final 6.0.txt

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  • 8/11/2019 Final 6.0.txt

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    Here's a list of changes that I think still needs to happen before 6.0 releases.Chritznl@Twitter

    MOBILITY:

    Burst of Speed - 10-15 sec cooldown, this has been discussed to death on twitter.The playstyle this ability provides is going against EVERYTHING that WoD is trying to be.Pre-MoP, rogues had shadowstep & 1min sprint, and rogues coped fine, in WoD withALOT of pruning/reduction, BoS makes _ZERO_ sense with no cd.

    WW monks mobility, Tiger's lust needs to not remove roots, it needs the safeguard treatment(It's mandatory, and making it not break roots anymoremakes the other 2 talents useful).FSK range reduced in half, paralysis melee range again.They're unstoppable, you can't get breathing space vs a WW monk.

    Ferals, is poly immunity necessary anymore? Shapeshifting needs a cost again, should have a mana cost similar to Spellsteal.I agree shapeshifting is core the ferals, and I want it to stay, but shapeshifting used to have a hefty mana cost, it needs it back so you can't spam it.

    Angelic Feathers, why does it have 3 charges? 10 sec recharge, 6s duration, it'sreally never on CD.Pre-MoP priests had NO sprints at all and they were fine.

    Warrior is the only class being nerfed build, after build, mobility-wise. The leather specs needs to be reduced aswell.

    These are the outliers in regards to mobiliy.--------------------------------------------------------

    INSTANTS:

    Saving Grace was given a 1.5 cast time in a recent build (Good change, we need m

    ore.)

    Holy priests were hardly pruned, they kept renew while their mastery is a instant hot, lightwell is a whooping 0.5sec cast, circle of healing is instantand so is Holy Word:Serenity

    PoM being a cast and no renew for disc/shadow hurt them severely, while Holy reigns supreme.I'd propose giving Circle of Healing/HW:S a 1.5 sec cast time, and give disc/shadow renew back.

    Renew or PoM weren't ever a problem imo, HOLY is the spec that has too many instants.

    The problem is talents like Surge of Light, that provides RNG instant flash heals.My suggestion is to merge Surge of Light with Serenity, make it a stacking buff,after 5 flash heals your next flash heal is instant.

    Ferals predatory swiftness, not needed anymore. They should be casting to healstoo, unless they pop a cooldown like Renewal.Rejuvenation is also useable in catform now, there's no reason to keep PS when they can spec Renewal, rejuv in catform & cast heals.Melee needs to be pruned like casters!

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    Frozen orb still provides too many fof procs, and prismatic crystal combined promotes icelance spam, I hope it won't be good for PvP, because this isthe kind of playstyle we're trying to move away from.------------------------------------------------------

    CC BREAKS:

    What CC breaks does is: instantly removes the CC on you, and gets the DR rolling, AND keeps you immune.that is FAR too strong when we're going back to casting, especially since Warlords has pruned 1/3 of all CC in the game.I've suggested making all of them proactive instead of reactive.

    Desecrated Ground, is just what I described, breaks CC and keeps you immune. Desground should NOT be a break, but proactive.

    Nimble brew should not a break, only reduce next CC on you by 60%.

    Icebound Fortitude was nerfed to 8 secs, down from 12, but I still think it should be proactive.

    Berserker Rage, 30s cd, and Psychic scream is 45sec, they should switch CDs. Berserker rage was never proactive, but it was ON the gcd.

    It should ATLEAST be on the gcd again.

    I believe Bestial Wrath doesn't break CC anymore on beta, so that's a good change.

    ---------------------------------My personal CLASS WISHES:

    Blastwave as a knockback rather than a slow and not replacing frost nova

    Scorch not useable on the move, casting on the move didn't mean icelance had tobe pruned, but ACTUAL CASTING ON THE MOVE.Why is scorch special? Make it stationairy and bring back cone of cold and ice l

    ance.

    Cone of Cold brought back for fire.

    Ice lance brought back for fire.

    Evocation heal brought back as a glyph that replaces amplify magic.

