flash intro

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INtroduction to Flash

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    1

    INTR!"CTIN T A!#$%&AS' CS(

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    Flash workspace

    Tools

    Layers

    Panels

    Stage

    Motion

    Editor

    Timeline

    Menu

    bar

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.)

    Stage

    Compose movie content on the Stage.

    Set Stage size by selecting Modify > Document

    !o specify the Stage size in pi"els# enter values in the $idth and %eightbo"es. !he minimum size is & " & pi"els' the ma"imum is ())* " ())*pi"els.

    !o minimize document size# click the Contents button to the right of Match+but ,rst create all of the ob-ects on the Stage.

    !o set the Stage size to the ma"imum available print area# click /rinter.

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.(

    !ools panel

    !ools create the content of a movie.

    Selection tools*Select# scale# distort#rotate ob-ects

    !ra+ing tools*Draw# paint# create te"t#and erase ob-ects

    ,ie+ tools 0oom and pan Color tools Set stroke and ,ll colors

    ptions Modify the currently selected tool

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.-

    /anels

    /anels provide additional tools forcreating and editing movies.

    Click the panel to view additional optionsfor the current panel.

    1ou can hide or show panels by using the

    options on the $indow menu.

    Panels

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    1ou can organize and control the content of a movie over time.

    !imeline

    Layers

    Frames Playhead

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved./

    Frames and keyframes

    Frames:2ike ,lms# Flash movies divide lengths of time into frames#

    which are organized on the !imeline.

    Keyframes:Frames that de,ne a change in what is displayed in amovie or include frame actions to modify a movie. $hen you open anew blank movie document# it contains one layer with one blankkeyframe.

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    Frames and keyframes

    Keyframe with content

    Blank keyframe

    Emty frames

    Emty slots for new frames

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    2ayers

    2ayers are like multiple ,lmstrips stacked on top of eachother# each with a di3erentelement that appears on theStage.

    4raphics

    5nimations

    !e"t

    Sounds

    6uttons

    Frame actions

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.10

    Symbols and libraries

    Symbolsare elements you reuse within a movie to reduce ,le size.

    !ypes of symbols include graphics# buttons# movie clips# sound les#and text.

    5 libraryis where you store and organize symbols.

    $hen you drag a symbol from a library to the Stage# you create an

    instanceof the symbol.

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    5dvantages of using symbols

    Easy editing 7f you change the symbol in the library# all

    instances of the symbol are updated automatically.

    Smaller le sizes Symbols are downloaded only once#regardless of the number of instances you8ve included in themovie. !his reduces the size of your published movies anddecreases download times.

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.12

    5nimation with tweening

    Tweening 5 tween is an animation that is created by specifying a

    state for an ob-ect property in one frame and another state for thatsame ob-ect in another frame. Flash calculates the values for thatob-ect8s properties in between those two frames. !he term tweencomes from the phrase 9in between.:

    Flash supports three di3erent types of tweening.

    Motion tweens# introduced in Flash CS; /rofessional# are powerful and simple to

    create. Motion tweens allow you to create most tweened e3ects.

    Classic tweens# which were the only method for motion animation in earlier versionsof Flash # are more comple" to create# but provide certain capabilities that motion

    tweens do not.

    Shape tweens allow you draw a shape at one speci,c frame in the !imeline# and

    change that shape or draw another shape at another speci,c frame. Flash then

    interpolates the intermediate shapes for the frames in between# creating theanimation of one shape morphing into another.

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.1)

    Motion tweening

    Motion tweens can only have one ob-ect instance associated with

    them and use property keyframes instead of keyframes.

    Motion tween spans can be stretched and resized in the !imeline andare treated as a single ob-ect.

    $ith motion tweens# eases apply across the entire length of a motiontween span.

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.1(

    Classic tweening

    Classic tweens use keyframes. eyframes are frames in which a new

    instance of an ob-ect appears.

    Classic tweens consist of groups of individually selectable frames inthe !imeline.

    $ith classic tweens# eases can be applied to the groups of framesbetween the keyframes within the tween.

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    Copyright 2008 Adobe Systems Incorporated. All rights reserved.

    Shape tweening

    1-

    Shape tweens work best with simple shapes. 5void shapes with

    cutouts or negative spaces in them.

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    Sound

    First# import a sound ,le into thelibrary.

    5dd sound to a movie by draggingan instance of the sound into aframe.

    !o minimize ,le size# loop shorter

    sounds +to make them repeat.

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    C i ht 2008 Ad b S t I t d All i ht d1

    5ctions

    ctionScriptstatements instruct a movie to do something

    while it is playing. 5ctionScript can be attached to a frame orto an ob-ect

    Frames:5ctionScript attached to a frame is triggered when the movieplays that frame.

    !b"ects:5ctionScript attached to an ob-ect is triggered when the viewer

    interacts with the ob-ect# such as moving the pointer over a hotspot orclicking a button.