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A Case Study of the Effectiveness of Audiovisuals for English Language Learners in STEM Courses: Enhancing the Girls Who Code Curriculum at the North Side Learning Center
A Thesis Submitted in Partial Fulfillment of theRequirements of the Renée Crown University Honors Program at
Syracuse University
Hanna Nichols
Candidate for Bachelor of Arts Degreeand Renée Crown University Honors
Spring 2020
Honors Thesis in Policy Studies and Citizenship & Civic Engagement
Thesis Advisor: Dr. Anne Mosher, Citizenship and Civic Engagement Department Chair
Thesis Reader: Peter Wilcoxen, Professor of Public Administration and International Affairs
Honors Director: Dr. Danielle Smith, Director
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Abstract
English Language Learners (ELLs) are the fastest growing student population in the United States, and their growth is projected to outpace that of the overall PK-12 student population (Shi 46). According to The National Assessment of Educational Progress (NAEP), there is a significant achievement gap between ELLs and non-ELLs in STEM-related content areas with disproportionately low scores for ELLs. Despite this, there is a lack of literature surrounding ELLs in STEM: specifically STEM teachers’ preparation for ELLs; the degree of inclusion of ELL students in STEM disciplines; and effective instructional strategies to better support ELLs in understanding STEM-related content. However, research in a different context—developing listening comprehension—has shown that the integration of technology in ELL classrooms, including the use of audiovisuals, is an effective instructional strategy for the ELL population. This thesis presents a project that integrates insights from that literature into an existing curriculum for introducing middle and high school-aged ELL students to computer science. As the Program Coordinator of Girls Who Code at the North Side Learning Center, I created audiovisuals and a website, displayed them during the sessions, and reported on the observations. After comparing the observations to previous semesters, I found that audiovisuals can be a potentially effective instructional strategy for ELLs in a STEM-related context. This is because the learners displayed a greater sense of autonomy, self-confidence, and memory retrieval; which were similar to the learning outcomes reported by scholars when audiovisuals were used to instruct listening comprehension. Therefore, I recommend that my successor continues to supplement the written curriculum with audiovisuals in the future and I will share my website with the Girls Who Code national organization.
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Executive Summary
As ELLs comprise 21% of our United States student population and are rapidly growing, it is
concerning that there is a significant achievement gap between ELLs and non-ELLs in STEM-
related content areas and ELLs scored disproportionately low in the STEM sections of the NAEP
(NAEP 2011). However, what is potentially more concerning is lack of literature and research
focused on effective instructional strategies to better support ELLs in understanding STEM-
related content (Shi 456; Besterman & Ernst 33). Therefore, it is vital that schools and
researchers alike begin to prepare to support the unique needs and characteristics of this growing
population and address the gap in the literature regarding ELLs in the STEM field.
Currently, what is known among scholars, is that the integration of technology in ELL
classrooms and the use of audiovisuals in the context of listening comprehension is an effective
teaching strategy for the ELL population. Therefore, I decided to create audiovisuals to
supplement the written Girls Who Code curriculum I used with the high school and middle
school-aged language learners in the Girls Who Code Chapter at the North Side Learning Center
(NSLC). The learners were recruited to join the chapter after the 6 other facilitators and I
presented in the high school and middle school girls classrooms and passed around a form for
each girl to indicate their interest and availability. Initially, we struggled to capture the girls
interest and many of them explained on the form that that they did not previous computer science
knowledge. Therefore, the stakes were high to lower the barriers for them to understand the
computer science concepts we planned to teach and maintain their interest; as it was clear we
could easily lose them and they could opt to do their homework instead.
After each session, I wrote down observations on how the learners engaged with the
audiovisuals that day. After comparing these observations to my observations from last semester
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implementing the curriculum without the audiovisuals, I determined that audiovisuals can be a
potentially effective instructional strategy for ELLs in a STEM-related context because the
learners displayed a greater sense of autonomy, self-confidence, and memory retrieval; which
were similar to the learning outcomes reported by scholars when audiovisuals were used in
listening comprehension. First off, I observed a greater sense of independence among the
learners; as I noticed many of them replayed the videos on their own and decided which ones
they wanted to watch. Last semester, the learners tended to wait for a facilitator to come around
and explain a concept to them, and their progress was contingent on whether or not a facilitator
could assist them that day. I also noticed improved memory retrieval of coding concepts we
covered in previous sessions. When we conducted the review session at the beginning of the
session, over half of the participants consistently raised their hand to explain the previous
concepts. However, approximately 1-2 girls each session recalled concepts from the previous
session last semester, Finally, I observed a greater sense of self-confidence during the sisterhood
spotlights; as many of them were eager to share and explain the concepts they used in their code.
Last semester, only 1-2 girls would volunteer to share their work, and most of the time they
elected to leave the session instead.
