final fantasy x secrets sidequests

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Final Fantasy x Secrets Sidequests

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Final Fantasy X PlayStation 2 (2001) (North America) Secrets FAQ v2.1 [October 7, 2008] author: email: web: Anthony Charles Ambrose (ACA) acax1985+gamefaqs [at] gmail [dot] com www.inTuneMusicOnline.com

Document 2002-2008. All Rights Reserved. Full legal notice at end. _______________________________________________________________________________ T A B L E O F C O N T E N T S _______________________________________________________________________________ Chapter One: Ronso Rage "Every detail of the Ronso Rage Overdrive is covered here." Chapter Two: Bushido and Jecht Spheres "Learn where to find all Jecht Spheres and the rest of Auron's Bushido overdrive details." Jecht Shot "Teach Tidus Jecht Shot and Jecht Shot 2!" [Break HP Limit] "Learn how to get [Break HP Limit] on an armor." Al Bhed Passwords "Learn to crack the passwords youself. A never before seen feature on a GameFAQs guide." Dark Matter "Comprehensive guide on Dark Matter." Hidden Coordinates "Each of the hidden coordinates for the airship." Celestial Mirror "Walk-thru on how to get the Celestial Mirror." [No Encounters] "Random encounters got you down? Learn how to stop them."

Chapter Three: Chapter Four: Chapter Five:

Chapter Six: Chapter Seven: Chapter Eight: Chapeter Nine: Chapter

Ten:

Tidus's Celestial Weapon - Caladbolg "Learn exactly how to win at chocobo racing and get Tidus's ultimate weapon!" Yuna's Celestial Weapon - Nirvana "Grab Yuna's Celestial Weapon quick and easy." Wakkas's Celestial Weapon - World Champion "Start winning blitzball games if you want this baby." Lulu's Celestial Weapon - Onion Knight "Dodging lightning might seem tough, but it really just requires a lot of discipline and patience." Kimahri's Celestial Weapon - Spirit Lance "How to dodge the butterflies and get his weapon." Auron's Celestial Weapon - Masamune "Learn what the Rusty Sword does, and view a complete list of ways to unlock Auron's Sigil from the Monster Arena Owner." Rikku's Celestial Weapon - Godhand "The Bikanel Cactuar game, the airship passwords, and more are all revealed and detailed." Valefor's Hidden Overdrive "Learn how to find Valefor's second overdrive." Returning To Bevelle Temple "You cannot return to Bevelle Temple. Never." [Break MP Limit] "Learn how to break the MP limit of 999." Don Tonberry AP Trick "With this trick, you can gain up to 99 Sphere Levels in only one two minute battle!" Magic Urn "A small section on Magic Urns, found in the Sunken Cave." Overdrive Modes "An amazingly comprehensive section dealing with anything related to overdrive modes."

Chapter Eleven: Chapter Twelve: Chapter Thirteen:

Chapter Fourteen: Chapter Fifteen:

Chapter Sixteen:

Chapter Seventeen: Chapter Eighteen: Chapter Nineteen: Chapter Twenty:

Chapter Twenty-One: Chapter Twenty-Two:

Chapter Twenty-Three: Overdrive Attacks "How to get each character's overdrive attacks."

Chapter Twenty-Four: Rikku's Mix "Perform any of Rikku's mixes with this huge chapter." Chapter Twenty-Five: Trio of 9999 "How to get a Trio of 9999 and what it does." Chapter Twenty-Six: Rare Items "Find out where to get ANY item you can imagine. Especially useful for Rikku's mixes and customizing armors and weapons."

Chapter Twenty-Seven: Yojimbo "How to unlock Yojimbo, a secret Aeon. Also, learn all about his special Zanmato attacks and much, much more." Chapter Twenty-Eight: Anima "Unlocking Anima at the Baaj Temple." Chapter Twenty-Nine: Magus Sisters "How to unlock the three Magus Sisters and add an extremely capable aeon team to your repertoire." Chapter Thirty: Earning Gil "Complete guide on how to gain extreme amounts of gil in a short period of time." Item Checklist "Complete item checklist. Using this list, you'll make sure you get every item along the way. Strongly recommended."

Chapter Thirty-One:

-QUICK SEARCHTo quickly find a chapter, simply press CONTROL and F, and then type the chapter's ID# like so: -REVISION HISTORYv2.1 [October 7, 2008] Removed e-mail section. Updated contact information. Fixed formatting issues. Probable FINAL version unless I discover any factual mistakes.

_______________________________________________________________________________ Chapter One: Ronso Rage _______________________________________________________________________________ This will cover how to get each one of Kimahri's Overdrives. First, to get any Ronso Rage Overdrive, you must use Lancet. Lancet, when

used by any Ronso, allows that Ronso to steal "enemy skills" or "blue magic" from an enemy. Once you've used Lancet on an enemy, you have a chance of learning one of their skills. There are only twelve (bummer, I would have liked a lot more!) to learn. If you suceed at learning one of these enemy skills, your Overdrive bar will instantly fill up, allowing you to use the new skill right away. Check out the below table for a listing on how to acquire each of Kimahri's Ronso Rage attacks. I haven't seen a guide on where to find all the enemies that you need, so this will probably prove to be quite useful: Skill ===== Jump Seed Cannon Use Lancet On ============= Ragora Sandragora Grat YKT-63 YKT-11 Chimera Chimera Chimera (2) Dark Flan Spirit Behemoth Behemoth King Fire Breath Dual Horn Dual Horn (2) Grendel Valaha Self Destruct Bomb Bomb (2) Grenade Puroboros Stone Breath Doom Basilisk Anacondaur Ghost Wraith Malboro Great Malboro Nova Omega Weapon Find Enemy Here =============== Kilika Forest Sanubia Desert Mt. Gagazet Bevelle Highbridge Yevon Dome Macalania Forest Al Bhed Home Brain Calm Lands Mt. Gagazet Omega Ruins Mt. Gagazet Zanarkand Ruins Inside Sin Mi'hen Highroad Mushroom Rock Road Al Bhed Home Mt. Gagazet Zanarkand Ruins Sunken Cave Mi'hen Highroad Mushroom Rock Road Al Bhed Home Mt. Gagazet Omega Ruins Djose Highroad Calm Lands Sunken Cave Inside Sin Omega Ruins Calm Lands Sunken Cave Inside Sin Omega Ruins Omega Ruins

Thrust Kick Aqua Breath

White Wind Mighty Guard

Bad Breath

Nemesis There you have it.

Monster Arena

There are a bunch of Ronso Rages you can learn from the Al Bhed home, but if you miss them there, don't worry. Every Rage can be learned, at any time. Watch out for Malboro and Great Malboro, they are extremely annoying to fight, as they often confuse your characters. In addition to those monsters having learnable Ronso Rages, two other Ronsos, Yenke and Biran, also can teach you moves when you battle them on Mt. Gagazet. The moves the other Ronsos teach you: Biran ===== Doom Mighty Guard Self Destruct Thrust Kick Yenke ===== Aqua Breath Fire Breath Stone Breath White Wind

You'll notice you can grab EIGHT Ronso Rages in one battle by using Lancet on both Biran and Yenke. And since your Overdrive bar immediatly charges after you steal an enemy skill, it is not a bad tactic to Lancet both Ronsos and then unleash their skills right back at them. You may be wondering what each of these moves do. Here is a listing: Skill ===== Jump Fire Breath Seed Cannon Self Destruct Result ====== Non-elemental damage to one enemy Fire damage to all enemies Non-elemental damage to one enemy Non-elemental damage to one enemy; sacrifices Kimahri in exchange to the large amount of damage done; Kimahri is removed from battle (much like Self Destruct works on Bombs, Grenades, Puroboros, etc) Non-elemental damage to one enemy; will not eject an enemy Petrifies all enemies Water damage to all enemies Casts Doom on one enemy Heals enetire party one half of Kimahri's current HP Random status effects on all enemies Casts Protect, Shell, and Null-All on entire party Non-elemental damage to all enemies; most powerful Rage

Thrust Kick Stone Breath Aqua Breath Doom White Wind Bad Breath Mighty Guard Nova

That is a list of all Ronso Rage skills and their effects.

Now, for some frequently asked questions: Q: I missed Nova from Omega Weapon. Can I get it again? A: Yes, you can get it from Nemesis. Read on to another section to learn how to unlock Nemesis, the hardest enemy in the entire game. Q: What is Kimahri's best Ronso Rage? A: The most powerful Rage is Nova. Mighty Guard is very useful, though, if you're characters have low defense. Q: Do I get anything for unlocking all twelve Ronso Rages attacks? A: No. That covers Ronso Rages entirely. Every single detail about them has been written down. If you have a question not answered by this section, you may e-mail me, but chances are it is in here.

_______________________________________________________________________________ Chapter Two: Bushido and Jecht Spheres _______________________________________________________________________________ Auron's overdrive mode is Bushido. He has the ability to unleash a set of powerful, one hit attacks, as Tidus collects Jecht Spheres around the world of Spira. Auron's four attacks are inputted with the D-Pad, not the Analog Stick: Dragon Fang: Left Down Up Right L1 R1 X O ========================================== This attack attempts to slightly delay all the enemies' next attack, while still inflicting damage. Shooting Star: Triangle O Square X Left Right X =============================================== This attack attempts to eject one enemy from battle, while doing a lot of damage. It becomes available after the Spherimorph battle at Macalania, when you view your first Jecht Sphere. Banishing Blade: Up L1 Down R1 Right Left Triangle ================================================== Auron's best overdrive attack. Auron hits one enemy and adds four Break Status effects to that enemy: Power Break, Armor Break, Mental Break, Magic Break. These effects hit 100% of the time, unless a character is 100% resistant to a particular Break. Extremely useful in the Monster Arena, against armored enemies. Collect three Jecht Sphere to unlock Auron's Banishing Blade. Tornado: X Right R1 Left L1 Triangle ==================================== Tornado sucks all enemies into a whirlpool of fire for massive damage. Unlock

this by collecting all ten spheres Jecht left around Spira. Jecht Sphere Locations ====================== Where you can find every Sphere left behind by Auron, Jecht, and Braska: 01 - Macalania Lake, after Spherimorph battle. Collecting this sphere allows you to collect the rest of the spheres. 02 - Besaid Village, near the Besaid Temple, on the steps. A dialog about Jecht wanting to eat an entire shoopuf. 03 - SS Liki, bound to Kilika, in the cabin. A dialog about navigating through the seas at night. 04 - Luca Stadium Basement A, near a locker room. Jecht's message to Tidus about blitzball. 05 - Mi'hen Highroad, down below on the Lowroad or Oldroad. Use chocobo transportation. 06 - Mushroom Rock Road, near a rising platform. 07 - Moonflow, near the Shoopuff boarding dock. A conversation about Jecht's shame.. 08 - Thunder Plains South, close to a lightning rod tower on the right side. 09 - Macalania Forest South, right near the entrance. 10 - Mt. Gagazet Mountain Road, on a trail that lead to a dead end. That's everything about Auron's Bushido overdrive that you could imagine. Keep in mind, that when performing his attacks, if you fail to input the correct button sequence, your attack will not have the special effects, such as Break or an eject attempt, added to the attack. The faster you press the buttons, the more damage Auron will deal.

