fo3edit log

139
FO3MasterUpdate 3.1.0 starting session 2015-04-20 03:12:19 Using Fallout3 Data Path: G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\ Using ini: C:\Users\Gracillis\Docu ments\My Games\Fallout3\Fallout.ini Using plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\P lugins.txt Using settings file: C:\Users\Gracillis\Ap pData\Local\Fallout3\Plu gins.fo3viewse ttings Loading active plugin list: C:\Users\Gracillis\App Data\Local\Fallout3\Plugi ns.tx t [fallout3.esm] Loading file [fallout3.esm] File loaded [fallout3.esm] Start processing [anchorage.esm] Loading file [anchorage.esm] File loaded [anchorage.esm] Start processing [thepitt.esm] Loading file [thepitt.esm] File loaded [thepitt.esm] Start processing [brokensteel.esm] Loading file [brokensteel.esm] File loaded [brokensteel.esm] Start processing [pointlookout.esm] Loading file [pointlookout.esm] File loaded [pointlookout.esm] Start processing [zeta.esm] Loading file [zeta.esm] File loaded [zeta.esm] Start processing [Unofficial Fallout 3 Patch.esm] Loading file [Unofficial Fallout 3 Patch.esm] File loaded [Unofficial Fallout 3 Patch.esm] Start processing [CRAFT.esm] Loading file [CRAFT.esm] File loaded [CRAFT.esm] Start processing [CALIBR.esm] Loading file [CALIBR.esm] File loaded [CALIBR.esm] Start processing [FO3 Wanderers Edition - Main File.esm] Loading file [FO3 Wanderers Edition - Main File.esm] File loaded [FO3 Wanderers Edition - Main File.esm] Start processing [EVE.esm] Loading file [EVE.esm] File loaded [EVE.esm] Start processing [ArefuExpandedByAzar.esm] Loading file [ArefuExpandedByAzar.e sm] File loaded [ArefuExpandedByAzar.e sm] Start processing [Mart's Mutant Mod.esm] Loading file [Mart's Mutant Mod.esm] File loaded [Mart's Mutant Mod.esm] Start processing [Project Beauty.esm] Loading file [Project Beauty.esm] File loaded [Project Beauty.esm] Start processing [TheInstitute.esm] Loading file [TheInstitute.esm] File loaded [TheInstitute.esm] Start processing [Point Lookout Reborn.esm] Loading file [Point Lookout Reborn.esm] File loaded [Point Lookout Reborn.esm] Start processing [Mothership Crew.esm] Loading file [Mothership Crew.esm] File loaded [Mothership Crew.esm] Start processing [TSC Air Support.esm] Loading file

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Page 1: FO3Edit Log

7/17/2019 FO3Edit Log

http://slidepdf.com/reader/full/fo3edit-log-568d6004abf6f 1/139

FO3MasterUpdate 3.1.0 starting session 2015-04-20 03:12:19Using Fallout3 Data Path: G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\Using ini: C:\Users\Gracillis\Documents\My Games\Fallout3\Fallout.iniUsing plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txtUsing settings file: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txt[fallout3.esm] Loading file[fallout3.esm] File loaded[fallout3.esm] Start processing[anchorage.esm] Loading file[anchorage.esm] File loaded[anchorage.esm] Start processing[thepitt.esm] Loading file[thepitt.esm] File loaded[thepitt.esm] Start processing[brokensteel.esm] Loading file[brokensteel.esm] File loaded[brokensteel.esm] Start processing[pointlookout.esm] Loading file[pointlookout.esm] File loaded[pointlookout.esm] Start processing[zeta.esm] Loading file

[zeta.esm] File loaded[zeta.esm] Start processing[Unofficial Fallout 3 Patch.esm] Loading file[Unofficial Fallout 3 Patch.esm] File loaded[Unofficial Fallout 3 Patch.esm] Start processing[CRAFT.esm] Loading file[CRAFT.esm] File loaded[CRAFT.esm] Start processing[CALIBR.esm] Loading file[CALIBR.esm] File loaded[CALIBR.esm] Start processing[FO3 Wanderers Edition - Main File.esm] Loading file[FO3 Wanderers Edition - Main File.esm] File loaded

[FO3 Wanderers Edition - Main File.esm] Start processing[EVE.esm] Loading file[EVE.esm] File loaded[EVE.esm] Start processing[ArefuExpandedByAzar.esm] Loading file[ArefuExpandedByAzar.esm] File loaded[ArefuExpandedByAzar.esm] Start processing[Mart's Mutant Mod.esm] Loading file[Mart's Mutant Mod.esm] File loaded[Mart's Mutant Mod.esm] Start processing[Project Beauty.esm] Loading file[Project Beauty.esm] File loaded[Project Beauty.esm] Start processing

[TheInstitute.esm] Loading file[TheInstitute.esm] File loaded[TheInstitute.esm] Start processing[Point Lookout Reborn.esm] Loading file[Point Lookout Reborn.esm] File loaded[Point Lookout Reborn.esm] Start processing[Mothership Crew.esm] Loading file[Mothership Crew.esm] File loaded[Mothership Crew.esm] Start processing[TSC Air Support.esm] Loading file

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[TSC Air Support.esm] File loaded[TSC Air Support.esm] Start processing[Vault 101 Revisited.esm] Loading file[Vault 101 Revisited.esm] File loaded[Vault 101 Revisited.esm] Start processing[AWorldOfPainFO3.esm] Loading file[AWorldOfPainFO3.esm] File loaded[AWorldOfPainFO3.esm] Start processing[Companion Core.esm] Loading file[Companion Core.esm] File loaded[Companion Core.esm] Start processing[RobCo Certified v2.esm] Loading file[RobCo Certified v2.esm] File loaded[RobCo Certified v2.esm] Start processing[FO3 Wanderers Edition - Alternate Travel.esp] Loading file[FO3 Wanderers Edition - Alternate Travel.esp] File loaded[FO3 Wanderers Edition - Alternate Travel.esp] Start processing[DarNifiedUIF3.esp] Loading file[DarNifiedUIF3.esp] File loaded[DarNifiedUIF3.esp] Start processing[GNR Enhanced.esp] Loading file[GNR Enhanced.esp] File loaded[GNR Enhanced.esp] Start processing[CONELRAD 640-1240.esp] Loading file

[CONELRAD 640-1240.esp] File loaded[CONELRAD 640-1240.esp] Start processing[FO3 Wanderers Edition - Optional VATS Halftime.esp] Loading file[FO3 Wanderers Edition - Optional VATS Halftime.esp] File loaded[FO3 Wanderers Edition - Optional VATS Halftime.esp] Start processing[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing[FO3 Wanderers Edition - Optional VATS Realtime.esp] Loading file[FO3 Wanderers Edition - Optional VATS Realtime.esp] File loaded[FO3 Wanderers Edition - Optional VATS Realtime.esp] Start processing[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded

[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing[FO3 Wanderers Edition - Main File.esp] Loading file[FO3 Wanderers Edition - Main File.esp] File loaded[FO3 Wanderers Edition - Main File.esp] Start processing[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing

[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading file[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File loaded

Page 3: FO3Edit Log

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[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start processing[RobCo Certified v2 Omnipatch.esp] Loading file[RobCo Certified v2 Omnipatch.esp] File loaded[RobCo Certified v2 Omnipatch.esp] Start processing[Mart's Mutant Mod.esp] Loading file[Mart's Mutant Mod.esp] File loaded[Mart's Mutant Mod.esp] Start processing[Mart's Mutant Mod - Zones Respawn.esp] Loading file[Mart's Mutant Mod - Zones Respawn.esp] File loaded[Mart's Mutant Mod - Zones Respawn.esp] Start processing[Mart's Mutant Mod - Tougher Traders.esp] Loading file[Mart's Mutant Mod - Tougher Traders.esp] File loaded[Mart's Mutant Mod - Tougher Traders.esp] Start processing[Mart's Mutant Mod - Natural Selection.esp] Loading file[Mart's Mutant Mod - Natural Selection.esp] File loaded[Mart's Mutant Mod - Natural Selection.esp] Start processing[Mart's Mutant Mod - Master Menu Module.esp] Loading file[Mart's Mutant Mod - Master Menu Module.esp] File loaded[Mart's Mutant Mod - Master Menu Module.esp] Start processing[Mart's Mutant Mod - DLC Anchorage.esp] Loading file[Mart's Mutant Mod - DLC Anchorage.esp] File loaded[Mart's Mutant Mod - DLC Anchorage.esp] Start processing[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file

[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[Mart's Mutant Mod - DLC The Pitt.esp] Loading file[Mart's Mutant Mod - DLC The Pitt.esp] File loaded[Mart's Mutant Mod - DLC The Pitt.esp] Start processing[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[Mart's Mutant Mod - DLC Zeta.esp] Loading file[Mart's Mutant Mod - DLC Zeta.esp] File loaded[Mart's Mutant Mod - DLC Zeta.esp] Start processing[Project Beauty- Broken Steel.esp] Loading file[Project Beauty- Broken Steel.esp] File loaded

[Project Beauty- Broken Steel.esp] Start processing[Project Beauty- Point Lookout.esp] Loading file[Project Beauty- Point Lookout.esp] File loaded[Project Beauty- Point Lookout.esp] Start processing[2Perks Per Level.esp] Loading file[2Perks Per Level.esp] File loaded[2Perks Per Level.esp] Start processing[Mart's Mutant Mod - Project Beauty.esp] Loading file[Mart's Mutant Mod - Project Beauty.esp] File loaded[Mart's Mutant Mod - Project Beauty.esp] Start processing[TSC Air Support.esp] Loading file[TSC Air Support.esp] File loaded[TSC Air Support.esp] Start processing

[Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file[Blackened FWE + MMM + EVE + Project Beauty.esp] File loaded[Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing[Mothership Crew Final.esp] Loading file[Mothership Crew Final.esp] File loaded[Mothership Crew Final.esp] Start processing[Flora Overhaul.esp] Loading file[Flora Overhaul.esp] File loaded[Flora Overhaul.esp] Start processing[TiesThatBind.esp] Loading file

Page 4: FO3Edit Log

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[TiesThatBind.esp] File loaded[TiesThatBind.esp] Start processing[ArefuExpandedByAzar-Radio.esp] Loading file[ArefuExpandedByAzar-Radio.esp] File loaded[ArefuExpandedByAzar-Radio.esp] Start processing[F3ProjectRealityMkI.esp] Loading file[F3ProjectRealityMkI.esp] File loaded[F3ProjectRealityMkI.esp] Start processing[MTC Wasteland Travellers.esp] Loading file[MTC Wasteland Travellers.esp] File loaded[MTC Wasteland Travellers.esp] Start processing[Companion Core DLC Addon.esp] Loading file[Companion Core DLC Addon.esp] File loaded[Companion Core DLC Addon.esp] Start processing[WeaponModKits.esp] Loading file[WeaponModKits.esp] File loaded[WeaponModKits.esp] Start processing[WMKAA12Shotgun.esp] Loading file[WMKAA12Shotgun.esp] File loaded[WMKAA12Shotgun.esp] Start processing[WeaponModKits - OperationAnchorage.esp] Loading file[WeaponModKits - OperationAnchorage.esp] File loaded[WeaponModKits - OperationAnchorage.esp] Start processing[WeaponModKits - ThePitt.esp] Loading file

[WeaponModKits - ThePitt.esp] File loaded[WeaponModKits - ThePitt.esp] Start processing[WeaponModKits - BrokenSteel.esp] Loading file[WeaponModKits - BrokenSteel.esp] File loaded[WeaponModKits - BrokenSteel.esp] Start processing[WeaponModKits - PointLookout.esp] Loading file[WeaponModKits - PointLookout.esp] File loaded[WeaponModKits - PointLookout.esp] Start processing[RobCo Certified v2 Zeta Addon.esp] Loading file[RobCo Certified v2 Zeta Addon.esp] File loaded[RobCo Certified v2 Zeta Addon.esp] Start processing[RobcoCertified24SideMod.esp] Loading file[RobcoCertified24SideMod.esp] File loaded

[RobcoCertified24SideMod.esp] Start processing[MiniHideout.esp] Loading file[MiniHideout.esp] File loaded[MiniHideout.esp] Start processing[00:00] Background Loader: starting...[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.

[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.[00:00] Background Loader: [Zeta - Main.bsa] Skipped.[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.[00:00] Background Loader: [Unofficial Fallout 3 Patch.bsa] Skipped.

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[00:00] Background Loader: [ArefuExpandedByAzar.bsa] Skipped.[00:00] Background Loader: [TheInstitute.bsa] Skipped.[00:00] Background Loader: [TiesThatBind.bsa] Skipped.[00:00] Background Loader: [G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\] Setting Resource Path.[00:00] Background Loader: loading "fallout3.esm"...[00:00] Background Loader: [fallout3.esm] Loading file[00:00] Background Loader: [fallout3.esm] File loaded[00:00] Background Loader: [fallout3.esm] Start processing[00:00] Background Loader: [fallout3.esm] Header processed. Expecting 808699 records[00:00] Background Loader: [fallout3.esm] GRUP Top "GMST" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TXST" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MICN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "FACT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "EYES" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "RACE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MGEF" processed

[00:00] Background Loader: [fallout3.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TACT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TERM" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CONT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "INGR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LIGH" processed

[00:00] Background Loader: [fallout3.esm] GRUP Top "MISC" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "STAT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MSTT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TREE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "FURN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CREA" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLC" processed

[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "IDLM" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CLMT" processed

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[00:00] Background Loader: [fallout3.esm] GRUP Top "REGN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CELL" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "QUST" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "PACK" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "WATR" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "FLST" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "PERK" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "RADS" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "CAMS" processed

[00:02] Background Loader: [fallout3.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "MESG" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "DOBJ" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [fallout3.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [fallout3.esm] Building FormID index[00:02] Background Loader: [fallout3.esm] FormID index built

[00:02] Background Loader: [fallout3.esm] Building EditorID index[00:02] Background Loader: [fallout3.esm] EditorID index built[00:02] Background Loader: [fallout3.esm] Processing completed[00:02] Background Loader: loading "anchorage.esm"...[00:02] Background Loader: [anchorage.esm] Loading file[00:02] Background Loader: [anchorage.esm] File loaded[00:02] Background Loader: [anchorage.esm] Start processing[00:02] Background Loader: [anchorage.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [anchorage.esm] Header processed. Expecting 46887 records[00:02] Background Loader: [anchorage.esm] GRUP Top "TXST" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CLAS" processed

[00:02] Background Loader: [anchorage.esm] GRUP Top "FACT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "TACT" processed

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[00:02] Background Loader: [anchorage.esm] GRUP Top "TERM" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CONT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "MISC" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "STAT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "FURN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CREA" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "REGN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CELL" processed

[00:02] Background Loader: [anchorage.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "QUST" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "PACK" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "WATR" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "IMGS" processed

[00:02] Background Loader: [anchorage.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "FLST" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "PERK" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "MESG" processed[00:02] Background Loader: [anchorage.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [anchorage.esm] Building FormID index[00:02] Background Loader: [anchorage.esm] FormID index built

[00:02] Background Loader: [anchorage.esm] Building EditorID index[00:02] Background Loader: [anchorage.esm] EditorID index built[00:02] Background Loader: [anchorage.esm] Processing completed[00:02] Background Loader: loading "thepitt.esm"...[00:02] Background Loader: [thepitt.esm] Loading file[00:02] Background Loader: [thepitt.esm] File loaded[00:02] Background Loader: [thepitt.esm] Start processing[00:02] Background Loader: [thepitt.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [thepitt.esm] Header processed. Expecting 36013 records