Therefore, when my successor progresses to a new section of the Girls Who Code
curriculum next semester or choose to repeat the curriculum we implemented this semester if
there are a lot of new learners, I recommend using audiovisuals and continuing to assess their
effectiveness among ELLs in a STEM-related context. Therefore, I have provided the link to the
website with the audiovisuals on it to my successor and will assist her in creating an assessment
tool to further determine the effectiveness of the audiovisuals in the absence of literature on
effective instructional strategies for ELLs in STEM courses.
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Table of Contents
Abstract……………………………………….……………….………….. 1Executive Summary………………………….……………….………….. 2Acknowledgements…………...…………………………………………… 5
Chapter 1: Introduction…………….……...………...……….…………… 6
Chapter 2: Literature Review………….………..…………….…………... 8
Chapter 3: The Intervention.…………………...………………………… 14
Chapter 4: Observations…..………………………………………………. 27
Chapter 5: Discussion………..………………………………………….… 29
Chapter 6: Next Steps………..………………………………………….… 31
Works Cited.………………………………………………………………. 32Appendices………………………………………………………….……… 34
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Acknowledgements
I wish to express my sincere appreciation to Dr. Anne Mosher, my Thesis Advisor, and Professor Peter Wilcoxen, my Thesis Reader. Their willingness to provide me with thoughtful critiques and unwavering support throughout the development of my thesis and my Citizenship & Civic Engagement major coursework is very much appreciated.
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Chapter 1
Introduction
I became the Program Coordinator of Girls Who Code at the North Side Learning Center
January 2019 after the previous Program Coordinator and another Citizenship & Civic
Engagement major, Arva Hassonjee, spoke to my Civic Engagement Research Seminar course
about the opportunity that fall. In that class, I had been researching factors that influence the
language acquisition of ELLs in the Syracuse City School District (SCSD) and had been
conducting interviews with SCSD ELL instructors regarding the impact of technology in their
classroom on their learners’ academic success. Therefore, when Arva explained that the position
included working with ELLs in a technology-based course, I accepted and was eager to learn
more about the impact of integrating technology with ELLs in a STEM-specific context. Once I
began to attend the sessions at NSLC, I recognized that instructing this course with a refugee
population in an underfunded learning center brought its own set of unique challenges.
First off, I noticed that the retention rate of the girls in the program was low.
Specifically, as of Spring 2019, there were 30 middle school and high school-aged refugee girls
enrolled at the North Side Learning Center. Of those girls, about 18 initially enrolled in Girls
Who Code when we presented the program in January 2019. In May, 8 to 10 girls attended the
program consistently. I also realized that the learning center did not have enough functional
computers for each girl to use during the session. They had five desktop computers in the
library, but each session only about 2-3 were working or other students at center needed to use
them for their homework. Therefore, girls had to share computers and could not work on their
own projects. Lastly, I noticed that the girls were confused by the written vocabulary and
concepts within the curriculum; reducing their autonomy during the session.
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To address the lack of functional computers in the learning center and possibly encourage
the girls to stay involved, I worked with the Office of Engagement in Hendricks Chapel this
summer to get 5 laptops donated by the Hendricks Chapel Dean’s Discretionary Fund. As these
computers were owned by the school, we had to bring them back and forth each session and the
girls could not save anything on them. Therefore, we also got flash drives donated to save the
girls work on along with a projector, pens, extension cords, and snacks. This made it possible
for work on their own laptops around the projector where we could demonstrate concepts to the
whole class. I also made a packet for each girl that included a calendar, curriculum overview,
potential field trips, and space for them to do in-class activities. These interventions assisted
with the overall organization of the program, retention of the learners, and lack of resources at
NSLC.
However, I still had not addressed the problem of the girls not understanding some of the
concepts written in the curriculum and coding instructions. That is when I started researching
instructional strategies for ELLs in STEM and noticed the significant gap in the literature. Once
I came across the research surrounding the use of audiovisuals in listening comprehension, I
decided to make the audiovisuals for each lesson, put them on a website alongside the
curriculum, and project the website and audiovisuals during the sessions this Spring. This thesis
presents the literature I used to inform my decision to implement this technique, a description of
the audiovisuals and curriculum, a report of my observations, and my findings after comparing
my observations to previous semesters when the audiovisuals were not used.
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Chapter 2
Literature Review
English Language Learners (ELLs) comprise 21% of the student population in the United
States and are the fastest growing subgroup of students (Sotomayor 46). Although it is reported
that there are STEM achievement gaps in math and reading in 4th through 8th grade (NAEP) and
that English literacy is a factor that influences overall academic success, the literature on STEM
teachers’ preparation for ELLs, the degree of inclusion of ELL students in STEM disciplines,
and effective instructional strategies to better support ELLs in understanding STEM-related
content is quite limited (Shi 456; Besterman & Ernst 33). Therefore, it is vital that schools and
researchers alike prepare to support the unique needs and characteristics of this population and
address the gap in the literature regarding ELLs in the STEM field.
