findel

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  • 8/2/2019 Findel

    1/4

    Male Human Cleric 3 / Soulknife 2Lawful Neutral

    Strength 16 (+3)

    Dexterity 16 (+3)

    Constitution 9 (-1)

    Intelligence 16 (+3)

    Wisdom 15 (+2)

    Charisma 10 (+0)

    Size: Medium

    Height: 5' 8"

    Weight: 220 lb

    Skin: Light

    Eyes: Green

    Hair: Black Straight; Beardless

    Domains: Air Law

    Energy: Positive [Healing / Turns Undead]

    Total Hit Points: 18

    Speed: 40 feet [quick]

    Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity]

    Touch AC: 13Flat-footed: 14

    Initiative modifier: +3 = +3 [dexterity]

    Fortitude save: +2 = 3 [base] -1 [constitution]

    Reflex save: +7 = 4 [base] +3 [dexterity]

    Will save: +8 = 6 [base] +2 [wisdom]

    Attack (handheld): +6 = 3 [base] +3 [strength]

    Attack (unarmed): +6 = 3 [base] +3 [strength]

    Attack (missile): +6 = 3 [base] +3 [dexterity]

    Grapple check: +6 = 3 [base] +3 [strength]

    Light load:Medium load:Heavy load:

    Lift over head:Lift off ground:Push or drag:

    76 lb. or less77-153 lb.154-230 lb.

    230 lb.460 lb.1150 lb.

    Languages: Common Spiritfolk Elven Undercommon

    Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

    Feats:

    l http://www.pathguy.com

    28/03/2012

  • 8/2/2019 Findel

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    Blind-fight

    Dodge

    Wild Talent

    Brew Potion

    Traits:

    Quick

    Skill NameKey

    AbilitySkill

    ModifierAbility

    ModifierRanks

    Misc.Modifier

    Appraise Int 3 = +3

    Balance Dex* 3 = +3

    Bluff Cha 0 = +0

    Climb Str* 3 = +3

    Concentration Con 4 = -1 +5

    Craft_1 Int 3 = +3Craft_2 Int 3 = +3

    Craft_3 Int 3 = +3

    Diplomacy Cha 4 = +0 +4

    Disguise Cha 0 = +0

    Escape Artist Dex* 3 = +3

    Forgery Int 3 = +3

    Gather Information Cha 0 = +0

    Heal Wis 8 = +2 +6

    Hide Dex* 3 = +3

    Intimidate Cha 0 = +0

    Jump Str* 11 = +3 +4 +4 [speed 40]

    Knowledge (arcana) Int 8 = +3 +5

    Knowledge (history) Int 8 = +3 +5

    Knowledge (religion) Int 8 = +3 +5

    Knowledge (planes) Int 8 = +3 +5

    Listen Wis 7 = +2 +5

    Move Silently Dex*

    3 = +3Perform_1 Cha 0 = +0

    Perform_2 Cha 0 = +0

    Perform_3 Cha 0 = +0

    Perform_4 Cha 0 = +0

    Perform_5 Cha 0 = +0

    Ride Dex 3 = +3

    Search Int 3 = +3

    Sense Motive Wis 2 = +2

    l http://www.pathguy.com

    28/03/2012

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    Spellcraft Int 8 = +3 +3 +2 [Knowledge, arcane]

    Spot Wis 2 = +2

    Survival Wis 2 = +2

    Swim Str** 3 = +3

    Use Rope Dex 3 = +3

    Knowledge

    (psionics)

    Int 8 = +3 +5

    * = check penalty for wearing armor

    Know Religion >=5 ranks gives +2 on turn/rebuke the undead.Know Planes >=5 ranks gives +2 on survival checks on other planes.

    Zero-level Cleric spells: 4 per day

    First-level Cleric spells: 3 (2+1) per day +1 from a domain:

    Second-level Cleric spells: 2 (1+1) per day +1 from a domain:

    Human:

    Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included)

    Cleric:

    Alignment Aura

    Spontaneous Casting (heal)

    Turn Undead (3x/day)

    High wisdom gains bonus spells daily

    Domain choices give additional abilities

    l http://www.pathguy.com

    28/03/2012

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    Soulknife:

    Write your psi abilities on your own.

    Class HP rolled

    Level 1: Cleric 7

    Level 2: Cleric 6

    Level 3: Cleric 0Level 4: Soulknife 8 +1 to wisdom

    Level 5: Soulknife 1

    2 Power Points/Day:

    2 [wild talent]

    Findel's Equipment:

    25 lb1 lb2 lb

    _____28 lb

    Weapons / Armor / Shield (from above)Holy symbol (silver)Spell component pouch

    Total

    More about Findel:

    l http://www.pathguy.com

    28/03/2012