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[00:02] Background Loader: [thepitt.esm] GRUP Top "TXST" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "FACT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "EYES" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "RACE" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "TACT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "TERM" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "CONT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "MISC" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "STAT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "PWAT" processed

[00:02] Background Loader: [thepitt.esm] GRUP Top "FURN" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "CREA" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "LVLI" processed

[00:02] Background Loader: [thepitt.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "REGN" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "CELL" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "QUST" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "PACK" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "WATR" processed

[00:02] Background Loader: [thepitt.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "FLST" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "PERK" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "MESG" processed[00:02] Background Loader: [thepitt.esm] GRUP Top "RGDL" processed

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[00:02] Background Loader: [thepitt.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [thepitt.esm] Building FormID index[00:02] Background Loader: [thepitt.esm] FormID index built[00:02] Background Loader: [thepitt.esm] Building EditorID index[00:02] Background Loader: [thepitt.esm] EditorID index built[00:02] Background Loader: [thepitt.esm] Processing completed[00:02] Background Loader: loading "brokensteel.esm"...[00:02] Background Loader: [brokensteel.esm] Loading file[00:02] Background Loader: [brokensteel.esm] File loaded[00:02] Background Loader: [brokensteel.esm] Start processing[00:02] Background Loader: [brokensteel.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [brokensteel.esm] Header processed. Expecting 43505 records[00:02] Background Loader: [brokensteel.esm] GRUP Top "GMST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TXST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FACT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SPEL" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TACT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TERM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CONT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MISC" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "STAT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FURN" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CREA" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CLMT" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "REGN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CELL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "QUST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PACK" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WATR" processed

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[00:02] Background Loader: [brokensteel.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FLST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PERK" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MESG" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [brokensteel.esm] Building FormID index[00:03] Background Loader: [brokensteel.esm] FormID index built[00:03] Background Loader: [brokensteel.esm] Building EditorID index[00:03] Background Loader: [brokensteel.esm] EditorID index built[00:03] Background Loader: [brokensteel.esm] Processing completed[00:03] Background Loader: loading "pointlookout.esm"...[00:03] Background Loader: [pointlookout.esm] Loading file[00:03] Background Loader: [pointlookout.esm] File loaded[00:03] Background Loader: [pointlookout.esm] Start processing

[00:03] Background Loader: [pointlookout.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [pointlookout.esm] Header processed. Expecting 68565records[00:03] Background Loader: [pointlookout.esm] GRUP Top "TXST" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "FACT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "RACE" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "SPEL" processed

[00:03] Background Loader: [pointlookout.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "TACT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "TERM" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "CONT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "MISC" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "STAT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "PWAT" processed

[00:03] Background Loader: [pointlookout.esm] GRUP Top "GRAS" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "FURN" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "CREA" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ALCH" processed

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[00:03] Background Loader: [pointlookout.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "REGN" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "CELL" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "QUST" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "PACK" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "WATR" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [pointlookout.esm] GRUP Top "PERK" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "MESG" processed[00:03] Background Loader: [pointlookout.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [pointlookout.esm] Building FormID index[00:03] Background Loader: [pointlookout.esm] FormID index built[00:03] Background Loader: [pointlookout.esm] Building EditorID index[00:03] Background Loader: [pointlookout.esm] EditorID index built

[00:03] Background Loader: [pointlookout.esm] Processing completed[00:03] Background Loader: loading "zeta.esm"...[00:03] Background Loader: [zeta.esm] Loading file[00:03] Background Loader: [zeta.esm] File loaded[00:03] Background Loader: [zeta.esm] Start processing[00:03] Background Loader: [zeta.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [zeta.esm] Header processed. Expecting 37109 records[00:03] Background Loader: [zeta.esm] GRUP Top "TXST" processed[00:03] Background Loader: [zeta.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [zeta.esm] GRUP Top "FACT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ASPC" processed

[00:03] Background Loader: [zeta.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [zeta.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [zeta.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [zeta.esm] GRUP Top "TACT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "TERM" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CONT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "DOOR" processed

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[00:03] Background Loader: [zeta.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [zeta.esm] GRUP Top "MISC" processed[00:03] Background Loader: [zeta.esm] GRUP Top "STAT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [zeta.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "FURN" processed[00:03] Background Loader: [zeta.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [zeta.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [zeta.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CREA" processed[00:03] Background Loader: [zeta.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [zeta.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [zeta.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [zeta.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [zeta.esm] GRUP Top "REGN" processed[00:03] Background Loader: [zeta.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CELL" processed[00:03] Background Loader: [zeta.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [zeta.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [zeta.esm] GRUP Top "QUST" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IDLE" processed

[00:03] Background Loader: [zeta.esm] GRUP Top "PACK" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [zeta.esm] GRUP Top "WATR" processed[00:03] Background Loader: [zeta.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [zeta.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [zeta.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [zeta.esm] GRUP Top "FLST" processed[00:03] Background Loader: [zeta.esm] GRUP Top "PERK" processed[00:03] Background Loader: [zeta.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ADDN" processed

[00:03] Background Loader: [zeta.esm] GRUP Top "CAMS" processed[00:03] Background Loader: [zeta.esm] GRUP Top "CPTH" processed[00:03] Background Loader: [zeta.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [zeta.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [zeta.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [zeta.esm] GRUP Top "MESG" processed[00:03] Background Loader: [zeta.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [zeta.esm] Building FormID index[00:03] Background Loader: [zeta.esm] FormID index built[00:03] Background Loader: [zeta.esm] Building EditorID index[00:03] Background Loader: [zeta.esm] EditorID index built

[00:03] Background Loader: [zeta.esm] Processing completed[00:03] Background Loader: loading "Unofficial Fallout 3 Patch.esm"...[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Loading file[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] File loaded[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Start processing[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "ThePi

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tt.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "PointLookout.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Zeta.esm"[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Header processed. Expecting 10851 records[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "GMST" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" proc

essed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "TERM" processed

[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "STAT" proc

essed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CREA" proc

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essed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "REGN" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" proc

essed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Building FormID index[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] FormID index built

[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Building EditorID index[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] EditorID index built[00:03] Background Loader: [Unofficial Fallout 3 Patch.esm] Processing completed[00:03] Background Loader: loading "CRAFT.esm"...[00:03] Background Loader: [CRAFT.esm] Loading file[00:03] Background Loader: [CRAFT.esm] File loaded[00:03] Background Loader: [CRAFT.esm] Start processing[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records

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[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed[00:03] Background Loader: [CRAFT.esm] Building FormID index[00:03] Background Loader: [CRAFT.esm] FormID index built[00:03] Background Loader: [CRAFT.esm] Building EditorID index[00:03] Background Loader: [CRAFT.esm] EditorID index built[00:03] Background Loader: [CRAFT.esm] Processing completed[00:03] Background Loader: loading "CALIBR.esm"...[00:03] Background Loader: [CALIBR.esm] Loading file[00:03] Background Loader: [CALIBR.esm] File loaded[00:03] Background Loader: [CALIBR.esm] Start processing[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed[00:03] Background Loader: [CALIBR.esm] Building FormID index[00:03] Background Loader: [CALIBR.esm] FormID index built[00:03] Background Loader: [CALIBR.esm] Building EditorID index[00:03] Background Loader: [CALIBR.esm] EditorID index built[00:03] Background Loader: [CALIBR.esm] Processing completed

[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7968 records

[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU

N" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT

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I" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [CONT:08F00EA7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box" [CONT:08F00EA8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition Box" [CONT:08F00EA9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box" [CONT:08F00EAA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "AmmunitionBox" [CONT:08F00EAB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [CONT:08F00EAC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Box" [CONT:08F00EAD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CONT:08F00EAE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"

[CONT:08F00EAF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:08F00EB0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CONT:08F00EB1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box" [CONT:08F00EB2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [CONT:08F00EB3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition Box" [CONT:08F00EB4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box" [CONT:08F00EB5] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "AmmunitionBox" [CONT:08F00EB6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammunition Box" [CONT:08F00EB7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns"Ammunition Box" [CONT:08F00EB8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Ammunition Box" [CONT:08F00EB9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box" [CONT:08F00EBA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "AmmunitionBox" [CONT:08F00EBB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C

ONT:08F00EBC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box" [CONT:08F00EBD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT:08F01563] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box" [CONT:08F01564] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunition Box" [CONT:08F01565] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am

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munition Box" [CONT:08F01566] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammunition Box" [CONT:08F01C0D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [CONT:08F01C0E] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition Box" [CONT:08F01C0F] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Box" [CONT:08F01C10] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition Box" [CONT:08F01C11] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammunition Box" [CONT:08F01C12] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition Box" [CONT:08F01C13] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammunition Box" [CONT:08F01C14] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunition Box" [CONT:08F01C15] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Ammunition Box" [CONT:08F01C16] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammunition Box" [CONT:08F01C17] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON

T:08F01C18] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CONT:08F01C19] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Case" [CONT:08F01C1A] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CONT:08F01C1B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT:08F01C1C] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CONT:08F01C1D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT:08F01C1E] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit Case" [CONT:08F01C1F] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation Suit Case" [CONT:08F01C20] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation Suit Case" [CONT:08F01C21] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:08F01C22] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT:08F01C23] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:08F01C24] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:

08F01C25] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:08F01C26] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box" [CONT:08F01C27] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [CONT:08F01C28] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footlocker" [CONT:08F01C29] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo

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otlocker" [CONT:08F01C2A] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "PersonalFootlocker" [CONT:08F01C2B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal Footlocker" [CONT:08F01C2C] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Footlocker" [CONT:08F01C2D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:08F01C2E] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:08F022D5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box" [CONT:08F022D6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:08F022D7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"[CONT:08F022D8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:08F022D9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:08F022DA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [CONT:08F022DB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON

T:08F022DC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:08F022DD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun Cabinet" [CONT:08F022DE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Cabinet" [CONT:08F022DF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cabinet" [CONT:08F022E1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E2] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun Cabinet" [CONT:08F022E3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Cabinet" [CONT:08F022E4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cabinet" [CONT:08F022E6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabinet" [CONT:08F022E8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet

" [CONT:08F022E9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet" [CONT:08F022EA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet" [CONT:08F022EB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Cabinet" [CONT:08F022EC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet" [CONT:08F022ED] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"

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[CONT:08F022EE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cabinet" [CONT:08F022EF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Case" [CONT:08F022F0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [CONT:08F022F1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:08F022F2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CONT:08F022F3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Case" [CONT:08F022F4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CONT:08F022F5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CONT:08F022F6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT:08F022F7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:08F022F8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"[CONT:08F022F9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca

se" [CONT:08F022FA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Case" [CONT:08F022FB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"[CONT:08F022FC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [CONT:08F022FD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [CONT:08F022FE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CONT:08F022FF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:08F02300] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:08F02301] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:08F029A8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT:08F029A9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:08F029AA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:08F029AB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:08F029AC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:08F029AD]

 was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:08F029AE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:08F029AF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:08F029B0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:08F029B1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:08F02

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9B2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:08F029B3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:08F029B4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:08F029B5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:08F029B6]was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk EggClutch" [CONT:08F0305D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:08F03704] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:08F03705] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:08F03706] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:08F03707] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:08F03708] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:08F03709] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:08F0

370A] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:08F0370B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CONT:08F0370C] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:08F03715] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT:08F03DBE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:08F03DBF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:08F03DC0] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:08F03DC3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:08F03DC4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:08F03DC5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:08F03DC6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:08F03DC7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:08F03DC8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON

T:08F03DC9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:08F03DCA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:08F03DCB]was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg Clutch" [CONT:08F03DCC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk EggClutch" [CONT:08F03DCD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg

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 Clutch" [CONT:08F03DCE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk EggClutch" [CONT:08F03DCF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg Clutch" [CONT:08F03DD0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:08F03DD1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [CONT:08F03DD2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [CONT:08F03DD3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [CONT:08F03DD4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [CONT:08F03DD5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [CONT:08F03DD6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [CONT:08F03DD7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile" [CONT:08F03DD8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"[CONT:08F03DD9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"

 [CONT:08F03DDA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"[CONT:08F03DDB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile" [CONT:08F03DDC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"[CONT:08F03DDD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile" [CONT:08F03DDE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"[CONT:08F03DDF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:08F03DE0] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate" [CONT:08F03DE1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footlocker" [CONT:08F04488] was injected into CALIBR.esm>[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"[CONT:08F04489] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave Storage Crate" [CONT:08F0448A] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:08F0448B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:08F0448C] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON

T:08F0448D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:08F0448E] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets" [CONT:08F0448F] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabinets" [CONT:08F04490] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets" [CONT:08F04491] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi

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nets" [CONT:08F04492] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets" [CONT:08F04493] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabinets" [CONT:08F04494] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets" [CONT:08F04495] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [CONT:08F04496] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT:08F04497] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CONT:08F04498] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CONT:08F04499] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlocker" [CONT:08F0449A] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT:08F0449B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:08F0449C] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CONT:08F0449D] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO

NT:08F0449E] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:08F0449F] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:08F044A0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:08F044A1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:08F044A2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:08F044A3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:08F044A4] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:08F044A5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:08F044A6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:08F044A7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:08F044A8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:08F044A9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:08F044AA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:08F044A

B] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:08F044AC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CONT:08F044AD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:08F044AE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:08F044AF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:08F044B0] was inje

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cted into CALIBR.esm>[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:08F044B1]was injected into CALIBR.esm>[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:08F044B2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:08F044B3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CONT:08F044B4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [CONT:08F044B5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"[CONT:08F044B6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Footlocker" [CONT:08F044B7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [CONT:08F044B8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [CONT:08F044B9] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CONT:08F044BA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet" [CONT:08F044BB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON

T:08F044BC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [CONT:08F044BD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [CONT:08F044BE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"[CONT:08F04B65] was injected into CALIBR.esm>[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [CONT:08F04B66] was injected into CALIBR.esm>[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:08F04B67] was injected into CALIBR.esm>[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:08F04B68]was injected into CALIBR.esm>

[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:08F04B69] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register" [CONT:08F07AAC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CONT:08F07AAD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:08F07AAE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:08F08155] was injected into CALIBR.esm>[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrigerator" [CONT:08F087FC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:08

F087FD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:08F08EA4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:08F08EA5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:08F08EA6] was injected into CALIBR.esm>[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:08F08EA7] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0

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8F08EA8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:08F08EA9]was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:08F08EAA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:08F08EAB] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:08F08EAC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:08F08EAD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:08F08EAE] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:08F08EAF] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:08F08EB0] was injected into CALIBR.esm>[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:08F08EB1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:08F08EB2] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:08F08EB3] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:

08F08EB4] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:08F08EB5] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:08F08EB8] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [CONT:08F08EBA] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:08F09561] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [CONT:08F09562] was injected into CALIBR.esm>[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:08F09563] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [CONT:08F09564] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:08F09565] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:08F09566] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:08F09567] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:08F09568] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:08F09569] was injected into CALIBR.esm>[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:08F0956A

] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk Spawning Pod" [CONT:08F09C11] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk Spawning Pod" [CONT:08F09C12] was injected into CALIBR.esm>[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk Spawning Pod" [CONT:08F09C13] was injected into CALIBR.esm>[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:08F0FCC3] was injected into CALIBR.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON

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T" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC

 _" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL

N" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enclave scientist" [NOTE:00F19423] was injected into fallout3.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:08F0370D] was injected into CALIBR.esm>

