight:

Skin:Green

Eyes:Hazel

Hair:Light Brown Wavy

Domains: Good Luck Energy: Positive [Healing / Turns Undead] Total Hit Points: 91 Speed: 30 feet Armor Class: 22 = 10 +2 [dexterity] + 10 [Class Defense Option]Touch AC: 12 Flat-footed: 10 Class Defense Bonus Option: +10 [no stacking with armor]Initiative modifier:+2= +2 [dexterity]

Fortitude save:+11= 8 [base] +2 [constitution] +1 [passionate]

Reflex save:+8= 6 [base] +2 [dexterity]

Will save:+13= 10 [base] +4 [wisdom] -1 [passionate]

Attack (handheld):+13/+8/+3= 11 [base] +2 [strength]

Attack (unarmed):+13/+8/+3= 11 [base] +2 [strength]

Attack (missile):+13/+8/+3= 11 [base] +2 [dexterity]

Grapple check:+13/+8/+3= 11 [base] +2 [strength]

Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:58 lb. or less59-116 lb.117-175 lb.175 lb.350 lb.875 lb.

Languages:Common Draconic Dwarven Elven Goblin

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Feats: Other Feat 1[hand-edit as needed]

Other Feat 2[hand-edit as needed]

Other Feat 3[hand-edit as needed]

Other Feat 4[hand-edit as needed]

Other Feat 5[hand-edit as needed]

Traits: EasygoingPassionatePoliteAction Points: 175 (lifetime)Skill NameKeyAbilitySkillModifierAbilityModifierRanksMisc.Modifier

DiplomacyCha23 = +6+14+2 [sense motive] +1 [polite]

Gather InformationCha7 = +6+1 [easygoing]

HealWis18 = +4+14

IntimidateCha3 = +6-1 [easygoing] -2 [polite]

Knowledge (religion)Int18 = +4+14

ListenWis18 = +4+14

Move SilentlyDex*2 = +2

Perform_1Cha12 = +6+6

Perform_2Cha12 = +6+6

Sense MotiveWis17 = +4+14-1 [easygoing]

SpellcraftInt18 = +4+14

PerceptionWis4 = +4

* = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead.Zero-level Cleric spells: 6 per day First-level Cleric spells: 6 (5+1) per day +1 from a domain: Second-level Cleric spells: 5 (4+1) per day +1 from a domain: Third-level Cleric spells: 5 (4+1) per day +1 from a domain: Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain: Fifth-level Cleric spells: 2 per day +1 from a domain: Sixth-level Cleric spells: 1 per day +1 from a domain:

Half Nymph Orc Charming Presence (Su): Half-nymphs with a Charisma of 11 or greater can enact an ability that functions like charm person or animal a number of times per day equal to 1 plus the half-nymphs Charisma bonus (minimum 1). Effective caster level is equivalent to a sorcerer of twice the half-nymphs level or Hit Dice, save DC 11 + the half-nymphs Charisma bonus + the bonus from effusive charm below. Effusive Charm (Ex): The save DC of all spells from the Enchantment school of magic increase by +4 when cast by a half-nymph. Low-light Vision (Ex): Half-nymphs can see twice as far as humans in poor lighting conditions. If the base creature has better low-light vision, it is retained. Mixed Blood (Ex): Half-nymphs are considered to be the base creatures race, nymphs, and fey for the purposes of racially specific abilities and effects. As such, half-nymphs are immune to the blinding beauty and unearthly beauty attacks of full-blooded nymphs. Level 1: +2 Wis; +2 Dex; +4 Cha; +2 Str; New hit die; Level 2: New hit die; Level 3: New hit die; Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (9x/day) High wisdom gains bonus spells daily Domain choices give additional abilities