_______________________________________________________________________________ Chapter Three: Jecht Shot _______________________________________________________________________________ The Jecht Shot is Jecht's ultimate shot. It is an amazing blitzball technique for Tidus to learn, as well. When Jecht Shot is performed, Tidus will hit the ball off of two defenders (effectively stopping them from blocking his shot) and then add a few shot points onto the ball as it goes flying at the goalie. On your way to Luca, from Kilika, you'll have the chance to learn Jecht Shot. If you should fail, you can always board the boat towards Luca again. Find the blitzball on the ship's deck and interact with it. To learn the Jecht Shot, you need to press the D-Pad buttons in the direction

the words appear on screen. For example, if a comment appears on the top right corner of the screen, press up-right on your PS2 D-Pad. It's not hard. Once you actually begin playing blitzball regularly in tournaments, you'll have a chance to learn Jecht Shot 2. Jecht Shot 2 knocks away three defenders and then turns the ball invisible! Once the ball is invisible, you can use the control stick to line up the ball (represented by a tiny purple dot) and aim the ball into the net, away from the goalkeeper. Before you can learn Jecht Shot 2, however, Tidus must have learned ALL of his Key Techniques. DO NOT TRY LEARNING IT IF TIDUS DOES NOT HAVE ALL OF HIS KEY TECHNIQUES!

_______________________________________________________________________________ Chapter Four: [Break HP Limit] _______________________________________________________________________________ [Break HP Limit] allows a character to have up to 99999 HP when the auto-ability is on that user's current armor. To customize [Break HP Limit] onto an armor, you'll need 30 Wings To Discovery. Read on to learn how to get Wings To Discovery: a) Overkill Shinryu: If you overkill Shinryu (an incredibly easy Monster Arena enemy), you'll get two Wings To Discovery. This is the way I would strongly recommend. b) Open Three Chests During Remien Race: If you can open three chests, and beat the other chocobo to the end of the Remien Chocobo Race, you'll earn THIRTY Wings To Discovery. AWESOME! Too bad you can only do this once. c) Bribe Malboro: If you bribe Malboro for 540,000 gil you could get two Wings To Disovery. Be sure to save before you bribe, in case something goes wrong. You can also bribe Great Malboro, but it is certainly not worth the money. Malboro is the best to bribe. [Break HP Limit] armors are also dropped by these enemies: Omega (one time chance) or the ultimate monster creation, Nemesis. Nemesis is extremely tough, tougher than any boss in the game, but he will often drop [Break HP Limit] armors with three other slots free. Onto some common questions: Q: If I have more than 9999 HP worth of Sphere Grid Nodes activated, but I do not have [Break HP Limit] yet, will the game remember the nodes that put me over 9999 HP, so that when I get [Break HP Limit] I will have more HP? A: Yes, the game 'remembers' your HP. Don't worry. Q: How much HP can you max out with? A: The most HP any one character can have is 99,999. That's everything you could want about [Break HP Limit].

_______________________________________________________________________________ Chapter Five: Al Bhed Passwords _______________________________________________________________________________ Most people have inputted the the three hidden Al Bhed passwords into the Airship Password Database. However, few people actually know how to get these passwords, other than reading a guide or FAQ. This will explain how to get the passwords yourself. If you're wondering what the three Al Bhed Passwords are, they're: VICTORIOUS MURASAME GODHAND They must be inputted with capital letters into the airship password system. If you're curious on how these passwords were cracked, check out the following areas. It's all deeply explained. How VICTORIOUS Was Cracked ========================== First, you'll need to have most of the Al Bhed Primers. If you don't have them all, you'll need to use an Al Bhed guide to translate things your missing. The second step is to go to Besaid and read the clue there: Kilika and Bikanel join as one. Then read the clue in the beginning for the Kilika forest: tepswrs VCOIU It makes little sense, right? Well go to the Sanubia Desert next. Read that clue: hasod i ITROS Put it together. You'll wind up with something weird looking: tepswrsVCOIU hasodiITROS If you read it in a diaganol kind of way you'll end up with:

thepasswordisVICTORIOUS Therefore: The password is VICTORIOUIS. Pretty neat, huh? That one wasn't too hard to figure out. Neither is the next one. How MURASAME Was Cracked ======================== To get the Murasame password, head to the Baaj Temple. It's the place where you get Anima. Head back to the area where you first find Tidus floating in the water. Find the clue that reads: In the land where bolts of light Illuminate the blackest night With Macalania behind The fourth pillar you sight Look not on the left But on the right The land where bolts of light illuminate the blackest night is, obviously, the Thunderplains. But Macalania at your back and then check out the fourth pillar on your right. Bingo. You'll find that the password is MURASAME. The next one might be tricky. How GODHAND Was Cracked ======================= Stay focused, as this gets pretty complicated at parts. On the Highroad (closest to Luca), find this clue: There is a valley in a vast plain with a great thorn beside. From the thorn look cross the vale to the other side. Head to the Calm Lands, the only plains with a thorn. Near the gorge you'll find this clue: With the Vale at your back go fortynine. Then seven to the right in the truest line. Now face south, which is opposite the vale. Do exactly as each instruction tells you: [A stone gives this clue]: Right sixteen and right four [A stone gives this clue]: With me at your back go twenty, then twenty to the right. [A circle gives this clue]: Continue on. Find me. After that clue, go to the next circle. It's near the thorn. Time for the password: GODHAND. A lot of work, but not too hard. Just concentrate! There you have it. How to crack those mysterious Al Bhed Passwords you took for granted.

_______________________________________________________________________________ Chapter Six: Dark Matter _______________________________________________________________________________ Many people wonder where they can get Dark Matter. Read on. There are only a handful of ways to get Dark Matter. Other than the ways I list, there are no other "secret" ways I'm hiding from you. So if you absolutely need Dark Matter, this is how you'll HAVE to get it. You can bribe Land Worms once you are inside Sin's very core, but you can't save once you get there, so I omitted that from this guide. a) Blitzball: Occasionally, and I do mean occasionally, you could win Dark Matter as a blitzball prize. Not very common. Very bad way of getting a lot of Dark Matters. b) Monster Arena Drops: Any of the Arena Creations have a very slim chance of dropping one Dark Matter after a fight. Luck Stat plays no part in the rarity of finding Dark Matter by killing Area Creations, and it seems that all area creations drop them with the same rarity. If you overkill the monster, and the monster drops a Dark Matter, you'll get an extra one, too. The best way to amass Dark Matters quickly if you're short on money. I find Sleep Sprout extremely easy to kill, so he'd be a good choice if you're attempting to get rarely dropped Dark Matter. c) 99 Free Dark Matters: Capture five of every monster in the game and then talk to the Monster Arena owner. He'll reward you with 99 Dark Matters. Truly awesome, but this can only be done ONCE. You'll also unlock Ultima Buster. So what does Dark Matter do? If you can acquire 60 Dark Matters, you can add them to a weapon for [Break Damage Limit] auto-ability. Very good if you're never going to acquire Celestial Weapons. Dark Matter is very often used in Rikku's mixes. Check out the Trio of 9999 section for more. Dark Matter can also be used in battle, with USE. It does nice damage. If you've got all the Celetial Weapons, Dark Matter is rather useless. It fetches some nice gil, if you should sell it. You cannot buy Dark Matter, period, so quit asking.

_______________________________________________________________________________ Chapter Seven: Hidden Coordinates _______________________________________________________________________________ There are six hidden locations on the airship world map.

Use the approximate X and Y coordinates below to unlock the location listed next to it. You do not have to be exactly on the numbers specified: just be close. X Y Unlocks This Location =============================== 14 57 Baaj Temple 15 42 Sanubia Desert 30 74 Besaid Falls 34 56 Mi'ihen Ruins 39 57 Battle Site 72 34 Omega Ruins

_______________________________________________________________________________ Chapter Eight: Celestial Mirror _______________________________________________________________________________ The Celestial Mirror is the most important item when it comes to powering up your Celestial Weapons. Just how do you obtain it? The following paragraphs should make it clear. Head to the center of the Calm Lands. Talk to the chocobo trainer and ride a chocobo off to the far bottom right corner of the map. You should see a small, yellow chocobo feather sitting on the ground. Interact with the feather and you'll jump down to a hidden area below. You'll have to soon dismount the chocobo, don't worry, you don't need the bird anymore. Cross the Remien Temple bridge and go right. You'll get to play a chocobo racing game. Win the race by getting to the middle of the track before the other chocobo beats you to it. Don't worry about grabbing any of the chests, they're nonessential for the task at hand. Once you win the race, you'll be rewarded a Cloudy Mirror. Your next destination is Macalania Forest. Find a lonely mother standing about with her son, and continue to talk to her until she mentions her lost husband. Find the husband. He's located off to the right and then north. You'll have to leave Macalania Forest, kind of. Once you've convinced the father to return to his wife and son, return to his wife and son yourself. But wait. Now the missing son. Find you obtain the the Thanks DJ4Nike for son's gone! Talk to the parents until they mention their their son, he's atop a winding, sparkling path. He'll help Celestial Mirror, and then he'll return to his parents. the slight correction.