[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:08F0370E] was injected into CALIBR.esm>[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:08F0370F] was injected into CALIBR.esm>[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:08F03710] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:08F03711] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:08F03712] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:08F03713] was injectedinto CALIBR.esm>[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:08F03714] was inject

ed into CALIBR.esm>[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:08F03DBC] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:08F03DBD] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:08F03DC1] was injected into CALIBR.esm>[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:08F03DC2] was injected into CALIBR.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL

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I" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F30243] was injected into fallout3.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP

L" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed

[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] wasinjected into fallout3.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into fallout3.esm>[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS

C" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID indexbuilt[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co

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mpleted[00:03] Background Loader: loading "EVE.esm"...[00:03] Background Loader: [EVE.esm] Loading file[00:03] Background Loader: [EVE.esm] File loaded[00:03] Background Loader: [EVE.esm] Start processing[00:03] Background Loader: [EVE.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [EVE.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [EVE.esm] Header processed. Expecting 1350 records[00:03] Background Loader: [EVE.esm] GRUP Top "TXST" processed[00:03] Background Loader: [EVE.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [EVE.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [EVE.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [EVE.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [EVE.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [EVE.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [EVE.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [EVE.esm] GRUP Top "CONT" processed[00:03] Background Loader: [EVE.esm] GRUP Top "MISC" processed[00:03] Background Loader: [EVE.esm] GRUP Top "STAT" processed[00:03] Background Loader: [EVE.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [EVE.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [EVE.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [EVE.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [EVE.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [EVE.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [EVE.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [EVE.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [EVE.esm] GRUP Top "CELL" processed[00:03] Background Loader: [EVE.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [EVE.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [EVE.esm] GRUP Top "QUST" processed[00:03] Background Loader: [EVE.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [EVE.esm] GRUP Top "PACK" processed[00:03] Background Loader: [EVE.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [EVE.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [EVE.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [EVE.esm] GRUP Top "DEBR" processed[00:03] Background Loader: [EVE.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [EVE.esm] GRUP Top "FLST" processed[00:03] Background Loader: [EVE.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [EVE.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [EVE.esm] GRUP Top "CPTH" processed[00:03] Background Loader: [EVE.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [EVE.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [EVE.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [EVE.esm] GRUP Top "MESG" processed[00:03] Background Loader: [EVE.esm] Building FormID index[00:03] Background Loader: [EVE.esm] FormID index built[00:03] Background Loader: [EVE.esm] Building EditorID index

[00:03] Background Loader: [EVE.esm] EditorID index built[00:03] Background Loader: [EVE.esm] Processing completed[00:03] Background Loader: loading "ArefuExpandedByAzar.esm"...[00:03] Background Loader: [ArefuExpandedByAzar.esm] Loading file[00:03] Background Loader: [ArefuExpandedByAzar.esm] File loaded[00:03] Background Loader: [ArefuExpandedByAzar.esm] Start processing[00:03] Background Loader: [ArefuExpandedByAzar.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [ArefuExpandedByAzar.esm] Header processed. Expecting 5719 records

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[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TXST" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FACT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "HAIR" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "RACE" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TERM" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CONT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MISC" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "STAT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FURN" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CREA" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ALCH" processed

[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NAVI" processed[00:03] Background Loader: <Note: [NAVM:00990960] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990961] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990962] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990963] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990964] was injected into fallout3.esm>

[00:03] Background Loader: <Note: [NAVM:00990965] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990966] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990967] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990968] was injected into fallout3.esm>[00:03] Background Loader: <Note: [NAVM:00990969] was injected into fallout3.esm>[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CELL" processed[00:03] Background Loader: <Note: [NAVM:00990970] (for [CELL:00000FC1] (in Wasteland "Wasteland" [WRLD:0000003C] at -11,6)) was injected into fallout3.esm>

[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "QUST" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PACK" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WATR" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FLST" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MESG" processed[00:03] Background Loader: [ArefuExpandedByAzar.esm] Building FormID index[00:03] Background Loader: [ArefuExpandedByAzar.esm] FormID index built

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[00:03] Background Loader: [ArefuExpandedByAzar.esm] Building EditorID index[00:03] Background Loader: [ArefuExpandedByAzar.esm] EditorID index built[00:03] Background Loader: [ArefuExpandedByAzar.esm] Processing completed[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2633 records[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed

[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed

[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index

[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed[00:03] Background Loader: loading "Project Beauty.esm"...[00:03] Background Loader: [Project Beauty.esm] Loading file[00:03] Background Loader: [Project Beauty.esm] File loaded[00:03] Background Loader: [Project Beauty.esm] Start processing[00:03] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Project Beauty.esm] Header processed. Expecting 524records[00:03] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed

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[00:03] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Project Beauty.esm] Building FormID index[00:03] Background Loader: [Project Beauty.esm] FormID index built[00:03] Background Loader: [Project Beauty.esm] Building EditorID index[00:03] Background Loader: [Project Beauty.esm] EditorID index built[00:03] Background Loader: [Project Beauty.esm] Processing completed[00:03] Background Loader: loading "TheInstitute.esm"...[00:03] Background Loader: [TheInstitute.esm] Loading file[00:03] Background Loader: [TheInstitute.esm] File loaded[00:03] Background Loader: [TheInstitute.esm] Start processing[00:03] Background Loader: [TheInstitute.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [TheInstitute.esm] Header processed. Expecting 2422 records[00:03] Background Loader: [TheInstitute.esm] GRUP Top "TXST" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "FACT" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "TERM" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "BOOK" processed

[00:03] Background Loader: [TheInstitute.esm] GRUP Top "CONT" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "MISC" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "STAT" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "CREA" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [TheInstitute.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "CELL" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "QUST" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "PACK" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "FLST" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "PERK" processed[00:03] Background Loader: [TheInstitute.esm] GRUP Top "MESG" processed[00:03] Background Loader: [TheInstitute.esm] Building FormID index[00:03] Background Loader: [TheInstitute.esm] FormID index built[00:03] Background Loader: [TheInstitute.esm] Building EditorID index

[00:03] Background Loader: [TheInstitute.esm] EditorID index built[00:03] Background Loader: [TheInstitute.esm] Processing completed[00:03] Background Loader: loading "Point Lookout Reborn.esm"...[00:03] Background Loader: [Point Lookout Reborn.esm] Loading file[00:03] Background Loader: [Point Lookout Reborn.esm] File loaded[00:03] Background Loader: [Point Lookout Reborn.esm] Start processing[00:03] Background Loader: [Point Lookout Reborn.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Point Lookout Reborn.esm] Adding master "Anchorage.esm"

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[00:03] Background Loader: [Point Lookout Reborn.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [Point Lookout Reborn.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [Point Lookout Reborn.esm] Adding master "PointLookout.esm"[00:03] Background Loader: [Point Lookout Reborn.esm] Header processed. Expecting 16666 records[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "GRAS" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Point Lookout Reborn.esm] Building FormID index

[00:03] Background Loader: [Point Lookout Reborn.esm] FormID index built[00:03] Background Loader: [Point Lookout Reborn.esm] Building EditorID index[00:03] Background Loader: [Point Lookout Reborn.esm] EditorID index built[00:03] Background Loader: [Point Lookout Reborn.esm] Processing completed[00:03] Background Loader: loading "Mothership Crew.esm"...[00:03] Background Loader: [Mothership Crew.esm] Loading file[00:03] Background Loader: [Mothership Crew.esm] File loaded[00:03] Background Loader: [Mothership Crew.esm] Start processing[00:03] Background Loader: [Mothership Crew.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Mothership Crew.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [Mothership Crew.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [Mothership Crew.esm] Adding master "PointLookout.esm"

[00:03] Background Loader: [Mothership Crew.esm] Adding master "Anchorage.esm"[00:03] Background Loader: [Mothership Crew.esm] Adding master "Zeta.esm"[00:03] Background Loader: [Mothership Crew.esm] Header processed. Expecting 64416 records[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "HDPT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "HAIR" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "EYES" processed

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[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "TREE" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "FURN" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "WATR" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Mothership Crew.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [Mothership Crew.esm] Building FormID index

[00:03] Background Loader: [Mothership Crew.esm] FormID index built[00:03] Background Loader: [Mothership Crew.esm] Building EditorID index[00:03] Background Loader: [Mothership Crew.esm] EditorID index built[00:03] Background Loader: [Mothership Crew.esm] Processing completed[00:03] Background Loader: loading "TSC Air Support.esm"...[00:03] Background Loader: [TSC Air Support.esm] Loading file[00:03] Background Loader: [TSC Air Support.esm] File loaded[00:03] Background Loader: [TSC Air Support.esm] Start processing[00:03] Background Loader: [TSC Air Support.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [TSC Air Support.esm] Adding master "Anchorage.esm"

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[00:03] Background Loader: [TSC Air Support.esm] Adding master "ThePitt.esm"[00:03] Background Loader: [TSC Air Support.esm] Adding master "BrokenSteel.esm"[00:03] Background Loader: [TSC Air Support.esm] Header processed. Expecting 333 records[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "TXST" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "FACT" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "TERM" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "CONT" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "CREA" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "CELL" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "QUST" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "PACK" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "FLST" processed[00:03] Background Loader: [TSC Air Support.esm] GRUP Top "MESG" processed[00:03] Background Loader: [TSC Air Support.esm] Building FormID index

[00:03] Background Loader: [TSC Air Support.esm] FormID index built[00:03] Background Loader: [TSC Air Support.esm] Building EditorID index[00:03] Background Loader: [TSC Air Support.esm] EditorID index built[00:03] Background Loader: [TSC Air Support.esm] Processing completed[00:03] Background Loader: loading "Vault 101 Revisited.esm"...[00:03] Background Loader: [Vault 101 Revisited.esm] Loading file[00:03] Background Loader: [Vault 101 Revisited.esm] File loaded[00:03] Background Loader: [Vault 101 Revisited.esm] Start processing[00:03] Background Loader: [Vault 101 Revisited.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Vault 101 Revisited.esm] Header processed. Expecting 7323 records[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TXST" processed

[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EYES" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "RACE" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ACTI" processed

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[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FURN" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [Vault 101 Revisited.esm] Building FormID index[00:03] Background Loader: [Vault 101 Revisited.esm] FormID index built

[00:03] Background Loader: [Vault 101 Revisited.esm] Building EditorID index[00:03] Background Loader: [Vault 101 Revisited.esm] EditorID index built[00:03] Background Loader: [Vault 101 Revisited.esm] Processing completed[00:03] Background Loader: loading "AWorldOfPainFO3.esm"...[00:03] Background Loader: [AWorldOfPainFO3.esm] Loading file[00:03] Background Loader: [AWorldOfPainFO3.esm] File loaded[00:03] Background Loader: [AWorldOfPainFO3.esm] Start processing[00:03] Background Loader: [AWorldOfPainFO3.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [AWorldOfPainFO3.esm] Header processed. Expecting 39993 records[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FACT" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ENCH" processed

[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "TERM" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CONT" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MISC" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "STAT" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FURN" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WEAP" processed

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[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CREA" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CELL" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "QUST" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PACK" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PERK" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MESG" processed[00:03] Background Loader: [AWorldOfPainFO3.esm] Building FormID index[00:03] Background Loader: [AWorldOfPainFO3.esm] FormID index built[00:03] Background Loader: [AWorldOfPainFO3.esm] Building EditorID index[00:03] Background Loader: [AWorldOfPainFO3.esm] EditorID index built[00:03] Background Loader: [AWorldOfPainFO3.esm] Processing completed[00:03] Background Loader: loading "Companion Core.esm"...[00:03] Background Loader: [Companion Core.esm] Loading file

[00:03] Background Loader: [Companion Core.esm] File loaded[00:03] Background Loader: [Companion Core.esm] Start processing[00:03] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [Companion Core.esm] Header processed. Expecting 405records[00:03] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed

[00:03] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Companion Core.esm] Building FormID index[00:03] Background Loader: [Companion Core.esm] FormID index built

[00:03] Background Loader: [Companion Core.esm] Building EditorID index[00:03] Background Loader: [Companion Core.esm] EditorID index built[00:03] Background Loader: [Companion Core.esm] Processing completed[00:03] Background Loader: loading "RobCo Certified v2.esm"...[00:03] Background Loader: [RobCo Certified v2.esm] Loading file[00:03] Background Loader: [RobCo Certified v2.esm] File loaded[00:03] Background Loader: [RobCo Certified v2.esm] Start processing[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"[00:03] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"

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[00:03] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting1683 records[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed

[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed

[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed[00:03] Background Loader: [RobCo Certified v2.esm] Building FormID index[00:03] Background Loader: [RobCo Certified v2.esm] FormID index built[00:03] Background Loader: [RobCo Certified v2.esm] Building EditorID index[00:03] Background Loader: [RobCo Certified v2.esm] EditorID index built[00:03] Background Loader: [RobCo Certified v2.esm] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File loaded

[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Startprocessing[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "CRAFT.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header processed. Expecting 466 records

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[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "TXST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "GLOB" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FACT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MGEF" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ACTI" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CONT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MISC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NPC_" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CREA" processed

[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ALCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NOTE" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "WRLD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T

op "PACK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] EditorID index built

[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Processing completed[00:03] Background Loader: loading "DarNifiedUIF3.esp"...[00:03] Background Loader: [DarNifiedUIF3.esp] Loading file[00:03] Background Loader: [DarNifiedUIF3.esp] File loaded[00:03] Background Loader: [DarNifiedUIF3.esp] Start processing[00:03] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 22 records[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed

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[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed[00:03] Background Loader: [DarNifiedUIF3.esp] Building FormID index[00:03] Background Loader: [DarNifiedUIF3.esp] FormID index built[00:03] Background Loader: [DarNifiedUIF3.esp] Building EditorID index[00:03] Background Loader: [DarNifiedUIF3.esp] EditorID index built[00:03] Background Loader: [DarNifiedUIF3.esp] Processing completed[00:03] Background Loader: loading "GNR Enhanced.esp"...[00:03] Background Loader: [GNR Enhanced.esp] Loading file[00:03] Background Loader: [GNR Enhanced.esp] File loaded[00:03] Background Loader: [GNR Enhanced.esp] Start processing[00:03] Background Loader: [GNR Enhanced.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [GNR Enhanced.esp] Header processed. Expecting 1854 records[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "SOUN" processed[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "DIAL" processed[00:03] Background Loader: [GNR Enhanced.esp] Building FormID index[00:03] Background Loader: [GNR Enhanced.esp] FormID index built[00:03] Background Loader: [GNR Enhanced.esp] Building EditorID index[00:03] Background Loader: [GNR Enhanced.esp] EditorID index built[00:03] Background Loader: [GNR Enhanced.esp] Processing completed

[00:03] Background Loader: loading "CONELRAD 640-1240.esp"...[00:03] Background Loader: [CONELRAD 640-1240.esp] Loading file[00:03] Background Loader: [CONELRAD 640-1240.esp] File loaded[00:03] Background Loader: [CONELRAD 640-1240.esp] Start processing[00:03] Background Loader: [CONELRAD 640-1240.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [CONELRAD 640-1240.esp] Header processed. Expecting 168 records[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SOUN" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "TACT" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "NPC_" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "WRLD" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "DIAL" processed

[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "QUST" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "VTYP" processed[00:03] Background Loader: [CONELRAD 640-1240.esp] Building FormID index[00:03] Background Loader: [CONELRAD 640-1240.esp] FormID index built[00:03] Background Loader: [CONELRAD 640-1240.esp] Building EditorID index[00:03] Background Loader: [CONELRAD 640-1240.esp] EditorID index built[00:03] Background Loader: [CONELRAD 640-1240.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Halftime.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]File loaded

[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Start processing[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Header processed. Expecting 231 records[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "GMST" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "GLOB" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "CAMS" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "Fallout3.esm"

[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "BrokenSteel.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CRAFT.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Header processed. Expecting 325 records[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "GLOB" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

eel).esp] GRUP Top "SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CONT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "NPC_" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CREA" processed

[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WRLD" processed[00:03] Background Loader: <Note: FollowersCondition "What's your condition?" [DIAL:0900726C] was injected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:0900726D] ('See for yourself.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>

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[00:03] Background Loader: <Note: [INFO:09007FBD] ('Here, take a look.' in GRUPTopic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) wasinjected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:09007FBE] ('Come over here and I'll show you.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:09007FBF] ('Damn you're nosy!' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:09007FC0] ('Your concern for my well being overwhelms me.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:09007FC1] ('Initiating status dump.' inGRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:03] Background Loader: <Note: [INFO:09007FC2] ('Here's my report.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>

[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "PACK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

eel).esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Realtime.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Start processing

[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Header processed. Expecting 232 records[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "GMST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "GLOB" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "CAMS" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Anchorage.esm"

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header processed. Expecting 181 records[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MGEF" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top

"TERM" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"CONT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NPC_" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLN" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NOTE" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLI" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WRLD" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"EXPL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMA" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] BuildingFormID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] BuildingEditorID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorIDindex built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp"...