The National Assessment of Educational Progress (NAEP), used in the U.S. Department
of Education’s The Nation’s Report Card in 2011, is one of the main assessments cited across
the literature regarding specific, empirical evidence of ELL performance in STEM-related
content areas. According to this assessment, only 11% of ELL fourth graders scored at or above
proficient in math as compared to 89% of their non-ELL counterparts (Shi 46). Moreover, The
Nation’s Report Card states that the average score for ELLs was 106 versus 154 for non-ELLs.
The NAEP ranges from zero to 300, so it is evident that there is widespread poor performance in
STEM. Despite this, there remains an achievement gap between ELLs and non-ELLs and ELLs
scored disproportionately low (Sotomayor 1).
Qui Shi, a scholar from Loyola University Maryland, explains that although there is a
substantial amount of literature that covers how gender, Socioeconomic Status (SES), GPA,
math/science course-taking, and race, all influence student achievement and eventual college
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enrollment in STEM-related coursework, there is a gap of literature missing on ELLs in STEM
education (Shi 47). Therefore, scholars have attempted to apply generally what is known about
language acquisition to their research about ELLs and STEM. Specifically, in Disciplinary
Literacy, English Learners, and STEM Education, Kamberelis and Ridgeway explain that ELLs
can become reasonably proficient at conversational English in 2 to 3 years, but proficiency in
academic English typically requires 6 or more years. The authors argue that STEM materials fall
under the category of academic language, so it is necessary that STEM teachers consider that
ELLs will not be able to participate as fully or understand STEM discourse and social interaction
for that time period and will require adapted curriculum (Kamberelis & Ridgeway 188 ).
There is consensus among many scholars that differentiated, adapted curriculum is
necessary for ELLs. In their article titled, STEM teachers' preparedness for English language
learner, Besterman and Ernst explain that teachers will need to develop knowledge and skills
specific to ELLs and effective teaching strategies to employ with ELLs; especially in the field of
Mathematics and Science ( Besterman & Ernst 33). Shi emphasizes this idea and recommends in
the conclusion of her article for educators and policy makers to create and implement tailored
programs for different sub-groups within ELL students in order to ensure their unique needs and
issues in academic development are addressed because of the in-group differences of gender,
ethnicity, and SES within ELLs ( Shi 12). Despite this, many teachers argue that there is
insufficient information on what they should know about teaching techniques to use with ELLs.
In the article titled, Differentiated Literacy Strategies for English Language Learners,
Grades 7-12, however, the authors discuss generally the importance of differentiating curriculum
for ELLs and explain various instructional strategies that shown the greatest percentile gains
among language learners (Galye, Burkman, & Corwin 13). They describe that there has been a
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shift in ELL classrooms from teaching in a linear fashion, by using a step-by-step process of
understanding content, to multidimensional, technology-based instruction ( Galye, Burkman, &
Corwin 141).They discuss that using a single source of material to teach content leads to students
accepting one view and one authority, and that integrating technology in the classroom better
prepares language learners for the twenty-first century (Galye, Burkman, & Corwin 162). They
go on to explain that specifically using technology to generate nonlinguistic representations of
the material, like a visual or audiovisuals, is an example of effective instructional strategy used
and are recalled with 90% accuracy by ELLs (Galye, Burkman, & Corwin 13).
This idea of integrating technology in ELL classrooms is also discussed in the ELL
teaching strategies compiled by the National Association of Elementary School Principals
(NAESP). They found that integrating technology in STEM instruction that allows learners to
customize their own learning to fir their own pace and repeat as many times as need to ensure
understanding has been particularly successful (Sotomayor 40). Additionally, they found that
using mixed modalities with ELLs helps improve their understanding as well. Specifically, they
argue that activities that incorporate auditory, visual, and kinesthetic modalities with multiple
language supports foster a connection between English and STEM for ELLs (Sotomayor 40).
The effectiveness of the use of audiovisuals in ELL classrooms has been
discussed by other scholars within the context of listening comprehension. In their article titled
Blended Learning for the Development and Assessment of Listening Skills in a Second Language,
Caruso, Colombi, and Tebbit discuss how audiovisuals can be an effective way to
reconceptualize listening comprehension pedagogy because they maintain the integrity of the
five elements of effective listening comprehension material (content validity, purposefulness and
transferability, retrieval of information from long-term memory, teaching new listening skills
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and authenticity) in a more effective manner (Caruso 4). They also discuss how implementation
of audiovisuals can provide a sense of autonomy; given that students have access to the material
from home, have total control over the audio tracks, and can advance to more difficult videos
(Caruso 6). Although this literature did not discuss using these audiovisuals in STEM-specific
content, the effectiveness they saw when using this technique could be replicated in a variety of
ELL-related contexts because of their broad benefits of increasing autonomy, improving the
retrieval of information from long-term memory, and ensuring students’ progress of
understanding more difficult concepts (Caruso, 6).
