first step in design: contextual inquiry learning what users do and what they care about: how do we...
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First Step in Design: Contextual InquiryFirst Step in Design: Contextual Inquiry
Learning what users do and what they care about: How do we find out how user’s think about stuff?.
“Interaction design isn’t a matter of aesthetic choice, but rather it is based on an understanding of users and cognitive principles.”
Cooper, p. 11
My wysiwyg mental model of documents continues to give me problems:
Does MS Power Point have a work model to fix this?
“You'll never guess how you turn on the shower!
Frequently, when devices come with instructions stuck on them, there is a problem with the design.”
What is your mental model What is your mental model forfor
turning on a shower?turning on a shower?
www.baddesigns.com
How do People reason aboutHow do People reason aboutwhat they do?what they do?
Reasoning requires a Knowledge Representation (KR)
A Knowledge Representation Language (KRL) is a theory of Reasoning (cognition)
• KRL = A data structure to encode facts+
Methods for combining old facts to derive new facts
• Examples :Formal LogicNeural NetworksModel-Based Reasoning
Mental ModelsMental Models
The models people have of themselves, others, the environment, and the things with which they interact
“Small-scale-model of External Reality”• Consider alternatives• Try out situations• Use knowledge of past events in dealing with the present
and future
Structural and Functional ModelsStructural and Functional Models
Structural Models• An internalized form of a system• How many stop lights are between your house and the
campus?
Functional Models• Internalized procedural knowledge of how a system
works• How do you look-up someone’s phone number in a
phone book?
We develop them through interacting with the world around us.• Curiosity
How do we use Mental Models?
Predictive Power: Membantu problem solve dengan menyediakan kemampuan untuk memprediksi apa tindakan untuk menyelesaikan.
Explanatory Power: Membantu belajar dengan menyediakan kemampuan untuk menjelaskan bagaimana peristiwa tertentu terjadi.
“They gave the trashcan magical powers that are completely incompatible with the established metaphorical association of deleting files.
As a result, new users express anxiety and dismay at the metaphor, and even experienced users express reluctance to use the metaphor: “I don’t want to delete the files on the diskette, I just want the computer to spit it out.”
How do you eject a disk?How do you eject a disk?
Conceptual ModelConceptual Model
A reasonably accurate and consistent representation of the target system.
Designer’s Goal – • Devise the conceptual model that reflects a user’s mental
model
Designer
InterfaceDocumentationSystem
User
Designer’s Conceptual
Model
System Image
User’s mental model of system
User’s mental model of work
Participatory Design: Research and Usability
Contextual Inquiry: Gathering Data about UsersContextual Inquiry: Gathering Data about Users
Field data-gathering technique• Studies a select number of individuals in depth to arrive
at an understanding of work practice across all customers
• Ethnography
Core Idea:• Go to where the user works• Observe • Discuss
Four Principles of CIFour Principles of CI
1. Context
2. Partnership
3. Interpretation
4. Focus
Principle #1: ContextPrinciple #1: Context
Get as close as possible to the ideal situation of being physically present.
Gather data of an ongoing experience
Gather concrete data• Avoid abstract data• Avoid summary experience• Use real artifacts
If a retrospective account is necessary, listen for holes and ask questions.
Principle #2: PartnershipPrinciple #2: Partnership
Develop a collaborative relationship in trying to understand the work
Relationship Models• Interviewer/Interviewee• Expert/Novice• Guest/Host• Parent/Child• Master/Apprentice
Principle #3: InterpretationPrinciple #3: Interpretation
Designs are built on the interpretation of facts
From facts, the designer makes a hypothesis about what the fact means (interpretation)
The hypothesis has an implication for the design
Share interpretations & design ideas with the user• Validate your understanding• Helps links design to the interpretation
Design Implications from Observations about How People Shop
Comparison Shopping:Barcode scanning with camera phones
Principle #4: FocusPrinciple #4: Focus
Point of view the interview takes while studying work.• Keep conversation on topic• Guide the user toward parts of the work relevant to the
design
Watch for interpersonal triggers• Surprises• Contradictions• Nods
Gathering User Data: Ethnographic Research
Ethnography is a research technique in anthropology that involves the study of groups and people within the context of their everyday activities.
The approach requires the researcher become a “participant-observer”, systematically recording observations and experiences.
Ethnographic Research
Data gathered within natural setting. Develop a descriptive understanding. Setting includes dynamic network of
inter-related variables. Qualitative research.
Ethnography and Design
In the context of design, the aim of ethnographic research is to develop a thorough understanding of current work practices as a basis for the design of computer support.
Characteristics of Ethnographic Research
Data gathered in natural setting. Data gathered through observations, interviews,
data analysis, and questionnaires. Data is gathered using more than one of these
sources and validated through cross checking (triangulation)
Stages of Collection
Informal stage: Collection of data; insights used to modify data collection and refine research questions
Formal stage: sorting, organizing, and reducing the volume of the data
“Thick Description”: identifying patterns, interpreting causes, consequences, and relationships to understand and provide explanation
Description should be sufficiently realistic for others to see the implications
Observing What People Do
Observational Data
Rough materials collected during observation.
Obtain relevant data needed to improve and/or change systems.
Methods of recording data: written notes, audiotape, sketches, photographs, and/or video tapes.
Focus of Observations
Physical setting. Activities. Human, social environment. Formal interactions. Informal interactions. Verbal & Non-verbal communications. What does not happen?
Field Notes: Organizing Data
Characteristics of Field Notes
Organize data Accurate. Detailed, thorough. Descriptive. Content part and reflective part.
Format: Divided Page
How does this relateto the teacher’s learning style?
The students sat quietly in the darkened lab. One student sat in front of each of the multimedia computers. Each computer faced the back wall where the image from the instructor’s computer was projected. The teacher demonstrated a step with the software then had the children do the same step on their computer. As each child finished, the child waited for the teacher to demonstrate the next step. . . .
Format: Large Left Margin
The students sat quietly in the darkened lab. One student sat in front of each of the multimedia computers. Each computer faced the back wall where the image from the instructor’s computer was projected. The teacher demonstrated a step with the software then had the children do the same step on their computer. As each child finished, the child waited for the teacher to demonstrate the next step. . . .
How does this relate to teacher’s preferred Learning style?
Excerpt
Excerpt
Keep in Mind
Transcribe data into field notes as soon as possible after observation.
Find quiet place to work that contains necessary equipment.
Allow sufficient time for transcription and interpretation.
Don’t discuss observations with anyone until you have written the field notes.
Exercise Observation/Note Taking Assignment
Purpose:
To observe and describe a work setting, an individual working within that setting, and the actions of the individual.
To practice developing field notes and interpreting observation data