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Startprocessing[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CRAFT.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding

 master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header processed. Expecting 207 records[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "TXST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SOUN" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MGEF" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SCPT" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WEAP" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLN" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ALCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLI" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WRLD" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "EXPL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "FLST" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PERK" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces

sing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CRAFT.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master

 "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header processed. Expecting 1817 records[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLOB" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLAS" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC

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T" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RACE" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOUN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGEF" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACTI" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TERM" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOOK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CONT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO

R" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MISC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MSTT" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC

 _" processed

[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CREA" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOTE" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL

I" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PACK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CSTY" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC

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R" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXPL" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "IMAD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PERK" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPTD" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADDN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVIF" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZN" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUSC" processed[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index

built[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc

essing[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "ThePitt.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header processed. Expecting 93 records[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "TXST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "SCPT" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "CREA" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ALCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "LVLI" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "DIAL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMA" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building EditorID index

[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Fileloaded[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin

g master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Header processed. Expecting 104 records[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "SOUN" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "SCPT" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ENCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ARMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "CONT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ALCH" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "LVLI" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "WRLD" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "EXPL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "BPTD" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Processing completed

[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Zeta.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add

ing master "CALIBR.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Header processed. Expecting 97 records[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SOUN" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SPEL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ARMO" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "STAT" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "WEAP" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "AMMO" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ALCH" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "NOTE" processed

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[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "LVLI" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "CELL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "QUST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "EXPL" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "FLST" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "BPTD" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "MESG" processed[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] EditorID index built

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tracers.esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp

] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Header processed. Expecting 27 records[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] EditorID index built

[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Processing completed[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp"...[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading file[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File loaded[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start processing

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[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Adding master "Fallout3.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Header processed. Expecting 9 records[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] GRUP Top "PROJ" processed[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Building FormID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] FormID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Building EditorID index[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] EditorID index built[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Processing completed[00:03] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fallout3.esm"

[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zeta.esm"[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Companion Core.esm"[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "RobCo Certified v2.esm"[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE.esm"[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed.Expecting 992 records[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" pr

ocessed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" processed

[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" processed

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[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" processed[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID index[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorIDindex[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index built[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod.esp"...[00:04] Background Loader: [Mart's Mutant Mod.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's MutantMod.esm"

[00:04] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 942 records[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed

[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [Mart's Mutant Mod.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded

[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header processed. Expecting 137 records[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC

 _" processed

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[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZN" processed[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID indexbuilt[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Mart's Mutant Mod.esm"

[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 13 records[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "FACT" processed[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed

itorID index[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processingcompleted[00:04] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing

[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top"FACT" processed[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] BuildingFormID index

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[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] BuildingEditorID index[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorIDindex built[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp"...[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loadingfile[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header processed. Expecting 24 records[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building FormID index

[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing

[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE

L" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID indexbuilt[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde

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x built[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"NPC_" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top

"CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"LVLC" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] BuildingFormID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] BuildingEditorID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorIDindex built[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed

[00:04] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"ThePitt.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records

[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_ " processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed

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[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas

ter "BrokenSteel.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 95 records[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed

[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing

 completed[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar

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t's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.Expecting 50 records[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorIDindex[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed[00:04] Background Loader: loading "Project Beauty- Broken Steel.esp"...[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Loading file

[00:04] Background Loader: [Project Beauty- Broken Steel.esp] File loaded[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Start processing[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Header processed.Expecting 14 records[00:04] Background Loader: [Project Beauty- Broken Steel.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Building FormID index[00:04] Background Loader: [Project Beauty- Broken Steel.esp] FormID index built

[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Building EditorIDindex[00:04] Background Loader: [Project Beauty- Broken Steel.esp] EditorID index built[00:04] Background Loader: [Project Beauty- Broken Steel.esp] Processing completed[00:04] Background Loader: loading "Project Beauty- Point Lookout.esp"...[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Loading file[00:04] Background Loader: [Project Beauty- Point Lookout.esp] File loaded[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Start processing[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Po

intLookout.esm"[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Header processed. Expecting 6 records[00:04] Background Loader: [Project Beauty- Point Lookout.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Building FormID index[00:04] Background Loader: [Project Beauty- Point Lookout.esp] FormID index built[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Building EditorID

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 index[00:04] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index built[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Processing completed[00:04] Background Loader: loading "2Perks Per Level.esp"...[00:04] Background Loader: [2Perks Per Level.esp] Loading file[00:04] Background Loader: [2Perks Per Level.esp] File loaded[00:04] Background Loader: [2Perks Per Level.esp] Start processing[00:04] Background Loader: [2Perks Per Level.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [2Perks Per Level.esp] Header processed. Expecting 0records[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "GMST" processed[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "QUST" processed[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "PERK" processed[00:04] Background Loader: [2Perks Per Level.esp] Building FormID index[00:04] Background Loader: [2Perks Per Level.esp] FormID index built[00:04] Background Loader: [2Perks Per Level.esp] Building EditorID index[00:04] Background Loader: [2Perks Per Level.esp] EditorID index built[00:04] Background Loader: [2Perks Per Level.esp] Processing completed[00:04] Background Loader: loading "Mart's Mutant Mod - Project Beauty.esp"...[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Loading file[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] File loaded

[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Start processing[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Project Beauty.esm"[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Header processed. Expecting 245 records[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "RACE" processed[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "NP

C_" processed[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building FormID index[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] FormID index built[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building EditorID index[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] EditorID index built[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Processing completed[00:04] Background Loader: loading "TSC Air Support.esp"...[00:04] Background Loader: [TSC Air Support.esp] Loading file

[00:04] Background Loader: [TSC Air Support.esp] File loaded[00:04] Background Loader: [TSC Air Support.esp] Start processing[00:04] Background Loader: [TSC Air Support.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "ThePitt.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "Zeta.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "Mothership Crew.esm"[00:04] Background Loader: [TSC Air Support.esp] Adding master "TSC Air Support.

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esm"[00:04] Background Loader: [TSC Air Support.esp] Header processed. Expecting 264 records[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "TXST" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FACT" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ASPC" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "TERM" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "STAT" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FURN" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "CREA" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LVLC" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "QUST" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "PACK" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FLST" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "MESG" processed[00:04] Background Loader: [TSC Air Support.esp] Building FormID index[00:04] Background Loader: [TSC Air Support.esp] FormID index built[00:04] Background Loader: [TSC Air Support.esp] Building EditorID index[00:04] Background Loader: [TSC Air Support.esp] EditorID index built[00:04] Background Loader: [TSC Air Support.esp] Processing completed[00:04] Background Loader: loading "Blackened FWE + MMM + EVE + Project Beauty.e

sp"...[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] File loaded[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "ThePitt.esm"

[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "PointLookout.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Zeta.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Project Beauty.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "EVE.esm"

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[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Mart's Mutant Mod.esm"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Header processed. Expecting 895 records[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "GMST" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "TXST" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "FACT" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "RACE" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP

 Top "LVLC" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "LVLN" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ECZN" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Building FormID index

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[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] FormID index built[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Building EditorID index[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] EditorID index built[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Processing completed[00:04] Background Loader: loading "Mothership Crew Final.esp"...[00:04] Background Loader: [Mothership Crew Final.esp] Loading file[00:04] Background Loader: [Mothership Crew Final.esp] File loaded[00:04] Background Loader: [Mothership Crew Final.esp] Start processing[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "ThePitt.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "PointLookout.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "Zeta.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Adding master "Mothership

 Crew.esm"[00:04] Background Loader: [Mothership Crew Final.esp] Header processed. Expecting 408 records[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "TACT" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "TERM" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "PACK" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [Mothership Crew Final.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Mothership Crew Final.esp] Building FormID index[00:04] Background Loader: [Mothership Crew Final.esp] FormID index built[00:04] Background Loader: [Mothership Crew Final.esp] Building EditorID index[00:04] Background Loader: [Mothership Crew Final.esp] EditorID index built[00:04] Background Loader: [Mothership Crew Final.esp] Processing completed[00:04] Background Loader: loading "Flora Overhaul.esp"...[00:04] Background Loader: [Flora Overhaul.esp] Loading file

[00:04] Background Loader: [Flora Overhaul.esp] File loaded[00:04] Background Loader: [Flora Overhaul.esp] Start processing[00:04] Background Loader: [Flora Overhaul.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [Flora Overhaul.esp] Header processed. Expecting 34 records[00:04] Background Loader: [Flora Overhaul.esp] GRUP Top "LTEX" processed[00:04] Background Loader: [Flora Overhaul.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Flora Overhaul.esp] GRUP Top "GRAS" processed[00:04] Background Loader: [Flora Overhaul.esp] Building FormID index[00:04] Background Loader: [Flora Overhaul.esp] FormID index built

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[00:04] Background Loader: [Flora Overhaul.esp] Building EditorID index[00:04] Background Loader: [Flora Overhaul.esp] EditorID index built[00:04] Background Loader: [Flora Overhaul.esp] Processing completed[00:04] Background Loader: loading "TiesThatBind.esp"...[00:04] Background Loader: [TiesThatBind.esp] Loading file[00:04] Background Loader: [TiesThatBind.esp] File loaded[00:04] Background Loader: [TiesThatBind.esp] Start processing[00:04] Background Loader: [TiesThatBind.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [TiesThatBind.esp] Header processed. Expecting 1751 records[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "TXST" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "HAIR" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "RACE" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "CONT" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "MISC" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "CELL" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "QUST" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "PACK" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "PERK" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "VTYP" processed[00:04] Background Loader: [TiesThatBind.esp] GRUP Top "MESG" processed[00:04] Background Loader: [TiesThatBind.esp] Building FormID index[00:04] Background Loader: [TiesThatBind.esp] FormID index built[00:04] Background Loader: [TiesThatBind.esp] Building EditorID index[00:04] Background Loader: [TiesThatBind.esp] EditorID index built

[00:04] Background Loader: [TiesThatBind.esp] Processing completed[00:04] Background Loader: loading "ArefuExpandedByAzar-Radio.esp"...[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Loading file[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] File loaded[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Start processing[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "ArefuExpandedByAzar.esm"[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Header processed. Expecting 55 records[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "TACT" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "CELL" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "WRLD" processed

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[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "QUST" processed[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building FormID index[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] FormID index built[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building EditorID index[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] EditorID index built[00:04] Background Loader: [ArefuExpandedByAzar-Radio.esp] Processing completed[00:04] Background Loader: loading "F3ProjectRealityMkI.esp"...[00:04] Background Loader: [F3ProjectRealityMkI.esp] Loading file[00:04] Background Loader: [F3ProjectRealityMkI.esp] File loaded[00:04] Background Loader: [F3ProjectRealityMkI.esp] Start processing[00:04] Background Loader: [F3ProjectRealityMkI.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [F3ProjectRealityMkI.esp] Header processed. Expecting 325 records[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GMST" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MICN" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MISC" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "STAT" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MSTT" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WTHR" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CLMT" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CELL" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "QUST" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMGS" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MESG" processed[00:04] Background Loader: [F3ProjectRealityMkI.esp] Building FormID index[00:04] Background Loader: [F3ProjectRealityMkI.esp] FormID index built[00:04] Background Loader: [F3ProjectRealityMkI.esp] Building EditorID index[00:04] Background Loader: [F3ProjectRealityMkI.esp] EditorID index built[00:04] Background Loader: [F3ProjectRealityMkI.esp] Processing completed[00:04] Background Loader: loading "MTC Wasteland Travellers.esp"...[00:04] Background Loader: [MTC Wasteland Travellers.esp] Loading file[00:04] Background Loader: [MTC Wasteland Travellers.esp] File loaded[00:04] Background Loader: [MTC Wasteland Travellers.esp] Start processing[00:04] Background Loader: [MTC Wasteland Travellers.esp] Adding master "Fallout

3.esm"[00:04] Background Loader: [MTC Wasteland Travellers.esp] Header processed. Expecting 1387 records[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "FACT" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ACTI" proces

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sed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CONT" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MISC" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CREA" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "QUST" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "PACK" processed[00:04] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MESG" proces

sed[00:04] Background Loader: [MTC Wasteland Travellers.esp] Building FormID index[00:04] Background Loader: [MTC Wasteland Travellers.esp] FormID index built[00:04] Background Loader: [MTC Wasteland Travellers.esp] Building EditorID index[00:04] Background Loader: [MTC Wasteland Travellers.esp] EditorID index built[00:04] Background Loader: [MTC Wasteland Travellers.esp] Processing completed[00:04] Background Loader: loading "Companion Core DLC Addon.esp"...[00:04] Background Loader: [Companion Core DLC Addon.esp] Loading file[00:04] Background Loader: [Companion Core DLC Addon.esp] File loaded[00:04] Background Loader: [Companion Core DLC Addon.esp] Start processing[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "Fallout3.esm"

[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "ThePitt.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "PointLookout.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "Zeta.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Adding master "Companion Core.esm"[00:04] Background Loader: [Companion Core DLC Addon.esp] Header processed. Expe

cting 7 records[00:04] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Companion Core DLC Addon.esp] Building FormID index[00:04] Background Loader: [Companion Core DLC Addon.esp] FormID index built[00:04] Background Loader: [Companion Core DLC Addon.esp] Building EditorID inde

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x[00:04] Background Loader: [Companion Core DLC Addon.esp] EditorID index built[00:04] Background Loader: [Companion Core DLC Addon.esp] Processing completed[00:04] Background Loader: loading "WeaponModKits.esp"...[00:04] Background Loader: [WeaponModKits.esp] Loading file[00:04] Background Loader: [WeaponModKits.esp] File loaded[00:04] Background Loader: [WeaponModKits.esp] Start processing[00:04] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed[00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed[00:04] Background Loader: [WeaponModKits.esp] Building FormID index[00:04] Background Loader: [WeaponModKits.esp] FormID index built[00:04] Background Loader: [WeaponModKits.esp] Building EditorID index[00:04] Background Loader: [WeaponModKits.esp] EditorID index built[00:04] Background Loader: [WeaponModKits.esp] Processing completed[00:04] Background Loader: loading "WMKAA12Shotgun.esp"...

