firestorm market garden resources - flames of war...2. play flames of war battles (page 30) • play...
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FIRESTORM—BAGRATION © Battlefront Miniatures Ltd. 2008. Permission granted to copy for personal use.FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
FIRESTORM Market Garden
Resources Sign-Up Sheet
Name Telephone E-mail Army
Campaign: Page:
Organiser: Contact:
Venue: GameNights&Times:
StartDate: FinishDate:
FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
Commander’s Checklist
Order One – manoeuvre step
1. Select an opponent (page 23)• FindanopposingCommanderandchallengethemtoagameofFlames Of War.
2. Roll for Initiative (page 23)• BothCommandersrolladie.Theplayerwiththehighestrollwinstheinitiative.Allieswinties.
3. Place a Battle Arrow (page 23)• PlayerwithInitiativeplacesaBattleArrowpointingintotheareatheyareattacking.
4. Choose Firestorm Troops (page 24)• EachplayermayadduptotwoFirestormTroopsfromtheareasbeingfoughtovertotheirFlames of Warforce.
5. Check for Supply (page 26)• AnyRoadAreaconnectedtoafriendlySupplyDepotbyacontinuouschainofRoadAreasunderyourcontrol
isinsupply.Theroadroutecanbeaslongandcircuitousasnecessarytobypassenemy-controlledareas,justaslongastheRoadAreasareconnectedthroughoutthewholeroute.AreasthatareadjacenttoafriendlysuppliedRoadAreasarealsoinsupply.AreasthatarenotadjacenttoafriendlysuppliedRoadAreasarenotinsupply.Beingoutofsupplywillgiveyourforcesapenaltyforthisbat-tle.AirborneSupplyMarkerscandeliversuppliestoParatrooperandGliderFirestormtroopsthatwouldnormal-lybeoutofsupplyasshownonpage26.
• Iftheirareaisoutofsupply,theCommanderrollsontheOutofSupplyTabletodeterminetheeffectontheirforce.
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DieRoll Effect
1or2 Moralereduced.ForthedurationofthebattleallFearlessplatoonsaretreatedasConfident,ConfidentplatoonsaretreatedasReluctant,andReluctantplatoonsonlypassaMotivationTestonarollof6.
3or4 StrengthReduced.BeforeaddingFirestormTroopstoyourforce,youmustreducethesizeofyourforceby20%,e.g.ifyouwouldhavefieldeda1500-pointforce,younowonlyhave1200pointsforthebattle.FirestormTroopsarenotaffected.
5 NoEffect.
6 FighttotheDeath.ForthedurationofthebattleallReluctantplatoonsaretreatedasConfident,ConfidentplatoonsaretreatedasFearless,andFearlessplatoonspassallMotivationTestsonarollof2+.
Out of Supply Table
FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
Order Two – Combat Step
1. Identify their Mission (page 29)• ChoosethemissionwithyouropponentorusetheTerrainMissionsTable.
2. Play Flames of War Battles (page 30)• PlaythemissionyouhaveselectedasaFlamesOfWarbattle.Don’tforgetyourFirestormTroopsandany
paratrooperartillerytheAlliesgetforfightingadjacenttoanLZ/DZ.
Order Three – After Action Step
1. Roll to Destroy (page 30)• ForeachFirestormTroopusedinthebattleconsulttheRollToDestroyTabletoseeifitisdestroyed.
Dieroll Area 1or2 3 4 5 6
Farmland Free-for-All HastyAssault NoRetreat Breakout FightingWithdrawal
Hills Free-for-All NoRetreat HastyAssault FightingWithdrawal Breakthrough
Polder Free-for-All Encounter NoRetreat Breakthrough Cauldron
Forests Free-for-All Encounter NoRetreat Breakthrough FightingWithdrawal
Towns Breakthrough HastyAssault NoRetreat Breakout Breakout
Terrain missions table
YourVictoryPoints ScoreneededtoDestroyEnemyFirestormTroop
6+ 4+
5 5+
3or4 6
2orless Noroll
2. Retreat Defeated troops (page 31)• ThedefeatedCommandermustretreatallremainingFirestormTroopsfromthearea.
3. Advance Victorious Troops (page 31)• ThevictoriousCommandermaymoveuptothreeFirestormTroopsintotheareastartingwiththeFirestorm
Troopsusedinthebattle.
