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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-SPLITINFINITYPRESENTS-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    -----------------------------------------------------------------------------Nameofgame:FinalFantasyX-2(forformats:NTSC-J,NTSC-U/C,PAL)Typeofguide:Spoiler-freeWalkthrough/FAQPlatform:Playstation2Version:Rikku,releasedon18thNovember2007Author:DamirKolar(SplitInfinity)Copyrightedto:(c)2003-2004CNETNetworks,Inc.-AllrightsreservedMadein:MSWord,CourierNew,FontSize10,Chrs/Line79Bestviewed:MSWord,CourierNew,FontSize10,Chrs/Line79-----------------------------------------------------------------------------Ifyoulikethisguide,besuretodropmeane-mailandtellmeaboutit.Theonlythingthisguidecannotdoisplaythegameforyou.Herejustforwalkthru?-PressCTRL+F,thenpunchinthisword:ALPHA01Latestupdatesinfo?-PressCTRL+F,thenpunchinthisword:ALPHA02==========================================================================================================================================================01.)LEGALINFORMATION-G0100=============================================================================C=========B=========T=========C=========N=========A=========D=========K======

    Thisdocumentwaswrittenexclusivelyforuseontheinternet.Itisnotintendedtobeusedinanywaythatisprofitableforanyoneotherthantheauthor,orCNETNetworks,Inc.ItisnottobereproducedinanywaywithoutexpresswrittenpermissionfromtheauthorandCNETNetworks,Inc.

    Thisdocumentisprotectedbycopyrightlawandinternationaltreaties.Unauthorizedreproductionanddistributionofthisdocument,oranyportionofit,mayresultinseverecivilandcriminalpenalties,andwillbeprosecutedtothemaximumextentpossibleunderthelaw.Anycharacters,names,places,ormiscellaneousobjectsarecopyrightoftheirrespectivecompanies.

    Ifyouareawebmasterofthesitethatwishestopostthisdocument,youmay

    dosounderonecondition-youmuste-mailmefirstforpermission.Ifpermissionisgranted,youcannotchangeasinglecharacterofthisdocument,andyoumustleaveitintxtformat.Permissionwill*notbegranted*tofanbasedwebsites.

    *ONLY*followingsitescanhostthisguide:-http://www.gamefaqs.com-http://www.gamespot.com-http://www.neoseeker.com-http://faqs.ign.com-http://www.squareuniverse.net-http://www.thevgnation.com-http://www.thegamingonline.com

    -http://www.rpgdreamers.com-http://www.supercheats.com-http://www.cheats.de-http://www.ffslo.tk-http://www.therpgforum.com-http://www.ffworlds.net-http://www.1up.com-http://www.ffcompendium.com-http://www.psxextreme.com-http://www.rpglimits.com

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    -http://square-alliance.com

    ==========================================================================================================================================================02.)TABLEOFCONTENTS-G0200=============================================================================O=========E=========O=========N=========E=========U=========A=========O======

    Ifyouneedtofindsomethingquickly,pressandholdCTRL(Control),thenpressFbutton.Thiswillbringup'FindandReplace'box.Inittypethewordyou'relookingforandyoushouldbetakentoitimmediately.Thisismuchfasterthanscrollingthruentireguide.

    ForyourconvenienceI'veinsertedspecialsearchcodesneareverysectiontohelpyoueasilyhopontothatsectionbyusingsearchcodeprovided.Eachsearchcodewillappearonlytwiceinwholeguide-thusgettingstrayhitswillbeimpossible.

    -----------------------------------------------------------------------------SECTIONNUMBERANDNAME|CODE|WHATISITABOUT?-----------------------------------------------------------------------------01.)Legalinformation|G0100|Copyrightprotectionandlegalinfo.

    02.)TableofContents|G0200|Sectionsofthisguide.03.)LatestUpdates|G0300|Readwhatwasaddedinlastupdate.04.)Introduction|G0400|Justsomesmallramblingfromme...05.)Abbreviations|G0500|Whatdoabbreviatedwordsstandfor...?-----------------------------------------------------------------------------06.)Meetthegirls!|G0600|Shortcharacterbiosofthreegirls.07.)ControlBasics|G0700|Allthebuttons,alltheactions!08.)Mainmenu|G0800|Explainingmainmenuanditsfeatures.09.)BattleSystem|G0900|Learnhowtobattleefficiently.10.)Character'sstatus|G1000|GoodstatusVSbadstatus-whowins?-----------------------------------------------------------------------------11.)Walkthrough|G1100|Spoiler-freeguidefromstarttofinish.StorylineMission1|G1101|YunaornotYuna,thatisthequestion!

    StorylineMission2|G1102|Mysteryontopofthemountain.Post-SM2bonusstuff|EX001|Post-SM2sidequests,minigames&more!StorylineMission3|G1103|Besaidislandintrouble?Post-SM3bonusstuff|EX002|Post-SM3sidequests,minigames&more!StorylineMission4|G1104|Missionto1000yearsoldcity.StorylineMission5|G1105|Kilikaislandisin'awesome'trouble.StorylineMission6|G1106|Disguisingdonethegirlyway!Mid-SM6bonusstuff|EX003|Mid-SM6sidequests,minigames&more!Post-SM6bonusstuff|EX004|Post-SM6sidequests,minigames&more!StorylineMission7|G1107|Infiltrationnation!StorylineMission8|G1108|Whatwaslostcanbefound...again.Post-SM8bonusstuff|EX005|Post-SM8sidequests,minigames&more!StorylineMission9|G1109|Besaidintrouble...forrealthistime.

    StorylineMission10|G1110|AfierydoomofKilikaisland.Post-SM10bonusstuff|EX006|Post-SM10sidequests,minigames&more!StorylineMission11|G1111|AnelectrifyingtriptoDjosetemple.Post-SM11bonusstuff|EX007|Post-SM11sidequests,minigames&more!StorylineMission12|G1112|MoonflowMarathon!Whowillwin?Post-SM12bonusstuff|EX008|Post-SM12sidequests,minigames&more!StorylineMission13|G1113|SundaystrollthruThunderPlains.Post-SM13bonusstuff|EX009|Post-SM13sidequests,minigames&more!StorylineMission14|G1114|En-routetofinalconfrontation!-----------------------------------------------------------------------------

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    12.)Items|G12000|Wonderingwhatanitemdoes?Gohere.13.)Dresspheres|G1300|Allyouneedtoknowaboutdresspheres.14.)Dressphereabilities|G14000|Abilitiesandtheireffectsawaityou.15.)Accessories|G15000|Alleffectsofequippingaccessories.16.)GarmentGrids|G1600|What?How?Why?When?onGarmentGrids.-----------------------------------------------------------------------------17.)Auto-Abilities|G17000|AccandGGabilities-explained.18.)ViaInfinito|G1800|Mastertheultimatequest!19.)Minigames|G1900|Rules&Regulationsit'sgoodtoknow.20.)Bestiary|G20000|Allthefiends,alltheinfo.21.)FAQsection|G2100|HaveanFAQ?Checkitsanswerhere.-----------------------------------------------------------------------------22.)PastRevisions|G2200|Historyofthisguideresideshere...23.)Credits|G2300|Allwhocontributed...Thankyou.24.)ContactInfo|G2400|Findouthowtoreachme.-----------------------------------------------------------------------------

    ==========================================================================================================================================================03.)LATESTUPDATES-G0300-ALPHA02=============================================================================P=========L===================E=========T=========T=========M=========L======

    -RikkuVersion(18thNovember2007)#Polishingtheguide.

    ==========================================================================================================================================================04.)INTRODUCTION-G0400=============================================================================Y=========O===================T=========W=========H=========I=========A======

    Hello!IamDamirKolarandIwelcomeyoutomynewproject.OnceagainI

    havedecidedtowriteforaFinalFantasygame-morespecificallyaguidetoFinalFantasyX-2,asequeltohighlysuccessfulFinalFantasyX.

    Thedaywas11thSeptember2003.ItwasthenwhenIcreatedthisguide-onthatdayfirstlinesoftheguidehavebeenaddedandwalkthroughstarted.Whatyou'relookingattodayistheresultofthatwork.Now,allowmetoaddresssomethings:

    -Ifyoutakeaquickscanthrumyguide,youwon'tfind100%completioncheckpointsanywhere.Iwasthinkingaboutincludingit,butintheenddecidedagainstit.Whybotherwith%checkpointsanyway?Ifyouhavedownloadedthisguideandarefollowingitbytheletter,thenIguaranteeyou'llget100%intheendin*single*playthrough,providedyoufollowthe

    selectionsImake.

    -If,ontheotherhand,you'vedownloadedmyguide,butaredisappointednottosee%checks,thencrossreferencemyguidewithotherguides,thatdoincludethisfeature.Younowhavetwicetheinsurancethat100%willbeyoursintheend.

    -Spoilerissue.I'maplayerofthegame,justlikeyou(whoisreadingthisguide)are.FirsttimeI'veplayedthroughthegamewascompletelybymyself-Ihaven'tbeenusinganyguides,thereforenothingwasspoiledfor

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    me.Allthestoryelementsthatweresupposedtosurprisemehadsucheffect.AndIwillNOTspoilsuchstoryelementsforyou.

    -Withthatinmind,thisisthewaythisguideiswritten.Toincludeaslittlespoilersaspossible.Letmeaskyouthis:SayyoumeetcharacterXveryearlyinthegameandheprovestobeafriend.Now,you'reclosetotheendofthegameandyouopenaguidetofindsomehelpyouneed.Youaccidentally'trip'overfinalbossentrywhereitclearlysays-BOSSbattle:CharacterX.Nowifthisdoesn'tcauseyoutogoballistic,Idon'tknowwhatwill.IknowthefeelingcosI'vehadthedispleasureofrunningintofewsuchaccidents.

    -HaveaproblemwiththatorhowI'mask'spoilers?Myguideisnottheonlyoneoutthere,youknow.I'mnotforcingyoutousemine,butifyouuseothers,thenyoubetterbepreparedforlotsofpotentialspoilers,whichwillruintheelementofsurpriseforyou.Also,peoplethathaveproblemswithhowIwritemyguideareingreatminority.

    -Usageofabbreviations.Whenyou'reinmyplacewritingaguideforthegameofsuchproportions,thencomplainaboutusingtoomanyabbreviations.Youhavenoideahowimmenselyhelpfulabbreviationsareformewhenwritingaguide.Besides,youwillonlyneedtolookituponceortwice(maybethrice)beforeitbecomessecondnature.

    -Findinginformation.AsidementioningCTRL+Ffeature,thisguideischippedupinmajorsections,makingitveryeasyforyoutofindwhatyou'relookingfor.Youlookingforspecificaccessory?LookintoAccessoriessection,whereallofthemarelistedalphabeticallypercategory.CTRL+F,punchinginthecodeandyou'rethere.Samewithjustaboutanything.

    -NTSC-J,NTSCorPALcoverage.Iownallthreeversionsofthegame,andIalsoownFFX-2International+LastMission,thusensuringthisguidecoversallfourversions.

    Areyouready?PowerupyourPS2,openthedisctray,popinFFX-2DVD,closethedisctray,waitforstartingcredits(orpressStarttoskip),thenselectNewGame.Thejourneycontinues...

