first robot design: a team- based process andy baker mechanical engineer, delphi corporation...
Post on 20-Dec-2015
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FIRST Robot Design: a team-based process
Andy Baker
Mechanical Engineer, Delphi Corporation
Co-Owner, AndyMark.biz
Lead Engineer, team 45
Overview
• Foundation• Know the Game• Brainstorm• Sub-Teams• Presentations• Team Decision• Assignments• Be Ready to Change• Final Exam
Foundation
…before Kickoff,• Know your team
– Fall team builders
• Assess your resources– Equipment, talent, $$, leadership
• Develop your skills– Training, design, fabrication, software,
etc.
Know the Game
• Watch Kickoff as a team
• 1st 3-4 days after kickoff:– Review the game before each meeting
• Go over the rules many times
• Don’t get left behind
Saturday
Brainstorming 101
• Brainstorm 1st time w/ entire team
• All ideas are heard
• Each person has equal opinion
• Let ideas flow
• Don’t critique until complete
• Record and categorize ideas
Saturday
The Sub-team Process
BEFORE KICKOFF• Divide the entire team into 3-4 equal sub-teams• Name each team• Pick adult and student leaders for teams
AFTER KICKOFF• Sub-teams meet after initial team brainstorming• Get to know sub-team members• Plan meeting times• Encourage all for input
Sub-Team: Get Ideas
• BRAINSTORM• Organize & categorize ideas
– strategy– scoring methods– defensive methods– ways to grab object– etc.
• Focus on OVERALL GAME PLAY
Saturday Sunday
Sub-team: Decide on Concept
• Critique and eliminate ideas• Analyze ideas
– Do the math– Construct prototypes– Play “mock matches”– Do CAD/Animation
• Decide which ideas are best• Agree on overall design
MondayTuesday
Sub-Team: Presentations
• Sub-teams sell their concept to entire team– Use professional presentation materials– Show analysis– Demo prototypes– Explain match, walk through mock match– Display robot design– Review positives and negatives
• Students lead presentations, adults help as needed
• Present to team, sponsors, administrators, parents, media, etc.
Wednesday
Team Decision
• Review and critique, using GP• Discuss common ideas• Make a Decision Matrix
– Assign values to qualities – Rate each team’s idea per each quality– Total each sub-team’s points– Highest point total wins
• Focus on concept with highest point total• Add common features from other concepts
Thursday
Decision Matrix
Attribute Weight
1-5 Rank 1-5 Rank 1-5 Rank 1-5 Rank 1-5Speed 4 4 16 5 20 2 8 5 20Power 4 3 12 4 16 4 16 5 20Score-ability 5 4 20 5 25 3 15 5 25Reliability 5 5 25 2 10 5 25 1 5Defense 3 2 6 4 12 5 15 5 15Easy to build 5 5 25 2 10 5 25 1 5Innovation 2 2 4 4 8 1 2 5 10Wow 2 2 4 4 8 1 2 5 10Total points 112 109 108 110
Sub-TeamsBlue Red Black White
Simple robot, known designs, can score well
and defend OK.
Complex robot, stretch designs,
does all functions well if they work.
Simple robot, no risks, using
easiest designs.
Complex robot, very risky
designs, can do it all if it works.
These weights determine everything, and are dependent on the game.
Assign tasks
• Leaders commit to tasks– Drive base, Arm, Grabber, etc.
• Have overall robot design leader• Leaders communicate
– Daily standing meetings– Email discussions– Weekly design reviews during team meetings
• Don’t let a irresponsible leader drag you down
Celebrate mistakes
• Design mistakes found early are your friend
• Design mistakes found late (during a Regional) are your enemy
Be ready to tweak
• Start scouting early Regionals
• Know when to fold ‘em and hold ‘em– Teams who win Championships are
often struggling early in the year
• Strategy dictates design