flow- based programming

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FLOW-BASED PROGRAMMING J.Paul Morrison J.P. Morrison Enterprises Ltd.

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FLOW- BASED PROGRAMMING. J.Paul Morrison. J.P. Morrison Enterprises Ltd. Symptoms of the Problem. Missed deadlines; budget overruns "Hidden" application backlog Fads and "snake-oil salesmen" Endless number of “new”, incompatible, tools and languages to be learned - PowerPoint PPT Presentation

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Page 1: FLOW- BASED  PROGRAMMING

FLOW-BASED PROGRAMMING

J.Paul Morrison

J.P. Morrison Enterprises Ltd.

Page 2: FLOW- BASED  PROGRAMMING
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Missed deadlines; budget overruns

"Hidden" application backlog

Fads and "snake-oil salesmen"

Endless number of “new”, incompatible, tools and languages to be learned

"Reinventing the wheel"

Hard-to-maintain systems

Symptoms of the Problem

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Inappropriate for application design:- Code is procedural, sequential- One-step-at-a-time view of processing- Hierarchic structure of code- Subroutine call as building block

- Uniform array of read/write memory cells- Programmer has to control exact sequence

of events

Procedural approach is rare in real life... and always difficult

Real life is asynchronous, cooperative

The Real Cause of the Problem: The von Neumann Model

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Maintainable Systems

Express problem in terms of transforms on streams of data

Most design technologies describe applications this way – then design has to be converted to procedural code

“Unit Record” had these characteristics

Precoded, pretested black-box (“LEGO”) components have long been IT goal

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FBP Characteristics

Asynchronous processes communicating via streams of data packets

Data packets with a lifetime of their own

Definition of connections external to components

Consistent view from macro to micro, and from design to maintenance

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Soft Drink Bottling Factory

Independent well-defined functions Clean interfaces Simple to reconfigure Minimizes side-effects Designer can sit at one “station”, or can follow an item through system

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Elements of FBP

Processes (A, B, C) Connections (M, N) - “bounded buffers” Ports (O1, O2, IN of B, IN of C) Connections defined externally to processes Streams of data chunks (Information Packets)

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Traditional “Update” Application

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FBP “Update” Application

( m1 d11 d12 ) ( m2 ) ( m3 d31)

could be subnet

complementary components

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“Coordination Language” (*)

Flow-Based Programming is a “coordination language”, not a programming language

FBP is language-independent One language doesn't have to do everything

(*) Term borrowed from “Linda” (Gelernter & Carriero - Yale)

FBP is visual and component-oriented

“Utilities” can be turned into components

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“Configurable Modularity”

(Nate Edwards, IBM)

“Characteristic of any engineered system”

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“Black boxes” Parametrization using “IIPs” Ports Parameters may be mini-language Compatible with:

Finite State Machines (PDAs) Structured Analysis Step-wise decomposition

Component-Oriented

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Scheduling Rules

Process only terminates when no more data, although it may suspend or go dormant

Process can suspend on receive or send (connections are “bounded buffers”)

This allows large amounts of data to be processed using finite resources

Typically only one process suspended waiting for an event – not whole program

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Design for an E-Brokerage Application

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Load Balancing

Sn is instance of “S” LB assigns on basis of least backlog “O[n]” is element of array port

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TestingTesting

Look at data passing across connection

Test one process at a time“Scaffolding”Rapid Prototyping

Go from simulation to working code

Cleave network as desired – multiple job steps, regions, machines, etc.

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Simulating SubroutinesSimulating Subroutines

Subroutine can be simulated using Send/Receive

MCBSIM can also be used in “flow-through” mode

“There is no reason we know of, however, to base an entire parallel language on this one easily programmed but not crucially important special case [calls]." Gelernter

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FBP processes are “active objects” (*)

Information packets (IPs): - have a definite lifetime - have only one owner at a time (or are on a connection) - “passive” objects

5 types of “encapsulation”

(*) Ellis & Gibbs (1989)

“Active” vs. “Passive” Objects

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AMPS z90 Assembler (IBM Canada – ca. 1970) (in continuous, daily use since then)

DFDM Assembler / PL/I (IBM Canada, Japan)

THREADS written in C (JPM) - just ported to C++ fibers JavaFBP Java (J. Cowan, JPM, now at 5.0) C#FBP C# (Amanda Ge, JPM) CppFBP C++ (using Boost) “language-agnostic” - interface is data

FBP Implementations

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Project T yp e U n iq u e Occu rr -

en ces

R eu se Factor

Figu re of M erit

A P roject 133 184 1.4 0.27

Gen P urpose

21 305 14.5

Total 154 489 3.2

GP /T 0.14 0.62

B P roject 46 48 1.0 0.13

Gen P urpose

17 306 18.0

Total 63 354 5.6

GP /T 0.27 0.86

C P roject 2 54 27.0 0.01

Gen P urpose

8 216 27.0

Total 10 270 27.0

GP /T 0.80 0.80

Figure of Merit = Project Unique / Total Occurrences

3 Projects

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Inter-language communication

Sockets

can be used between languages on same machine, or

to communicate between different

machines

MQSeries, ActiveMQ, TIBEMS, AMQP, etc.

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DrawFBP Diagramming Tool

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<net> <title>Update</title><blocks><block> <x> 560 </x> <y> 152 </y> <id> 6 </id><description>

Print Report</description></block> </blocks> <connections><connection> <fromx>108</fromx> <fromy>60</fromy> <tox>168</tox> <toy>84</toy> <fromid>1</fromid> <toid>3</toid> <bends> <bend> <x>132</x> <y> 60</y> </bend><bend> <x>132</x> <y> 84</y> </bend></bends></connection> </connections></net>

Data format for DrawFBP

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MASCOT (RSRE, UK) Linda - Gelernter & Carriero (Yale) A'UM - Yoshida & Chikayama (Japan) BSP - Valiant NIL/Hermes - Rob Strom (IBM) “Media Objects” / KNOs - Nierstrasz etc. “Active Objects” - Ellis & Gibbs IBM’s MQSeries Message-driven EJBs Trelliswerk, ProtoSW Pervasive, Ascential (now IBM) Visual Frameworks etc., etc., etc.

Related Concepts

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FBP Summary

Flow-Based Programming: effective way to produce reliable, maintainable, large business applications

Consistent view across all levels

Better way to program multiprocessor computers, distributed systems

Increasing interest world-wide

It’s taken 35+ years, but we’re getting there!

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“State of the Art”