    ==========================================================================================================================================================05.)ABBREVIATIONS-G0500=============================================================================R=========N=============================O=========O=========R=========R======

    Therewillbealotofabbreviations.They'reasfollows...-----------------------------------------------------------------------------1stcrossetc.-----successivecross*|AAB------------------AutoAbilitiesacc----------accessory,accessories|ACCU-------------accuracystatistic

    ACCUdown----ACCUstatdecreased***|ACCUup-------ACCUstatincreased**ACTA------activetypeDSPabilities|ACTIC-----------------Action-cancelAGL-------agility(speed)statistic|AP-------------------Abilitypoints-----------------------------------------------------------------------------ATB--------------Activetimebattle|AULI----------------------Auto-LifeBER-------------------------Berserk|BR----------itemthatcanbebribedCATT------------------counterattack|cca--------------inroughestimatesCH1-----------------------chapter1|CH2-----------------------chapter2CH3-----------------------chapter3|CH4-----------------------chapter4-----------------------------------------------------------------------------

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    CH5-----------------------chapter5|chr----------------singlecharacterchrs------------multiplecharacters|CON-------------------------ConfuseCRIT-----------------------critical|CRITD------critical(double)damagecross--------------------crossroads|CTB---------ConditionaltimebattleCTIM------------------chargingtime|CUR---------------------------Curse-----------------------------------------------------------------------------DAR------------------------Darkness|DEF------physicaldefensestatisticDEFdown------DEFstatdecreased***|DEFup---------DEFstatincreased**DELEF------------------Delayeffect|DOOM---------------------------DoomDR--------itemdroppedafterbattle|DSP----------------------dressphereE------------------------------east|EJE---------------------------Eject-----------------------------------------------------------------------------ELEMWEAK(WKN)-----weakVSthisel.|ELEMHALF(HLV)---strongVSthisel.ELEMIMM(IMM)----immuneVSthisel.|ELEMABS(ABS)-absorbel.asHPrec.EPCOM-------------EpisodeComplete!|EPCON------------EpisodeConcluded!esp----------------------especially|EVA---------------evasionstatisticEVAdown------EVAstatdecreased***|EVAup---------EVAstatincreased**-----------------------------------------------------------------------------EXP---------------Experiencepoints|EXP=O---EXPandAPreceivediszeroFATT----------------firebasedMATK|FATTP---------------firebasedPATKFRATT---MATKdealingfractionaldmg|FRATTP--PATKdealingfractionaldmgFIR----------------------------fire|firemgd-------------firebasedmgdfirephd-------------firebasedphd|GG---------------------GarmentGrid-----------------------------------------------------------------------------

    GRA-------------------------gravity|GRATT------------gravitybasedMATKGRATTP-----------gravitybasedPATK|gravitymgd-------gravitybasedmgdgravityphd-------gravitybasedphd|HAS---------------------------HasteHATT----------------holybasedMATK|HATTP---------------holybasedPATKHOL----------------------------holy|holymgd-------------holybasedmgd-----------------------------------------------------------------------------holyphd-------------holybasedphd|HP-----------------------HitpointsHS--------------------------Hotspot|IATT-----------------icebasedMATKIATTP----------------icebasedPATK|ICE-----------------------------iceicemgd---------------icebasedmgd|icephd---------------icebasedphdINVIN--------------------Invincible|ITCH--------------------------itchy-----------------------------------------------------------------------------KO----------------------knockedout|LATT-----------lightningbasedMATK

    LATTP----------lightningbasedPATK|LIG-----------------------lightninglightmgd-------lightningbasedmgd|lightphd-------lightningbasedphdLUCK-----------------luckstatistic|LUCKdown----LUCKstatdecreased***LUCKup-------LUCKstatincreased**|MAG-----------magicpowerstatistic-----------------------------------------------------------------------------MAGdown------MAGstatdecreased***|MAGup---------MAGstatincreased**MATK-----------------magicalattack|MCW-------------MaincommandwindowMCWc--'Maincommandwindow'command|MDEF--------magicdefensestatisticMDEFdown----MDEFstatdecreased***|MDEFup-------MDEFstatincreased**mgd--------------------magicdamage|MN----------------missionnavigator-----------------------------------------------------------------------------MP---------------------Magicpoints|N-----------------------------northna-------------------notapplicable|NATT-------------non-elementalMATK

    NE------------------------northeast|NEGSE--------negativestatuseffectNS------------------nothingspecial|NULLM---------MagicinvulnerabilityNULLP------Physicalinvulnerability|NW------------------------northwest-----------------------------------------------------------------------------OSF-------------------oversoulform|PASA-----passivetypeDSPabilitiesPATK----------------physicalattack|PET-------------------Petrificationphd-----------------physicaldamage|POI--------------------------PoisonPOSSE--------positivestatuseffect|prob.-------------------probabilityPRO-------------------------Protect|RECTIM----------------recoverytime-----------------------------------------------------------------------------

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    -----------------------------------------------------------------------------RIKKU-G0602|AGE:17|JOINS:She'spresentfromthebeginning-----------------------------------------------------------------------------BACKGROUND|DaughterofCid(leaderoftheAlBhedpeoplefromFinalFantasyX)andYuna'srelative.Hercheerfulandhappyattitudeissuretokeepyouentertainedforthewholegame.Youngestgalofthebunch,butbynomeanstheweakest,herweaponsofchoicearedualknives.Anddualknivesareusuallyweaponsofthieves...yep,youguessedit,oursweetRikkuisathief(likethat'ssomethingnew,hehe).She'sthesecondmemberofYRPgroup.-----------------------------------------------------------------------------

    -----------------------------------------------------------------------------PAINE-G0603|AGE:18|JOINS:She'spresentfromthebeginning-----------------------------------------------------------------------------BACKGROUND|UnlikeYunaandRikku,Paineisanewcharacter.Iwon'trevealtoomuchinformationaboutherbackground,becauseitisheavilytiedtothestoryofFFX-2,soyou'llneedtofindoutforyourself.SheformsthirdandfinalchainofYRPgroup.-----------------------------------------------------------------------------

    =============================================================================

    =============================================================================07.)CONTROLBASICS-G0700=============================================================================G=========S=============================K=========I==========================Mainissuesaddressedinthissectionare:=============================================================================Basiccontrolexplanations--------------------------------------------G0701Battlescreencontrols------------------------------------------------G0702Fieldscreencontrols-------------------------------------------------G0703Menuscreencontrols--------------------------------------------------G0704Shopscreencontrols--------------------------------------------------G0705=============================================================================

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------A-BASICCONTROLEXPLANATIONS-G0701-------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    I'llgetyoustartedbyexplainingwhatarethecontrolsyou'llbeusingwhenplayingthegame.Therearefourdistinctivecontrolmodesyou'llhavetogetusedto.Thesearebattlescreencontrols(insiderandomorbossbattle),fieldscreencontrols(whenwalkingabout),mainmenuscreencontrols(wheninsidemanymenus,accessiblewithtrianglebutton)andshopcontrols.Maybehardforastart,butyou'llgetagraspofitintenminutes.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    ---------------------B-BATTLESCREENCONTROLS-G0702---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Up/downdir.b.-movecursorLeftanalogstick-movecursor,changebetweencommandsetsLeft/rightdir.b.-changebetweencommandsetsRightanalogstick-notusedXbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-skipsgirl'sturnandselectsnextgirl

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    Squarebutton-usedinScanscreenL1button-switchesbetweenDressUpandMCWongirl'sturnL2button-notusedR1button-allowsSpecialDressUpwhenrequirementsaremet;isusedduringgunner'sTriggerHappyattackR2button-notusedStartbutton-pausesthegame(disabledduringcertainscenes)Selectbutton-notused

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------C-FIELDSCREENCONTROLS-G0703----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Direct.buttons-movecharacteraboutLeftanalogstick-movecharacteraboutRightanalogstick-notusedXbutton-confirmselection,advancetonextsel.,talk,examineCirclebutton-cancelselection,returntoprevioussel.Trianglebutton-entermainmenuSquarebutton-pressnearpeopletoactivateselections(thisfunctionisavailableonlyduringcertainmissions!)L1button-usedinsomeminigamesL2button-usedinsomeminigames

    R1button-usedinsomeminigamesR2button-usedinsomeminigamesStartbutton-pausethegame(disabledduringsomescenes)Selectbutton-notused

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------D-MENUSCREENCONTROLS-G0704----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Direct.buttons-movecursorLeftanalogstick-movecursorRightanalogstick-notused

    Xbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-usedinGGmenuSquarebutton-notusedL1button-switchcharactersL2button-scrollmenulistupward(orbackward)R1button-switchcharactersR2button-scrollmenulistdownward(orforward)Startbutton-notusedSelectbutton-notused

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    ----------------------E-SHOPSCREENCONTROLS-G0705----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Direct.buttons-movecursor*Leftanalogstick-movecursor*Rightanalogstick-notusedXbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-notusedSquarebutton-notused

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    L1button-notusedL2button-scrollmenulistupward(orbackward)R1button-notusedR2button-scrollmenulistdownward(orforward)Startbutton-notusedSelectbutton-notused*Whenbuyingdesireditem,pressingrightincreasesamountofitemboughtby1unit,whilepressingupincreasestheamountby10units.Likewise,pressingleftdecreasestheamountby1,anddownby10units.Thisisafastwayofbuyingitemsinlotsofquantities.

    Finally,pressingL1,L2,R1,R2,SelectandStartbuttonsalltogetherperformssoftresetandreturnsyoutostartupmenu.Softresetisdisabledduringcertainsequencesandduringbattleanimations.

    ==========================================================================================================================================================08.)MAINMENU-G0800=============================================================================H=======================================S=========S==========================Mainissuesaddressedinthissectionare:=============================================================================

    Generalinfoaboutmainmenu------------------------------------------G0801Mainmenu-Itemsheading---------------------------------------------G0802Mainmenu-Whitemagicheading---------------------------------------G0803Mainmenu-Equipheading---------------------------------------------G0804Mainmenu-GarmentGrids(orResultPlate)heading-------------------G0805Mainmenu-Abilitiesheading-----------------------------------------G0806Mainmenu-Accessoriesheading---------------------------------------G0807Mainmenu-Dresspheresheading---------------------------------------G0808Mainmenu-Configheading--------------------------------------------G0809=============================================================================

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------A-GENERALINFOABOUTMAINMENU-G0801-----------------

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.AccessthemenubypressingTrianglebuttonanytimewhenonFieldscreen.

    2.Intoprowhelplineisdisplayed,showinginformationonwhatdoesselectedpartofTrianglemenudo(there'seightheadingstotal).

    3.Coveringmostofcentralrightpartgirls'dataisdisplayed,containinginfoongirl'sname,currentlevel,current/MAXHP,current/MAXMP,dresspheregirlisequippedwithandanypossiblenegativestatusesthatlingerafterbattle(suchaspoisonorKO).

    4.Coveringleftthirdofthescreenareeightmenuheadings.Theseare

    explainedindeeperdepthsabitbelow.

    5.Onrockbottomyou'llfindtimeyou'veplayedFFX-2sofar,amountofGilandyourcurrentlocation(alsoshownonglobeofSpira).

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------B-MAINMENU-ITEMSHEADING-G0802---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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    You'llspendquiteabitoftimewithoneofyourbestfriends,theitems.Whatfollowsisexplanationofthismenu...