In her article titled, A Model For Listening And Viewing Comprehension in
Multimedia Environments, Hoven further discusses the effectiveness of audiovisuals within the
context of listening comprehension. She argues that audiovisuals allow students to fulfill their
role of “actively interpreting and negotiating” the meaning of messages when they include user-
friendly software that enables learners to take control of their learning (Hoven 76). She goes on
to explain that creates a sense of interactivity, or the potential for learners to make decisions
about the content, mode, order, pace, level, and degree of self-direction in a software package
(Hoven 78). Hoven then discusses how this interactivity allows for the learner to develop
listening skills through the process of scaffolding; in which teachers play a progressively
diminishing role as the involvement and investment of the learner increases (Hoven 79). This
scaffolding can be achieved if the features of the computer are focused on task completion and
the design of the software to deliver instruction is appropriate (Hoven 79). Once again, although
Hoven does not explicitly cover the implementation of audiovisuals in a STEM-related context,
it can be inferred that this same scaffolding process and autonomy that students gain in the
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listening comprehension context would occur if the audiovisuals are implemented in a STEM
classroom.
Beyond the use of audiovisuals in a listening comprehension context, scholars have also
looked at the benefits of this technique on language acquisition broadly. In "A Look at the
Research on Computer-Based Technology Use in Second Language Learning,” Liu discussed
how technology, specifically multimedia, has been integrated in the classroom over the past 11-
years and the use of appropriate software in language classes could increase language learners’
self-esteem, vocational preparedness, language proficiency, and overall academic skills (Liu
252). Currently, scholars have become increasingly interested in the interactive component of
audiovisuals that they argue play a key role in increasing learner autonomy in addition to
simulating real-world situations using audio, video, and graphics (Liu 252). Overall, the
majority of the studies Liu reviewed reveal an enthusiastic response and positive attitudes toward
technology use from the students; specifically, “88% regarded it as a good addition to more
traditional ways of vocabulary acquisition and 92% of the students preferred learning new
vocabulary using a computer program” (Liu 263). Again, although this article did not reference
STEM coursework explicitly, it can be expected that audiovisual use could assist with STEM-
related vocabulary and learner autonomy.
This review of the existing literature has revealed that there is an achievement gap
between ELL and non-ELL performance in STEM course, but a lack of research surrounding
effective instructional strategies to better support ELLs in understanding STEM-related content.
As ELLs are an increasingly growing subgroup within the United States student population, it is
necessary to address this gap in the research and determine successful teaching technique to
adapt to the unique needs of the ELL population. Based on what has been discussed broadly
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about ELL instruction, the integration of technology in the classroom has been effective in areas
such as listening comprehension. It can be inferred that the benefits of using audiovisuals within
the context of listening comprehension such as increased learner autonomy, a greater presence of
teacher scaffolding, improved memory retrieval, and a better understanding of more complex
concepts would also be seen if audiovisuals were implemented within the context of STEM-
related classroom as well.
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Chapter 3
The Intervention
As the current Program Coordinator of Girls Who Code at the North Side Learning Center, I
supplemented the written Girls Who Code curriculum with audiovisuals and recorded
observations each session to determine its effectiveness as a possible technique to use with ELLs
in STEM classrooms. I created the audiovisuals by demonstrating coding concepts on the
Scratch Desktop application using a screen-recording software application known as
“CloudApp.” Specifically, I provided examples of the vocabulary, language, and objectives
within the Animations section of the Girls Who Code curriculum. Then, made a website1 with
audiovisuals alongside the written curriculum for the learners to use.
Girls Who Code is a national organization dedicated to closing the gender gap in technology
through the facilitation of afterschool coding clubs and summer immersion programs. On their
website, they provide a mini-club, 10 week curriculum and a full-length, 15 week curriculum
that include women in technology spotlights, coding tutorials, and sisterhood spotlights for the
learners to recognize each other’s work. The coding tutorials use a kid-friendly, block-based
programming software called “Scratch.” This service was developed by the MIT Media Lab and
can be access online or downloaded as a desktop application.
NSLC is a non-profit organization that has been in operation since 2009, and their mission is
to assist adult and youth newcomers to the United States through literacy development so that
they can be self-sufficient members of our community. The Girls Who Code Chapter was
founded at the North Side Learning Center in 2017 and I became the Program Coordinator of the
Chapter in January of 2019. 4 facilitators and I instruct the program on Monday nights for
1 https://www.gwcclubny12892.com/
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approximately 4-10 high school girls. 3 facilitators and I instruct the program on Wednesday
nights for approximately 4-15 middle school girls. All of the girls that attend the program are
newcomers to the country, predominately from Somalia, and English Language Learners. Each
week, we facilitate in NSLC’s library.
This semester we attended Monday and Wednesday’s every week from February 3rd
through March 9th with the exception of the Syracuse City School District’s Winter Break from
February 16th-20th. Each session, we projected the website I created with the audiovisuals on it
for the respective lesson and completed a women in technology spotlight, a review from last
session, a coding tutorial using the audiovisuals, and a sisterhood spotlight for them to present
their work for that day.
