flight simulatior game engine
DESCRIPTION
Flight Simulatior Game Engine. By Eric Fletcher and Derek Keola Ng. Game Engine. The World The Plane Enemies and Missions Controls / Internal. The World. Landscape Natural Conditions Geography Characters. The World’s Landscape. Size 10,000 x 10,000 est. Segment the world. - PowerPoint PPT PresentationTRANSCRIPT
Natural Conditions (cont.)
• Questions: Realistic or supernatrualistic Control of time Affect Game play
Plane Specifications
Artists: WWI style plane
Keep Track Speed Fuel Inventory Size and Weight Damage
Plane Parts
Add / Upgrade Parts Adds to game play
Damage values to each part More Realistic More attributes to track
Repair option
Issues
How realistic we want the plane to be? (Physics)
Fuel limits? Other plane types? NPC planes? (Artists)
Enemies
Bug-type robots (Artists) 3 sizes Combine to each other Attachable Turrets
Attack, Defend, Scavenge (AI) Guns, Bombs, Hooks
Enemies (cont.)
Damage / Hitboxes Positioning
Death state Dark / blackened (Artists) Smoke Leaves Item – Plane “picks it up”
Missions
Use the game state values to determine. (Scripting)
Keep Track of game values e.g. Time limits, health, enemy pos, etc
Keeps list missions completed
Player Stats (cont.)
Player and Plane Stats Assume player has multiple planes Minimize stat sharing / confusion Keep all player’s plane stats?