    1.Thetopofthescreenisreservedforhelplinethattellsyouwhataselecteditemdoeswhenusedorwhatareitseffectsinbattle.

    2.Belowhelplineisalinewiththreecommands:USE:Let'syouuseitemsinyourinventory.Notethatonlyafractionofitemsisusable,iethosethatrestoreHPandMPandnegativestatuschanges-itemsthatcannotbeusedaregreyedout.TousesayPotion,placethecursoronitandpressX.Asmallwindowwithpicsofthreegals,foreachshowingcurrent/maxHPandMP.SelectgalyouwanttousePotiononandpressCircletocompletethehealing.Reapplyasnecessary,andpressCircletoexitthissubmenu.SORT:Let'syousortoutitemsinyourinventory,eitherAutoorManual.ByselectingAutoitemswillbearrangedautomatically,andbyselectingManualyou'reinthecontrol.PlacethecursorontheitemyouwishtoputsomewhereelseandpressX.Blinkingcursorwillappearnearfirstselecteditem.Whatyoudonowispositionanothercursorattheseconditem.WhenXispressedagain,thesetwoitemswillswitchplaces.Note:Theorderinwhichitemsarearrangedalsoaffectsorderofitemswhenaccessedinbattles.

    KEYITEMS:Hereallyoucandoisviewkeyitemsyou'veacquiredsofar.

    3.Lastly,mostoftherestofthescreenisreservedforitemsyoucurrentlypossess;firstanameoftheitem,followedbytheamountofthatparticularitem.Youcanholdamaximumof99unitsofonetypeofitem.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------C-MAINMENU-WHITEMAGICHEADING-G0803-----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Thiswillalsobeoneofyourmostusedmenus.Usethismenutoheal,reviveorotherwiseaidyourgirlswhenyourMPisshootingthrutherooforyou

    lacktheappropriateitems.

    1.Firststepinunderstandingwhitemagicmenuistoselectagirlyouwishtoemployforhealing.NotethatonceyouobtainwhitemageDSP,allthreegirlsgainaccesstoCure.However,youmustequipwhitemageDSPonthegirlsinordertohavethemlearnadditionalwhitemagics.Onemoreprecautionistobenotedhere:ifsayYunalearnsCuraga,onlyYunawillbeabletouseCuragainwhitemagicmenu!CuragawillnotbeaccessibletoRikkuorPaine,simplycostheyneedtolearnitfirst.

    2.Whenyouselectthegalyouwishtotoywith,takealookatthetopofthescreen-thereahelplinethattellsyouwhataselectedwhitemagicdoeswhenused(Cure,Cura,Curagaetc.)orwhatareitseffectsinbattle

    (Protect,Shell,Reflectetc.)resides.

    3.Belowhelplineapicofselectedgalwithherbasicinfoisdisplayed.

    4.Andfinally,thebiglistofallwhitemagicsselectedgirlhaslearnedsofarbytrainingfaithfullyinwhitemageDSP.Readpoint1ofthisheadingtolearnhowtoincreaseamountofwhitemagicsavailable.Onlymagicsthataredisplayedinwhitecanbeused-thosegreyedoutcannotbeusedoutsidebattle.

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    5.Onceyou'vedecidedonwhichwhitemagicyouwanttouse,placethecursoronitandpressX.Asmallwindowwithpicsofthreegals,foreachshowingcurrent/maxHPandMP.SelectgalyouwanttousewhitemagiconandpressXtocompletethehealing.Reapplyasnecessary,andpressCircletoexitthissubmenu.

    6.YoumayswitchbetweengirlsbypressingL1/R1.

    7.Youwon'tbeabletouseWhiteMagicwithacertaingirlifshedoesn'thaveenoughMP,ispetrified,KO-edorsilenced.Curerelevantstatusfirst,thenyouwillbeabletocastmagicinthismenu.

    8.Itisn'tnecessarytohaveagirlequippedwithwhitemageDSPinordertousewhitemagic.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------D-MAINMENU-EQUIPHEADING-G0804--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Anotherofmostusedmenus,ifnot*the*most.UsethismenutoproperlyequipthegirlswithGG,DSPandtwoacc.Atthesametimeyouwillbeabletoviewanyandallchangesdonetogirl'sstatistics,maincommandwindow(abattletermexplainedbelow)andauto-abilitiesgirlwillgain.

    1.Firststepinmasteringequipmentmenuistoselectagirlforequipping.

    2.You'resureusedtoitnow,aren'tyou?Helplineatthetop,Imean.

    3.Intoprightcorneryouwillalwaysseebasicinfoonselectedgirl(basicinfocontainingname,currentlevel,current/MAXHP,current/MAXMP,DSPgirlisequippedwithandanypossiblenegativestatusesthatlingerafterbattle(suchaspoisonorKO).

    4.Belowselectedgirl'sbasicinfoyou'llfindherstats,MCWcommandsandAABthatgirlhasbeenbestowedwithasaresultofalreadyequippedacc.

    5.GarmentGrid(orResultPlate)entryisdisplayedbelowhelpline.IttellsyouwhatGGselectedgirliscurrentlyusing.OnlyoneGGcanbeequippedatatime!IfyouwishtochangeGGbeingused,pressXwhencursorishoveringoverGGentry.

    6.You'llbetakentoGGsubmenu.InbottomleftcorneralistofallGGsyouobtainedsofarwillbedisplayed.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.WhendesiredGGischosen,pressXtoequipthatparticularGG.NotethatyoucanonlychooseGGintowhichyouhaveinsertedatleastoneDSP.GGwithoutinsertedDSPwillbegreyedoutandcannotbeequipped(readGarmentGridheadingbelowformoreinfoonhowyouinsertDSP!).

    7.Whileyou'rechoosingGG,payattentiontotherightofthescreen-anoverviewofcurrentlypointed-at-GGisdisplayed,alongwithinformationonthatGGdisplayedbelow.FormoreinfoonGGreadGarmentGridheadingbelow.Finally,whenGGisequipped,you'llbepromptedtoselectoneofDSPinsertedintolastlyselectedGG.PressXandequippingGGisdone.

    8.Dressphereentryisusedtochangejobsforthegirl.Ifyouwishtochangejobbeingused,pressXwhencursorishoveringoverDSPentry.You'llbetakentoanoverviewofGGcurrentlyequipped-itwillalsodisplayallDSPinsertedintothatGG.MovethecursoraboutandpressX

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    tochangethejoborCircletocancel.

    9.Payattentiontogirl'sstatsandMCW.Manyofthejobsdrasticallychangestatsandmayaddnewcommandstogirl'sMCW-ofcourse,itmayalsodeleteorreplacethem,sobecareful.Incaseofstats,thisiswhatyouneedtolookoutfor:-statsthatwillincreaseafterjobchangearedisplayedinblue-statsthatwilldecreaseafterjobchangearedisplayedinred

    10.Accessoryentryisusedtochangeaccessoriesequippedonthegirl.Ifyouwishtochangeaccbeingused,pressXwhencursorishoveringoveraccentry.

    11.You'llbetakentoalistofallaccyouhaveacquiredsofar-thislistislocatedinbottomleftcorner.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.Whendesiredaccischosen,pressXtoequipthatparticularacc.Notethatyoucanonlyequipuptotwoacc!Youwillnoticesometimesgreyedoutaccatthebottomofthelist-nothingworryingaboutthat,becausethoseareaccequippedbyothertwogirls.

    12.Payattentiontogirl'sstats,MCWandAAB.Manyaccdrasticallychangestatsandmayaddnewcommandstogirl'sMCW.Inaddition,someaccalsopossessinnateAAB,whichwilltakeeffectassoonasrelevantaccis

    equipped.Torepeattheteachingonstatchanges:-statsthatwillincreaseafteraccisequippedaredisplayedinblue-statsthatwilldecreaseafteraccisequippedaredisplayedinredNotethatbottomchoiceinacclistremovestheaccequipped.

    13.Thenwehave10statisticsgirlscanhavefunwith.Theseare:HP-StandsforHitPoints.Shownaretwonumbers:firstiscurrentHP,secondisMAXHP.Iffirstnumberisdepletedto0,girlisKO-edandcannolongerparticipateinbattleunlessrevived.HigherHPmeansthatgirlscanlastlongerinbattle.MP-StandsforMagicPoints.Shownaretwonumbers:firstiscurrentMP,secondisMAXMP.Iffirstnumberisdepletedto0,girlcannotuseanytypeofabilitiesthatconsumeMP.MoreMPmeans

    moreshowtimeinbattle.STR-StandsforStrength.Itaffectsamountofphysicaldamagegirlcandealtoenemies.HigherSTRis,moredamagegirldoes.DEF-StandsforDefense.Itaffectsgirl'sresistancetoanytypeofphysicalattacks.PleasenotethattherearePATKthatignoreDEFstat.HigherDEFis,lessdamagegirlreceivesfromPATK.MAG-StandsforMagicPower.Itaffectsamountofmagicaldamagegirlcandotoenemies,aswellaspotencyofhealing-typeabilities.HigherMAGis,moremagicdamagegirldoes.MDEF-StandsforMagicDefense.Itaffectsgirl'sresistancetoanytypeofmagicalattacks.PleasenotethatthereareMATKthatignoreMDEFstat.HigherMDEFis,lessdamagegirlreceivesfromMATK.AGL-StandsforAgility.Itaffectsgirl'sATBfillingrateandlength

    ofATBbar.HigherAGLis,shorterATBbarisanditfillsfaster.ACCU-StandsforAccuracy.Itaffectsgirl'sabilitytosuccessfullystrikefoeswithanytypeofphysicalattacks.HigherACCUis,moresuccessfulgirliswhenhittingenemies.EVA-StandsforEvasion.Itaffectsgirl'sprobabilityofevadinganytypeofphysicalattackslaunchedbyfoes.HigherEVAis,moreskilledgirlisatdodging.PleasenotethattherearePATKwhichcannotbeevadedatall.LUCK-StandsforLuck.Itaffects:girl'sprobabilityofsuccessfullystrikingtheenemy,girl'sprobabilityofsuccessfullydodging

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    PATKlaunchedbyenemiesandgirl'sprobabilityoflandingcriticalhits.LUCKaffectsonlythesethreeaspectsand*nothingelse*.Battlespoils,itemsstolenduringbattleand/oranythingelseisnotaffectedbygameplayluck.

    14.HPcangoashighas99999.MPcangoashighas999.Fortheeightremainingstatsmaxvalueis255.

    15.Inlowerleftcorneranotherpieceofimportantinfoishiding-itshowsgirl'scurrentEXPandhowmanyEXPisneededbeforegirlreachesnextlevel.

    14.YoumayswitchbetweengirlsbypressingL1/R1.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------E-MAINMENU-GARMENTGRIDS(orResultPlate)HEADING-G0805-------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    PressingXonthismenuwillimmediatelylaunchyouintoGGsubmenu.UseittoviewGGyou'veobtainedsofar,learnimportantinformationonGG'seffectswhenequipped,toinsertDSPintoGGortojusthavefun.

    1.Thehelpfulhelplineonthetopisalwaysthere.

    2.OntheleftalistofallGGyouobtainedsofarisdisplayed.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.NotehowtherearevaryingamountofemptyslotsandstrangesymbolsoneveryGGyouview?EmptyslotsarecalledNODES,whereasstrangesymbolsarereferredtoasGATES.