Below is an overview of the curriculum sections, the audiovisuals created for each
section, and the figure numbers for the screenshots and descriptions of what the audiovisuals
demonstrates.
Girls Who Code Curriculum Overview
Introduction: Get Started
This module is done at the beginning of the first session after introductions, an overview of the
GWC program, and a women in technology spotlight. It covers basic techniques for navigating
the scratch software. I developed two videos shown in Figures 1 and 2 below. The first shows
how to drag the “move 10 steps” block into the coding environment and the second shows how
the user can double click the center of the “move 10 steps” block to delete the number “10” and
type in -20 instead.
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Figure 1: Dragging a block in Scratch
Figure 2: Changing the value of a scratch block
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Part 1: Scratch Basics
This module builds off of the introduction and continues to give learners the opportunity to
practice familiarizing themselves with the scratch software. I developed a video shown in
Figures 3 below. This demonstrates how to find the “when green flag clicked” block in the
events menu, drag the block on top of the other code in the coding environment, and how to click
the green flag to prompt the code to run instead of having to click the connected blocks..
Figure 3: Using the “When Green Flag Clicked” Block in Scratch
Part 2: Loops
This is the first coding tutorial in the animations section that focuses on a specific coding
concept. Specifically, it focuses on for loops and forever loops. I developed three videos shown
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in Figures 4, 5, and 6 below. The first shows how to find the “repeat 10” block in the control
menu and wrap it around the code in the coding environment. Then, I run the code and show
that it repeats the actions wrapped inside the “repeat 10” block 10 times. The second
demonstrates how the user can double click the center of the “repeat 10” block to delete the
number “10” and type in 2 instead. The final audiovisual shows the two ways the user can stop a
forever loop. The audiovisual first shows that the loop can be stopped by clicking on the red
stop button next to the green flag button. Then, it displays how the “stop all” block can be
dragged in to the coding environment from the control menu to stop the forever loop as well.
Figure 4: Wrapping the code in a repeat loop
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Figure 5: Changing the number of times a loop repeats
Figure 6: Stopping a forever loop
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Part 3: Functions
This next coding concept focuses on the concept of functions and how they can be defined and
called in their code. I developed two videos shown in Figures 7 and 8. The first shows how to
define a function. It demonstrates how the user can navigate to the “my blocks” menu option,
click on the “make a block” button, type in the block name “right left glide”, and then drag the
defined block with “right left glide” on it over the code the user wants to define as a function.
The second audiovisual demonstrates how to call a function. It shows how the user can drag the
blocks with the function names “right left glide” and “jump up down” in the “my blocks” menu
under the “when green flag clicked” button. Then, it shows that when the green flag button is
clicked, the sprite performs the motions defined by the functions “right left glide” and “jump up
down.”
Figure 7: Defining a function
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Figure 8: Calling a function
Part 4: Variables
This module focuses on how variables can be created and used in Scratch. I developed
three videos shown in Figures 9, 10, and 11. The first shows how to create a variable. It
demonstrates how the user can navigate to the “variable” menu option, click on the “make a
variable button, type in the variable name “Set Flip Amount”, and then drag the “set my variable
to 0” block into the code. Then, the audiovisual shows how to click on the “my variable” drop
down menu in the “set my variable to 0” block and select the “Set Flip Amount” variable name I
created. Then, it shows how to change “0” to “180” in the “set my variable to 0” block. The next
video demonstrates how to use the variable in the code. It demonstrates how the user can drag
the blocks with the variable names “flip amount” and “wait time” in the “variables” menu into
the appropriate blocks within the code. Specifically, it shows that the “flip amount” block is
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dragged inside of all of the “turn 15 degrees” blocks and the “wait time” block is dragged inside
of all of the “wait 1 second” blocks.
The third shows how the user can use mathematical operators in conjunction with their
variables. First, it shows how to use multiplication to coerce the “move distance” variable,
which is set to 40, to equal 80. It demonstrates this by dragging the “move distance” variable
into the “move 80 steps block” and then dragging the multiplication block from the “operators”
menu into the coding environment. Then, the audiovisual shows how to drag the “move
distance” block into the first space in the multiplication block and then type “2” into the second
space. The demonstration concludes with showing how the user can drag the “move distance
multiplied by 2” in place of the “move distance” block in the “move 80 steps block.” I then
verbally explain that the block will move the sprite 80 steps using my variable instead of 40.
Figure 9: Creating a variable
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Figure 10: Using the variable in the code
Figure 11: Using mathematical operations in variables
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Part 5: Conditionals
The final coding concept in the Animations section focuses on how different types of
conditionals can be used in Scratch. I developed three videos shown in Figures 12, 13, and 14.
The first shows how to create an if-then conditional. First, it shows how the user can navigate to
the “control” menu to find the “if-then” block. Then, it displays how to find the “key space
pressed?” block in the “sensing” menu. Next, it shows how to drag the “key space pressed?”
block in between the “if” and the “then” in the “if-then” block. Then, it demonstrates how to use
the drop down menu in the “key space pressed?” block to select the “right arrow” option.