[00:04] Background Loader: [WMKAA12Shotgun.esp] Loading file[00:04] Background Loader: [WMKAA12Shotgun.esp] File loaded[00:04] Background Loader: [WMKAA12Shotgun.esp] Start processing[00:04] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp"[00:04] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 records[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WMKAA12Shotgun.esp] Building FormID index[00:04] Background Loader: [WMKAA12Shotgun.esp] FormID index built

[00:04] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index[00:04] Background Loader: [WMKAA12Shotgun.esp] EditorID index built[00:04] Background Loader: [WMKAA12Shotgun.esp] Processing completed[00:04] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"

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[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 99 records[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index

[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built[00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed[00:04] Background Loader: loading "WeaponModKits - ThePitt.esp"...[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Loading file[00:04] Background Loader: [WeaponModKits - ThePitt.esp] File loaded[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Start processing[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo

dKits.esp"[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 58 records[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index[00:04] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index[00:04] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built[00:04] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed[00:04] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded

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[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 80 records[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index

[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed[00:04] Background Loader: loading "WeaponModKits - PointLookout.esp"...[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Loading file[00:04] Background Loader: [WeaponModKits - PointLookout.esp] File loaded[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Start processing[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea

ponModKits.esp"[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.Expecting 51 records[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index[00:04] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorIDindex[00:04] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed[00:04] Background Loader: loading "RobCo Certified v2 Zeta Addon.esp"...

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[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Loading file[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] File loaded[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Start processing[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Zeta.esm"[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Companion Core.esm"[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "RobCo Certified v2.esm"[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Header processed. Expecting 925 records[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CONT" p

rocessed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MISC" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CREA" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CELL" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "QUST" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "FLST" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "PERK" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MESG" processed[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Building FormID index[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] FormID index built[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Building EditorID

 index[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] EditorID index built[00:04] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Processing completed[00:04] Background Loader: loading "RobcoCertified24SideMod.esp"...[00:04] Background Loader: [RobcoCertified24SideMod.esp] Loading file[00:04] Background Loader: [RobcoCertified24SideMod.esp] File loaded[00:04] Background Loader: [RobcoCertified24SideMod.esp] Start processing[00:04] Background Loader: [RobcoCertified24SideMod.esp] Adding master "Fallout3

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.esm"[00:04] Background Loader: [RobcoCertified24SideMod.esp] Adding master "Companion Core.esm"[00:04] Background Loader: [RobcoCertified24SideMod.esp] Adding master "RobCo Certified v2.esm"[00:04] Background Loader: [RobcoCertified24SideMod.esp] Header processed. Expecting 35 records[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "QUST" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "MESG" processed[00:04] Background Loader: [RobcoCertified24SideMod.esp] Building FormID index[00:04] Background Loader: [RobcoCertified24SideMod.esp] FormID index built[00:04] Background Loader: [RobcoCertified24SideMod.esp] Building EditorID index

[00:04] Background Loader: [RobcoCertified24SideMod.esp] EditorID index built[00:04] Background Loader: [RobcoCertified24SideMod.esp] Processing completed[00:04] Background Loader: loading "MiniHideout.esp"...[00:04] Background Loader: [MiniHideout.esp] Loading file[00:04] Background Loader: [MiniHideout.esp] File loaded[00:04] Background Loader: [MiniHideout.esp] Start processing[00:04] Background Loader: [MiniHideout.esp] Adding master "Fallout3.esm"[00:04] Background Loader: [MiniHideout.esp] Header processed. Expecting 1320 records[00:04] Background Loader: [MiniHideout.esp] GRUP Top "TXST" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "FACT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "EYES" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "RACE" processed

[00:04] Background Loader: [MiniHideout.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "TACT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "TERM" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "CONT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "STAT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "MSTT" processed

[00:04] Background Loader: [MiniHideout.esp] GRUP Top "PWAT" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "TREE" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "FURN" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "CREA" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "CELL" processed

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[00:04] Background Loader: [MiniHideout.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "QUST" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "WATR" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "FLST" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "VTYP" processed[00:04] Background Loader: [MiniHideout.esp] GRUP Top "MESG" processed[00:04] Background Loader: [MiniHideout.esp] Building FormID index[00:04] Background Loader: [MiniHideout.esp] FormID index built[00:04] Background Loader: [MiniHideout.esp] Building EditorID index[00:04] Background Loader: [MiniHideout.esp] EditorID index built[00:04] Background Loader: [MiniHideout.esp] Processing completed[00:04] Background Loader: finished[00:04] Setting ESM Flag: DarNifiedUIF3.esp[00:04] Setting ESM Flag: GNR Enhanced.esp[00:04] Setting ESM Flag: CONELRAD 640-1240.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional VATS Halftime.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional VATS Realtime.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Anchorage.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Broken Steel.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Main File.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC The Pitt.esp

[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Point Lookout.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Mothership Zeta.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional Restore Tracers.esp[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[00:04] Setting ESM Flag: RobCo Certified v2 Omnipatch.esp[00:04] Setting ESM Flag: Mart's Mutant Mod.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - Zones Respawn.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - Tougher Traders.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - Natural Selection.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - Master Menu Module.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Anchorage.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Point Lookout.esp

[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC The Pitt.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Broken Steel.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Zeta.esp[00:04] Setting ESM Flag: Project Beauty- Broken Steel.esp[00:04] Setting ESM Flag: Project Beauty- Point Lookout.esp[00:04] Setting ESM Flag: 2Perks Per Level.esp[00:04] Setting ESM Flag: Mart's Mutant Mod - Project Beauty.esp[00:04] Setting ESM Flag: TSC Air Support.esp[00:04] Setting ESM Flag: Blackened FWE + MMM + EVE + Project Beauty.esp[00:04] Setting ESM Flag: Mothership Crew Final.esp[00:04] Setting ESM Flag: Flora Overhaul.esp[00:04] Setting ESM Flag: TiesThatBind.esp[00:04] Setting ESM Flag: ArefuExpandedByAzar-Radio.esp

[00:04] Setting ESM Flag: F3ProjectRealityMkI.esp[00:04] Setting ESM Flag: MTC Wasteland Travellers.esp[00:04] Setting ESM Flag: Companion Core DLC Addon.esp[00:04] Setting ESM Flag: WeaponModKits.esp[00:04] Setting ESM Flag: WMKAA12Shotgun.esp[00:04] Setting ESM Flag: WeaponModKits - OperationAnchorage.esp[00:04] Setting ESM Flag: WeaponModKits - ThePitt.esp[00:04] Setting ESM Flag: WeaponModKits - BrokenSteel.esp[00:04] Setting ESM Flag: WeaponModKits - PointLookout.esp[00:04] Setting ESM Flag: RobCo Certified v2 Zeta Addon.esp

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[00:04] Setting ESM Flag: RobcoCertified24SideMod.esp[00:04] Setting ESM Flag: MiniHideout.esp[00:04] Saving: DarNifiedUIF3.esp.save.2015_04_20_03_12_24[00:04] Saving: GNR Enhanced.esp.save.2015_04_20_03_12_24[00:04] Saving: CONELRAD 640-1240.esp.save.2015_04_20_03_12_24[00:04] Saving: FO3 Wanderers Edition - Optional VATS Halftime.esp.save.2015_04_ 20_03_12_24[00:04] Saving: FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp.save.2015_04_20_03_12_24[00:04] Saving: FO3 Wanderers Edition - Optional VATS Realtime.esp.save.2015_04_ 20_03_12_24[00:04] Saving: FO3 Wanderers Edition - DLC Anchorage.esp.save.2015_04_20_03_12_ 24[00:04] Saving: FO3 Wanderers Edition - DLC Broken Steel.esp.save.2015_04_20_03_ 12_24[00:04] Saving: FO3 Wanderers Edition - Main File.esp.save.2015_04_20_03_12_24[00:05] Saving: FO3 Wanderers Edition - DLC The Pitt.esp.save.2015_04_20_03_12_24[00:05] Saving: FO3 Wanderers Edition - DLC Point Lookout.esp.save.2015_04_20_03

 _12_24[00:05] Saving: FO3 Wanderers Edition - DLC Mothership Zeta.esp.save.2015_04_20_ 03_12_24[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: testjb01MZ [REFR:05000C70] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem

porary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: testjb04MZ [REFR:0500107D] (places XMarkerHeading [STAT:00000034] in GRUP Cell Temporary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: testjb02MZ [REFR:0500107E] (places XMarkerHeading [STAT:00000034] in GRUP Cell Temporary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: testjb03MZ [REFR:050021FB] (places XMarkerHeading [STAT:00000034] in GRUP Cell Temporary Children of DLC05CargoHold "Cargo Hold" [CELL:0500098B])[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: testjb05MZ [REFR:05003A66] (places XMarkerHeading [STAT:00000034] in GRUP Cell Temporary Children of DLC05CargoHold "Cargo Hold" [CELL:0500098B])

[00:05] Saving: FO3 Wanderers Edition - Optional Restore Tracers.esp.save.2015_04_20_03_12_24[00:05] Saving: FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp.save.2015_04_20_03_12_24[00:05] Saving: RobCo Certified v2 Omnipatch.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - Zones Respawn.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - Tougher Traders.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - Natural Selection.esp.save.2015_04_20_03_12_ 24[00:05] Saving: Mart's Mutant Mod - Master Menu Module.esp.save.2015_04_20_03_12

 _24[00:05] Saving: Mart's Mutant Mod - DLC Anchorage.esp.save.2015_04_20_03_12_24

[00:05] Saving: Mart's Mutant Mod - DLC Point Lookout.esp.save.2015_04_20_03_12_ 24[00:05] Saving: Mart's Mutant Mod - DLC The Pitt.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - DLC Broken Steel.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - DLC Zeta.esp.save.2015_04_20_03_12_24[00:05] Saving: Project Beauty- Broken Steel.esp.save.2015_04_20_03_12_24[00:05] Saving: Project Beauty- Point Lookout.esp.save.2015_04_20_03_12_24[00:05] Saving: 2Perks Per Level.esp.save.2015_04_20_03_12_24[00:05] Saving: Mart's Mutant Mod - Project Beauty.esp.save.2015_04_20_03_12_24

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[00:05] Saving: TSC Air Support.esp.save.2015_04_20_03_12_24[00:05] Saving: Blackened FWE + MMM + EVE + Project Beauty.esp.save.2015_04_20_03_12_24[00:05] Saving: Mothership Crew Final.esp.save.2015_04_20_03_12_24[00:05] Saving: Flora Overhaul.esp.save.2015_04_20_03_12_24[00:05] Saving: TiesThatBind.esp.save.2015_04_20_03_12_24[00:05] Saving: ArefuExpandedByAzar-Radio.esp.save.2015_04_20_03_12_24[00:05] Saving: F3ProjectRealityMkI.esp.save.2015_04_20_03_12_24[00:05] Saving: MTC Wasteland Travellers.esp.save.2015_04_20_03_12_24[00:05] Saving: Companion Core DLC Addon.esp.save.2015_04_20_03_12_24[00:05] Saving: WeaponModKits.esp.save.2015_04_20_03_12_24[00:05] Saving: WMKAA12Shotgun.esp.save.2015_04_20_03_12_24[00:05] Saving: WeaponModKits - OperationAnchorage.esp.save.2015_04_20_03_12_24[00:05] Saving: WeaponModKits - ThePitt.esp.save.2015_04_20_03_12_24[00:05] Saving: WeaponModKits - BrokenSteel.esp.save.2015_04_20_03_12_24[00:05] Saving: WeaponModKits - PointLookout.esp.save.2015_04_20_03_12_24[00:05] Saving: RobCo Certified v2 Zeta Addon.esp.save.2015_04_20_03_12_24[00:05] Saving: RobcoCertified24SideMod.esp.save.2015_04_20_03_12_24[00:05] Saving: MiniHideout.esp.save.2015_04_20_03_12_24[00:05] Done saving.[00:05] --= All Done =--[00:05] You have to close this program to finalize renaming of the .save files.[00:05] It is still possible for the renaming to fail if any of your original module files is still open by another process.

[00:05][00:05] !!! Remember to run this program again any time you make changes to your active mods. !!!.

FO3MasterUpdate 3.1.0 starting session 2015-04-20 03:36:39Using Fallout3 Data Path: G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\Using ini: C:\Users\Gracillis\Documents\My Games\Fallout3\Fallout.iniUsing plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txtUsing settings file: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txt[fallout3.esm] Loading file

[fallout3.esm] File loaded[fallout3.esm] Start processing[anchorage.esm] Loading file[anchorage.esm] File loaded[anchorage.esm] Start processing[thepitt.esm] Loading file[thepitt.esm] File loaded[thepitt.esm] Start processing[brokensteel.esm] Loading file[brokensteel.esm] File loaded[brokensteel.esm] Start processing[pointlookout.esm] Loading file[pointlookout.esm] File loaded

[pointlookout.esm] Start processing[zeta.esm] Loading file[zeta.esm] File loaded[zeta.esm] Start processing[Unofficial Fallout 3 Patch.esm] Loading file[Unofficial Fallout 3 Patch.esm] File loaded[Unofficial Fallout 3 Patch.esm] Start processing[CRAFT.esm] Loading file[CRAFT.esm] File loaded[CRAFT.esm] Start processing

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[CALIBR.esm] Loading file[CALIBR.esm] File loaded[CALIBR.esm] Start processing[EVE.esm] Loading file[EVE.esm] File loaded[EVE.esm] Start processing[FO3 Wanderers Edition - Main File.esm] Loading file[FO3 Wanderers Edition - Main File.esm] File loaded[FO3 Wanderers Edition - Main File.esm] Start processing[ArefuExpandedByAzar.esm] Loading file[ArefuExpandedByAzar.esm] File loaded[ArefuExpandedByAzar.esm] Start processing[Mart's Mutant Mod.esm] Loading file[Mart's Mutant Mod.esm] File loaded[Mart's Mutant Mod.esm] Start processing[Project Beauty.esm] Loading file[Project Beauty.esm] File loaded[Project Beauty.esm] Start processing[TheInstitute.esm] Loading file[TheInstitute.esm] File loaded[TheInstitute.esm] Start processing[Point Lookout Reborn.esm] Loading file[Point Lookout Reborn.esm] File loaded[Point Lookout Reborn.esm] Start processing

[Mothership Crew.esm] Loading file[Mothership Crew.esm] File loaded[Mothership Crew.esm] Start processing[TSC Air Support.esm] Loading file[TSC Air Support.esm] File loaded[TSC Air Support.esm] Start processing[Vault 101 Revisited.esm] Loading file[Vault 101 Revisited.esm] File loaded[Vault 101 Revisited.esm] Start processing[AWorldOfPainFO3.esm] Loading file[AWorldOfPainFO3.esm] File loaded[AWorldOfPainFO3.esm] Start processing[Companion Core.esm] Loading file

[Companion Core.esm] File loaded[Companion Core.esm] Start processing[RobCo Certified v2.esm] Loading file[RobCo Certified v2.esm] File loaded[RobCo Certified v2.esm] Start processing[FO3 Wanderers Edition - Alternate Travel.esp] Loading file[FO3 Wanderers Edition - Alternate Travel.esp] File loaded[FO3 Wanderers Edition - Alternate Travel.esp] Start processing[DarNifiedUIF3.esp] Loading file[DarNifiedUIF3.esp] File loaded[DarNifiedUIF3.esp] Start processing[GNR Enhanced.esp] Loading file[GNR Enhanced.esp] File loaded

[GNR Enhanced.esp] Start processing[CONELRAD 640-1240.esp] Loading file[CONELRAD 640-1240.esp] File loaded[CONELRAD 640-1240.esp] Start processing[FO3 Wanderers Edition - Optional VATS Halftime.esp] Loading file[FO3 Wanderers Edition - Optional VATS Halftime.esp] File loaded[FO3 Wanderers Edition - Optional VATS Halftime.esp] Start processing[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing

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[FO3 Wanderers Edition - Optional VATS Realtime.esp] Loading file[FO3 Wanderers Edition - Optional VATS Realtime.esp] File loaded[FO3 Wanderers Edition - Optional VATS Realtime.esp] Start processing[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing[FO3 Wanderers Edition - Main File.esp] Loading file[FO3 Wanderers Edition - Main File.esp] File loaded[FO3 Wanderers Edition - Main File.esp] Start processing[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing

[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading file[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File loaded[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start processing[RobCo Certified v2 Omnipatch.esp] Loading file[RobCo Certified v2 Omnipatch.esp] File loaded[RobCo Certified v2 Omnipatch.esp] Start processing[Mart's Mutant Mod.esp] Loading file[Mart's Mutant Mod.esp] File loaded[Mart's Mutant Mod.esp] Start processing[Mart's Mutant Mod - Zones Respawn.esp] Loading file

[Mart's Mutant Mod - Zones Respawn.esp] File loaded[Mart's Mutant Mod - Zones Respawn.esp] Start processing[Mart's Mutant Mod - Tougher Traders.esp] Loading file[Mart's Mutant Mod - Tougher Traders.esp] File loaded[Mart's Mutant Mod - Tougher Traders.esp] Start processing[Mart's Mutant Mod - Natural Selection.esp] Loading file[Mart's Mutant Mod - Natural Selection.esp] File loaded[Mart's Mutant Mod - Natural Selection.esp] Start processing[Mart's Mutant Mod - Master Menu Module.esp] Loading file[Mart's Mutant Mod - Master Menu Module.esp] File loaded[Mart's Mutant Mod - Master Menu Module.esp] Start processing[Mart's Mutant Mod - DLC Anchorage.esp] Loading file[Mart's Mutant Mod - DLC Anchorage.esp] File loaded

[Mart's Mutant Mod - DLC Anchorage.esp] Start processing[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[Mart's Mutant Mod - DLC The Pitt.esp] Loading file[Mart's Mutant Mod - DLC The Pitt.esp] File loaded[Mart's Mutant Mod - DLC The Pitt.esp] Start processing[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing

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[Mart's Mutant Mod - DLC Zeta.esp] Loading file[Mart's Mutant Mod - DLC Zeta.esp] File loaded[Mart's Mutant Mod - DLC Zeta.esp] Start processing[Project Beauty- Broken Steel.esp] Loading file[Project Beauty- Broken Steel.esp] File loaded[Project Beauty- Broken Steel.esp] Start processing[Project Beauty- Point Lookout.esp] Loading file[Project Beauty- Point Lookout.esp] File loaded[Project Beauty- Point Lookout.esp] Start processing[2Perks Per Level.esp] Loading file[2Perks Per Level.esp] File loaded[2Perks Per Level.esp] Start processing[Mart's Mutant Mod - Project Beauty.esp] Loading file[Mart's Mutant Mod - Project Beauty.esp] File loaded[Mart's Mutant Mod - Project Beauty.esp] Start processing[TSC Air Support.esp] Loading file[TSC Air Support.esp] File loaded[TSC Air Support.esp] Start processing[Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file[Blackened FWE + MMM + EVE + Project Beauty.esp] File loaded[Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing[Mothership Crew Final.esp] Loading file[Mothership Crew Final.esp] File loaded[Mothership Crew Final.esp] Start processing

[Flora Overhaul.esp] Loading file[Flora Overhaul.esp] File loaded[Flora Overhaul.esp] Start processing[ArefuExpandedByAzar-Radio.esp] Loading file[ArefuExpandedByAzar-Radio.esp] File loaded[ArefuExpandedByAzar-Radio.esp] Start processing[F3ProjectRealityMkI.esp] Loading file[F3ProjectRealityMkI.esp] File loaded[F3ProjectRealityMkI.esp] Start processing[MTC Wasteland Travellers.esp] Loading file[MTC Wasteland Travellers.esp] File loaded[MTC Wasteland Travellers.esp] Start processing[Companion Core DLC Addon.esp] Loading file

[Companion Core DLC Addon.esp] File loaded[Companion Core DLC Addon.esp] Start processing[WeaponModKits.esp] Loading file[WeaponModKits.esp] File loaded[WeaponModKits.esp] Start processing[WMKAA12Shotgun.esp] Loading file[WMKAA12Shotgun.esp] File loaded[WMKAA12Shotgun.esp] Start processing[WeaponModKits - OperationAnchorage.esp] Loading file[WeaponModKits - OperationAnchorage.esp] File loaded[WeaponModKits - OperationAnchorage.esp] Start processing[WeaponModKits - ThePitt.esp] Loading file[WeaponModKits - ThePitt.esp] File loaded

[WeaponModKits - ThePitt.esp] Start processing[WeaponModKits - BrokenSteel.esp] Loading file[WeaponModKits - BrokenSteel.esp] File loaded[WeaponModKits - BrokenSteel.esp] Start processing[WeaponModKits - PointLookout.esp] Loading file[WeaponModKits - PointLookout.esp] File loaded[WeaponModKits - PointLookout.esp] Start processing[RobCo Certified v2 Zeta Addon.esp] Loading file[RobCo Certified v2 Zeta Addon.esp] File loaded[RobCo Certified v2 Zeta Addon.esp] Start processing

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[RobcoCertified24SideMod.esp] Loading file[RobcoCertified24SideMod.esp] File loaded[RobcoCertified24SideMod.esp] Start processing[UPP - Pack 1.esp] Loading file[UPP - Pack 1.esp] File loaded[UPP - Pack 1.esp] Start processing[UPP - Original Perks.esp] Loading file[UPP - Original Perks.esp] File loaded[UPP - Original Perks.esp] Start processing[UPP - Beverage Perks.esp] Loading file[UPP - Beverage Perks.esp] File loaded[UPP - Beverage Perks.esp] Start processing[UPP - Quest Perks.esp] Loading file[UPP - Quest Perks.esp] File loaded[UPP - Quest Perks.esp] Start processing[UPP - Experience Perks.esp] Loading file[UPP - Experience Perks.esp] File loaded[UPP - Experience Perks.esp] Start processing[UPP - Pack 2.esp] Loading file[UPP - Pack 2.esp] File loaded[UPP - Pack 2.esp] Start processing[TiesThatBind.esp] Loading file[TiesThatBind.esp] File loaded[TiesThatBind.esp] Start processing

[00:00] Background Loader: starting...[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.

[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.[00:00] Background Loader: [Zeta - Main.bsa] Skipped.[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.[00:00] Background Loader: [Unofficial Fallout 3 Patch.bsa] Skipped.[00:00] Background Loader: [ArefuExpandedByAzar.bsa] Skipped.[00:00] Background Loader: [TheInstitute.bsa] Skipped.[00:00] Background Loader: [TiesThatBind.bsa] Skipped.[00:00] Background Loader: [G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\] Setting Resource Path.[00:00] Background Loader: loading "fallout3.esm"...[00:00] Background Loader: [fallout3.esm] Loading file

[00:00] Background Loader: [fallout3.esm] File loaded[00:00] Background Loader: [fallout3.esm] Start processing[00:00] Background Loader: [fallout3.esm] Header processed. Expecting 808699 records[00:00] Background Loader: [fallout3.esm] GRUP Top "GMST" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TXST" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MICN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "FACT" processed

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[00:00] Background Loader: [fallout3.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "EYES" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "RACE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TACT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TERM" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CONT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "INGR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LIGH" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MISC" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "STAT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "MSTT" processed

[00:00] Background Loader: [fallout3.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "TREE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "FURN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CREA" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLC" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "IDLM" processed

[00:00] Background Loader: [fallout3.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CLMT" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "REGN" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [fallout3.esm] GRUP Top "CELL" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "WRLD" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "DIAL" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "QUST" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "IDLE" processed

[00:01] Background Loader: [fallout3.esm] GRUP Top "PACK" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "CSTY" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "LSCR" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "ANIO" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "WATR" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "EFSH" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "EXPL" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "DEBR" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "IMGS" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "IMAD" processed

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[00:01] Background Loader: [fallout3.esm] GRUP Top "FLST" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "PERK" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "BPTD" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "ADDN" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "AVIF" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "RADS" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "CAMS" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "CPTH" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "VTYP" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "IPCT" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "IPDS" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "ARMA" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "ECZN" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "MESG" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "RGDL" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "DOBJ" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "LGTM" processed[00:01] Background Loader: [fallout3.esm] GRUP Top "MUSC" processed[00:01] Background Loader: [fallout3.esm] Building FormID index[00:01] Background Loader: [fallout3.esm] FormID index built[00:01] Background Loader: [fallout3.esm] Building EditorID index[00:01] Background Loader: [fallout3.esm] EditorID index built[00:01] Background Loader: [fallout3.esm] Processing completed[00:01] Background Loader: loading "anchorage.esm"...

[00:01] Background Loader: [anchorage.esm] Loading file[00:01] Background Loader: [anchorage.esm] File loaded[00:01] Background Loader: [anchorage.esm] Start processing[00:01] Background Loader: [anchorage.esm] Adding master "Fallout3.esm"[00:01] Background Loader: [anchorage.esm] Header processed. Expecting 46887 records[00:01] Background Loader: [anchorage.esm] GRUP Top "TXST" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "GLOB" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CLAS" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "FACT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "SOUN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ASPC" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "MGEF" processed

[00:01] Background Loader: [anchorage.esm] GRUP Top "SCPT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LTEX" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ENCH" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "SPEL" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ACTI" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "TACT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "TERM" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ARMO" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CONT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "DOOR" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LIGH" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "MISC" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "STAT" processed

[00:01] Background Loader: [anchorage.esm] GRUP Top "SCOL" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "MSTT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "FURN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "WEAP" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "NPC_" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CREA" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LVLC" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LVLN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "IDLM" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "NOTE" processed

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[00:01] Background Loader: [anchorage.esm] GRUP Top "PROJ" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LVLI" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "WTHR" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CLMT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "REGN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "NAVI" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CELL" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "WRLD" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "DIAL" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "QUST" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "IDLE" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "PACK" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "CSTY" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LSCR" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ANIO" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "WATR" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "EFSH" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "EXPL" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "DEBR" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "IMGS" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "IMAD" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "FLST" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "PERK" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "BPTD" processed

[00:01] Background Loader: [anchorage.esm] GRUP Top "ADDN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "VTYP" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "IPCT" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ARMA" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "ECZN" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "MESG" processed[00:01] Background Loader: [anchorage.esm] GRUP Top "LGTM" processed[00:01] Background Loader: [anchorage.esm] Building FormID index[00:01] Background Loader: [anchorage.esm] FormID index built[00:01] Background Loader: [anchorage.esm] Building EditorID index[00:01] Background Loader: [anchorage.esm] EditorID index built[00:01] Background Loader: [anchorage.esm] Processing completed[00:01] Background Loader: loading "thepitt.esm"...

[00:01] Background Loader: [thepitt.esm] Loading file[00:01] Background Loader: [thepitt.esm] File loaded[00:01] Background Loader: [thepitt.esm] Start processing[00:01] Background Loader: [thepitt.esm] Adding master "Fallout3.esm"[00:01] Background Loader: [thepitt.esm] Header processed. Expecting 36013 records[00:01] Background Loader: [thepitt.esm] GRUP Top "TXST" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "GLOB" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "FACT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "EYES" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "RACE" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "SOUN" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ASPC" processed

[00:01] Background Loader: [thepitt.esm] GRUP Top "MGEF" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "SCPT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "LTEX" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ENCH" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "SPEL" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ACTI" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "TACT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "TERM" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ARMO" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "CONT" processed

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[00:01] Background Loader: [thepitt.esm] GRUP Top "DOOR" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "LIGH" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "MISC" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "STAT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "SCOL" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "MSTT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "PWAT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "FURN" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "WEAP" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "AMMO" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "NPC_" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "CREA" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "LVLC" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "LVLN" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "KEYM" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ALCH" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "IDLM" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "NOTE" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "PROJ" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "LVLI" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "WTHR" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "CLMT" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "REGN" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "NAVI" processed

[00:01] Background Loader: [thepitt.esm] GRUP Top "CELL" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "WRLD" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "DIAL" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "QUST" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "IDLE" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "PACK" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "CSTY" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ANIO" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "WATR" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "IMGS" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "IMAD" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "FLST" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "PERK" processed

[00:01] Background Loader: [thepitt.esm] GRUP Top "BPTD" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "VTYP" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ARMA" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "ECZN" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "MESG" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "RGDL" processed[00:01] Background Loader: [thepitt.esm] GRUP Top "MUSC" processed[00:01] Background Loader: [thepitt.esm] Building FormID index[00:02] Background Loader: [thepitt.esm] FormID index built[00:02] Background Loader: [thepitt.esm] Building EditorID index[00:02] Background Loader: [thepitt.esm] EditorID index built[00:02] Background Loader: [thepitt.esm] Processing completed[00:02] Background Loader: loading "brokensteel.esm"...

[00:02] Background Loader: [brokensteel.esm] Loading file[00:02] Background Loader: [brokensteel.esm] File loaded[00:02] Background Loader: [brokensteel.esm] Start processing[00:02] Background Loader: [brokensteel.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [brokensteel.esm] Header processed. Expecting 43505 records[00:02] Background Loader: [brokensteel.esm] GRUP Top "GMST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TXST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FACT" processed

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[00:02] Background Loader: [brokensteel.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TACT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "TERM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CONT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MISC" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "STAT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FURN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CREA" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLC" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "REGN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "CELL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WRLD" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "QUST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PACK" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "WATR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "FLST" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "PERK" processed

[00:02] Background Loader: [brokensteel.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "MESG" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [brokensteel.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [brokensteel.esm] Building FormID index[00:02] Background Loader: [brokensteel.esm] FormID index built

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[00:02] Background Loader: [brokensteel.esm] Building EditorID index[00:02] Background Loader: [brokensteel.esm] EditorID index built[00:02] Background Loader: [brokensteel.esm] Processing completed[00:02] Background Loader: loading "pointlookout.esm"...[00:02] Background Loader: [pointlookout.esm] Loading file[00:02] Background Loader: [pointlookout.esm] File loaded[00:02] Background Loader: [pointlookout.esm] Start processing[00:02] Background Loader: [pointlookout.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [pointlookout.esm] Header processed. Expecting 68565records[00:02] Background Loader: [pointlookout.esm] GRUP Top "TXST" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "FACT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "RACE" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "TACT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "TERM" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ARMO" processed

[00:02] Background Loader: [pointlookout.esm] GRUP Top "BOOK" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "CONT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "MISC" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "STAT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "GRAS" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "FURN" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "AMMO" processed

[00:02] Background Loader: [pointlookout.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "CREA" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "REGN" processed

[00:02] Background Loader: [pointlookout.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "CELL" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "QUST" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "PACK" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ANIO" processed

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[00:02] Background Loader: [pointlookout.esm] GRUP Top "WATR" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "FLST" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "PERK" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "MESG" processed[00:02] Background Loader: [pointlookout.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [pointlookout.esm] Building FormID index[00:02] Background Loader: [pointlookout.esm] FormID index built[00:02] Background Loader: [pointlookout.esm] Building EditorID index[00:02] Background Loader: [pointlookout.esm] EditorID index built[00:02] Background Loader: [pointlookout.esm] Processing completed[00:02] Background Loader: loading "zeta.esm"...[00:02] Background Loader: [zeta.esm] Loading file[00:02] Background Loader: [zeta.esm] File loaded