    3.YouusenodestoinsertDSPintothem.Gatesgrantspecialpropertiestothegirlwhengirlpassesthruthegateasaresultofdresschange(I'lldiscussspecialpropertiesstuffinBattleSystementryoftheguide).OnceyouselectGGyouwishtorearrange,pressXandDSPlistwill

    appear,containingallDSPyou'vefoundsofar(ifGGinquestionisalreadybeingequippedononeofthegirls,you'llgetawarningaskingyouifyoureallywishtocontinue-selectyestoproceedornotocancel).

    4.MovethruDSPlistwithup/down,orpressL2/R2toscrollthruthelist.PressXatdesiredDSPyouwishtoinsertintoGG-nowcursorjumpsatoneoftheavailablenodes.SetDSPwithX,cancelselectionwithCircle,orremovealreadyinsertedDSPwithTriangle.

    5.AtthebottomofDSPlistthreecommandsareawaiting(ALPHA1001):AUTO-willautomaticallyfillupGGwithappropriatecombinationofavailableDSP

    REARRANGE-allowsyoutomanuallyswitchDSP'splacesonGG:placethecursoronDSPyouwishtoputsomewhereelseandpressX;blinkingcursorwillappearnearfirstselectedDSP-whatyoudonowispositionanothercursoratthesecondDSP;whenXispressedagain,thesetwoDSPwillswitchplacesREMOVEALL-automaticallyremovesallDSPinsertedintoGGOnceyou'redoneinsertingDSP,pressCircletoleavethissubmenu.NowcontinueinsertingDSPintootherGGorpressCircleagaintoreturntomainmenu.

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    6.RighthalfofthescreenshowshowdoesGGlooklike.BelowinformationaboutGGisdisplayed-thisinfotellsyouwhataretheeffectsofGGwhenitisequippedandwhatbenefitsdogirlsgainifduringDressUptheypassthruoneofthegates.MoredetailedinfoonthisaspectwillbelistedinBattleSystementryofthisguide.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------F-MAINMENU-ABILITIESHEADING-G0806-ALPHA1003------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Usethismenutocheckuponabilitiesgirlsarelearning.EachDSPhasauniquesetofabilitiesthatcanbelearned.Althoughabilitiesfollowasetlearningpattern,itisnotalwaysthebestone,thereforeitisinyourbestinterestthatyoucheckthismenuoftenandsetabilitiestobelearned.

    1.Firststepinmasteringabilitiesmenuistoselectagirl,whoseabilitiesyouwishtotamperwith.

    2.Helplineatthetop,anyone?

    3.Intoprightcorneryouwillalwaysseebasicinfoonselectedgirl(basicinfocontainingname,currentlevel,current/MAXHP,current/MAXMP,dresspheregirlisequippedwithandanypossiblenegativestatusesthat

    lingerafterbattle(suchaspoisonorKO).

    4.Belowselectedgirl'sbasicinfoyou'llfindherstats,MCWcommandsandAABthatgirlhasbeenbestowedwithasaresultofalreadyequippedacc.Thispartofinformationisgonewhileyou'reselectingabilitiestobelearned.

    5.DSPlistisdisplayedbelowhelpline.ItdisplaysallDSPyou'veobtainedsofar-atthebottomofthislistyoumayfindDSPwithuniqueicon,whichisuniquetothegirlinquestion.ThisisaSDSP-eachofthegirlshasone.Forexample,Yuna'sSDSPiscalledFloralFallal,whileRikku'sisMachinaMaw.AbilitiesonSDSParealsouniquetothegirlinquestion.

    6.Nowthatwe'veestablishedaconnection,let'sexplainwhatdo%numbersnexttoDSPmean.Forexample,let'schooseYuna.HergunnerDSPhas5%,whilstwarriorDSPhas50%.Whatdoesthattellyou?Inshort,ittellsyoupercentageofmasteryforthatparticularDSP.Inexampleabove,weseethatYunahasmasteredonly5%ofgunnerDSP(meaningshelearnedfewabilities),whereasshehas50%masteryoverwarrior(meaningshelearnedalotofabilities).

    7.OnceallabilitiesforcertainDSParelearned,a'MASTER'signwillappeartotherightofDSP'sname,meaningthatsayYunahasmasteredthatparticularDSP.

    8.Let'slearnhowtosetabilitiesforlearning,shallwe?FirstselectDSPyouwishtotoywith-you'llbetakentoalistofabilitiesforthatDSP.Asaruleofthumb,someabilitiesarealreadylearnedwhenyouobtainnewDSP.Let'suseanexample-Yuna'ssongstressDSPwillhaveDarknessDanceabilityalreadylearned.YouwillseethatSleepyShuffleabilityisbeinglearnednext.Butlet'ssaywedon'tlikeSleepyShuffletobelearnednext,wewouldlikeBattleCry.Sowhatdoyoudo?

    9.SimplymovethecursorusingdirectionalsorleftstickandplaceitonSupportSong,thenpressXtofinishthepreparation.Fromnowon,anyAP

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    gainedinbattlewillgointolearningBattleCry.

    10.Beadvisedofthefollowing:ifYunaisinbattleassongstress,shewillbelearningabilitiesspecifictosongstressDSPonly!Ifyouwishtolearnsayoneofsamurai'sabilities,Yunamusttransformintosamurai.

    11.APgained,youask?Seesomenumbersnexttotheabilitiesnames?Let'suseanexampleagain,shallwe?Example:BattleCry-0/10Asyousee,nameoftheabilityisfollowedbytwonumbers.SecondnumberdenotesamountofAPneededbeforeabilityislearned.FirstnumberdenotesamountofAPgainedsofar-oncetheAPrequirementismet,abilityislearnedandcanbeusedinbattle.

    12.HowareAPobtained?Inavarietyofways...byusingskillsaspecificDSPoffers(Attackcommanddoesn'tcount),usinganitem,killinganenemy,orusingsomeuniqueskillsofferedbyacc/GG.Oddlyenough,therearesomeexceptionstotherule:-usingMachinaMaw'sAttackcommandnets1APwhenused-Floral'sGreatWhirlnets3APforusingit-usingMachinaMaw'sShockwavecommandnets2APwhenused-MachinaMaw'sShockstormcommandawards2APwhenused-MachinaMaw'sVajraattackawards3APwhenused-NabGil/MugcommandsALWAYSaward1APwhenused,evenifunsuccessful

    -FloralFallal'sFlareWhirlawards2APwhenused

    13.NOAPisawardedifoneoffollowingeventshappens:-specialeffectdidnotwork(sayyouweretryingtopoisonafiend)-HPand/orMPwerehealed,butbarwasalreadyfull-stealingattemptfailed-attackuseddidn'tcauseanydamage-chr'sstatuswasn'tcured-youuseAttackcommand(soleexceptionmentionedabove)

    14.Howcomesomeabilitiesaren'tdisplayed?Therearetworeasonsforthat.-Youmustlearnsomeprerequisiteabilitiesfirst.Forexample,Yuna'sTriggerHappyLv3willnotappearforlearninguntilyouhavelearned

    TriggerHappyLv2.-Youmustobtainaspecialitembeforecertainabilityisenabledforajob.

    15.Whileyou'reselectingjobtobetamperedwith,youmayswitchbetweengirlswithR1/L1.Whileyou'reselectingabilitiestobelearned,youmayswitchbetweenDSPwithL1/R1.

    16.OncetheabilityaccumulatespredeterminedamountofAPinordertobelearned,thetwonumbersarereplacedwithaMASTERsign-meaningyou'vemasteredthatabilityandcannowuseitinbattle.

    17.There'sonemoremajordifferenceyoumustbeawareof-distinguishing

    betweenactiveandpassiveabilities.ACTIVEABILITIES-Activeabilitiesareabilitiesyoucanchoosefromwheninsidebattles.OnceanACTAisselected,andCTIM(ifit'snecessary)isfull,ACTAwillbeexecuted.ExampleoftwoACTA:CuraandProtectabilitiesofwhitemage.PASSIVEABILITIES-Passiveabilitiesareabilitiesthatarealwaysineffect.Youdon'thavetochoosethem-well,youaren'tableto-theyworkautomaticallyassoonasDSPisequipped.ExampleoftwoPASA:Slowproofand

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    StopproofabilitiesofthiefDSP.

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    Thiswillbearealeasyonetohandle.OnceyouselectAccessories,you'llbetakentogiganticlistofallaccyou'veobtainedsofar.

    1.Helplineatthetop,anyone?

    2.Thenyou'llseetwocommandsdisplayed.MANUAL-Let'syousortoutitemsinyourinventory.PlacethecursorontheaccyouwishtoputsomewhereelseandpressX.Blinkingcursorwillappearnearfirstselectedacc.Whatyoudonowispositionanothercursoratthesecondacc.WhenXispressedagain,thesetwoaccwillswitchplaces.AUTO-Accwillbearrangedautomatically.

    3.Whensatisfiedwitharrangement,backoutbypressingCircle.

    4.Youcanholdamaximumof99unitsofonetypeofacc.

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    Easyaspieagain(sighsinrelief).Whatdoyoudohereanyway?Notmuch,exceptreadsomeinformationonDSPyou'veacquiredsofar(ignoreshelplineontop).

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    Inhereyoumaytoyaroundwith10differentaspectsofgameplay(ignoreshelplineontopyetagain).

    1.FirstentrygetstodealaroundwithSpherechangessequences.Bychoosingleftmostoptionyouwillalwaysviewfulltransformation,byselectingmiddleyouwillonlyseesecondpartoftransformation,andselectingrightmostwillshowquickestDressUpyoueversaw(pleasenotethattransformationsyougettoseeforthefirsttimeareviewedintheirfullglory,andarethenshortened).

    2.SecondentrydealswithATB.YoumayselectActiveATB(timeticksevenwhenyou'rechoosingitemstobeused,magictobecast,enemytobe

    attackedetc.)orWaitATB(timeisstoppedwhileyou'rechoosingitemstobeused,magictobecast,enemytobeattackedetc.).ForstartersIrecommendchoosingWaitATB.

    3.ThirdonedictatesthespeedofATBbar,fromslowest(leftmostchoice)tofastest(rightmostchoice).

    4.Fourthentryappliestocursor-Memorysettingwillleavethecursorhangingnearlastcommandused,whileResetwillalwayspointthecursoratfirstcommandingirls'MCW.

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    5.Fifthoneturnshelplineinbattleson/off.Isuggestleavingiton,foritmayhappenthatyouforgetwhatdoesaparticularitemdo.Oryoumayforgetwhatdoestheabilityyouwanttousedo.

    6.Sixthonedictatesyourvibrationsettings,whichyoucanturnonoroff...kinky,hehehe.Ifyou'reanavidplayer(likemyself),turnvibrationoff-otherwiseyourhandswillbehurtinginthelongrun.

    7.Seventhoptionturnssubtitlesduringconvoson/off.

    8.Eighthoptionturnsnamesubtitlesduringconversationson/off.

    9.Ninthoptionturnsminimap,whichisdisplayedwhenwalkingaroundfieldscreen,on/off.IMOyoushouldalwaysleavethison-itshowsyourcurrentdirectionandyourwhereabouts.

    10.Tenthoptionletsyouchoosebetweenstereo/monosound.