Finally, the audiovisual shows how to wrap the code you want to execute when the right arrow is
clicked instead of the “if-then” block and I run the code to show how the sprite will move.
The second demonstrates how to use an “if-else” statement. First, I verbally explain that
an “if-else” statement would be used in this example “if I wanted different ballerina poses to win
out.” I say that “I could change the order of the if-then statements, or that I could put in an if-
else statement instead.” Then, the audiovisual demonstrates how to navigate to the “control”
menu, find the “if-else” block and wrap the code in it. Then it shows how to drag the “key right
arrow pressed” block from the “sensing” menu in between the “if” and the “then” and then how
to wrap the rest of the code in the coding environment under the else portion of the “if-else”
statement. The final audiovisual shows how to nest multiple “if-else” statements into the code. It
first shows how to navigate to the navigate to the “control” menu, find the “if-else” block and
wrap the code in it. Then it demonstrates how to drag the “key left arrow pressed” block from
the “sensing” menu in between the “if” and the “then”. Finally, it shows how the whole “if-else”
statement can then be dragged under the “else” portion of the other “if-else” statement in the
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code. I then verbally explain that using these multiple “if-else” statements together is called
nesting.
Figure 12: Creating an if-then conditional
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Figure 13: Using an if-else conditional
Figure 14: Nesting if-else conditionals
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Chapter 4
Observations
Each session I facilitated for both the high school and middle school girls, I reported my
observations. The observations for the high school girls can be found in Appendix A and the
observations for the middle school girls can be found in Appendix B. Overall, with the high
school-aged girls, I noticed right away that the audiovisuals captured their attention and they
liked being able to play them on their own. As they became more comfortable with using them
every session, they no longer were waiting for a facilitator and started to play or re-watch the
videos on their own when they were confused. I also noticed that more of them began to watch
the videos first before jumping into their project to internalize the steps they needed to take first
or they followed along step by step and paused the video as they worked. By the final sessions, I
saw the girls offering to help each other more and became more willing to share their work. As I
overheard them help each other, the other facilitators and I noticed that they were referencing
concepts from previous classes without being prompted.
In the middle school girls’ sessions, it took us a couple of classes to orient the girls to the
program and manage the behavioral aspects of the session. As they became more familiar with
scratch and we gave them time to explore on their own, the videos became increasingly relevant
to them and they became more willing to watch them. Particularly, they enjoyed the videos that
demonstrated the loops repeat over and over and found them fun to watch. Since we started to
have new girls attend each session in addition to a few returners, we began to split the sessions
and show one set of audiovisuals to the returners and a different set to the new attendees.
Regardless of when they started using the audiovisuals, I noticed that the girls liked to work in
groups to watch the videos together and copy them step by step. It appeared to be engaging for
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them and easy for them to determine each step. As they worked together, I noticed the girls
mentioning concepts to each other from previous sessions. Therefore, in both the middle school
and high school-aged sessions, I observed autonomy among the learners, memory retrieval of
earlier concepts, and self-confidence when presenting or sharing their projects with the other
students.
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Chapter 5
Discussion
After recording these observations, I then compared them to my experiences facilitating
the Girls Who Code program in the fall to determine my findings. Specifically, last semester, the
learners would mostly wait for a facilitator to assist them when attempting to apply a new
concept to their code. So, if there were a lot of girls in attendance that day, some learners would
not get to attempt the technique that session because the facilitators did not have enough time to
help them. This semester, however, I noticed that the girls were able to play and replay the
videos on their own when they were stuck or wanted to review a concept and decided which ones
they wanted to skip or view. This conveys a greater sense of autonomy among the learners; as
they were able to work at their own pace and did not need to wait for a facilitator to learn the
steps to apply the concept to their own project.
Beyond this, last semester, when we would conduct the review sessions at the beginning
of each session, I noticed that only 1-2 girls would remember concepts that we covered from the
previous class or none of them would remember. Now, after the implementation of the
audiovisuals, I reported over half of the participants each session consistently raising their hands
to explain the concepts we learned last class. This demonstrates an improved retrieval of
concepts from their memory.
Additionally, last semester, most of the girls would leave when we would give them the
opportunity to share their work, or 1-2 of them would elect to share it after much convincing by
the facilitators. However, this semester, every girl each session would participate in the
sisterhood spotlights and would share their code at the end of the class. As they presented, they
would explain the concepts that they used that day and what their code is doing. This shows that
30
the girls displayed an increased sense of self-confidence after the audiovisuals were
implemented. The increased learner autonomy, improved memory retrieval, and greater self-
confidence that I found after using the audiovisuals this semester were also findings that scholars
reported when using audiovisuals in listening comprehension units with ELLs. Therefore,
despite the gap in the literature regarding effective instructional strategy for ELLs in STEM, I
have determined that audiovisuals can be a potentially effective technique to implement with
language learners in STEM-related contexts.