Remember this spot! Write it down, if you have to. You'll need to return here every time you want to power up a Celestial Weapon. When you first get your Celestial Weapons, they all will have: [No AP]

You'll need to revisit this spot and power up the weapons. Power them up with a Crest for: [No AP] + [Double Overdrive] Once powered up with a Crest, a certain power might be unleashed. For example, when Yuna is powered with her Crest, Valefor will be able to deal over 9999 damage in one hit. Power them with a Sigil for: [Break Damage Limit] + [Triple Overdrive] Note, you'll get the two above abilities, plus TWO MORE other abilities, such as [One MP Cost] or [First Strike], depending on the character.

_______________________________________________________________________________ Chapter Nine: [No Encounters] _______________________________________________________________________________ [No Encounters] is an armor auto-ability that allows the party to walk freely around the world without running into any random battles. You'll still fight bosses, of course. To customize [No Encounters] onto an armor, you'll need 30 Purifying Salts. The only way to get Purifying Salts is to steal them from enemies. Abadon, of the monster arena, will give up some if you steal from him. Warrior Monks and Fallen Monks also give up Purifying Salts on occasion if try to steal from them, althought it is rare. With [Master Thief] auto-ability on an armor, you will frequently steal Purifying Salts from Hornet, a monster in the arena. On a side note, Purifying Salts also can be used to teach an Aeon dispel. You'll also get 99 Purifying Salts should you unlock Fafnir in the monster arena. To unlock Fafnir, you'll need to capture four of each Vouivre, Lamashtu, Kusariqqu, Mushussu, and Nidhogg. [No Encounters] armors are also dropped by Ghosts, Wraiths, or Demonoliths on occasion. It is extremely rare. A glitch in the game: sometimes Geosgaeno (the Baaj Temple guardian) will drop [No Encounters] weapons! I've gotten a ball for Wakka with No Encounters. Sweet. That's everything you could want about [No Encounters]. Just remember that you realy only need one person with [No Encounters], so when you unlock Fafnir just use thirty of your Purifying Salts on one weapon, not on all your party members. You'll want to save some Purifying Salts or teach all of your aeons Dispel.

_______________________________________________________________________________ Chapter Ten: Tidus's Celestial Weapon - Caladbolg _______________________________________________________________________________ The Calabolg is a Celtic sword of mythology rumored to be so strong, it could cut the hills of Ireland in two. If you're interested in the subject, there are A LOT of resources on the web that deal with Celtic mythology. Just use google.com The first step towards gaining the Calabolg, Tidus's ultimate weapon, is to get the Celestial Mirror. Read an earlier portion of the guide if you need the mirror. Make sure you have the airship. Next, head to the Calm Lands and beat the Chocobo Trainer in each of her four races. When you've finished that, an extremely easy task, head to the northwest part of the Calm Lands. Walk down a cliff (a man was once guarding this cliff, now he's gone!) and then use the Celestial Mirror to get Tidus's weapon. It's very weak right now, don't worry: we'll fix that. To get Tidus's Sun Crest, head to the area where you killed Lady Yunalesca. Walk up and down the stairs until you see a chest on the left side of the screen. Open it and grab the Sun Crest. The Sun Sigil, however, is quite hard and frustrating. Return to the Calm Lands and talk to the Chocobo Trainer again. Now it's time to beat her, and beat her badly. You'll need to score a time of BETTER THAN 0:0:0. To do this, you'll need at least thirteen or fourteen balloons. Use the other ride as a shield, if you must, to take the hits for you. It's incredibly hard. Remember, there are a lot of 'invisible' boundaries throughout the track. If you hit one of those boundaries, you'll bounce. And bouncing is bad. Of course, you should never hit a bird, unless it means two or three baloons. You'll add about 1.5 to 2.0 seconds of time every time you hit them, plus, at the end of the race, the trainer will add three seconds to your time for every bird you hit! You're almost losing five seconds per bird. That's terrible. Don't flip out if you can't do this. It's mostly skill, but luck is involved somewhat. Just calm down and realize that you're not alone. Most FFX players fail to complete this challenge, for some reason or another. Good luck. There's really nothing else I can do to help you. Once you've gotten the three pieces, return to the Celestial Mirror spot and charge them up! Your new weapon will have: [Break Damage Limit] + [Triple Overdrive] + [Evade & Counter] + [Magic Counter] Congratulations. There is also a special bonus associated with Tidus's weapon: when Tidus's HP is full, the weapon will deal more damage.

Remember, you'll need a score BETTER THAN 0:0:0 to win the chocobo game. If you JUST make 0:0:0, you won't get his Sigil. So you have to race extremely well.

_______________________________________________________________________________ Chapter Eleven: Yuna's Celestial Weapon - Nirvana _______________________________________________________________________________ Yuna's Celestial Weapon is Nirvana. The name is obviously derived from the Buddhist faith. Nirvana is considered to be the ultimate state of happiness, only achieved after many reincarnations. The first step to gaining Nirvana is to to grab the Moon Crest. It's actually on Besaid Island, and it can be grabbed the first time you visit the island--when Wakka first meets Tidus. In the ocean Tidus swims in, check out the right side of the screen. Look around for a treasure chest on a little cove. Open it up, and you've got Yuna's Moon Crest. Next, you'll want to go to the Remien Temple (located near the Calm Lands) and battle Belgemine's aeons. You must have all of the aeons, including the extra aeons Yojimo, Anima, and Magus Sisters, to complete this task. Here's a guide to defeating each aeon and ultimately grabbing Yuna's Moon Sigil. Valefor (20,000 HP) =================== Prizes: First Time Second Time All Others

- Summoner's Soul - Lightning Gem x4 - Power Sphere x4

It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not a problem here. If you are having problems with Valefor, Yuna'a level is far too low to defeat the other aeons. Ifrit (28,000 HP) ================= Prizes: First Time Second Time All Others

- Aeon's Soul - X-Potion x30 - Mana Sphere x5

Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminate him in no time at all. Ixion (30,000 HP) ================= Prizes: First Time All Others

- Chocobo Feather x10 - Power Sphere x8

Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Water magic is your easiest option. Shiva (20,000 HP) ================= Prizes: First Time

- Mega Potion x60

All Others

- Star Curtain x6

Shiva will dodge most physical attacks. Use a steady dose of Firaga, and she'll be gone. If you miss with too many physical attacks, she'll have an overdrive, Diamond Dust, ready to use on your aeon. Bahamut (35,000 HP) =================== Prizes: First Time All Others

- Flower Sceptor - Mana Sphere x8 the very first time you defeat Bahamut, which again. You needed the Flower Sceptor to obtain already instructed you to do. To defeat Bahamut, Anima or even Shiva.

You'll get the Flower Sceptor means you won't be getting it the Magus Sisters, which I've use another big gun aeon like Yojimbo (32,000 HP) =================== Prizes: First Time All Others

- Shadow Gem x8 - Power Sphere x10

Defeat Yojimbo with ease, as long as you're using attacks like Impulse, Pain, or Ultima. He'll dodge a lot of physical attacks. Anima (54,000 HP) ================= Prizes: First Time All Others

- Stamina Spring x60 - Mana Sphere x10

Anima has the most HP of any single aeon, so this could be your first challenge. Just make sure you use the Magus Sisters, Yojimbo, Shiva, or Bahamut and you'll be on your way to victory. Valefor doesn't have enough HP for the fight, and Ifrit is not strong enough. Magus Sisters: Cindy (20,000 HP) / Sandy (35,000 HP) / Mindy (48,000 HP) ======================================================================== Prizes: First Time - Shining Gem x40 All Others - Power Sphere x12 Sending - Moon Sigil One overdrive from Anima or Bahamut will eliminate the Magus Sisters just as quickly as they came out. If you don't want to use an overdrive, first take Cindy, because she is the healer. Once you win this battle, send Belgemine and grab the Moon Sigil. Almost time for Yuna's weapon. Back to the Calm Lands. Capture at least one of every monster there. Be sure the man who runs the arena acknowledge that you've capture at least one of each Calm Lands fiend. Open the treasure box, get the weapon, and head to Macalania to power it up! Once powered up, Nirvana will have: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [One MP Cost] As an added bonus, Valefor can now deal over 9,999 damage! Yuna's Nirvana will inflict more damage when Yuna's MP is full, so keep a supply of ethers on hand, should your MP run extremely low. Special Effects: Does more damage when Yuna's MP is full, and allows Valefor

to exceed 9,999 damage.

_______________________________________________________________________________ Chapter Twelve: Wakka's Celestial Weapon - World Champion _______________________________________________________________________________ Wakka's ultimate weapon is not that hard to attain. You must have the Celestial Mirror, however. Don't try to get Wakka's weapon from the bar until you have the Celestial Mirror. First, take your airship to Luca. Check out the Besaid Aurochs locker room, and attempt to open all the lockers. Inside one of the lockers is the Jupiter Crest. Next, head to the bar where Kimahri nearly gets into a large fight with Biran Ronso and Yenke Ronso. Talk to the man behind the counter. He'll give up Wakka's ultimate weapon. The last step is actually the most difficult. You must win each of Wakka's overdrives in the blitzball leagues and tournaments before you can get his Sigil. Refer to another part of this guide for information about Wakka's overdrives and how to get them. After you've won Auroch Reels, Wakka's last overdrive, the Jupiter Sigil will be a prize in the League games. It might not appear right away, so keep winning league championships. If you're impatient, read on for a trick. There is a certain trick to help you gain Wakka's Jupiter Sigil faster. After you've grabbed all his overdrives, keep using RESET TEAM DATA until Wakka's Sigil appears as a league prize. Personally, I don't recommend this, because you'll lose all your blitzball stats, levels, recruitments, techs, etc. Take the weapon, crest, and sigil to the woods and power it up. Wakka's new World Champion will boast: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter] Also, after World Champion is powered up, Ifrit will be able to inflict over 9,999 damage. Wakka's World Champion deals extra damage when Wakka's HP is full, so heal him often.

_______________________________________________________________________________ Chapter Thirteen: Lulu's Celestial Weapon - Onion Knight _______________________________________________________________________________ The Onion Knight returns from Final Fantasy III! Much like the moogles, moombas, cactuars, etc, all of Lulu's dolls seem to be from old Final Fantasy games. Getting the Onion Knight isn't hard, it just

requires patience. First thing's first: go to the Baaj Temple (Anima's Temple). Dive down below and look around. It's in a VERY well hidden treasure box, only accessible after you've defeated Geosgaeno, the temple's water boss. The easiest way to get the treasure box is to look around in the southern part of the circle and just mash the X button like mad. Soon you'll have her weapon. Like most of the Celestial Weapons, you'll need the Celestial Mirror to open the treasure box. So don't bother, unless you have it. Next, get the Venus Crest. Just head to the Farplane, you can't miss it. From one extreme to the other, right? Now, it's back to the tedious work. Off to the Thunder Plains. It's time to do the fabled "Dodge 200 Lightning Bolts" quest. Here are the ten commandments for completing this challenge: 1 - Thou shall not save in between; if you do, your counter resets. 2 - Thou shall not leave the screen in between; if yo do, your counter resets. 3 - Thou shall not use a turbo controller. The game picks up on cheating. 4 - Thou shall not mash X. The game picks up on your cheating attempt. 5 - Thou shall honor this map: < www.freewebs.com/acax1985/ps2_final_fantasy_x_thunder_plains_map.jpg > 6 - Thou shall not throw any controllers or small animals in a fit of rage. 7 - Thou shall concentrate and remain calm at all times. 8 - Thou shall use [No Encounters] on an armor or a weapon. 9 - Thou shall not complain it is not fair or it is impossible. 10 - Thou shall be wished good luck. When using the map, be sure to try dodging the lightning bolts at places where you see THREE lightning bolts. That's where the lightning strikes most frequently. If you follow those rules, you will soon have a fully charged up Onion Knight with the following abilities: [Break Damage Limit] + [Triple Overdrive] + [Magic Booster] + [One MP Cost] When Lulu's MP is full you'll deal extra damage with the Onion Knight. Also, once powered up, the Onion Knight allows Shiva to break the damage limit. =================== Alternative Methods =================== If you're still having trouble, you can try some of these methods, contributed by fellow Final Fantasy X players.

Shadow Conspiracy's Method -------------------------First, go to the area just right north the rin travel agencey, that place has the most lightning bolts. start the stopwatch and go for 5 minutes. stop it between 5-6 minutes. pause and go watch tv for 5-10 minutes, or when the show ur watching begins a part that you dont like. switch back to the game and go for a minute. keep doing this and around 14-17 minutes you should have the sigil; i got 254 doing it this way. Mitchell Jackson's Method -------------------------At a high volume (as my games usually are) the noise of the lightening and weather can be disconcerting and break your concentration. At moderate volume, the sound is distracting and misleading. The game tends to throw many more 'sounds' of lightening than actual lightening strikes. This can fool you into accidentally setting off the "mash" detection... by the noise luring you into attempting a dodge just a moment before a real strike, and then when you press X on the real strike the mash protection kicks in, and you get hit anyway. Anyway, I was having a horrible time dodging 200 strikes, because of the sound. I even managed to get 199 at one point, before being hit. But, after turning the volume on the stereo down ALL THE WAY and just using the white flash on the screen as a dodge indicator, dodging hundreds of strikes in a row was easy as pie.

_______________________________________________________________________________ Chapter Fourteen: Kimahri's Celestial Weapon - Spirit Lance _______________________________________________________________________________ Kimahri's Celestial Weapon, the Spirit Lance, is not too hard to obtain. If you use the map I'm providing for the butterfly game, then you should be fine. Before the butterfly game, though, head to the Thunder Plains. You may have noticed that their are several Qactuar stones in corners of the Thunder Plains. Pray at three stones, and then head back down to the southern part of the plains. There will be a Qactuar Ghost floating around. It's a bit tricky to follow him, because it seems he is following you, but you have to try. He'll lead you to an old, crumbled tower on the right side of the screen. It's about in the middle of the screen, not too far north or south, but in the middle. You'll notice how destroyed the tower is. Pray at this spot, with Celestial Mirror in hand, and you'll watch a short cutscene as Kimahri obtains his weapon. Kimahri's Saturn Crest is located on Mt. Gagazet. Chances are you picked it up already, it's near a bunch of pillars near the Seymour fight. It's not hard to find. Open the box and get the Crest.

The Saturn Sigil isn't hard to find, either, but it is quite hard to obtain. You'll need the map at: < http://www.freewebs.com/acax1985/ps2_final_fantasy_x_butterfly_map.jpg > Print it, if you need. Take the airship to Macalania and then begin the butterfly game. You must complete both. By using the butterfly map (see the link above), it should be much easier. You'll need to grab all the blue ones, while avoiding the red ones. It's frustrating, to say the least. [No Encounters] on an armor is a must. Even if you run into a red butterfly while [No Encounters] is equipped, you'll fight a battle. Use this time to capture any monsters you need. If you try to do this before you have the airship, you will not get the items you are looking for. Once you power up Kimahri's Spirit Lance, Ixion will be able to break the damage limit of 9,999 damage. The Spirit Lance, fully charged: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter] So why is it called the Spirit Lance, when it has absolutely nothing to do with any sort of magic? According to what translations is deeply rooted in spiritual, the American game. The Crests Holy Scrolls, respectively, in I can gather, the Japanese Final Fanstasy X game holy, or religious matters, even more so than and Sigils are actually called Scrolls and the Japanese release.

In Japanese, Kimahri's Sigil was the Thursday Holy Scroll. All of the characters had days, not planets (or satelites, YUNA!), assigned to them. Holy Thursday is a very special day in the Christian faith (which I'm not going to get into), and Kimahri's ultimate weapon was called Longinus in the Japanese edition. Longinus is the suposed name of the Roman soldier who pierced Jesus Christ's side with a spear as he hung on the cross. Obviously, America is too fragile to include these "deep, dark elements of religion" in a game, so it was tuned down to Spirit Lance. Kawa Same adds this: "Also, if you pay attention to this kind of stuff, the Lance of Longinus is also the name of a Holy Lance in an anime called Neon Genesis Evangelion. This anime was very popular when FFX was in it's production stages. Still is, actually."

_______________________________________________________________________________ Chapter Fifteen: Auron's Celestial Weapon - Masamune _______________________________________________________________________________ Throughout the game, Auron is your fighter and strongest character. I think

the Mars Crest and Mars Sigil fit him well, as Mars was the Roman God of War. The steps to gaining Auron's Masamune are actually a bit longer than most other characters, because of the sheer ease of the process. First, take your Celestial Mirror with you to the Calm Lands. Head down towards the Cavern of the Stolen Fayth and look around. You'll see a rusty sword around there. Take it with you to the Mushroom Rock Road. Once at Mushroom Rock Road, take your second left. It should lead you to a lift. Follow the obvious instructions of inserting the Rusty Sword, and you'll grab a powered down version of the Masamune. The Mars Crest is even easier to get. Just ride a chocobo to the end of the Mi'ihen Highroad. You'll notice another path, to the south. It leads to the ruined Mi'ihen road. Locate the chest and get ready to capture some monsters. To get the Mars Sigil, you'll need to unlock TEN Species Conquest or Area Conquest Monster Arena monsters. You have -no idea- how long this next chart took me to create, so please USE it and don't ask me questions. You must unlock any TEN of these monsters: Monster Unlocked ================ Stratavis Monsters Needed =============== 1 Dingo 1 Condor 1 Water Flan 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Killer Bee Ragora Dionix Yellow Element Raldo Mi'ihen Fang White Element Bomb Dual Horn Vouivre Ipiria Thunder Fan Gandarewa Raptor Lamashtu Red Element Funguar Garuda Bite Bug Garm Bunyip Simurgh Snow Flan Location ======== Besaid Besaid Besaid Kilika Kilika Kilika Kilika Mi'ihen Mi'ihen Mi'ihen Mi'ihen Mi'ihen Mi'ihen Mi'ihen Mushroom Mushroom Mushroom Mushroom Mushroom Mushroom Mushroom Djose Djose Djose Djose Djose Highroad Highroad Highroad Highroad Highroad Lowroad Lowroad Rock Rock Rock Rock Rock Rock Rock Road Road Road Road Road Road Road

Malboro Menace

Kottos

Coeurlregina

Jormungand

Highroad Highroad Highroad Highroad End Highroad

1 Basilisk 1 Ochu Cactuar King 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Aerouge Buer Melusine Kusariqqu Qactuar Gold Element Larva Iron Giant Wasp Murussu Blue Element Xiphos Chimera Evil Eye Snow Worlf Mafdet Alcyone Sand Wolf Sand Worm Mushussu Zuu Cactuar Nebiros Skoll Flame Flan Anacondaur Shred Coeurl Ogre Malboro Chimera Brain Epaaj Imp Yowie Thorn Dark Element Nidhogg Valaha Ghost Tonberry Bandersnatch Grat Grenade Bashura Ahriman Grendel Dark Flan

Djose Highroad Moonflow Thunder Thunder Thunder Thunder Thunder Thunder Thunder Thunder Plains Plains Plains Plains Plains Plains Plains Plains (Woods) (Woods) (Woods) (Woods) (Woods) (Snowy) (Snowy) (Snowy)

Espada

Macalania Macalania Macalania Macalania Macalania Macalania Macalania Macalania

Abyss Worm

Bikanel Bikanel Bikanel Very North Bikanel Bikanel Very North Bikanel Sand Storm Calm Calm Calm Calm Calm Calm Calm Calm Calm Lands Lands Lands Lands Lands Lands Lands Lands Lands Cave Cave Cave Cave Cave Cave Cave Cave Cave

Chimerageist

Don Tonberry

Sunken Sunken Sunken Sunken Sunken Sunken Sunken Sunken Sunken Mt. Mt. Mt. Mt. Mt. Mt. Mt.