Roll to Destroy Table
Ke
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Hills
Woods
Marshes
Supply Depot
Towns
Areas without a terrain type sym
bols are considered Plains.
FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
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FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
Allied Aircraft Availability Table
Aircraft Die Roll Number of C-47 Skytrain Markers available this Turn
OneAircraft 2
TwoAircraft 3
ThreeAircraft 4
Allied Aircraft Availability Table
Aircraft Die Roll Number of Airborne Supply Markers
OneAircraft 2
TwoAircraft 3
ThreeAircraft 4
Order One – Planning Phase
1. Plan Your Strategy (page 35)
• PlanyourBattleStrategyforeachCampaignTurn.
2. Write Your Battle Plan (page 36)
• DrawtheBattlePlanidentifyingyourobjectives.
3. Brief Your Commanders (page 37)
• MakesureyourCommandersunderstandwhatyourplanentails.
Order Two – Battle Phase (See Commander’s Checklist)
Order Three – Strategic Phase
1. Conduct Air Allocation (page 38)
• AlliedAircraftAvailability.
• TransportMissionAssignment.
• TacticalAirMissionAssignment.
• AircraftMissionResolution.
2. Make Strategic Retreat- Exploitation Moves (page 41)
• GermanGeneralmakesanystrategicretreatsrequired.
• AlliedGeneralmakesexploitationmoves.
• GermanGeneralmakesexploitationmoves.
TyphoonandFW-190Aircraft,Securityand8.8cmgunFirestormTroopsmaynotmakeanyexploitationmoves.
3. Bring in Reserves and Reinforcements (page 42)• AlliedGeneralplacesallFirestormTroopsfrom
theirReinforcementPoolonAlliedSupplyDepots.
• GermanGeneralplacesallFirestormTroopsfromtheirReinforcementPoolonrandomGermanSupplyDepots.
4. Make Strategic Moves (page 43)• AlliedGeneralmakesalloftheirRoadorMarch
Movements.
• GermanGeneralmakesalloftheirRoadorMarchMovements.
5. Total Your Victory Points (page 43)• BothGeneralstotaltheircurrentCampaignVictory
PointsandadjusttheirVictoryPointIndicatorasneeded.
General’s Checklist
Organiser’s Checklist1. Choose the Campaign Scenario (page 54)• Chooseeitherthe‘ABridgeTooFar’orthe‘MarketGarden’Campaigndeployment.
2. Organise the Venue (page 54)• Arrangethecampaign’stablesandtimeswiththestoreorclub.
3. Arrange the gaming Days (page 55)• Selectthetime,locationandlengthofyourCampaignTurnsandarrangespecificgamingdays.
4. Promote your Campaign (page 56)• Setupsign-upsheets,handouts,advertisements,andevents.
5. Prepare the Map and Terrain (page 57)• SetuptheCampaignMapandbuildanyextraterrainyouwillneed.
6. Set up the Campaign (page 57)• PlaceFirestormTroopsontheCampaignMapandhaveplayerschoosetheirteams.
7. Run the Campaign (page 58)• OverseethecompletionofeachCampaignTurn.
• PromotethenextCampaignTurn.
8. Celebrate the End of the Campaign (page 59)• Setupandrunfinaleventsandawards.
FIRESTORM—Market Garden © Battlefront Miniatures Ltd. 2009. Permission granted to copy for personal use.
Firestorm—Market Garden
Campaign Turn Operations:
Attacking Defending Attacking Attacking VictoryPoints Commander Commander FromArea ToArea (CircleWinner’sName)
Campaign Turn: 1 2 3 4 5 Date:
Notes: