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Page 1: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery
Page 2: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

FIRESFIRES • Multi-player, multi-level, and team

virtual training simulation

• Real time communication – collaboration

• Runs on PC with Intranet / Internet delivery

• Provides virtual environment for firefighting, EMS, law enforcement, homeland security and other scenarios

• Custom scenarios (customer approved)

• Focus is on team collaboration and decision-making

* Created by graduates of CSU’s Gaming Curriculum

Page 3: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery
Page 4: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

FIRESFIRES Customization Customization

• Residential homes• Commercial buildings (real locations)• Vehicle and truck fires • Brush fires • Plane crash sites• Hazmat incidents• Vehicle accidents • Water / flood rescues • EMS incidents• On board ship damage control

Page 5: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

Mission EditorMission Editor

• Location(s) and intensity of fire(s)• Hazardous situations (flashover, back drafts,

collapsing walls, etc)• Vehicle accident(s) blocking route(s)• Equipment malfunction(s) • Excess distance between hydrants• Poor communications• Lack of water• Incident escalation

Page 6: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

Player Roles Player Roles

• Training Officer

– Sets up scenario with Mission Editor

– Observes individual players or all players

– Conducts after action review and discussion

• Incident Commander

– Determines the situation

– Assumes command and control

– Stages supporting units

– Coordinates and directs team

• Search and Rescue

– Locates fire source, hazards and victims

• Fire Control

– Attacks and extinguishes fire

Page 7: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

After Action ReviewAfter Action Review

• Training instructor can see and hear everything the FIRES trainees experience

• Replay feature allows the instructor to review procedures used during the training event

• Learning objectives checklist specifically tailored to each incident

• Trainees graded on key decision points

• Instructor Notes

Page 8: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

AdvantagesAdvantages

• Reduces training costs

• Maximizes use of training hours

• 24/7 availability over the Internet

• Eliminates risk of personal injuries during training

• Custom-tailored scenarios

• Real-time direct communication

• In-depth After Action Report (AAR)

• Engages players through real-world replication

• Multi-player collaboration

Page 9: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

Questions?

Page 10: FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery

Contact:Duane SlaughtereLearning Program [email protected]