Catoblepas

Gagazet Gagazet Gagazet Gagazet Gagazet Gagazet Gagazet Cavern

1 1 1 1 1 Abadon 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3

Mandragora Behemoth Splasher Achelous Maelspike Exoray Gemini [with Club] Gemini [with Sword] Adamantoise Behemoth King Wraith Great Malboro Barbatos Demonolith Varuna Floating Death Black Element Zaurus Spirit Halma Machea Master Coeurl Master Tonberry Puroburos Dingo Mi'ihen Fang Garm Snow Wolf Sand Wolf Skoll Bandersnatch Dionix Ipiria Raptor Melusine Iguion Yowie Zaurus

Mt. Mt. Mt. Mt. Mt.

Gagazet Gagazet Gagazet Gagazet Gagazet Sin Sin's Sin's Sin's Sin Sin Sin's Sin's Sin's Ruins Ruins Ruins Ruins Ruins Ruins Ruins Ruins Ruins Ruins

Cavern Cavern Ponds Ponds Ponds

Inside Inside Inside Inside Inside Inside Inside Inside Inside Omega Omega Omega Omega Omega Omega Omega Omega Omega Omega

City City City City City City

Vorban

Fenrir

Besaid Mi'ihen Highroad Moonflow Macalania (Snowy) Sanubia Desert Calm Lands Mt. Gagazet Kilika Forest Mi'ihen Lowroad Mushroom Rock Road Thunder Plains Macalania Sunken Cave Omega Ruins Besaid Djose Highroad Sanubia Desert Kilika Moonflow Macalania (Woods) Calm Lands Mushroom Rock Road

Ornitholestes

Pteryx

4 Condor 4 Simurgh 4 Alcyone 4 4 4 4 Killer Bee Bite Bug Wasp Nebiros

Hornet

Vidatu

4 Gandarewa

4 Aerouge 4 Imp One-Eye 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 Floating Eye Buer Evil Eye Ahriman Floating Death Water Flan Thunder Flan Snow Flan Ice Flan Flame Flan Dark Flan Yellow Element White Element Red Element Gold Element Blue Element Dark Element Black Element Raldo Bunyip Murussu Mafdet Shred Halma Vouivre Lamashtu Kusariqqu Mushussu Nidhogg

Thunder Plains Mt. Gagazet Mi'ihen Highroad Thunder Plains Macalania (Snowy) Mt. Gagazet Omega Ruin Besaid Mi'ihen Highroad Moonflow Macalania (Snowy) Calm Lands Mt. Gagazet Cavern Kilika Mi'ihen Highroad Mushroom Rock Road Thunder Plains Macalania (Woods) Sunken Cave Omega Ruins Mi'ihen Highroad Moonflow Macalania (Woods) Macalania (Snowy) Calm Lands Omega Ruins Mi'ihen Lowroad Mushroom Rock Road Thunder Plain Sanubia Desert Sunken Cave Djose Highroad Sunken Cave Inside Sin Mi'ihen Highroad Mt. Gagazet Omega Ruins Mi'ihen Highroad Sunken Cave Mt. Gagazet Cavern Thunder Plains Inside Sin

Jumbo Flan

Nega Elemental

Tanket

Fafnir

Sleep Sprout

5 Funguar 5 Thorn 5 Exoray 5 Bomb 5 Grenade 5 Puroburos 5 Dual Horn 5 Valaha 5 Grendel 10 Iron Giant 10 Gemini [with Club]

Bomb King

Juggernaut

Ironclad

10 Gemini [with Sword]

Inside Sin

There you have it. You must unlock any ten of those monsters, and I've even included how to do it. Get the Mars Sigil from the man at the arena and then go power up your Masamune to full strength: [Break Damage Limit] + [Triple Overdrive] + [First Strike] + [Counterattack] Auron's Masamune, when powered up, allows Yojimbo to deal more than 9,999 damage. Also, as a neat little bonus, when Auron's is critical, he'll inflict more damage with the Masamune. The extra damage is just a bonus, though, as it is on all Celestial Weapons. You can still do 99,999 damage while being full on health. As you read this, the term 'masamune' may sound familiar to you, from other games such as Chrono Trigger. Jim Kurrasch has written this about the history of the 'masamune', which you can find elsewhere in this guide.

_______________________________________________________________________________ Chapter Sixteen: Rikku's Celestial Weapon - Godhand _______________________________________________________________________________ The first to gaining Rikku's ultimate weapon is to input the password: GODHAND You input the password onto the airship's password system. It must be in all capital letters. Once you've inputted GODHAND, a new place on the airship map will open up. Go to this new location and then open a treasure box found there. It will contain Rikku's Godhand, her ultimate weapon. In Final Fantasy VII, Tifa also had a weapon called the Godhand. If you're wondering how you're suposed to know to put in the GODHAND password, read the Al Bhed Passwords section of this guide. Rikku's Mercury Crest can be found in Sanubia Desert, on the far north screen in a northwestern alcove. The next step is to acquire the Mercury Sigil. You'll need the airship for this, and I strongly recommend [No Encounters]. Learn more about [No Encounters] in another part of this guide, named, you gussed it, [No Encounters]. This is a rather complicated process, but it is not hard. RAGNAROK757 has written comprehensively on the topic. here next, with permission. Sections have been edited make them easier to read in this guide and to cut down for you 28k AOL users. Thanks RAGNAROK757, you're the DEFINITIONS: Screen Number =========== SCREEN ONE Description =========== Contains a pond In Game Menu Title ================== Sanubia Desert--Oasis It is his work you see by myself, however, to on the massive file size man.

SCREEN TWO SCREEN THREE SCREEN FOUR

A winding path with a save Open desert, ruins on left Last screen with sandstorm

Sanubia Desert--East Sanubia Desert--Central Sanubia Desert--West

NOTE: In the guide, north refers to UP, south to DOWN, etc. So if it says "move south", it means go down. First, go to SCREEN FOUR. On the right side there is a stone you need to interact with. After you interact with it, you'll need to catch ten cactuars. It is also a good time to capture ten cactuars needed for the Monster Arena. Chocobo Feathers can be stolen from cactuars commonly. Chocobo Wings are rare steals. When you find a cactuar and win or lose, you'll be given a special sphere. If you win, you'll get [Cactuar's Name] Sphere. If you lose, you'll get Sphere del Perdedor, or Loser's Sphere. Take the sphere, win or lose, back to the stone and you'll be given a new cactuar to find. ===== TOMAY ===== Glyph Clue: Tomay's gone. Gone to fetch the water. Location: At the oasis in the first screen. He is toward the right side of that little shore, you really can't miss him. Traits: Duties: Fetching water. Takes his time and, as a result, is often left behind. A little dim. Time: 10.0 seconds Course: You start off on a hill in the back left of the screen. Tomay is in the front right, under a tree. Difficulty/Tips: Easy. You just run straight toward him, watching his movements and stopping when he turns around. Or, instead of watching his movements, you can wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when you see it, as this word means he is looking at you. However, I recommend watching his movements as the best strategy. Time is not an obstacle. ======= ROVIVEA ======= Glyph Clue: Rovivea's gone walkabout. Location: You will find Rovivea in Screen Two. When you enter from Screen Three there is a large open depression to the left side of the screen, it's not hard to see Rovivea. Traits: Has no patience for certain dim-witted friends. Not a progressive thinker.

Time: 13.6 seconds Course: Rovivea is at the very front of the screen, you are at the far back. Setup is similar to Tomay. Difficulty/Tips: Easy. Same strategy as for Tomay. ===== CHAVA ===== Glyph Clue: Little Chava likes big numbers. Location: There is a narrow point in Screen Four. On either side of this narrow area, there is a signpost facing each other horizontally. Go to the left sign and press X to read it; it should say something about an Al Bhed 20% off sale. (What a deal!) After you read the sign you will see little cutscene in which you find Chava. Traits: Recently learned to count to 50. A little needy. Attention deficit. Time: 13.0 seconds Course: You are at the back near one sign, Chava is in the front near another. A straightaway. Difficulty/Tips: Easy. Same strategy as for Tomay. ========== ALEK/ALOJA ========== Glyph Clue: Alek and Aloja play tag in the ruins of men. Location: They are running around in Screen Three, among the ruins on the far left side of the screen. You will easily spot them in the lowest part of the valley, running back and forth. Traits: Two brothers, rarely separated. They move as one, their closeness a paragon of brotherhood. Time: 13.0 seconds Course: The two brothers are at the front of the screen, you are in the far back. A straightaway course. Difficulty/Tips: Medium. Again, just run straight at them and watch their movements; this is a little more difficult than previous ones, you have to use your time to its fullest to reach them within the time period. ======== VACHELLA ========

Glyph Clue: Vachella seeks the shining blue. Location: The "shining blue" refers to a Save Sphere. Just go to the save point in Screen Two (it's approximately in the center of the area, under a tent) and examine the sphere. You will have the chance to save, etc. Once you cancel out of the Save Sphere menu, Vachella will appear. Traits: Loves new things. Hard on others, easy on self. Stingy. Time: 14.0 seconds Course: You are standing by the Save point, Vachella in the front of the screen. Another pretty straight course. Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After he turns for the first time, he will turn around three more times right in succession. If you want to win, you must take full advantage of your opening period to run, then take at least a small step between each of his next four turns. He makes 8 spins total during the time; you'll need quick reflexes. ====== ROBEYA ====== Glyph Clue: O, Robeya's stuck inside. Location: Robeya is in a treasure chest, in the far southwest corner of the main desert area in Screen Three. Just follow the south wall westward, or follow the fence southward, it's up to you. Try to open the chest and Robeya will hop out. Traits: A real needle brain. Likes cramped spaces. Check out his great collection! Time: 14.0 seconds Course: A straightway course, but there are four treasure chests, two on each side. The back one on the left is open. The back right one contains two Shadow Gems. The front left contains two Shining Gems, and the front right a Blessed Gem. You can open the chests to get the prizes; if you lose a trial, you can still keep your prize, but you can only open each chest once. Difficulty/Tips: Easy. The challenge is to get all three items, and still beat Robeya. However, since this is quite difficult, I suggest you just choose two of the three prizes, get them, and then beat Robeya with trial #3. I usually grab the Shadow Gems and the Blessed Gem. ===== ISRRA ===== BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyph Robeya's sphere, Isrra might not appear. However, don't worry, just leave the screen and come back, and all will be well. (Thanks to CB! for the solution to this bug, though I'm sure many others have discovered it as well.)

Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks. Location: In Screen Four, there are three antlion pits (little whirlpools of sand). You will find Isrra running around in the middle one of them. Traits: The philosopher about town. Today, he digs holes. Again. A cautious sort. Time: 15.0 seconds Course: The course is a basic Isrra front/Tidus back setup, however your vision is slightly hazy as it from the heat. Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you must be very precise with starting and stopping--don't waste a single tenth of a second that he is looking away. EASY WAY TO BEAT ISRRA: There is a pit next to Tidus on the screen. Run into it when you first have a chance to move, and once you are in just keep running toward Isrra, even when he is looking at you. Apparently there is a tunnel connecting the two pits, because after a few seconds you will be standing at the bottom left of the screen, right next to Isrra! Then just run over and touch him and you will have caught him. ==== ELIO ==== Glyph Clue: Much-curious Elio has left on a journey. Location: Go to the pond in Screen One again. To find Elio, you must simply enter the pond area from the north (not the screen, just the area around the pond.) Basically, if you morph in at the Save point, you need to go up and then come back down again. After this, you will see a cutscene in which Elio beams up to the roof of the airship. Head to the airship roof to find him. (I love the cinematography, when you see Tidus' back, and then it rises up to show Elio. Sorry, back to the guide.) Traits: To what lies beyond the sands, he travels far to distant lands. Hyper-reactive and a bad poet. Time: 11.0 seconds Course: You are at the door of the roof, and Elio, in the forefront of the screen, is at the prow. Be warned, the ship will tilt when you are trying to get to him, so be prepared and keep your reflexes sharp. Difficulty/Tips: Hard. You just need to watch both Elio and the ship and pray you will succeed. Even I, having had a lot of practice, still sometimes fail to get him; 11 seconds is very short to achieve this in. Also, you don't actually fight Elio. If you reach him, he just falls off the edge, and apparently dies. Oh well. PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship, but have not fought the battle with Sin there, you will automatically be forced into that battle when you go outside to meet Elio. So, you have to fight Sin

and get that over with before you can continue with the sidequest. I don't know of any other solution. ====== FLAILE ====== Glyph Clue: Flaile is always behind. Location: After you take Elio's sphere to the glyph, Flaile will automatically jump out and initiate the minigame. Traits: The guy you never invite but he always shows up anyway. Cheeky. Time: 13.0 seconds Course: A basic straightaway; you are standing be the glyph rock, he is in the front ground of the screen. Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, as they are meaningless for this one. However, it is not that hard to just look at his movements and time your running. Flaile gives you a special red sphere when you are done with him. Once you beat Flaile, take the red sphere to the glyph and there will be a lengthy sequence in which the glyph repeats the clue for each of the 10 Cactaurs' locations. Then, the sandstorm in the valley will disappear. Now that the sandstorm is gone, you can go get your prizes. There are two treasure chests in the area revealed by the sandstorm; both are toward the southern end of the valley. In the left one is the Mercury Sigil. The prize in the second chest varies, depending on how many Cactaurs you successfully defeated: 1 Named Sphere= 2 Named Spheres= 3 Named Spheres= 4 Named Spheres= 5 Named Spheres= 6 Named Spheres= 7 Named Spheres= 8 Named Spheres= 9 Named Spheres= 10 Named Spheres= Potion Potion Elixir Elixir Elixir Elixir Megalixir Megalixir Friend Sphere Friend Sphere

None of these prizes could be classified as great, so don't feel a lot of pressure to beat every Cactaur, but it isn't difficult, and an extra Friend Sphere never hurt anybody. Thanks, RAGNAROK757. Power up your Godhand to the following abilities: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Gillionaire] Rikku's Godhand is the only Celestial Weapon with Gillionaire. When Rikku's HP is full, Godhand will inflict extra, bonus damage.

_______________________________________________________________________________ Chapter Seventeen: Valefor's Hidden Overdrive _______________________________________________________________________________ Valefor is the only aeon to have a second, hidden overdrive. To get the second overdrive, Energy Blast, return to Besaid once you've the airship. If you're playing the Japanese or American version of the you will have no trouble. However, if you're playing the International European version of the game, you'll have to fight Dark Valefor. For a on Dark Valefor, check out a PAL FAQ. gotten game, or guide

Once you've returned to Besaid, head to the village and talk to the woman and the dog on the left of the temple. She'll tell you about her dog finding something soggy.. well, it's your new overdrive! Congrats.

_______________________________________________________________________________ Chapter Eighteen: Returning To Bevelle Temple _______________________________________________________________________________ You can not return to Bevelle Temple. Never ever. No chance. You can not miss the Destruction Sphere at Bevelle Temple. In order to complete the Bevelle Temple puzzle, you MUST use the Destruction Sphere. You also MUST grab the treasure chest in order to complete the puzzle. It is absolutely MANDATORY that you GET THE CHEST and USE THE SPHERE. In case I am not being clear, THERE IS NO WAY TO RETURN TO BEVELLE! NONE! No matter what anyone tells you. Anyone that says you can return is lying. Do not ask how to return. If you e-mail me asking, I will ban your e-mail address. If you instant message me, I will block your screen name. Forever. YOU CAN NOT GO BACK TO BEVELLE!

_______________________________________________________________________________ Chapter Nineteen: [Break MP Limit] _______________________________________________________________________________ [Break MP Limit] allows a character to have up to 9999 MP when the auto-ability is on that user's current armor. To customize [Break MP Limit] onto an armor, you'll need 30 Three Stars. Read on to learn how to get Three Stars: a) Steal From Shinryu and Jormungand: With [Master Thief] equipped, you'll

often steal Three Stars from both of these Monster Arena fiends. Without having [Master Thief] equipped, your chances are quite low. b) Open Five Chests During Remien Race: If you can open three chests, and beat the other chocobo to the end of the Remien Chocobo Race, you'll earn SIXTY Three Stars. Too bad you can only do this once. c) Unlock Two Area Creations: If you can unlock two area creation monsters at the arena, you'll be rewarded with SIXTY Three Stars. d) Bribe Behemoth King: If you bribe Behemoth King for 1,350,000 gil you could get fourteen Three Stars. Be sure to save before you bribe, in case something goes wrong. [Break MP Limit] armors are also dropped by these enemies: Ultima Weapon (one time chance) or the Ultima Buster, on occasion. Onto some common questions: Q: If I have more than 999 MP worth of Sphere Grid Nodes activated, but I do not have [Break MP Limit] yet, will the game remember the nodes that put me over 999 MP, so that when I get [Break MP Limit] I will have more HP? A: Yes, the game 'remembers' your MP. Don't worry. Q: How much MP can you max out with? A: The most MP any one character can have is 9999. That's everything you could want about [Break MP Limit].

_______________________________________________________________________________ Chapter Twenty: Don Tonberry AP Trick _______________________________________________________________________________ The Don Tonberry AP trick is the most efficient way of gaining Sphere Levels. With a little work, you could be gaining 99 Sphere Levels per character in just under a minute or so. Ryan Charles first came up with this theory. It is his work that allowed so many players to max their stats efficiently. I'll break this down into steps, so that it is easy to follow. NOTE: When I refer to "AP Weapon", I'm talking about a weapon with the following abilities: [Triple AP] + [Triple Overdrive] + [Overdrive->AP] Your weapon could have another ability added, but an AP Weapon is essentially configured with the aforementioned abilities. Preperation Step One - Unlock One-Eye ===================================== You can either choose One-Eye or Ultima Buster to unlock. One-Eye is a lot easier to unlock; he is also a lot easier to consisently kill. If you choose to unlock Ultima Buster, you must capture at least FIVE of EVERY monster. If you kill Ultima Buster, though, he could drop a weapon with [Triple AP],

[Triple Overdrive], and [Overdrive->AP], all abilities you will need anyway. If you already have Ultima Buster unlocked, and you can kill him, try doing that and seeing what you get. You could get all the weapons you need right there. To unlock One-Eye, you need to capture: 4 Floating Eye, found at Mi'ihen Highroad 4 Buer, found at Thunder Plains 4 Evil Eye, found at Macalania (Snowy) 4 Ahriman, found at Mt. Gagazet 4 Floating Death, found at Omega Ruins Preperation Step Two - Battle One-Eye ===================================== When you battle One-Eye, you'll have a good chance of getting of getting weapons with [Triple AP] on them. What you want is a weapon with [Triple AP] and two extra slots open. Battle One-Eye until he gives you what you need. Do this for as many characters as you want. Preperation Step Three - Customize [Overdrive->AP] ================================================== Next, you'll need to use ten Doors to Tomorrow to customize [Overdrive->AP] auto-ability onto a weapon. Luckily for you, these items are plentiful. You can steal them from Ultima Weaponor bribe some mech warriors. Bomb King in the Monster Arena will drop TWO Doors to Tomorrow if you overkill him. My favorite way of getting Doors To Tomorrow: unlock six Monster Arena Area Creations. That is by the far the easiest way. You'll get 99 Doors To Tomorrow from that, and it is considerably easy work. Use ten Doors To Tomorrow and customize [Overdrive->AP] on all your [Triple AP] weapons. There should now be one more slot open. Preperation Step Four - Customize [Triple Overdrive] ==================================================== This is by far the hardest part of the entire trick. To customize [Triple Overdrive] onto a weapon, you'll need to use thirty Winning Formulas. Winning Formulas can only be bribed from Sandworms or dropped by Ultima Buster. If you plan to bribe a Sandworm, you'll need 900,000 gil for fifteen of them. Make sure you save before you do it, incase something goes wrong. Ultima Buster will drop two Winning Formulas for an overkill. The easiest way to get a lot of Winning Formulas, although you can only do it once, is to unlock EVERY Area Creation in the Monster Arena. It may take some time, but your reward is the much needed quantity of 99 Winning Formulas. Use thirty Winning Formulas per weapon and customize three weapons (or more, if you can) with [Triple Overdrive]. Now at least three weapons should have: [Triple AP] + [Triple Overdrive] + [Overdrive->AP] Preperation Step Five - Setting Overdrive Modes =============================================== Set all of your characters to Comrade overdrive mode. If they do not have this mode, you will first need to earn it. Check out the overdrive section of this guide for more. Preperation Step Six - Unlock Don Tonberry ========================================== To unlock Don Tonberry, you'll need to capture at least one of each of the following enemies: Epaaj, Imp, Yowie, Thorn, Dark Element, Nidhogg, Valaha, Ghost, and Tonberry. The Tonberry and Ghost could be considerably elusive, so don't give up. For tips on catching some of these monsters, check out the Monster Arena section of the guide.

Preperation Step Six - Preliminary Don Tonbbery Battle ====================================================== The first battle against Don Tonbery is for show, literally. Equip your characters with their AP Weapons. Then, take on Don Tonberry. Hit Don Tonberry with each of your characters. After being hit, Don Tonberry counteracts with Karma. Appropriately named, Karma deals 100 damage per enemy you've killed. Sound confusing? For example: Tidus has killed 634 enemies. Tidus would be damaged with Karma for 63,400 damage (634 x 100 = 63,400). Wakka has killed 539 enemies. Wakka would be damaged with Karma for 53,900 damage (539 x 100 = 53,900). Yuna has killed 15 enemies. Yuna would be damaged with Karma for 1,500 damage (15 x 100 = 1,500). Now it's time to judge what character will be your sacrificial character. This character will need to take about 80,000 to 99,999 damage from karma. This character will also need to have a low HP, prefferably below 5000. Whatever character you choose to be your sacrifice, change that character's overdrive mode to Stoic. Preperation Step Seven - Raising Karma's Damage (OPTIONAL) ========================================================== If your charactes are not being hit for enough karma (you'll need to be hit for at least 80,000 damage on a LOW HP character), you will need to raise their kill count. Now, you can either kill a lot of enemies normally, or you can use a trick. The trick is rather simple. Choose the character that you want to raise the kill count on. Make sure that person attacks first in battle, automatically. You do not want to have to cast Haste. [Auto-Haste] would be splendid, as would [First Strike]. Once you're sure that your character will attack first in every battle, talk to the Monster Arena Owner. Continually press X. A turbo controller would work wonders, taped down on X. So what does this do? Basically, you'll constantly fight and kill Dingo, the first enemy on the the Monster Arena list. By mashing the X button, you'll be killing Dino over and over, raising your kill count. 99 Sphere Level Battle ====================== Now it's time to gain 99 Sphere Levels in just one match, after all that one-time preperation. Phew. Luckily, the AP battles take only a minute or two. Make sure your AP Weapons are equipped.

With your sacrificial character on Stoic, and the other two characters on Comrade, start the bout with Don Tonberry. The sacrificial character should attack Don Tonberry. The low HP sacrificial character should be dealt at least 80,000 damage. By using Triangle, defend with the other characters. Attack Don Tonberry five or six times. Once you've attack him five or six times, Flee from battle. Watch the AP sore into 99 Sphere Levels. Sweet. Why It Works ============ Here's the obvious explanation to why this trick works. Your character with low HP is being dealt a lot of damage. Overdrive is figured out with this formula: Damage Dealt / Maxmimum HP = Overdrive Charge So basically, being dealt a lot of damage, to very little HP, is a huge plus. In addition, your AP Weapons have [Triple Overdrive] and [Triple AP]. With the AP Weapons, your overdrive charge is converted right into AP, instead of overdrive charge. With three times the overdrive charge, and three times the final AP, you're really gaining a lot of AP! Optimization ============ So how can you optimize this process? There are a few solutions. a) Lower your maximum HP by deleting some Sphere Grid HP nodes, something you will need to do anyway if you plan on maxing your stats. If you don't know what this means, check out the Stat Optimizing section of the guide. b) Increase your kill count. Use the Dingo trick or just kill enemies the good, old fashioned way. We didn't have AP tricks like these, back in the old SNES days, son. c) Use Rikku's mix, Eccentric and Hot Spurs. Using one, or both, of these mix results, will DRASTICALLY increase your AP. Try it, and see for yourself. d) Cut down the amount of times you hit Don Tonberry. Try hitting Don Tonberry less times, if you are already gaining enough AP for 99 Sphere Levels. You might only need to hit him two or three times to gain 99 Sphere Levels in one battle. Toy with it. e) Using [SOS Overdrive], [Double Overdrive], or [Double AP] instead of the true, recommend abilities will seriously hurt this trick. If you use any of those abilities, you may have to hit Don Tonberry a lot more times in battle, resulting in a lot more damage being dealt. I strongly recommend that you do not use [SOS Overdrive], in any case. f) Using [Double AP] with [Triple AP] cancels out [Double AP]. Don't bother. The same thing applies to overdrives.. [Triple Overdrive] cancels any other, weaker overdrive setting such as [SOS Overdrive] or [Double Overdrive]. There you have it. A complete explanation and detail of the AP trick that many games so often use. Make sure your overdrives are set correctly. Make sure your weapons are set correctly. I cannot tell you how many times that is

the simple cause of error in this trick. OopsImABlueWaffle suggests this trick, as an alternative, in case your HP is too high for the other trick to work: "Get the AP Weapon. Have your characters learn Loner overdrive. Go into the Sunken Cave to battle a Magic Urn. Have two members escape and then cast Haste on your remaing party member. Sit back and read a book or something while continuously mashing Triangle. Magic Urn never attacks, so you can do this for as long as you like until you get 99 S-lvls."

_______________________________________________________________________________ Chapter Twenty-One: Magic Urn _______________________________________________________________________________ Older Final Fantasy fans will remember these magical pots. Feeding them items, such as Elixirs, would result in amazing loads of free experience or AP. In Final Fantasy X, this is not the case. Feeding items to Magic Urns does nothing, so don't waste your items or your time. Magic Urns have 999,999 HP. They can be defeated with only one attack, Yojimbo's Zanmato. Defeating them gives you nothing, however. NOTHING. Not a single point of AP or even an item. I recommend Fleeing from Magic Urn whenever you run into them. They cannot be captured. To "attack" the urn, choose one of its "eyes" and then hope for the best. You will be rewarded an item if you choose the correct eye. Says Hikensasameyuki: "There is absolutely no evidence to indicate that there is a 1/5 chance of correctly choosing an eye. The most popular current theory supports a progressive probability of success based on the number of eyes already correctly chosen, thus increasing the difficulty of winning the 'seven prizes in all, while supplies last.' This would be something like 4/5 for the first two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and finally 1/5 for the final choice." Items you could get from a succesful attack: Phoenix Down, Lunar Curtain, Ether, Elixir, Silver Hourglass If you choose the wrong eye, which you will do most of the time, the urn will explode, dealing damage to your party. This damage is done in relation to your Magic Defense, so if you have a high Magic Defense stat, you should be alright. I'd really like to thank Hikensasameyuki for keeping me in check with my information. He provided a lot of corrections to some of my statements. Thanks a lot.

_______________________________________________________________________________ Chapter Twenty-Two: Overdrive Modes _______________________________________________________________________________ Learn to get every overdrive mode in the game quickly and easily. Each character has to fulfill the same criteria, but at different rates. Strong characters, like Auron, usually learn the damage related overdrives first. Healers, such as Yuna, will learn healing overdrive modes first. Thanks to Donnie Wells for some corrections. There are seventeen overdrive modes. Each one is covered here: ===== Stoic ===== Description: Obtain It: Meter Increment: Quickly Learn: ======= Warrior ======= Description: Obtain It:

Receive damage from enemy Automatically available on all characters Damage Received x 30 / Maximum HP Automatically available on all characters

Deal damage to enemy, without items or overdrives Tidus Yuna Wakka Lulu Kimahri Auron Rikku 150 200 160 300 120 100 140 attacks attacks attacks attacks attacks attacks attacks

Meter Increment: Quickly Learn:

Damage Dealt x 10 / Expected Damage .. (maximum is 16) Attack weak, high HP enemies. Heal them and yourself. Keep doing this until you gain the Warrior mode.

====== Healer ====== Description: Obtain It:

Heal ally HP Tidus Yuna Wakka Lulu Kimahri Auron Rikku 80 60 110 170 100 200 170 turns turns turns turns turns turns turns of of of of of of of healing healing healing healing healing healing healing allies allies allies allies allies allies allies

Meter Increment: Quickly Learn:

Amount Healed x 16 / Ally Healed Maxmimum HP Get into a battle with a weaker enemy. Cast Slow on the enemies and then Haste on your party members. Have each member constantly using Pray. If you use Cure, make sure you do not run out of MP.

======= Comrade ======= Description: Obtain It:

Ally attacked by enemy Tidus Yuna Wakka Lulu Kimahri Auron Rikku 300 240 100 100 100 220 100 turns turns turns turns turns turns turns of of of of of of of allies allies allies allies allies allies allies being being being being being being being attacked attacked attacked attacked attacked attacked attacked

Meter Increment: Quickly Learn:

Damage Received x 20 / Ally Maxmimum HP Get into a battle with a weaker, yet quick enemy. Have the characters not learning Comrade Provoke the enemy. Haste the enemy and Slow your party. Let your allies get hurt, healing them as needed.

====== Slayer ====== Description: Obtain It:

Defeat an enemy Tidus Yuna Wakka Lulu Kimahri Auron Rikku 20% of meter Continuously slaughter weaker enemies. 100 110 90 130 120 80 200 enemies enemies enemies enemies enemies enemies enemies defeated defeated defeated defeated defeated defeated defeated

Meter Increment: Quickly Learn: ====== Victor ====== Description: Obtain It:

Win a battle while in active three person party Tidus Yuna Wakka Lulu Kimahri Auron Rikku 120 150 160 200 120 200 140 victories victories victories victories victories victories victories while while while while while while while active active active active active active active

Meter Increment: Quickly Learn: ========= Tactician ========= Description: Obtain It:

20% of meter Continuously slaughter weaker enemies.