    11.FinaloptionallowsyoutochangescreenpositionbypressingandholdingSquareandusingdirectionalsorleftsticktomovethescreen.

    ==========================================================================================================================================================09.)BATTLESYSTEM-G0900=============================================================================T============================================================================Mainissuesaddressedinthissectionare:=============================================================================Battlepreparations-----------G0901|Battlestart------------------G0902Maincommandwindow-----------G0903|Subcommandwindow------------G0904ATBbar/window--------------G0905|Characterbar-----------------G0906Battletips&tricks----------G0907|Distanceeffect---------------G0908Rangeeffect------------------G0909|Effectofthe'arc'-----------G0910Hitthefrontorbehind?------G0911|Chaining----------------------G0912

    Active/Waitatbmode--------G0913|Green/whitenumbers---------G0914Elementalproperties----------G0915|Battleend--------------------G0916Post-battleinfo--------------G0917|=============================================================================

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------A-BATTLEPREPARATIONS-G0901-----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Equipyourgirlspriortobattlewithtwopiecesofacc(ofcourse,rightfromthestartyouwon'thaveanyacc,butsoonyouracccollectionwillincreasegivingyouthenecessaryedgeinbattle).Yes,Iknowthatyoucan'tpredictwhatliesinfuturebattle,butyou'rebetteroffhavingat

    leastsomethingequippedthanhavingnothing.

    2.AlwayssavewheneveryouseeSSP,astheyareinvaluabletoyourprogress.Notonlydotheyrestoreparty'sHP/MPtofullandrecoveranystatuschangesthatlingerpost-battle,butonceyou'reafteracertaintoughspotinthegame,you'llhaveadeep'Phew!'afternothavingtorepeatitagain,shouldyouencounteragameoverafterwards.

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    girltotakeapassthruoneofthegatesonGG,thenshemaybebestowedwithaspecialeffect,likegainingnewspell,gainingelementpropertiestoherPATKorincreasingcertainstatistics.DetailedinformationonspecialeffectsgrantedarediscussedinGarmentGridsectionofthisguide.

    4.SPECIALDRESSUP(changeintospecialDSP)IfoneofthegirlshaschangedintoeverysingleDSPshehasinsertedonhercurrentlyequippedGG(allnodesonGGmustbeoccupiedbyDSP!),andonthatgirl'sturn,pressL1tobetakentothatgirl'sequippedGG.SpecialDressUpcommandwillappear-pressR1toactivateit,thenpressXtocompletetheprocess.OthertwogirlswillleavethebattlefieldandgirldoingSpecialDressUpwilltransformintosomeseriouskick-assjob.Eventhoughgirlfightsalone,hertransformationhasthreeindependentparts-youwillhavetoinputcommandsforeachpart.

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    Thisscreenisalsofoundinlowerleftofbattlescreen.Buttoaccessit,youmustpressrightwheninmaincommandscreen.Ithousesonesinglecommandyoucanchoosefrom.

    1.ESCAPE(runawayfrombattle)Selectit,andthenpressXforgirltoattempttoescape;shemayormaynotsucceedinescaping.Anyyoucan'tescapefrombossfightsandsomespecialbattles.

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    AlphaandOmegaofthebattle,you*must*learntouseATBefficiently.Whenit'stimetodobattle,ATBbarisyourdestiny.ATBisdisplayedinlowerrightcornerofthescreen.I'lltrymybesttoexplaintheflowofitin

    easy-to-understandnaturewithahelpoffewpicsalongthewaytoillustratesomeexamples.

    1.Firstrule:Whengirl'sATBisfull,*onlythen*cansheissueacommandtobeusedforherturn.GirlcannotactifherATBisemptyorhalffull.Itmustbe*full*.Rememberthat-always!ATBbarisrepresentedasagreenbar-onceitisfull,girlhasaturnandyoucanissuecommands.

    2.Secondrule:DependingonDSPused,girlscanhaveATBbarsofvariablelengths.Forexample,ifRikkuisthiefandPaineisdarkknight,Rikku'sATBbarwillfillupmuchfasterthanPaine's-justtoillustrate,RikkuwillbegettingtwoturnsforonePaine's.

    3.Thirdrule:Withrareexceptions,almosteverythinggirlswilltrytoperform,requiresCTIM.CTIMisrepresentedbyapurplebar-oncepurplebarisfull,CTIMforactionselectediscompletedandactionwillbeexecuted.DifferentactionsrequiredifferentCTIM,andstrongeractionsrequirelongerCTIM.Furthermore,thereareactionsthatareexecutedimmediately,butdelaygirl'snextturnalot(twoexamplesfollowabitbelow).Youalsoneedtotakeintoequationgirl'sAGLstat-ifit'sverylow,itwilltakeherforeverbeforeherATBbarandCTIMbarwillfillup-thehighergirl'sAGLis,thefaster/shorterthosetwobarswillbe.

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    4.Fourthrule:Oncegirl'sCTIMactionisexecuted,ATBbarmaynotappear.Thismeansthatgirl'sturnisalreadyup,soyoucanissuenextcommand.However,aftercertaintypesofCTIMactionsATBbarstillneedstobefilledbeforegirlcanactagain.WhetherornotATBbarappearsafterCTIMdependsonactionexecuted.Donotworry,I'lltakethisintoaccountwhenexplainingactionisDresspheresectionofthisguide.

    5.Example1:Let'ssaythatPaineinwarriorhaschosentoperformArmorBreakskill.Skillwillnotbeexecutedimmediately,insteaditrequiresCTIM.You'llseePainetakeaspecialstanceandanaurawillappeararoundher,aswellasPaine'sgreenATBbarbeingreplacedwithpurpleCTIMbar,slowlyfilling.OnceCTIMisfull,ArmorBreakisusedonspecifiedtarget.

    6.Example2:I'llcombinetwoaspectsinthispic.RikkuisthiefandYunaissongstress.Let'sassumeRikkuusesPotionandYunausesDarknessDance.Rikku'sactionrequiresCTIM,whereasYuna'sactionwillbeexecutedimmediately,buthernextturnwillbedelayed,solonggreenbarrepresentsYuna'saction,whileshorterbluebarisRikku's.

    7.Inaddition,ATBbaralsohasotherscolorsitcanbebestowedwith,butIdiscussthesechangesintheCharacter'sconditionsection.

    8.Anytypeofattackwhichdealsdamagewilltemporarilymeddlewithyour

    barfillingprocess.Donotethatsamealsoappliesforfiends(eventhoughyoucan'tnormallyseetheirbars).

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    CharacterbarissituatedinlowerrightcornerofbattlescreenandistiedverycloselywiththeATBbar.Icould'vethrownitinthesamepoolwithATBbar,buttherearedifferencesthatmustbetakencareof.

    1.Youwillseethreegirls'barsrepresentedinfollowingfashion:girl's

    name,followedbyhercurrentHPandMP.Youcanonlygettoviewgirl'sMAXHPand/orMPvalueifgirlistargetedwithrelevantspell(Cure)oritem(X-Potion).

    2.Paycloseattentiontogirls'HP(especiallyonthisone!)andMPvalues.IfHPisdepletedto0,girlisKO-edandcannotfightanymoreuntilrevived.IfMPisdepletedto0,girlcan'tuseanyofMPconsumingabilities-thisseriouslyhampersgirl'sfightingcapabilities,sodoyourbesttoneverrunoutofMP.

    3.HPcountercomesinhandywhendistinguishinggirl'sstatusbylookingatthecolorofHPcounter:FINE-GirlisdoingfineifherHPareatleast33%(andabove)MAX

    HP.HPcounterinthiscaseisdisplayedwhite.CRITICAL-GirlisincriticalconditiononceherHPfallbelow33%ofherMAXHP.Youwillknowsobytwothings:girlwillassumekneelingstanceandherHPwillbedisplayedyellow.Shealsorequiresmoretimetoactandrecoverfromhitsshe'staking.KO-ED-GirlisKO-ed(orotherwiseincapacitated)ifHPcounterisdisplayedred.Thisisreallyunfavorableforyourbattles,soremedythesituationquickly.

    4.MPcountercomesinhandywhendistinguishinggirl'sabilitytouseMP

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    consumingactionsbylookingatthecolorofHPcounter:FINE-GirlisdoingfineifherMPareatleast33%(andabove)MAXMP.MPcounterinthiscaseisdisplayedwhite.CRITICAL-Girlhasn'tgotmuchMPtotoywithifherMPfallbelow33%ofherMAXMP.MPcounterwillbedisplayedyellowifthiswouldbethecase.IfherMPistoolowforsomeMPconsumingabilitiestobeused,shewon'tbeabletoevenselectthem.OUTOFMP-Girlcan'tuseMPconsumingactionsifherMPisdepleted.MPcounterisdisplayedredinthiscase.Thisisreallyunfavorableforyourbattles,soremedythesituationquickly.

    5.Finally,sometimesyou'llseeastrangewhitebarappearinsteadofHPandMPcounters.Whencanthiscomeinhandy?Ifagirlisunderstatuschange,butyoudon'tknowwhatthatis,targetthatgirlwithstatusaffectingskillorstatus-liftingitem.Voila!Insteadofwhitebarbeingemptyyouwillseeoneofmanysymbolsthatrepresentstatuseffect-tonametwo:shieldiconrepresentsprotectstatus,and4-starsymbolrepresentsregenstatus.Learnstatus'symbolswell,foritwillsaveyouinaroughsituationmanytimes.

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    InhereI'lllistdownanyhelpfulinfoorhintsIcanthinkoftoeasethesufferingofenemiesthattrytogetanyfunnyideas...andincasetheysucceed,whattodotofixthesituation.

    1.Youlosecontrolofagirlifsheisberserked,confused,petrifiedorunderKO.Berserkisnotnecessarilybad,asshecontinuestoattackenemieswithincreasedStr,youjustcan'tcontrolher.Confusedgirlisadifferentstoryaltogether-useEsunaorRemedyonherquickly...orhit(on)her.Petrifiedgirlisamixedbag...ifshereceivesanytypeofdamage,shewillshatterandbegonefromthisbattlepermanently-SoftorEsunausedquicklywillensurethatwillneverhappen.KO-edgirlisofnousetoyou,thereforePhoenixDownorLifewillgiveherasecond

    chance.

    2.Increasegirls'amountofturnsbyincreasingAGL.Youcandosoinmanyways:ChocoboFeather,ChocoboWing,Haste,Hastega,Auto-HasteaccoroneofmanyAGL-increasingskills.

    3.Decreaseenemies'amountofturnsbydecreasingtheirAGLorincurringcertainstatuses.Decreaseenemies'AGLwithoneofmanyAGL-decreasingskillsoruseDelayskillstoletenemiesneverevengettheattackin.Puttingenemiestosleepandthenwhackingthemwithmagicattacksisalsoanexcellentwayofwinningthebattle.

    4.AugmentyourDEFandMDEFwithProtectandShellrespectively(both

    increasetheresistanceby50%).

    5.MakeenemieshitthemselveswithmagicbyhavingReflecton(forpermanenteffectwearStarBraceracc).

    6.EachattackenemydoestoyouwillmakethemfeelthepainrightbackwithhelpofCounterandMagicCounterskills.NotethatyoucannotcountermultitargetPATKorMATK.OnlyberserkerDSPhascounterattackskills.