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Chapter 6
Next Steps
Based on these findings, I recommend that my successor continues to supplement the
written curriculum with audiovisuals in the future. If many of the learners return to the program
and she chooses to progress to a different section of the curriculum, I will assist her with creating
audiovisuals using the CloudApp software and the Scratch desktop application. If there are large
number of new learners or participants, however, I will provide her with a link to the website I
have made with the audiovisuals on it that correspond to the respective sections of the
aminations curriculum. I will assist with creating an assessment tool so that she can continue to
measure the effectiveness of using audiovisuals with ELLs in a STEM-related context in the
absence of literature on the topic.
Additionally, at the start of the semester, I contacted my GWC chapter’s club contact
from the national organization to ask if there were any other GWC chapters that have language
learner or refugee populations that have come to them for support. To best assist us, my club’s
contact reached out to a curriculum specialist from the national organization to ask, and she
requested to have a phone call with me. During this phone call, I explained to her the lack of
research surrounding effective instructional strategies for language learners in a STEM-related
context, the ELL population I work with at NSLC, and my idea to adapt the curriculum by
supplementing the curriculum with audiovisuals. After explaining this to her, she said that clubs
with language learner populations have approached her before asking for support, and that she
would like to collaborate to put an adapted curriculum on the GWC national website. Therefore,
I plan on sharing my website, observations, and literature review with the her and potentially
work on launching the curriculum on their website.
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Works Cited
Allan, V., Jody, M., Pantic, K., Poole, F., & Roller, J. (2018) Drawing a computer scientist: stereotypical representations or lack of awareness? Computer Science Education. Retrieved October 16, 2019 by https://doi.org/10.1080/08993408.2018.1533780
Ariani, M., Ghafournia, N. "The Relationship between Socio-Economic Status, General Language Learning Outcome, and Beliefs about Language Learning." Canadian Center of Science and Education (2015). Print. 4 November 2018.
Ballard, M., Noam, G., & Krishnamurthi, A (2014). Examining the impact of afterschool STEM programs. Afterschool Alliance. Retrieved October 17, 2019 from https://files.eric.ed.gov/fulltext/ED546628.pdf
Besterman, K., Ernst, J., & Thomas, O (2018). STEM teachers' preparedness for English language learners. Journal of STEM Education : Innovations and Research. Retrieved October 17, 2019 from https://search.proquest.com/docview/2137842978?accountid=14214
Bucklein, B., Chiyaka, E., Mupinga, D, & Sithole, A (2017). Student attraction, persistence and retention in STEM programs: success and continuing challenges. Higher Education Studies. Retrieved October 17, 2019 from http://dx.doi.org/10.5539/hes.v7n1p46
Caruso, Marinella. Colombi, Anna. Tebbit, Simon. “Teaching how to Listen. Blended Learning for the Development and Assessment of Listening Skills in a Second Language.” Journal of University Teaching & Learning Practice. 14.1 (2017). Print. 17 September 2018.
Cheryna, S., Master, A., & Meltzoff, A (2016). Computing whether she belongs. Journal of Educational Psychology. Retrieved October 17, 2019 from https://psycnet.apa.org/doiLanding?doi=10.1037%2Fedu0000061
Gorges, T. & Koch, M. (2016). Curricular influences on female afterschool facilitator’s computer science interests and career choices. Journal of Science Education and Technology. Retrieved October 17, 2019 from https://link-springer-com.libezproxy2.syr.edu/article/10.1007%2Fs10956-016-9636-2
Gregory, G., & Burkman, A. (2012). Differentiated Literacy Strategies for English Language Learners, Grades 7–12. Corwin. Retrieved April 21, 2020 from http://web.a.ebscohost.com.libezproxy2.syr.edu/ehost/ebookviewer/ebook/ZTAwMHhuYV9fMTA0NjQzNF9fQU41?sid=504f1308-3f9c-4066-9371-781c65062b54@sdc-v-sessmgr03&vid=0&format=EB&rid=1
Hoven, Debra. “A Model for Listening and Viewing Comprehension in Multimedia Environments.” Language Learning & Technology. 3.1 (1999): 73-90. Print. 17 September 2018.
Kamberelis, G., Leonard, J., Ridgeway, V (2014). Disciplinary Literacy, English Learners, and STEM Education. Action in Teacher Education. Retrieved October 17, 2019 from https://doi.org/10.1080/01626620.2014.936766
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Kermarrec, A. (2015). Computer Science: Too Young to Fall into the Gender Gap. IEEE Internet Computing. Retrieved October 16, 2019 by http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6818937&isnumber=6818905
Liu, Moore, Graham, & Lee. "A Look at the Research on Computer-Based Technology Use in Second Language Learning." Journal of Research on Technology in Education (2014). Print. 4 November 2018.