    Either make slowfall dispellable again so you can protect your buffs, or make alter time & icy veins undispellable. 1 Purge making your 30 talents and100 talent(Thermal Void) useless is saddening.

    Bring back renew for shadow/disc

    Psychic scream baseline with a 1min cd, and if talented 30s psychic scream justlike Paladins can talent HoJ->FoJ

    Remove Blood horror(because it's an unavoidable CC unless you have spell reflection) and bring back Demonic Breath, or make it a glyph.(It's a healthier way to deal with melee and it looked awesome) and bring back fel flame.

    Voidwalker lost disarm, making them irrelevant in PvP, I'd love the have the black sacrifice shield back for voidwalker.

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    Voidwalker should stay relevant in PvP, and this should keep it a good choice.

    ----------------------------------------------------------REDESIGNS/REMOVALS:

    Spectral Guise having priests vanish every 30 seconds both doesn't fit the classand is extremely annoying to play against.It also doesn't fit a healing tier.Remove it and replace it with the fade glyph, an active damage reduction ability.(Then remove focused will, because a perma 30% DR only means damage is too high)Then this tier would give choice

    Demonic Gateway, has been a big balancing problem, I'd remove it entirely.

    There's too many pets, I'd like to remove shammy pets from arenas, monks no-CD SEF clone, demo locks 4 wild imps(wtf?) hunter crows etc.They add WAY too much clutter, and is generally just annoying to deal with, petsshould never do high amounts of dmg, and not block your whole screen.

    Multistrike, I don't want more RNG in PvP.. I was so happy to see ele shammy mastery be redesigned, but then it was given to every class as a stat :/I hope it doesn't become a big problem.

    Ranged, unavoidable, undispellable low-CD stuns like Asphyxiate and Storm Bolt.These 2 stuns are used on CD, they cost nothing and they're unavoidable.I'd suggest to make them break on damage, give them a 10yard range OR change their DR category to an Incapitate.

    Force of Nature's instant, spammable roots. They need to go, if a druid wants toroot you he should cast entangling roots, not have an NPCdo it for him just like Psyfiend feared for priests. It's not a CC-tier either,remove it.

    -------------------------------------------------------------------------SELFHEALING:

    For pure dps classes, selfhealing should come at a cost, a cooldown. Recuperate,spirit bond, etc.

    A good example of how a selfheal has changed from MoP to WoD is Warriors, they've had Second Wind (A super lame passive strong heal)to Enraged regeneration, an active ability which heals 30% on a minute cooldown,THIS is what healing should be like for pure-dps, then againsome classes shouldn't have ANY healing whatsoever but I know it won't be removed entirely.

    For Hybrids, they should go OOM when healing. Heart of the Wild shouldn't make healing free. Mana needs to matter, and ooming needs to matter.There should be no passive heals, either it should be casted or have a cooldown.

    ------------------------------------------------------------------------MY GLYPH WISHES:

    Glyph of Poisons: Your poison procs now have a stronger visual.Vanilla poison proc animation, why was it ever removed? It looked so awesome.

    You can watch what it looks like here, around 0:40.http://www.youtube.com/watch?v=NzW_QsW2B9c

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    Glyph of Sword and Board: Spell Reflection & Shield Barrier uses a one-hand & shield visual from your primary bag during its duration.Arms/Fury Minor glyph.

    Glyph of Felpuppy: Your demons now use their original forms, even with Grimoireof Supremacy. Minor glyph.

    Glyph of Amplify Magic: No longer increases healing recieved, but instantly heals 15% and another ~25% over 6 seconds.Major glyph, exclusive to Regenerative Ice. I absolutely HATE having to sit a full iceblock for what used to bea much more controlled heal. Please give us the choice, I want the channeled heal back instead of sitting a full iceblock.

    ----------------------------------------Every man for himself; 2.5-3min cooldown.

    Skirmish arenas available at level 10.

    Here's my thoughts on what still needs to change + wish-list, but hopefully youcan get something out of it.