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First Steps in Distributed Tangible Technologies: A Virtual Tug of War Antony Harfield antonyharfi[email protected] Ilkka Jormanainen [email protected].fi Hassan Shujau [email protected].fi Educational Technology Research Group Department of Computer Science and Statistics University of Joensuu, Finland What it is? How it has been done? What next? Figure 2: Game visualisation. Figure 1: Tug of war at SciFest. Distributed tangible technology as a new type of technology enables children in different physical locations to engage in physical interaction. A virtual tug of war game is an example of a distributed tangible technology that is played by groups of children pulling a rope from two separate locations. e project explores the challenges combining tangible user interfaces with distributed computing and distributed technologies to be overcome in future educational applications for children. Possible applications cover a number of over-lapping and connected themes: playing games with necessary physical elements, learning new skills, and sharing cultural experiences. A prototype of a distributed tic-tac-toe game has been developed by following the lessons learned from the tug of war project. Internet 0 10 20 30 0 10 20 30 Hardware Hardware Tug of war client Tug of war client Networking Spring scale Phidgets Spring scale Phidgets Skype API Skype API Skype P2P protocol e virtual tug of war game as described is unlikely to be suitable for widespread deployment as a fully functioning distributed game because more robust hardware would be required if the game were to be reliably used. However, the lack of reliability, the unpredictability and the experimental nature of the game are essential elements that have made the game a success with children.

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Page 1: First Steps in Distributed Tangible Technologies: A ...cs.uef.fi/pages/jormanainen/tmp/idc-poster.pdf · First Steps in Distributed Tangible Technologies: A Virtual Tug of War Antony

First Steps in Distributed TangibleTechnologies: A Virtual Tug of War

Antony [email protected]

Ilkka [email protected]

Hassan [email protected]

Educational Technology Research GroupDepartment of Computer Science and Statistics

University of Joensuu, Finland

What it is?

How it has been done?

What next?

Figure 2: Game visualisation.Figure 1: Tug of war at SciFest.

Distributed tangible technology as a new type of technology enables children in different physical locations to engage in physical interaction. A virtual tug of war game is an example of a distributed tangible technology that is played bygroups of children pulling a rope from two separate locations.

�e project explores the challenges combining tangible user interfaces with distributed computing and distributed technologies to be overcome in future educational applications for children. Possible applications cover a number of over-lapping and connected themes: playing games withnecessary physical elements, learning new skills, and sharingcultural experiences. A prototype of a distributed tic-tac-toe game has been developed by following the lessons learned from the tug of war project.

I n t e r n e t

0

10

20

30

0

10

20

30

Hardware HardwareTug of war client Tug of war clientNetworking

Spring scalePhidgets

Spring scalePhidgetsSkype APISkype API Skype P2P protocol

�e virtual tug of war game as described is unlikely to be suitable for widespread deployment as a fully functioning distributed game because more robust hardware would be required if the game were to be reliably used. However, the lack of reliability, the unpredictability and the experimental nature of the game are essential elements that have made the game a success with children.