    7.Stealfromenemiesoften.Manyatimeenemycarriesanitemyouaren't

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    abletobuy.SamegoesforBribing-manyrareandmostusefulitemscanbegottenthatway.

    8.Beware!Overthecourseofgameenemiesincertainareasarereplacedbyotherenemies,whicharefarstronger.Forexample:inCH1youwillencounterCoyoteonBesaidisland.However,oneoftheenemiesencounteredonBesaidinCH5willbeMalboro!Don'tgetmestartedonotherareas...

    9.IfsaybothRikkuandYunaattacksameenemy,butRikku'sattackKO-esthatenemy,fretnot!Yuna'sattackwillnotgotowaste-insteadsheautomaticallytargetsclosestenemy.

    10.Payattentiontoenemies'battlestances.Theyhelptremendouslyinfiguringoutwhatanenemywilldo.Youcaneasilytamperwiththeirstatusthisway(forexample,youseethatanenemyischargingMATK,soyouthrowSilenceGrenadeatittodisablenextattack).MAGICAL-ifyouseesomekindofaurasurroundtheenemy,thisusuallydenotesit'schargingupMATKSPECIALPHYSICAL-ifyouseetheenemytakefunnyfightingstanceorit'smovementbecomesfaster,thisusuallydenotesenemy'schargingaspecialPATKREGULARPHYSICAL-ifenemyunleashestheattackimmediately,you'vebeenhitwitharegularPATK

    11.Word'MISS'willappearsometimesduringbattle.Whatcancausethis?-IfgirlisdarknessedandsheattackshertargetwithPATK,there'sahighpossibilitythatshewillmissconnectingherattacktodesiredtarget.Inthiscase'MISS'willpopuptellingthat.Similarly,iftarget'sEVAiswaysuperiortoattacker'sACCU,attackmaymiss.Thisappliesforbothyourteamandtheenemies.-Castingsamestatusonsametargetforsecondtimewillusuallyresultina'MISS'.Forexample,tryingtoputdarknessontheenemyafterithasalreadybeenaffectedbyitismeaningless.Thisisn'tthecaseifstatuseffectisstackableorstatushasbeenliftedbymeansofdispelingit,timelapseorhittingaffectedtarget.-Iftargetisasleeporstopped,PATKwillalwaysconnect.

    12.Ifatanytimeyou'reunsureofwhoyou'retargetingwithanattackorcan'tdistinguishwellenoughbetweenmonster'snameanditsoutsideappearance,throwalookatthebattlefield!Therewillbeawhitecircleonthegroundsurrondingtargetofyourattackaswellasyellowtrianglepointingdownonsametarget.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------------H-DISTANCEEFFECT-G0908------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    TotallynewaspectintroducedintoFFgenre!Andhardtoexplain.

    1.Firstthingtorememberisthatyourteamisnottheonlyonewithdistanceeffect.Enemiesarecapableofunleashingsuchattacksaswell.

    2.Seedistanceeffectinactioninfollowingevent:let'ssaythatyourwholeteamisveryclosetooneCoyote.AllthreechoosetophysicallyattackthatCoyote.Nowbecauseallthreeareclosetotheirtarget,Coyotewillsustainthreeattacksinshortamountoftime,getting'Chainx2!'withease.

    3.Inregardstopoint2.ofthisissuedistanceeffectisusuallynot

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    successfulinfollowingevent:twogalsareclosetotargetCoyote,whilethirdgalisveryfaraway.AllthreegirlschoosetophysicallyattackthatCoyote-Paine'sandRikku'sattackwillconnectimmediately,whileYunaneedssaytwosecondstogettowhereCoyoteisandsliceitdown.Takingthisintotheequation,Coyotewillsustaintwoattacksinveryshortamountoftime(resultingin'Chainx1!'),whilethirdattackwill*not*resultin'Chainx2!',simplybecausetoomuchtimeelapsedbetween2ndand3rdattack.Soyouwillneedtotimeyourattackseffectivelyaswell.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------------I-RANGEEFFECT-G0909--------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Sometimesrangeeffectisapplied.Thereisn'twholelotofattacksthatfallinthiscategory.Infact,theonlyIfoundsofarisMrB.'sGlint,whichcoverswidecircularrangearoundhim-ifanygirlsarefoundwithinGlint'srange,theysufferdamage.However,ifallgirlsareoutsideofrange,noneofthemsuffersdamage.Sweet.

    2.Acheesywayofstayingoutsidesuchattacks'rangesisbyapplyingjobsthatattackfromadistance-theseincludegunner,ladyluck,alchemist,trainerandgunmage.Simplystandatyourinitialbattlepositionand

    fireawayallyouwant.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------J-EFFECTOFTHE'ARC'-G0910-----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Sometimesanenemypossessesanattackwhichusuallyhurtsallthreegirls,likeZalamander'sFlameBreath,forexample.However,payattentiontoattack'sanimation!Ifyoulookclosely,you'llseethatitsweepsoverthebattlefield,dealingdamagetoallcaughtintheblast.Themostimportantaspecttonoticeisthatitcan'taffectTHEWHOLEbattlefield,onlyaportionofit,thusmakingthisattackfallintocategoryofwhatI

    call'arcattack'.

    2.Howcanyoubenefitfromsuchattacks?Shouldyourgirlsbeveryfarawayfromeachother(forexample,formingatrianglearoundZalamander),thenitwouldbeabletodamageonlytwoofyourgirls(evenjustonlyone,shouldyoubeextremelylucky).Knowthisbattleaspectanduseitwell!

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------K-HITTHEFRONTORBEHIND?-G0911--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Believeitornot,butgirls'andenemies'battlepositionsareimportant

    inonemoreaspect.Forexample,ifYunaisfacingCoyoteheadonandsheattacksit,she'lldeal100damagetoCoyote.

    2.However,ifCoyoteishavingitsbackturnedtowardsYuna,andsheattacksit,damageinflictedwillbedoubled,meaningCoyotewillsuffer200damage!Thisdoesn'tcountascriticalstrike.

    3.Incaseswhenluckisonyoursideaswell,andYunamanagestohitCoyoteinthebackwithcriticalstrikeoccuring,damageinflictedwillbequadrupled!InthiscaseCoyotewillsuffer400damage.

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    4.Ofcourse,enemiescanusethisweaknessonyourgirlsaswell.Youhavebeenwarned.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------L-CHAINING-G0912----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Ifenemyisattackedbyanumberofconsecutiveattacks,'Chainx1!','Chainx2!','Chainx3!'andsoonwillsometimespopupwitheachsuccessfulstrike.What'sinitforyou?Well,damagedonebyeachsuccessiveattackthatconnectsisgreaterthanusual.Youcanusemanywaystotrytoachievechaining-haveallthreegalsattacksameenemyatthesametime,orhaveonegirlthrowFireGematoneenemy,followedbyothertwoattackingit.Tryoutdifferentcombosformaximumeffectpossible.Beware-enemiesarecapableofsamechainingeffectonyourteam!

    2.Onceyoulandasuccessfulhitonyourtarget,youmustquicklystrikeitagainwhiletargetisstillrecoveringfrombeinghit.Ifyoumanagetodoit,chaininghasbegun.Notethatthetargetstillrecoveringfrompreviousstrikecannotevadenextattack.

    3.Incaseyousucceedlandingcriticalstrike,targethitrequiresmoretimetorecoverfromthehit,allowingyoumoretimetocoordinateyourattacksintochainingsession.

    4.Andhere'stheformulaforchaineddamage:'Chainx1!'damageis1,45timestheoriginalhit,andanyotherhitafterwardsis.05timesmorethanthelast(thankstoZeruelforthis).Maximumvalueyoucanreachismorethan600%.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------M-ACTIVE/WAITATBMODE-G0913---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Youwillnoticeasignalternatingbetween'Activemode'and'Waitmode'inupperrightcornerofbattlescreen.Whatexactlydoesthistellyou?

    1.IfATBmodeissettoActive,timealwayspasses.Timepassesevenifyou'reransackingyouritemsdesperatelyseekingthatX-Potionyouknowyou'veputsomewhere...orbyponderingifyoushouldchooseArmororMagicBreak.OnlyuseActivemodeifyou'reaskilledplayeralready.IfthisisyourfirstFFgameorarenotyetfamiliarwithATBsystem,don'tusethismode.

    2.IfATBmodeissettoWait,timeonlypasseswhileyou'reselectingoneofgirl'scommandsonMCW.Assoonasyouenterasubmenuofanytype(item

    menuorwhitemagicmenu),timestops('Activemode'signwillchangeto'Waitmode')andyoucantakeallthetimeyouwishtoselectthenecessarymeansofturningbattleintoyourfavor.

    3.Timeisalsostopped(iesetto'Waitmode'automatically)duringsomeofbattle'slongeranimations.Listingthosewouldjustbewasteoftime,fortherearemanysuchevents.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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    ----------------------N-GREEN/WHITENUMBERS-G0914---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Assoonasyouenterfirstbattleofthegameandyoulandfirsthitupontheenemies,you'llnoticeeitherwhiteorgreennumberappearbrieflyasthehitisbeingmade.Thissectionwillexplaintoyouwhatthosenumbersrepresent.Don'tmakesuchascaredface,it'sreallyeasy!

    2.WHITENUMBERSindicateHPloss,orthatdamagewhichreducestarget'scurrentHPhasbeeninflicted.I'llgiveyouanexampleofwhatImean:SayYunaencountersCoyote,whichhas74HP.ShehitsitwithPATK,dealing50damagetoCoyote.Youwillknowsobecausewhitenumber'50'willappearbriefly,denotingamountofdamageyou'vedone.ShouldyoubothertoscanCoyoteafterwards,you'dnoticethatithas24HPnow.

    3.GREENNUMBERSindicateHPrecovery,orthatsome/mostoftarget'scurrentHPhasbeenrecovered.Here'sanexample:SayYuna(shehas100HP)fightsCoyote.IthitsherwithPATK,dealing50damagetoher-Yunanowhas50HP.Soweneedtohealherquickly-chooseaPotionanduseitonher.Youwillseegreennumber'200'willappearbriefly,denotingthatsameamountofHPhasjustbeenaddedtoYuna'scurrentHP.ShouldyoubothertoscanYunaafterwards,you'dnoticethatshehas250HPnow.

    4.WHITENUMBERSPRECEEDEDBY'MP'WORDindicateMPloss,orthatdamage

    whichreducestarget'scurrentMPhasbeeninflicted.I'llgiveyouanexampleofwhatImean:SayYunaencountersSahagin,whichhas28MP.Shereducesit'sMPbyhittingitwithspecialattack,dealing20MPdamagetoSahagin.Youwillknowsobecausewhitenumber'MP20'willappearbriefly,denotingamountofMPdamageyou'vedone.ShouldyoubothertoscanSahaginafterwards,you'dnoticethatithas8MPnow.

    5.GREENNUMBERSPRECEEDEDBY'MP'WORDindicateMPrecovery,orthatsome/mostoftarget'scurrentMPhasbeenrecovered.Here'sanexample:SayYuna(shehas200MP)encountersCoyote.Ithitsherwithspecialattack,dealing150MPdamagetoher-Yunanowhas50MP.Soweneedtohealherquickly-chooseanEtheranduseitonher.Youwillseegreennumber'MP100'appearbriefly,denotingthatsameamountofMPhasjust

    beenaddedtoYuna'scurrentMP.ShouldyoubothertoscanYunanow,you'dnoticethatshehas150MPnow.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------O-ELEMENTALPROPERTIES-G0915----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.ThereareSEVENELEMENTSpresentinFFX-2.Thoseelementsare:FIRE,ICE,LIGHTNING,WATER,HOLY,GRAVITYandNON-ELEMENTAL.