Shi, Qi (2017). English Language Learners’ (ELLs) Science, Technology, Engineering, Math (STEM) Course-Taking, Achievement and Attainment in College. Journal of College Access. Retrieved October 17, 2019 from http://scholarworks.wmich.edu/jca/vol3/iss2/5
Sotomayor, K. (2013). Teaching STEM to English-Language Learners. NAESP. Retrieved April 21, 2020 from https://www.naesp.org/sites/default/files/Sotomayor_JF13.pdf
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Appendices
Appendix A: High School Girls Observations
Week 1 (2/3): Set Your Vision:
Animations in Scratch- Get Started
Part 1: Scratch Basics
Observations:
Since this was our first session, most of the time was dedicated to introductions and handling
housekeeping and logistics for the rest of the semester. However, the few minutes I did have to
play the videos the girls seemed intrigued and the audiovisuals appeared to help them get
reoriented to scratch as they practiced dragging the blocks into the coding environment.
Week 2 (2/10) Make a To-Do List
Animations in Scratch Part 2: Loops
Observations:
Right after playing the audiovisuals about wrapping the code and changing the number inside of
the block, I noticed that the girls were attempting to add a loop to their project right away. Last
semester, a facilitator would usually have to sit with the learner and help them navigate the
scratch software. Therefore, even from the first time playing the video, I noticed that the
students had more autonomy right away to start applying the concepts to their code.
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Week 3 (2/24): Sketch your Idea
Animations in Scratch Part 3: Functions
Observations:
This week, I noticed that the girls took the time to watch the videos being played on the projector
before jumping into their code and trying to apply the concept themselves. In previous weeks, it
took me a few minutes to encourage them to stop working on their code and to watch the videos.
Now, I think they are starting to recognize the benefit of watching the video first.
Week 4 (3/2): Club Check-In
Animations in Scratch Part 4: Variables
Observations:
This concept proved to be particularly difficult for the girls to understand. Therefore, I think that
they heavily relied on the audiovisuals to show them what to do. After carefully watching the
videos, I noticed that a lot of them were trying to copy the steps shown as opposed to having the
facilitators help right away. When they did a step correct or completed making or using their
variables, they wanted to show all of the facilitators and their peers what they created.
Week 5 (3/9): Test Your Work (combined high school and middle school girls session)
Animations in Scratch Part 5: Conditionals
Observations:
While I gave the learners time to apply the conditionals to their own code after showing them the
audiovisuals on my website, I could hear them mentioning other concepts we had covered in
their conversations. For example, I could hear them telling each other to “put the conditional
36
after the loop” and to “add a function” to their code. Even though this didn’t directly relate to
the concept of that particular lesson, it was the first time I had heard multiple students
referencing different concepts we had covered without being prompted.
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Appendix B: Middle School Girls Observations
Week 1 (2/5): Set Your Vision:
Observations:
Since this was our first session, most of the time was dedicated to introductions and handling
housekeeping and logistics for the rest of the semester. There was a lot of girls this session and
many had not attended Girls Who Code in the fall, so we did not get to play the audiovisuals and
instead focused on orienting them to the club.
Week 2 (2/12) Make a To-Do List
Animations in Scratch- Get Started
Part 1: Scratch Basics
Part 2: Loops
Observations:
This was the first session that we started using scratch with the girls. So, we spent most of the
time letting them play around it and orient themselves to it. However, once they started to seem
antsy, we showed them a few of the audiovisuals on dragging a block into the center, switching
the number inside of a block, and making a loop. They liked watching how the loops made the
sprite repeat over and over in the audiovisual and wanted us to help them apply it to their own
code.
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Week 3 (2/26): Sketch your Idea
Animations in Scratch Part 3: Functions
Observations:
During this session, we had some girls that were in attendance the previous week and some that
were new. So, we split up the girls and had some of the facilitators work with the girls that had
already covered the scratch basics and loops and some work with the new girls. In group that
was present the previous week, we reviewed with them what loops were and they quickly
remembered the different types of loops and how to use them in their code. Then, we played the
videos on functions and repeated it for them as they worked to replicate the steps in their own
code.
Week 4 (3/4): Club Check-In
Animations in Scratch Part 4: Variables
Observations:
This session was the first time that the girls asked to use the computer that was projecting the
videos to replay the audiovisuals they wanted to see. I watched as they replayed the audiovisuals
on creating variables and using them within their code. One girl sat with her own computer next
to the video and paused it every few seconds while she tried to copy what I was doing in the
video on her own code. This showed that the audiovisuals provided the students with some
autonomy over whether or not they wanted to replay a video, not watch it at all, or pause it where
they need to.
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Week 5 (3/9): Test Your Work (combined middle school and high school aged girls session)
Animations in Scratch Part 5: Conditionals
Observations:
While I gave the learners time to apply the conditionals to their own code after showing them the
audiovisuals on my website, I could hear them mentioning other concepts we had covered in
their conversations. For example, I could hear them telling each other to “put the conditional
after the loop” and to “add a function” to their code. Even though this didn’t directly relate to
the concept of that particular lesson, it was the first time I had heard multiple students
referencing different concepts we had covered without being prompted