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  • 8/6/2019 Flame Flame Premium Flare 2012 Brochure Us

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    By adopting a convergedcolor and visual eectsworkow, we can keepthe entire project in ourshop, and have completecreative control romingest to nishing.

    Chris HengeveldSmoke ArtistNorthern Lights Post

    Creative 3D Finishing

    Autodesk Flame 2012 and Autodesk Flame Premium

    2012 sotware give inishing artists working in

    television commercial post and broadcast designmore creative control.

    The convergence o color grading and visual eects

    represents a signicant opportunity to dierentiate

    in the commercial post-production industry. Only

    Flame Premium oers Autodesks best nishing

    tools alongside the renowned 3D visual eects o

    Flame to bring real-time proessional color grading

    into the nishing suite. Its now easier than ever to

    oer ull-service creative nishing rom initial

    grade through nal composite in a more efcient

    workow within a single suite.

    The 2012 releases include a comprehensive eature set,

    with new tools or 3D relighting, powerul stereoscopic

    3D nishing tools and streamlined interoperability

    between CG pipelines, visual eects and real-time

    color grading. Finishing artists can exercise more

    control over all aspects o nishing as they shape the

    color, light and volume o a project while maintaining

    the Flame speed and intuitive workow that artists

    know and trust.

    Proven Creative Tools

    Flame and Flame Premium oer intuitive user interace

    and precision visual eects tools, including Action

    or 3D compositing, integrated 3D Tracking, the

    Batch procedural compositing environment, Motion

    Estimation Timewarp, Color Warper unction

    and the Master Keyer. Autodesk Flame Premiu

    includes the real-time color grading unctionali

    Autodesk Lustre 2012 sotware and the ull timworkow o Autodesk Smoke Advanced 2012

    oer Autodesks ultimate nishing toolset.

    Action

    Flame Premium eatures Action a true 3D

    compositing environment oering the intera

    speed o traditional 2D compositing and pow

    3D tools that help you seamlessly integrate elem

    into nished composites. Graphics processing

    (GPU) accelerated perormance makes sure yo

    work aster as you blend multi-resolution medi

    layers, 3D lighting eects, and geometry to cre

    stunning visual eects.

    Image courtesy o Mikros Image.

    Image courtesy o SWAY Studio.

    Autodesk

    Flame

    2012Autodesk

    Flame

    Premium 2012Autodesk

    Flare2012

    Autodesk Flame Premium: more controover all aspects o nishing.

    For more inormation about Autodesk Flame,

    Flame Premium, and Flare visit

    www.autodesk.com/amepremium

  • 8/6/2019 Flame Flame Premium Flare 2012 Brochure Us

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    New 3D Relighting Tools in Action

    owerul tools or relighting in Flame 2012 and Flame

    remium 2012 bring new ways to work with light

    nside o Action. Unlike plug-ins that overlay eects

    n top o rendered scenes, Flame 2012 integrates

    ltra-realistic GPU-accelerated lighting eects directly

    nto the 3D compositing space where you need

    hem. New light types in Action help make it easier

    o create realistic composites rom scratch or when

    mporting scenes rom Autodesk Maya sotware

    a Autodesk FBX asset exchange technology. Now

    ghts within Action cast shadows, generate lens ares

    nd produce volumetric edge rays in true 3D space.

    tereoscopic 3D Visual Efects and Finishing

    n Flame Premium, youll nd a creative toolset that

    ntegrates 3D at a undamental level rom real-time

    D color grading to a rich 3D visual eects toolset

    so you can oer a ull stereoscopic 3D (S3D) nishing

    sing proven Autodesk tools.

    lame Premium oers an end-to-end stereoscopic

    nishing worklow with tools or conorming,

    ompositing, real-time color grading and multi-ormat

    elivery o S3D content. A redesigned 3D tracking

    workow within Action allows artists to analyze and

    more accurately place elements within S3D ootage.

    sing the new lighting tools, artists can relight

    lements within scenes and generate true S3D lighting

    rtiacts. Flame Premium oers a ull S3D multilayer

    meline workow between visual eects and real-time

    tereoscopic color grading or Autodesks ultimate

    3D nishing workow.

    Workow with 3D

    uilding a modern pipeline or delivering CG-intensive

    rojects requires efciency and the highest quality

    ools throughout your pipeline rom previz to nishing.

    Autodesk, 3ds Max, Colour Warper, FBX, Flame, Flare, Lustre, Maya, Smoke, Sotimage, and ds Max are registered trademarks or trademarks o Autodesk Inc., and/or its subsidiaries anafliates in the USA and other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and servi

    oerings, and specications and pricing at any time without notice, and is not responsible or typographical or graphical errors that may appear in this document. Autodesk, Inc. All rights reserved. BRC- -MZ9

    Flame and Flame Premium oer new ways to integrate

    multi-layer CG composites into nishing with built-in

    tools that enable more efcient integration with

    Autodesk animation products.

    Flame and Flame Premium support FBX, so more 3D

    dataset inormation rom 3D animation sotware can

    be shared between animators and nishing artists.

    The new Gateway clip workow enables acilities to

    more easily integrate Flame Premium into their custom

    CG pipelines and rendering workows. Finishing

    artists can have the most appropriate and up-to-date

    clips or compositing at their ngertips. Seamless

    integration o CG assets in nishing, artists can better

    manage changes and versions in post when speed

    and interactivity are essential. Flame and Flame

    Premium 2012 also include new support or geometry

    cache, projective textures, and sharing o substance

    materials via FBX.

    Batch

    Batch is a node-based procedural compositing pipeline

    eaturing the ull Flame creative toolset. With Batch,

    you have the exibility to build custom processing

    trees as you tailor each eect to the task at hand. You

    can easily version shots or break complex composites

    into easier-to-manage sub-sections. Only FlamePremium oers the ull Batch and Action creative

    toolset within the timeline worklow o Autodesk

    Smoke Advanced.

    Flame FX

    Flame FX is a collection o powerul technical and

    creative tools that can help speed your workow and

    reduce your dependence on certain 3rd party plug-ins.

    Unlike 3rd party plug-ins, Flame FX tools are integrated

    into the heart o your creative workow where you

    need them most. Flame FX tools have GPU-accelerated

    procedural nodes or basic compositing tasks and

    image manipulations such as warping, rippling, edge

    detection, embossing and adding lm artiacts.

    Real-Time Color Grading*

    Flame Premium blends color and visual eects tasks

    into a single creative oering. In Flame Premium,

    artists can move easily between Flame or 3D visual

    eects and Lustre or real-time color grading. Using

    proessional and specialized tools or end-to-end

    nishing, youll save time in session by non-destructively

    moving entire multi-layer timelines between nishing

    tasks. Common UI conventions make it easier or

    Flame Premium oers an end-to-end stereoscopic nishingworkow with tools or conorming, compositing, andreal-time color grading.

    Expand your Creative Capabilities with Fla

    When you need more visual eects capabilitie

    Autodesk Flare sotware eatures the ull

    creative toolset o the Flame Batch procedur

    compositing environment in a exible

    sotware-only package. Featuring the same

    creative tools as Flame, Flare is designed o

    advanced creative tasks as well as support

    tasks such as rotoscoping and retouching.

    Flare supports oating licenses to help give

    you more exibility within your acility. Flar

    oers a cost-eective and scalable way toadd more o the compositing power o Flam

    to your inishing pipeline. Artists can use

    Flare as a standalone creative station, wo

    collaboratively with Flame and Flame Premiu

    on multiple Flare stations sharing setups an

    centralized media, or use Flare on mobile

    workstations or powerul on-set VFX supervisi

    using the power o the Flame creative toolse

    nishing artists to move between creative task

    they efciently share a single set o data or gra

    and nishing.

    Editorial Finishing

    Flame and Flame Premium oer an intuitive

    timeline-based workow combining the powe

    the Flame creative toolset and the logical progre

    o timeline navigation. By unlocking the ull Fla

    Batch and Action creative toolset within the tim

    workow o Smoke Advanced*, you can choose

    workow based on project needs and without lim

    your creativity. Advanced conorming tools or

    AAF, OMF and Apple Final Cut Pro XML les en

    ast creation o multi-layer timelines that can be s

    between VFX, editing, and color grading toolsets. C

    the workow best or the project at hand tim

    or desktop. Drag-and-drop media management

    the Clip Library and Desktop makes it easy to org

    your projects and work clips.

    To purchase a license o Flame, Flame Premium

    and Flare or to obtain product inormation:

    North America: +-8-869-54

    International: +-45-57-446

    www.autodesk.com/contactus .

    *Available only in Autodesk Flame Premium software.

    mage courtesy o Nice Shoes.