    2.FIREandICEopposeeachother,asdoLIGHTNINGandWATER.HOLYhasnoopposingelement-samegoesforGRAVITYandNON-ELEMENTAL.

    3.Allelements(exceptnon-elemental)areaffectedbytarget'scorrespondingelementaffinities,sobecarefulofwhatyou'retryingtohavefunwith.Theseaffinitiesare:WEAKNESS,STRONG,NULLIFYorABSORB.

    4.Ifyoudon'tunderstandwhatImean,here'showyoushouldinterpretinformationprovided.-WEAKNESS:Normallyfirebasedattacksdeal200damageperhittotargetELEMWEAKenemy.Butlet'ssayCoyoteisweaktofiredamage.Inthiscaseeachhitoffirebasedattackwoulddealdoubledamageto

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    Coyote-400damage!-STRONG:Normallyfirebasedattacksdeal200damageperhittotargetELEMHALFenemy.Butlet'ssayCoyoteisstrongtofiredamage.Inthiscaseeachhitoffirebasedattackwoulddeal50%lessdamagetoCoyote-100damage!-NULLIFY:Normallyfirebasedattacksdeal200damageperhittotargetELEMIMMenemy.Butlet'ssayCoyoteisimmunetofiredamage.Inthiscaseeachhitoffirebasedattackwoulddealzero(0)damagetoCoyote-*no*damage!-ABSORB:Normallyfirebasedattacksdeal200damageperhittotargetELEMABSenemy.Butlet'ssayCoyoteabsorbsfiredamageasHPrecovery.Inthiscaseeachhitoffirebasedattackwouldrestore200HPtoCoyote.Soknowyourenemiesbeforeyoutrysendingthemtotheirdoom!Otherwiseitmayverywellbeotherwayaround.

    5.Ofspecialmentionisnon-elementalproperty.Noneoftarget'selementaffinitieshaveanyeffectondamageinflictedbynon-elementalattacks.TheonlywaytoreducethedamageisbyhavingshellPOSSEonthetarget.Sometypesofnon-elementalattacksareFlareandUltima.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------------P-BATTLEEND-G0916--------------------------

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Battleendsinoneoffollowingscenarios:-allenemiesarekilled-some/allenemieshaveescapedand/ortherestiskilled-allthreegalsareKO-ed,petrifiedorshattered(GAMEOVER!)-girlshavebeenejectedfrombattle

    2.Youmustremembersomethingimportant!If*atleastone*girlhasmanagedtoescapecurrentbattle,youavoidGameover.TheothertwocangetknockedaroundasmuchastheywantandpossiblygetKO-edintheend,butthis*willnot*warrantGameoverforyou,becauseoneofthegalsescaped.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------------Q-POST-BATTLEINFO-G0917------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Onceenemieshavebeenbarbecued(oryouescaped),post-battlescreenwillgreetyou.Ithasfollowingelements...

    1.Asusual,there'sahelplineontop.

    2.EXPandgilawardforcurrentbattlearedisplayedinupperleftcorner.EXPisnotshared,soeachgirlgetsfullEXP.Girldoesn'treceiveEXPif

    she'sKO-ed,petrifiedorhaspointlessstatus.Therearealsosomeothercircumstancesinwhichgirldoesn'treceiveEXP,butIwilladdressthisinrelevantplace.

    3.BelowEXPandgillinesItemsyouwonfromcurrentfightaredisplayed.Theseareaddedtoyourinventory.Youmaywinaccaswell.

    4.Righthalfofthescreenshowsthreegals'EXPstatus,presentedinfollowingmanner:girl'spic,name,LV,currentEXP,EXPneededfornextlevel.IfgirlgainsenoughEXPfromcurrentfighttoadvancetonext

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    level,words'LEVELUP!!'willappearabovegal'sinfobox.

    5.Belowgirls'infoboxesamountofgilyoucurrentlyhaveisdisplayed.

    6.OnceEXPandgilhavebeenadded,youwillbepromptedtopressXtoreturntofieldscreen.

    7.Shouldyoumanagetokillsomeenemies,butyouthenescape(ortherestoftheenemiesflees),yougetEXP,gilanditemsforanyenemiesyoumanagedtodefeatuptothepointoffleeing.

    ==========================================================================================================================================================10.)CHARACTER'SSTATUS-G1000==========================================================================================================================================================Mainissuesaddressedinthissectionare:=============================================================================Statusbasics----G1001|KO--------------G1002|Petrification----G1003Sleep------------G1004|Silence---------G1005|Darkness---------G1006Poison-----------G1007|Confuse---------G1008|Berserk----------G1009Curse------------G1010|Eject-----------G1011|Pointless--------G1012

    Itchy------------G1013|Auto-Life-------G1014|Shell------------G1015Protect----------G1016|Reflect---------G1017|Regen------------G1018Haste------------G1019|Slow------------G1020|Stop-------------G1021STRup-----------G1022|MAGup----------G1023|DEFup-----------G1024MDEFup----------G1025|ACCUup---------G1026|EVAup-----------G1027LUCKup----------G1028|Doom------------G1029|NullPhysical----G1030NullMagic-------G1031|Invincible------G1032|STRdown---------G1033MAGdown---------G1034|DEFdown--------G1035|MDEFdown--------G1036ACCUdown--------G1037|EVAdown--------G1038|LUCKdown--------G1039Shattering*------G1040|Delayeffect*---G1041|Action-cancel*---G1042Spellspring*-----G1043|=============================================================================Notethatstatusesinabovemini-TOCarelistedthewaythey'reshowninside

    thegame'sbasicstutorial.FormyandyourconvenienceI'llarrangethemalphabeticallywhenexplainingthem.*-Shattering,Delay,Action-cancelandSpellspringarewhatIwouldcallhiddenstatuseffects-theyaren'tmentionedinthetutorial,buttheyexistnevertheless.Moreinfoonwhattheydointheirrespectivesections.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------------A-STATUSBASICS-G1001-------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.Bylookingattheabovemini-TOCyouseethatthere'sindeedmanystatusesyoucanhavefunwithinFFX-2.Idomisszombiestatus,sniff-toobadtheyhaven'tincludedit.Ohwell,we'llhavetomakeduewithwhatwe

    haveleft.

    2.Afternotingdowneachstatus,here'sthefinalmatchup-25negativeVS17positivestatuses.Duringyourtripyou'resuretocomeacrossatleast2/3ofthislist,andifincertaintightspotyoudon'tknowwhatstatusisfor,youmightbescrewedroyally.

    3.Soyou'vebeenaffectedbyacertainstatus,butdon'tknowwhatitwas?There'sthreewaystotellwhatyourgirlshavefallenunder.-visualrepresentationofstatusineffect(cursedgirlwillflashblack

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    everysooften)-whitebarreplacingcharacterbarifgirlinquestionistargetedwithstatusaffectingspell/item(onthisbarsmalliconsrepresentingstatusesineffectwillappear)-someotherrepresentation,uniquetothisstatus

    4.MostofNEGSEcanbepreventedfromoccuringbyequippingaccwithrelevantanti-skill.Alsosomejobshaveinherentanti-skillswhichpreventstatusfromhappening.Ifhowever,youstillgetcaughtbysurpriseandgirlhasbeengrantedNEGSE,youcancurethatstatusinmanyways:Esuna,Remedy,orstatus-liftingitemmadeespforthatstatus(EchoScreenforsilence).Orindiresituation,KOthegirlandthenreviveher-anystatuswillbegone(ok,anystatusbutpetrified,sinceyoumayshatterpoorgirlinstead).

    5.MostofPOSSEisbeneficialtoyou,soyoushouldkeepinmindtoalwaysbeinatleastonePOSSEtoensureeasyvictories.Withthatsaid,don'texpectenemiestojustletyoubecomesuper-powerful.TheyhaveandwilluseanymeansnecessarytonegatetheeffectsofPOSSE.

    6.SomeofPOSSEcomeasAABonacc,somakesureyouequipthose.YoumaywishtoemploysomeofwhitemagicstocomearoundfewofPOSSEgamehastooffer.AlsomanyotherjobsofferwaysofaffectingyourteamwithdesiredPOSSE-therearemanychoices,youjustneedtoseekthemout.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------B-STATUSCHARTOVERVIEW/EXPLANATION------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    BeforeIdigintoexplainingstatuses,anicelylaidoutchartisnecessary.ItwillshowhowIintendtooutlinetheinfooneneedstoknowoncertainstatuseffect.

    CHARTOVERVIEW-----------------------------------------------------------------------------1.NAME?|STACKS|POST-B.|TIME/HIT

    -----------------------------------------------------------------------------2.Itdoes...?3.Visualfeature?4.Iconfeature?-----------------------------------------------------------------------------

    CHARTEXPLANATION1.Nameofthestatus,followedbythreepiecesofinfo:-SomeofNEGSEandPOSSEcanbestacked.Whatdoesthatmean?Ifatargetishitwithsamestatusagainandifthatstatusisstackable,thentheeffect/sofstatusesincrease,thusgivingtargetfurtheradvantages(incasePOSSEcanbestacked)ordisadvantages(incaseNEGSEcanbestacked).Ultimately,youshouldaimtoinflictstackableNEGSEonyour

    enemies,andstackablePOSSEonyourteam.*-Doesstatusinquestionremainafterbattle?**-Adressestheissueifstatusisliftedautomaticallyaftersometimehaselapsedand/orifstatusisliftediftargetishitbyPATK.****-'No'meansstatusdoesn'tstack.'Yes'meansstatuscanstack.**-'No'meansstatusisliftedatendofbattle.'Yes'meansstatusremainsevenafterbattleiswon.***-'Time'meansstatusisliftedautomaticallyaftersometimeelapses.'Hit'meansstatusisliftediftargetishitbyPATK.'Both'meansthatstatusisliftedifeithersometimeelapsesor

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    targetishitbyPATK.'None'meansthatstatuscannotbecuredbytime-lapseorhittingtargetwithPATK.

    2.Whatdoesstatusinquestionreallydo.

    3.Ifthere'savisualfeatureofstatusbeingineffect,what*is*thatfeature?

    4.Ifnovisualfeatureofstatusbeingineffectisgiven,iconfeatureispresented*forsure*andwillclearanydoubts.Okay,Ilied-DELEFandACTICdon'thaveiconfeature;youwillneedtorelyonyourmonsterknowledge.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------------------------C-STATUSHEROES------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    LetusbeginthedancewithPOSSE!There's17entriesinthiscategory.

    -----------------------------------------------------------------------------ACCUup-G1026|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisincreased.Canbestacked10xmaximum.

    EachlevelincreasesACCUby10points.Visualfeature?-None.Iconfeature?-Bulls-eyewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------Auto-Life-G1014|STACKS-no|POST-B.-no|TIME/HIT-hit-----------------------------------------------------------------------------Itdoes...?-IfgirlisKO-ed,sheisautomaticallyrevivedwith25%ofherMAXHPrestored.Visualfeature?-Ahaloappearingabovegirl'shead.Iconfeature?-Ahaloandpairofangelwings.