Inflict any negative status on enemy Tidus Yuna Wakka Lulu Kimahri Auron Rikku 16% of meter Battle weak, high HP enemies. Continuously inflict different status effects, like Armor Break, Poison, Sleep, Silence, etc. Use Esuna to heal the enemy when finished, so you can continue to inflict more status changes. 75 100 80 75 60 110 90 successful successful successful successful successful successful successful status status status status status status status inflictions inflictions inflictions inflictions inflictions inflictions inflictions

Meter Increment: Quickly Learn:

==== Hero ==== Description: Obtain It:

Defeat enemy by 20x expected damage or at least 10,000 HP Tidus Yuna Wakka Lulu Kimahri Auron Rikku 50 50 50 70 45 40 50 enemies enemies enemies enemies enemies enemies enemies defeated defeated defeated defeated defeated defeated defeated by by by by by by by described described described described described described described conditions conditions conditions conditions conditions conditions conditions

Meter Increment: Quickly Learn:

20% of meter Once you have [Break Damage Limit], continually slaughter weaker enemies. Personally, I find Slayer overdrive much better, because you don't need to kill an enemy by so much to get a 20% charge.

==== Ally ==== Description: Obtain It:

On character turn Tidus Yuna Wakka Lulu Kimahri Auron Rikku 600 500 350 480 300 450 320 turns turns turns turns turns turns turns

Meter Increment: Quickly Learn:

4% of meter Battle a weak enemy. Cast Slowga on the enemies and Hastega on your party. Repeatedly defend (using Triangle) until Ally overdrive mode is learned.

========= Daredevil ========= Description: Obtain It:

On character turn while in critical HP Tidus Yuna Wakka Lulu Kimahri Auron Rikku 16% of meter Battle a weak enemy. Cast Slowga on the enemies and Hastega on your party. Cast Demi on your party until all characters' HP is critical (yellow). Defend (using Triangle) until Daredevil overdrive mode is learned. 170 90 140 150 200 260 110 turns turns turns turns turns turns turns while while while while while while while in in in in in in in critical critical critical critical critical critical critical HP HP HP HP HP HP HP

Meter Increment: Quickly Learn:

===== Loner ===== Description: Obtain It:

On character turn while alone in battle, others dead/fled Tidus Yuna Wakka Lulu Kimahri Auron Rikku 60 180 110 45 090 35 170 turns turns turns turns turns turns turns alone alone alone alone alone alone alone in in in in in in in battle battle battle battle battle battle battle

Meter Increment: Quickly Learn:

16% of meter Battle a weak enemy. Have two party members escape, leaving you alone. Cast Haste on your lone party member. The lone party member should constantly defend, or heal as needed to remain alive. Be careful not to get a Game Over.

====== Coward ====== Description: Obtain It:

Escape or Flee from battle Tidus Yuna Wakka Lulu Kimahri Auron 600 900 400 980 700 1000 times times times times times times Flee Flee Flee Flee Flee Flee or or or or or or Escape Escape Escape Escape Escape Escape is is is is is is chosen chosen chosen chosen chosen chosen and and and and and and works works works works works works

Rikku Meter Increment: Quickly Learn: 10% of meter

450 times Flee or Escape is chosen and works

Continually battle a weaker enemy. Escape using Flee. Using Flee with the character who chose the command in addition to the other two allies that escape.

====== Dancer ====== Description: Obtain It:

Evade an enemy attack Tidus Yuna Wakka Lulu Kimahri Auron Rikku 16% of meter Continually battle weak, low accuracy enemies. Use Reflex. Haste enemy, Slowga your party. Enemy should continually attack, and miss, your party members until they learn Dancer overdrive mode. Be sure to always Reflex each turn. 250 200 200 300 130 200 200 enemy enemy enemy enemy enemy enemy enemy attacks attacks attacks attacks attacks attacks attacks evaded evaded evaded evaded evaded evaded evaded

Meter Increment: Quickly Learn:

==== Rook ==== Description: Obtain It:

Reduce or nullify enemy status or elemental attack Tidus Yuna Wakka Lulu Kimahri Auron Rikku 10% of meter Battle Water Flans over and over again. Continually cast Nul-Tide to block all water attacks until Rook overdrive mode is learned. Use Haste and Slow as needed. 120 110 120 120 120 120 120 status/element status/element status/element status/element status/element status/element status/element attacks attacks attacks attacks attacks attacks attacks reduced reduced reduced reduced reduced reduced reduced

Meter Increment: Quickly Learn:

======== Sufferer ======== Description: Obtain It:

On character turn while still under negative status Tidus Yuna Wakka Lulu Kimahri 100 80 100 110 130 turns turns turns turns turns under under under under under negative negative negative negative negative status status status status status

Auron Rikku Meter Increment: Quickly Learn: 16% of meter

120 turns under negative status 90 turns under negative status

Become dark, cursed, or another non-damaging status against a weak enemy. Cast Hastega on your party and continually defend until Victim overdrive is learned.

====== Victim ====== Description: Obtain It:

Receive negative status from enemy Tidus Yuna Wakka Lulu Kimahri Auron Rikku 16% of meter Find an enemy that continually casts status magic on you, and let him attack you over and over. Make sure you can survive the effects. 120 100 110 130 100 160 125 turns turns turns turns turns turns turns of of of of of of of receiving receiving receiving receiving receiving receiving receiving negative negative negative negative negative negative negative status status status status status status status

Meter Increment: Quickly Learn:

======= Avenger ======= Description: Obtain It:

Ally killed by enemy Tidus Yuna Wakka Lulu Kimahri Auron Rikku 30% of meter Fight a tough enemy that can only kill/damage one ally at a time. Careful to avoid the Game Over screen! 100 80 100 150 100 120 90 allies allies allies allies allies allies allies killed killed killed killed killed killed killed while while while while while while while in in in in in in in active active active active active active active party party party party party party party

Meter Increment: Quickly Learn:

That is all seventeen overdrive modes! If you know a faster way to gain a particular overdrive, please e-mail it to me.

_______________________________________________________________________________ Chapter Twenty-Three: Overdrive Attacks _______________________________________________________________________________ This will explain how to get more overdrive attacks for each character. Some

characters are simple, but other characters require a little work to get. ================ Tidus: Swordplay ================ Tidus's overdrives are all basically sword attacks, with a neat surprise thrown in for extra damage. To deal the most damage with his attacks, stop the moving cursor as quickly as you can on the center piece. Tidus learns new attacks by using his old ones, succsessful or not. Spiral Cut ========== Spiral Cut is Tidus's default overdrive. You basically just swing your sword and damage one enemy. Slice and Dice ============== Learn Slice and Dice by unleashing ten Sprial Cut overdrives. Slice and Dice much better than Spiral Cut; you get six sword slashes, hitting one enemy each time with a slash. Energy Rain =========== Energy Rain is more powerful than Slice and Dice, but it is not as effective against bosses. To learn Energy Rain, perform twenty more overdrives with Tidus, for a total of thirty overdrives performed. Energy Rain will deal a lot of damage to all enemies in one hit. Slice and Dice will hit for six times, a better solution to bosses. Blitz Ace ========= Tidus's ultimate overdrive is Bltiz Ace, learned after you perform fifty more overdrives, raising Tidus's total to eighty. Blitz Ace unleashes eight slashes against the enemies and then tops it off with a blitzball kick at one enemy. Once your stats are maxed, Blitz Ace is the second best overdrive in the game, behind Wakka's Attack Reels. ================== Yuna: Grand Summon ================== The Grand Summon overdrive is extremely useful early in the game. Yuna will summon an aeon and that summoned aeon will have a full overdrive meter! If the aeon already had a full metter, then he will have two full meters. Very cool. ============ Wakka: Slots ============ Wakka's overdrives are much like those of Setzer or Tifa, but they have been refined. The most important thing to remember: you have a lot of time. Take your time and line the slots up correctly. To learn more overdrives for Wakka, you must win Blitzball League and Tournament games. Wakka does not need to be playing on your blitzball team to learn them, however. Element Reels ============= Wakka's basic overdrive attack is Element Reels. By matching up the correct slots, you can unleash an attack of fire, ice, water, or lightning on all

enemies. Lining up two out of the three correct slots, you'll only hit one fiend with your attack. Attack Reels ============ The best attack in the game, Wakka's second overdrive! To gain this overdrive, you must win it as a prize in a random Blitzball Tournament. You get one hit on the enemy for every "Single Hit" you line up, and two hits on the enemy for every "Double Hit". You'll get not hits for "Miss". If you happen to line up three of the same items, you'll double your attacks. Read these examples if you're having trouble understanding: SINGLE SINGLE MISS causes two hits, because 1 + 1 + 0 = 2 SINGLE SINGLE SINGLE causes six hits, because 1 + 1 + 1 = 3 (x2 for match) DOUBLE SINGLE DOUBLE causes five hits, because 2 + 1 + 2 = 5 DOUBLE DOUBLE DOUBLE causes twelve hits, because 2 + 2 + 2 = 6 (x2 for match) When Wakka hits for twelve hits, it is the best overdrive in the game. Be sure to get it down, and you'll be doing a lot of damage. Status Reels ============ Once you've been in a total of 250 battles with fiends, Status Reels could become a random Blitzball League Prize. Status Reels has the possibility of inflicting different negative status effects. Aurochs Reels ============= Once you've been in a total of 450 battles with fiends, Aurochs Reels could become a random Blitzball League Prize. Aurochs Reels will hit all enemies for a massive amount of damage, one time, if you line up the blinking items. To increase the amount of blinking items, and therefore increasing your chances of lining them up correctly, you must have Besaid Aurochs on your blitzball team, including Tidus, Wakka, Datto, Letty, Jassu, Botta, and Keepa. Attack Reels still has better potential, because it hits TWELVE times, not just one. ========== Lulu: Fury ========== Lulu's overdrive is dependent entirely on what Black Magic she currently has at her disposal. Her Fury attacks do not use MP to run, and th