    -----------------------------------------------------------------------------DEFup-G1024|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sDEFstatisincreased.Canbestacked10xmaximum.Eachleveldecreasesphysicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Blueshieldwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------EVAup-G1027|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------

    Itdoes...?-Target'sEVAstatisincreased.Canbestacked10xmaximum.EachlevelincreasesEVAby10points.Visualfeature?-None.Iconfeature?-Bluerunningfigurewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------Haste-G1019|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-ATBbarturnsred,howeveritonlychargesabout5%faster

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    asbefore.Haste*doesn't*increasetarget'sAGL,itaffectsthespeedatwhichattacksareexecuted(forexamplewarriorusingAttackcommand),thusallowingtargettoenterCTIMorRECTIMsooner.Visualfeature?-ATBbarisred,target'smovementsbecomefaster.Iconfeature?-Bluerunningfigure.

    -----------------------------------------------------------------------------Invincible-G1032|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targetbecomesinvincible.Anyfurtherattacksofanytypeonsuchtargetwillfail.Beware-statuschangesstillworkandtargetcanbeaffectedbybothPOSSEandNEGSE.Visualfeature?-None.Iconfeature?-Blackfigureinsidebluestar-shapedcircle.

    -----------------------------------------------------------------------------LUCKup-G1028|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sLUCKstatisincreased.Canbestacked10xmaximum.EachlevelincreasesLUCKby10points.Visualfeature?-None.Iconfeature?-Yellowstarwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------MAGup-G1023|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sMAGstatisincreased.Canbestacked10xmaximum.Eachlevelincreasesmagicaldamagegivenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Staffwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------MDEFup-G1025|STACKS-yes|POST-B.-no|TIME/HIT-none

    -----------------------------------------------------------------------------Itdoes...?-Target'sMDEFstatisincreased.Canbestacked10xmaximum.Eachleveldecreasesmagicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Whiterobewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------NullMagic-G1031|STACKS-no|POST-B.-no|TIME/HIT-time*-----------------------------------------------------------------------------Itdoes...?-TargetisimmunetoanytypeofMATK.Inshort,anytypeofmagicdamageisnullified.

    Visualfeature?-None.AttackingtargetsunderthisPOSSEwithMATKwillproduce'IMMUNE'wordtoappearwhentargetishit.Iconfeature?-Staffwithsingleredlinebehindit.*note-enemiesthathavethisPOSSEwillalwaysremainunderitoncethebattlestarts

    -----------------------------------------------------------------------------NullPhysical-G1030|STACKS-no|POST-B.-no|TIME/HIT-time*-----------------------------------------------------------------------------Itdoes...?-TargetisimmunetoanytypeofPATK.Inshort,anytypeof

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    physicaldamageisnullified.Visualfeature?-None.AttackingtargetsunderthisPOSSEwithPATKwillproduce'IMMUNE'wordtoappearwhentargetishit.Iconfeature?-Swordwithsingleredlinebehindit.*note-enemiesthathavethisPOSSEwillalwaysremainunderitoncethebattlestarts

    -----------------------------------------------------------------------------Protect-G1016|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targettakes50%lessdamagefromanytypeofPATK.TherearePATKthatignoreprotect(iflatterisineffect).Pleasenotethatprotectdoesn'tinfluenceDEFstat-itmerelydecreasesphdreceived.Visualfeature?-Bluemulti-hexagonshieldappearsoncetargetishitwithanytypeofPATK(excludingthosewhichignoreprotect).Iconfeature?-Encircledblueshield.

    -----------------------------------------------------------------------------Reflect-G1017|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targetreflects(iebounces)mostsingle-targetwhite/blackmagicspellsbacktowardsthecaster.Targetcannotreflectmulti-targetspellslikeDemi.

    Visualfeature?-Whitewallappearsiftargetishitwithreflectablespell.Iconfeature?-Encircledwhiterobewithbrokenarrowonitsleftside.

    -----------------------------------------------------------------------------Regen-G1018|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-TargetregeneratesfractionofHPforasetamountoftime.HPrestoredequalsroughly3%oftarget'sMAXHP.Regenisineffectiveiftargetisinstopstatus.Visualfeature?-Purplestarsappearingaroundtarget'sbody.Iconfeature?-Foursmallstars.

    -----------------------------------------------------------------------------

    Shell-G1015|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targettakes50%lessdamagefromanytypeofMATK.ThereareMATKthatignoreshell(iflatterisineffect).Pleasenotethatshelldoesn'tinfluenceMDEFstat-itmerelydecreasesmgdreceived.Visualfeature?-OrangesphereappearsoncetargetishitwithanytypeofMATK(excludingthosewhichignoreshell).Iconfeature?-Encircledwhiterobe.

    -----------------------------------------------------------------------------Spellspring-G1043|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------

    Itdoes...?-Target'sMPconsumptionforanytypeofskillormagicwhichrequiresMPinordertobecast/usedbecomeszero.Also,darkknightsnolongerexpendHPforDarknessACTA.Visualfeature?-AllabilitiesthatrequireMPwillhave0(zero)listed.Iconfeature?-None.

    -----------------------------------------------------------------------------STRup-G1022|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sSTRstatisincreased.Canbestacked10xmaximum.

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    Eachlevelincreasesphysicaldamagegivenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Swordwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------D-STATUSBADASSES-----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    It'stimefortheothersideofthemedal.IntroducingNEGSE!25entriesareinthissection.

    -----------------------------------------------------------------------------ACCUdown-G1037|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisdecreased.Canbestacked10xmaximum.EachleveldecreasesACCUby10points.Visualfeature?-None.Iconfeature?-Bulls-eyewitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.

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    Action-cancel-G1042|STACKS-no|POST-B.-no|TIME/HIT-*-----------------------------------------------------------------------------Itdoes...?-TargetentersacommandwhichrequiresCTIMinordertobeexecuted-iftargetisattackedduringCTIMphasewithanabilitythathasACTICproperties,target'scommandiscanceledandtarget'sATBbarstartsanew.DonotmixupthisstatuswithDELEF-theyhavedifferentproperties!Visualfeature?-Target'sstanceduringCTIMphaseiscanceled.Iconfeature?-None.*note-There'snorealwaytopreventthisstatus,asithappensinmatterofseconds.Insameamountofsecondsthisstatusis'gone',too.

    -----------------------------------------------------------------------------Berserk-G1009|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Target'sSTRisincreasedby+1level(onlyinsomecases!).TargetcanonlyusenormalPATK.Ifoneofyourgirlsisaffected,youlosecommandofaffectedgirl.Berserkinflictedonenemieswearsoffafterawhile.Sameappliestothegirls.Berserkedenemiesmayuseotherformsofattacks.Visualfeature?-Target'sbodyemanatesredcolor.Iconfeature?-Redflamingsword.

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    Confuse-G1008|STACKS-no|POST-B.-no|TIME/HIT-both-----------------------------------------------------------------------------Itdoes...?-Targetbecomesconfusedandattacksenemies/alliesalike.Ifoneofgirlsisconfused,youlosecommandofaffectedgirl-shemaychoosetouseanycommandcurrentlyatherdisposalandexecuteit,providedshehasmeanstodoit.Confuseinflictedonenemieswearsoffafterawhile.Visualfeature?-Twostarsappeararoundtarget'shead.Iconfeature?-Redquestionmark.

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    -----------------------------------------------------------------------------Curse-G1010|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Targetgirlcannotswitchjobs.Visualfeature?-Girl'sbodywillflashblack,L1commandisunavailable.Iconfeature?-Blackvortex.

    -----------------------------------------------------------------------------Darkness-G1006|STACKS-no|POST-B.-yes|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisdecreased,targetoftenmisseswhentryingtolandPATK.Visualfeature?-Blackmistsurroundstarget'shead.Iconfeature?-Fourblackblobs.

    -----------------------------------------------------------------------------Doom-G1029|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Oncetimerabovetarget'sheadreaches0(zero),targetisKO-ed.Timerisstoppedwhiletargetisinstopstatus.Visualfeature?-Redtimerappearsabovetarget'shead.Iconfeature?-Blackskullinwhitecircle.

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    Delayeffect-G1041|STACKS-no|POST-B.-no|TIME/HIT-*-----------------------------------------------------------------------------Itdoes...?-Canaffectbothtarget'sATBand/orCTIMbars,whichareemptiedbyapredetermined%.The%ofATB/CTIMbardepletedmustfillupagainbeforetargetcanissuecommands.Inshort,thisstatusdelays(andpossiblycancels)target'snextactioninput.TwoexamplesofDELEFfollow.Example1:Rikku'sATBbarisfull,she'sabouttoissueacommandandshe'sfightingIronGiant(itsattackhasDELEF).ATBmodeissetto'Active'.WhileRikkuischoosinganitemtouse,she'sattackedbyIronGiant,whomanagestohither.You'llnoticetwothings:youritemmenuwilldisappearandRikku'sgreenATBbarwillbeemptiedabit

    (onceitfillsbackup,Rikkuwillhaveanothertrytoenterthecommand).Why?Becauseherturnhasbeencanceledanddelayedabit.Example2:Samebattleasbefore,onlythistimeRikkuisinCTIMphaseforusingPotiononherself.She'sattackedandsuffersdamage.You'llnoticeonethingthistimearound-Rikku'sCTIMbarwillbeemptiedabit.OnceatargetisinCTIMphase,action*cannotbecanceled*,onlydelayed.Visualfeature?-Target'sATB/CTIMbarispushedtoleft,asifbeingemptied.Amounttakenawaywilleventuallyfillbackuptopreviousvalue.Iconfeature?-None.*note-There'snorealwaytopreventthisstatus,asithappensin

    matterofseconds.Insameamountofsecondsthisstatusis'gone',too.

    -----------------------------------------------------------------------------DEFdown-G1035|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sDEFstatisdecreased.Canbestacked10xmaximum.Eachlevelincreasesphysicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.

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    Iconfeature?-Blueshieldwitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------Eject-G1011|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Targetisejectedfromcurrentbattle.IfyouseethisiconinstatusimmunitypartofScanscreen,itdenotesthattarget*cannot*beejectedfrombattle.YourgirlswheninSDSPcannotbeejectedfrombattleaswell.Visualfeature?-None.Iconfeature?-Strangewhitecircleshape(windgust?).

    -----------------------------------------------------------------------------EVAdown-G1038|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sEVAstatisdecreased.Canbestacked10xmaximum.EachleveldecreasesEVAby10points.Visualfeature?-None.Iconfeature?-Bluerunningfigurewitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.

    -----------------------------------------------------------------------------Itchy-G1013|STACKS-no|POST-B.-no|TIME/HIT-*

    -----------------------------------------------------------------------------Itdoes...?-Girlaffected*must*changeintoanotherjobbypressingL1andchoosinganotherDSP.Untilshedoesso,anyothercommandsaresealed(exceptL1andEscape).Statusisalsoliftedifgirlbecomesconfused.Visualfeature?-Noneofthecommandscanbeselected(exceptL1andEscape),girl'sbodyflasheswhite.Iconfeature?-Apicofgirl'sdress.*note-StatusisgoneoncegirlchangesintoanotherDSP.

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