[00:02] Background Loader: [zeta.esm] Start processing[00:02] Background Loader: [zeta.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [zeta.esm] Header processed. Expecting 37109 records[00:02] Background Loader: [zeta.esm] GRUP Top "TXST" processed[00:02] Background Loader: [zeta.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [zeta.esm] GRUP Top "FACT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [zeta.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [zeta.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [zeta.esm] GRUP Top "SPEL" processed

[00:02] Background Loader: [zeta.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [zeta.esm] GRUP Top "TACT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "TERM" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CONT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [zeta.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [zeta.esm] GRUP Top "MISC" processed[00:02] Background Loader: [zeta.esm] GRUP Top "STAT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [zeta.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [zeta.esm] GRUP Top "FURN" processed

[00:02] Background Loader: [zeta.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [zeta.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [zeta.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CREA" processed[00:02] Background Loader: [zeta.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [zeta.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [zeta.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [zeta.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [zeta.esm] GRUP Top "LVLI" processed

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[00:02] Background Loader: [zeta.esm] GRUP Top "REGN" processed[00:02] Background Loader: [zeta.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CELL" processed[00:02] Background Loader: [zeta.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [zeta.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [zeta.esm] GRUP Top "QUST" processed[00:02] Background Loader: [zeta.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [zeta.esm] GRUP Top "PACK" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [zeta.esm] GRUP Top "WATR" processed[00:02] Background Loader: [zeta.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [zeta.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [zeta.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [zeta.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [zeta.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [zeta.esm] GRUP Top "FLST" processed[00:02] Background Loader: [zeta.esm] GRUP Top "PERK" processed[00:02] Background Loader: [zeta.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CAMS" processed[00:02] Background Loader: [zeta.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [zeta.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [zeta.esm] GRUP Top "IPCT" processed

[00:02] Background Loader: [zeta.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [zeta.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [zeta.esm] GRUP Top "MESG" processed[00:02] Background Loader: [zeta.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [zeta.esm] Building FormID index[00:02] Background Loader: [zeta.esm] FormID index built[00:02] Background Loader: [zeta.esm] Building EditorID index[00:02] Background Loader: [zeta.esm] EditorID index built[00:02] Background Loader: [zeta.esm] Processing completed[00:02] Background Loader: loading "Unofficial Fallout 3 Patch.esm"...[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Loading file[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] File loaded

[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Start processing[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Anchorage.esm"[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "ThePitt.esm"[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "PointLookout.esm"[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Zeta.esm"

[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Header processed. Expecting 10851 records[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "GMST" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "TXST" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CLAS" processed

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[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "RACE" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "TERM" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" processed

[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CONT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "STAT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" proc

essed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CREA" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" processed

[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "REGN" processed

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[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PERK" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" processed

[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Building FormID index[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] FormID index built[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Building EditorID index[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] EditorID index built[00:02] Background Loader: [Unofficial Fallout 3 Patch.esm] Processing completed

[00:02] Background Loader: loading "CRAFT.esm"...[00:02] Background Loader: [CRAFT.esm] Loading file[00:02] Background Loader: [CRAFT.esm] File loaded[00:02] Background Loader: [CRAFT.esm] Start processing[00:02] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records[00:02] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed[00:02] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed[00:02] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed[00:02] Background Loader: [CRAFT.esm] Building FormID index[00:02] Background Loader: [CRAFT.esm] FormID index built

[00:02] Background Loader: [CRAFT.esm] Building EditorID index[00:02] Background Loader: [CRAFT.esm] EditorID index built[00:02] Background Loader: [CRAFT.esm] Processing completed[00:02] Background Loader: loading "CALIBR.esm"...[00:02] Background Loader: [CALIBR.esm] Loading file[00:02] Background Loader: [CALIBR.esm] File loaded[00:02] Background Loader: [CALIBR.esm] Start processing[00:02] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records[00:02] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed

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[00:02] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed[00:02] Background Loader: [CALIBR.esm] Building FormID index[00:02] Background Loader: [CALIBR.esm] FormID index built[00:02] Background Loader: [CALIBR.esm] Building EditorID index[00:02] Background Loader: [CALIBR.esm] EditorID index built[00:02] Background Loader: [CALIBR.esm] Processing completed[00:02] Background Loader: loading "EVE.esm"...[00:02] Background Loader: [EVE.esm] Loading file[00:02] Background Loader: [EVE.esm] File loaded[00:02] Background Loader: [EVE.esm] Start processing[00:02] Background Loader: [EVE.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [EVE.esm] Adding master "Anchorage.esm"[00:02] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"[00:02] Background Loader: [EVE.esm] Header processed. Expecting 1350 records[00:02] Background Loader: [EVE.esm] GRUP Top "TXST" processed[00:02] Background Loader: [EVE.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [EVE.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [EVE.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [EVE.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [EVE.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [EVE.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [EVE.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [EVE.esm] GRUP Top "CONT" processed

[00:02] Background Loader: [EVE.esm] GRUP Top "MISC" processed[00:02] Background Loader: [EVE.esm] GRUP Top "STAT" processed[00:02] Background Loader: [EVE.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [EVE.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [EVE.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [EVE.esm] GRUP Top "CREA" processed[00:02] Background Loader: [EVE.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [EVE.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [EVE.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [EVE.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [EVE.esm] GRUP Top "CELL" processed[00:02] Background Loader: [EVE.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [EVE.esm] GRUP Top "DIAL" processed

[00:02] Background Loader: [EVE.esm] GRUP Top "QUST" processed[00:02] Background Loader: [EVE.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [EVE.esm] GRUP Top "PACK" processed[00:02] Background Loader: [EVE.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [EVE.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [EVE.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [EVE.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [EVE.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [EVE.esm] GRUP Top "FLST" processed[00:02] Background Loader: [EVE.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [EVE.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [EVE.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [EVE.esm] GRUP Top "IPCT" processed

[00:02] Background Loader: [EVE.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [EVE.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [EVE.esm] GRUP Top "MESG" processed[00:02] Background Loader: [EVE.esm] Building FormID index[00:02] Background Loader: [EVE.esm] FormID index built[00:02] Background Loader: [EVE.esm] Building EditorID index[00:02] Background Loader: [EVE.esm] EditorID index built[00:02] Background Loader: [EVE.esm] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file

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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7968 records[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU

N" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed[00:02] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [CONT:08F00EA7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box" [CONT:08F00EA8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition Box" [CONT:08F00EA9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box" [CONT:08F00EAA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition

Box" [CONT:08F00EAB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [CONT:08F00EAC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Box" [CONT:08F00EAD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CONT:08F00EAE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"[CONT:08F00EAF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:

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08F00EB0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CONT:08F00EB1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box" [CONT:08F00EB2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [CONT:08F00EB3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition Box" [CONT:08F00EB4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box" [CONT:08F00EB5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "AmmunitionBox" [CONT:08F00EB6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammunition Box" [CONT:08F00EB7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns"Ammunition Box" [CONT:08F00EB8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Ammunition Box" [CONT:08F00EB9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box" [CONT:08F00EBA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "AmmunitionBox" [CONT:08F00EBB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C

ONT:08F00EBC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box" [CONT:08F00EBD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT:08F01563] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box" [CONT:08F01564] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunition Box" [CONT:08F01565] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Ammunition Box" [CONT:08F01566] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammunition Box" [CONT:08F01C0D] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [CONT:08F01C0E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition Box" [CONT:08F01C0F] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Box" [CONT:08F01C10] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition Box" [CONT:08F01C11] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammunition Box" [CONT:08F01C12] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition Box" [CONT:08F01C13] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti

on Box" [CONT:08F01C14] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunition Box" [CONT:08F01C15] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Ammunition Box" [CONT:08F01C16] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammunition Box" [CONT:08F01C17] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CONT:08F01C18] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO

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NT:08F01C19] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Case" [CONT:08F01C1A] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CONT:08F01C1B] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT:08F01C1C] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CONT:08F01C1D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT:08F01C1E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit Case" [CONT:08F01C1F] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation Suit Case" [CONT:08F01C20] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation Suit Case" [CONT:08F01C21] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:08F01C22] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT:08F01C23] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:08F01C24] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:

08F01C25] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:08F01C26] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box" [CONT:08F01C27] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [CONT:08F01C28] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footlocker" [CONT:08F01C29] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Footlocker" [CONT:08F01C2A] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "PersonalFootlocker" [CONT:08F01C2B] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal Footlocker" [CONT:08F01C2C] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Footlocker" [CONT:08F01C2D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:08F01C2E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:08F022D5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box" [CONT:08F022D6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:08F022D7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"

[CONT:08F022D8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:08F022D9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:08F022DA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [CONT:08F022DB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CONT:08F022DC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0

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8F022DD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun Cabinet" [CONT:08F022DE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Cabinet" [CONT:08F022DF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cabinet" [CONT:08F022E1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun Cabinet" [CONT:08F022E3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Cabinet" [CONT:08F022E4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cabinet" [CONT:08F022E6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabinet" [CONT:08F022E8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet

" [CONT:08F022E9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet" [CONT:08F022EA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet" [CONT:08F022EB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Cabinet" [CONT:08F022EC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet" [CONT:08F022ED] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"[CONT:08F022EE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cabinet" [CONT:08F022EF] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Case" [CONT:08F022F0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [CONT:08F022F1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:08F022F2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CONT:08F022F3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Case" [CONT:08F022F4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CONT:08F022F5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON

T:08F022F6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT:08F022F7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:08F022F8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"[CONT:08F022F9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Case" [CONT:08F022FA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas

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e" [CONT:08F022FB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"[CONT:08F022FC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [CONT:08F022FD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [CONT:08F022FE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CONT:08F022FF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:08F02300] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:08F02301] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:08F029A8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT:08F029A9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:08F029AA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:08F029AB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:08F029AC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:08F029AD]

 was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:08F029AE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:08F029AF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:08F029B0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:08F029B1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:08F029B2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:08F029B3] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:08F029B4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:08F029B5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:08F029B6]was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk EggClutch" [CONT:08F0305D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:08F03704] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:08F03705] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:08F0370

6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:08F03707] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:08F03708] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:08F03709] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:08F0370A] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:08F037

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0B] was injected into CALIBR.esm>[00:02] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CONT:08F0370C] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:08F03715] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT:08F03DBE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:08F03DBF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:08F03DC0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:08F03DC3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:08F03DC4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:08F03DC5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:08F03DC6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:08F03DC7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:08F03DC8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON

T:08F03DC9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:08F03DCA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:08F03DCB]was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg Clutch" [CONT:08F03DCC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk EggClutch" [CONT:08F03DCD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg Clutch" [CONT:08F03DCE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk EggClutch" [CONT:08F03DCF] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg Clutch" [CONT:08F03DD0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:08F03DD1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [CONT:08F03DD2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [CONT:08F03DD3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [CONT:08F03DD4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [CONT:08F03DD5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C

ONT:08F03DD6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [CONT:08F03DD7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile" [CONT:08F03DD8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"[CONT:08F03DD9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile" [CONT:08F03DDA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"

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[CONT:08F03DDB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile" [CONT:08F03DDC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"[CONT:08F03DDD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile" [CONT:08F03DDE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"[CONT:08F03DDF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:08F03DE0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate" [CONT:08F03DE1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footlocker" [CONT:08F04488] was injected into CALIBR.esm>[00:02] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"[CONT:08F04489] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave Storage Crate" [CONT:08F0448A] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:08F0448B] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:08F0448C] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON

T:08F0448D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:08F0448E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets" [CONT:08F0448F] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabinets" [CONT:08F04490] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets" [CONT:08F04491] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabinets" [CONT:08F04492] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets" [CONT:08F04493] was injected into CALIBR.esm>

[00:02] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabinets" [CONT:08F04494] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets" [CONT:08F04495] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [CONT:08F04496] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT:08F04497] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CONT:08F04498] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CONT:08F04499] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo

cker" [CONT:08F0449A] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT:08F0449B] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:08F0449C] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CONT:08F0449D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CONT:08F0449E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:08F0449F] w

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as injected into CALIBR.esm>[00:02] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:08F044A0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:08F044A1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:08F044A2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:08F044A3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:08F044A4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:08F044A5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:08F044A6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:08F044A7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:08F044A8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:08F044A9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:08F044AA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:08F044A

B] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:08F044AC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CONT:08F044AD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:08F044AE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:08F044AF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:08F044B0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:08F044B1]was injected into CALIBR.esm>

[00:02] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:08F044B2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:08F044B3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CONT:08F044B4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [CONT:08F044B5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"[CONT:08F044B6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Footlocker" [CONT:08F044B7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C

ONT:08F044B8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [CONT:08F044B9] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CONT:08F044BA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet" [CONT:08F044BB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CONT:08F044BC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C

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ONT:08F044BD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [CONT:08F044BE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"[CONT:08F04B65] was injected into CALIBR.esm>[00:02] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [CONT:08F04B66] was injected into CALIBR.esm>[00:02] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:08F04B67] was injected into CALIBR.esm>[00:02] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:08F04B68]was injected into CALIBR.esm>[00:02] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:08F04B69] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register" [CONT:08F07AAC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CONT:08F07AAD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:08F07AAE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:08F08155] was injected into CALIBR.esm>[00:02] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrigerator" [CONT:08F087FC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:08

F087FD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:08F08EA4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:08F08EA5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:08F08EA6] was injected into CALIBR.esm>[00:02] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:08F08EA7] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:08F08EA8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:08F08EA9]was injected into CALIBR.esm>

[00:02] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:08F08EAA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:08F08EAB] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:08F08EAC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:08F08EAD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:08F08EAE] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:08F08EAF] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:08F08

EB0] was injected into CALIBR.esm>[00:02] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:08F08EB1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:08F08EB2] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:08F08EB3] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:08F08EB4] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:

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08F08EB5] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:08F08EB8] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [CONT:08F08EBA] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:08F09561] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [CONT:08F09562] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:08F09563] was injected into CALIBR.esm>[00:02] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [CONT:08F09564] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:08F09565] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:08F09566] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:08F09567] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:08F09568] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:08F09569] was injected into CALIBR.esm>[00:02] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:08F0956A

] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk Spawning Pod" [CONT:08F09C11] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk Spawning Pod" [CONT:08F09C12] was injected into CALIBR.esm>[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk Spawning Pod" [CONT:08F09C13] was injected into CALIBR.esm>[00:02] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:08F0FCC3] was injected into CALIBR.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM

O" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC

 _" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY

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M" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed[00:02] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enclave scientist" [NOTE:00F19423] was injected into fallout3.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed[00:02] Background Loader: <Note: ClutterHousehold15b [LVLI:08F0370D] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:08F0370E] was injected into CALIBR.esm>[00:02] Background Loader: <Note: SublistClutterToysb [LVLI:08F0370F] was injected into CALIBR.esm>[00:02] Background Loader: <Note: SublistWeaponsHome100b [LVLI:08F03710] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHouseholdValueb [LVLI:08F03711] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterSchoolJunkb [LVLI:08F03712] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterSchool15b [LVLI:08F03713] was injectedinto CALIBR.esm>[00:02] Background Loader: <Note: ClutterSchoolValueb [LVLI:08F03714] was inject

ed into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:08F03DBC] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:08F03DBD] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHospitalJunkb [LVLI:08F03DC1] was injected into CALIBR.esm>[00:02] Background Loader: <Note: ClutterHospital15b [LVLI:08F03DC2] was injected into CALIBR.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed[00:02] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F30243] was injected into fallout3.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC

K" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA

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D" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed[00:02] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] wasinjected into fallout3.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed[00:02] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into fallout3.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS

C" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID indexbuilt[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed[00:02] Background Loader: loading "ArefuExpandedByAzar.esm"...[00:02] Background Loader: [ArefuExpandedByAzar.esm] Loading file

[00:02] Background Loader: [ArefuExpandedByAzar.esm] File loaded[00:02] Background Loader: [ArefuExpandedByAzar.esm] Start processing[00:02] Background Loader: [ArefuExpandedByAzar.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [ArefuExpandedByAzar.esm] Header processed. Expecting 5719 records[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TXST" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FACT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "HAIR" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "RACE" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ACTI" processed

[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TERM" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CONT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MISC" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "STAT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FURN" processed

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[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CREA" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NAVI" processed[00:02] Background Loader: <Note: [NAVM:00990960] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990961] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990962] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990963] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990964] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990965] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990966] was injected into fallout3.esm>

[00:02] Background Loader: <Note: [NAVM:00990967] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990968] was injected into fallout3.esm>[00:02] Background Loader: <Note: [NAVM:00990969] was injected into fallout3.esm>[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CELL" processed[00:02] Background Loader: <Note: [NAVM:00990970] (for [CELL:00000FC1] (in Wasteland "Wasteland" [WRLD:0000003C] at -11,6)) was injected into fallout3.esm>[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "QUST" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PACK" processed

[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WATR" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FLST" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MESG" processed[00:02] Background Loader: [ArefuExpandedByAzar.esm] Building FormID index[00:02] Background Loader: [ArefuExpandedByAzar.esm] FormID index built[00:02] Background Loader: [ArefuExpandedByAzar.esm] Building EditorID index[00:02] Background Loader: [ArefuExpandedByAzar.esm] EditorID index built[00:02] Background Loader: [ArefuExpandedByAzar.esm] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod.esm"...[00:02] Background Loader: [Mart's Mutant Mod.esm] Loading file[00:02] Background Loader: [Mart's Mutant Mod.esm] File loaded[00:02] Background Loader: [Mart's Mutant Mod.esm] Start processing

[00:02] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2633 records[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed

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[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed

[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [Mart's Mutant Mod.esm] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod.esm] FormID index built[00:02] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod.esm] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod.esm] Processing completed[00:02] Background Loader: loading "Project Beauty.esm"...[00:02] Background Loader: [Project Beauty.esm] Loading file

[00:02] Background Loader: [Project Beauty.esm] File loaded[00:02] Background Loader: [Project Beauty.esm] Start processing[00:02] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Project Beauty.esm] Header processed. Expecting 524records[00:02] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed[00:02] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed[00:02] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Project Beauty.esm] Building FormID index[00:02] Background Loader: [Project Beauty.esm] FormID index built[00:02] Background Loader: [Project Beauty.esm] Building EditorID index[00:02] Background Loader: [Project Beauty.esm] EditorID index built[00:02] Background Loader: [Project Beauty.esm] Processing completed

[00:02] Background Loader: loading "TheInstitute.esm"...[00:02] Background Loader: [TheInstitute.esm] Loading file[00:02] Background Loader: [TheInstitute.esm] File loaded[00:02] Background Loader: [TheInstitute.esm] Start processing[00:02] Background Loader: [TheInstitute.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [TheInstitute.esm] Header processed. Expecting 2422 records[00:02] Background Loader: [TheInstitute.esm] GRUP Top "TXST" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "FACT" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "MGEF" processed

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[00:02] Background Loader: [TheInstitute.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "TERM" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "BOOK" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "CONT" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "MISC" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "STAT" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "CREA" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "CELL" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "DIAL" processed

[00:02] Background Loader: [TheInstitute.esm] GRUP Top "QUST" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "PACK" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "FLST" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "PERK" processed[00:02] Background Loader: [TheInstitute.esm] GRUP Top "MESG" processed[00:02] Background Loader: [TheInstitute.esm] Building FormID index[00:02] Background Loader: [TheInstitute.esm] FormID index built[00:02] Background Loader: [TheInstitute.esm] Building EditorID index[00:02] Background Loader: [TheInstitute.esm] EditorID index built[00:02] Background Loader: [TheInstitute.esm] Processing completed[00:02] Background Loader: loading "Point Lookout Reborn.esm"...[00:02] Background Loader: [Point Lookout Reborn.esm] Loading file

[00:02] Background Loader: [Point Lookout Reborn.esm] File loaded[00:02] Background Loader: [Point Lookout Reborn.esm] Start processing[00:02] Background Loader: [Point Lookout Reborn.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Point Lookout Reborn.esm] Adding master "Anchorage.esm"[00:02] Background Loader: [Point Lookout Reborn.esm] Adding master "ThePitt.esm"[00:02] Background Loader: [Point Lookout Reborn.esm] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Point Lookout Reborn.esm] Adding master "PointLookout.esm"[00:02] Background Loader: [Point Lookout Reborn.esm] Header processed. Expectin

g 16666 records[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TXST" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "TERM" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CONT" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "DOOR" processed

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[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "STAT" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "GRAS" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CREA" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [Point Lookout Reborn.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Point Lookout Reborn.esm] Building FormID index[00:02] Background Loader: [Point Lookout Reborn.esm] FormID index built[00:02] Background Loader: [Point Lookout Reborn.esm] Building EditorID index[00:02] Background Loader: [Point Lookout Reborn.esm] EditorID index built[00:02] Background Loader: [Point Lookout Reborn.esm] Processing completed

[00:02] Background Loader: loading "Mothership Crew.esm"...[00:02] Background Loader: [Mothership Crew.esm] Loading file[00:02] Background Loader: [Mothership Crew.esm] File loaded[00:02] Background Loader: [Mothership Crew.esm] Start processing[00:02] Background Loader: [Mothership Crew.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Mothership Crew.esm] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Mothership Crew.esm] Adding master "ThePitt.esm"[00:02] Background Loader: [Mothership Crew.esm] Adding master "PointLookout.esm"[00:02] Background Loader: [Mothership Crew.esm] Adding master "Anchorage.esm"[00:02] Background Loader: [Mothership Crew.esm] Adding master "Zeta.esm"[00:02] Background Loader: [Mothership Crew.esm] Header processed. Expecting 64416 records

[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "TXST" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "HDPT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "HAIR" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "EYES" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "RACE" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "SPEL" processed

[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "TACT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "TERM" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "BOOK" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CONT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "STAT" processed

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[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "TREE" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "FURN" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CREA" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "WATR" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "EXPL" processed

[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Mothership Crew.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [Mothership Crew.esm] Building FormID index[00:02] Background Loader: [Mothership Crew.esm] FormID index built[00:02] Background Loader: [Mothership Crew.esm] Building EditorID index[00:02] Background Loader: [Mothership Crew.esm] EditorID index built[00:02] Background Loader: [Mothership Crew.esm] Processing completed

[00:02] Background Loader: loading "TSC Air Support.esm"...[00:02] Background Loader: [TSC Air Support.esm] Loading file[00:02] Background Loader: [TSC Air Support.esm] File loaded[00:02] Background Loader: [TSC Air Support.esm] Start processing[00:02] Background Loader: [TSC Air Support.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [TSC Air Support.esm] Adding master "Anchorage.esm"[00:02] Background Loader: [TSC Air Support.esm] Adding master "ThePitt.esm"[00:02] Background Loader: [TSC Air Support.esm] Adding master "BrokenSteel.esm"[00:02] Background Loader: [TSC Air Support.esm] Header processed. Expecting 333 records[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "TXST" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "CLAS" processed

[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "FACT" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "TERM" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "CONT" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "DOOR" processed

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[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "CREA" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "CELL" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "QUST" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "PACK" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "FLST" processed[00:02] Background Loader: [TSC Air Support.esm] GRUP Top "MESG" processed[00:02] Background Loader: [TSC Air Support.esm] Building FormID index[00:02] Background Loader: [TSC Air Support.esm] FormID index built[00:02] Background Loader: [TSC Air Support.esm] Building EditorID index[00:02] Background Loader: [TSC Air Support.esm] EditorID index built[00:02] Background Loader: [TSC Air Support.esm] Processing completed

[00:02] Background Loader: loading "Vault 101 Revisited.esm"...[00:02] Background Loader: [Vault 101 Revisited.esm] Loading file[00:02] Background Loader: [Vault 101 Revisited.esm] File loaded[00:02] Background Loader: [Vault 101 Revisited.esm] Start processing[00:02] Background Loader: [Vault 101 Revisited.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Vault 101 Revisited.esm] Header processed. Expecting 7323 records[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TXST" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EYES" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "RACE" processed

[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TACT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "TERM" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "BOOK" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CONT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LIGH" processed

[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MISC" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "STAT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FURN" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CREA" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ALCH" processed

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[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Vault 101 Revisited.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [Vault 101 Revisited.esm] Building FormID index[00:02] Background Loader: [Vault 101 Revisited.esm] FormID index built[00:02] Background Loader: [Vault 101 Revisited.esm] Building EditorID index[00:02] Background Loader: [Vault 101 Revisited.esm] EditorID index built[00:02] Background Loader: [Vault 101 Revisited.esm] Processing completed[00:02] Background Loader: loading "AWorldOfPainFO3.esm"...

[00:02] Background Loader: [AWorldOfPainFO3.esm] Loading file[00:02] Background Loader: [AWorldOfPainFO3.esm] File loaded[00:02] Background Loader: [AWorldOfPainFO3.esm] Start processing[00:02] Background Loader: [AWorldOfPainFO3.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [AWorldOfPainFO3.esm] Header processed. Expecting 39993 records[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FACT" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "TERM" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ARMO" processed

[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CONT" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MISC" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "STAT" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "FURN" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CREA" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PROJ" processed

[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "CELL" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "QUST" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PACK" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "PERK" processed[00:02] Background Loader: [AWorldOfPainFO3.esm] GRUP Top "MESG" processed

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[00:02] Background Loader: [AWorldOfPainFO3.esm] Building FormID index[00:02] Background Loader: [AWorldOfPainFO3.esm] FormID index built[00:02] Background Loader: [AWorldOfPainFO3.esm] Building EditorID index[00:02] Background Loader: [AWorldOfPainFO3.esm] EditorID index built[00:02] Background Loader: [AWorldOfPainFO3.esm] Processing completed[00:02] Background Loader: loading "Companion Core.esm"...[00:02] Background Loader: [Companion Core.esm] Loading file[00:02] Background Loader: [Companion Core.esm] File loaded[00:02] Background Loader: [Companion Core.esm] Start processing[00:02] Background Loader: [Companion Core.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [Companion Core.esm] Header processed. Expecting 405records[00:02] Background Loader: [Companion Core.esm] GRUP Top "GMST" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "FACT" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "DIAL" processed

[00:02] Background Loader: [Companion Core.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Companion Core.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Companion Core.esm] Building FormID index[00:02] Background Loader: [Companion Core.esm] FormID index built[00:02] Background Loader: [Companion Core.esm] Building EditorID index[00:02] Background Loader: [Companion Core.esm] EditorID index built[00:02] Background Loader: [Companion Core.esm] Processing completed[00:02] Background Loader: loading "RobCo Certified v2.esm"...

[00:02] Background Loader: [RobCo Certified v2.esm] Loading file[00:02] Background Loader: [RobCo Certified v2.esm] File loaded[00:02] Background Loader: [RobCo Certified v2.esm] Start processing[00:02] Background Loader: [RobCo Certified v2.esm] Adding master "Fallout3.esm"[00:02] Background Loader: [RobCo Certified v2.esm] Adding master "Companion Core.esm"[00:02] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting1683 records[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed

[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed

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[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed[00:02] Background Loader: [RobCo Certified v2.esm] Building FormID index[00:02] Background Loader: [RobCo Certified v2.esm] FormID index built

[00:02] Background Loader: [RobCo Certified v2.esm] Building EditorID index[00:02] Background Loader: [RobCo Certified v2.esm] EditorID index built[00:02] Background Loader: [RobCo Certified v2.esm] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Startprocessing[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "Fallout3.esm"

[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "CRAFT.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header processed. Expecting 466 records[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "TXST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FACT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T

op "MGEF" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T

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op "CONT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MISC" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CREA" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "PACK" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T

op "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Processing completed[00:02] Background Loader: loading "DarNifiedUIF3.esp"...[00:02] Background Loader: [DarNifiedUIF3.esp] Loading file

[00:02] Background Loader: [DarNifiedUIF3.esp] File loaded[00:02] Background Loader: [DarNifiedUIF3.esp] Start processing[00:02] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 22 records[00:02] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed[00:02] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed[00:02] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed[00:02] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed[00:02] Background Loader: [DarNifiedUIF3.esp] Building FormID index[00:02] Background Loader: [DarNifiedUIF3.esp] FormID index built[00:02] Background Loader: [DarNifiedUIF3.esp] Building EditorID index

[00:02] Background Loader: [DarNifiedUIF3.esp] EditorID index built[00:02] Background Loader: [DarNifiedUIF3.esp] Processing completed[00:02] Background Loader: loading "GNR Enhanced.esp"...[00:02] Background Loader: [GNR Enhanced.esp] Loading file[00:02] Background Loader: [GNR Enhanced.esp] File loaded[00:02] Background Loader: [GNR Enhanced.esp] Start processing[00:02] Background Loader: [GNR Enhanced.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [GNR Enhanced.esp] Header processed. Expecting 1854 records[00:02] Background Loader: [GNR Enhanced.esp] GRUP Top "SOUN" processed

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[00:02] Background Loader: [GNR Enhanced.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [GNR Enhanced.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [GNR Enhanced.esp] Building FormID index[00:02] Background Loader: [GNR Enhanced.esp] FormID index built[00:02] Background Loader: [GNR Enhanced.esp] Building EditorID index[00:02] Background Loader: [GNR Enhanced.esp] EditorID index built[00:02] Background Loader: [GNR Enhanced.esp] Processing completed[00:02] Background Loader: loading "CONELRAD 640-1240.esp"...[00:02] Background Loader: [CONELRAD 640-1240.esp] Loading file[00:02] Background Loader: [CONELRAD 640-1240.esp] File loaded[00:02] Background Loader: [CONELRAD 640-1240.esp] Start processing[00:02] Background Loader: [CONELRAD 640-1240.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [CONELRAD 640-1240.esp] Header processed. Expecting 168 records[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "TACT" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "QUST" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "VTYP" processed[00:02] Background Loader: [CONELRAD 640-1240.esp] Building FormID index[00:02] Background Loader: [CONELRAD 640-1240.esp] FormID index built

[00:02] Background Loader: [CONELRAD 640-1240.esp] Building EditorID index[00:02] Background Loader: [CONELRAD 640-1240.esp] EditorID index built[00:02] Background Loader: [CONELRAD 640-1240.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Halftime.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Adding master "Fallout3.esm"

[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Header processed. Expecting 231 records[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "GMST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]GRUP Top "CAMS" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]

FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

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eel).esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CRAFT.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Header processed. Expecting 325 records[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "SPEL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

eel).esp] GRUP Top "ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CONT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "NPC_" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CREA" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WRLD" processed

[00:02] Background Loader: <Note: FollowersCondition "What's your condition?" [DIAL:0A00726C] was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A00726D] ('See for yourself.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FBD] ('Here, take a look.' in GRUPTopic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) wasinjected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FBE] ('Come over here and I'll show you.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:

0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FBF] ('Damn you're nosy!' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FC0] ('Your concern for my well being overwhelms me.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FC1] ('Initiating status dump.' in

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GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: <Note: [INFO:0A007FC2] ('Here's my report.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "PACK" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

eel).esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Realtime.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Adding master "FO3 Wanderers Edition - Main File.esm"

[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Header processed. Expecting 232 records[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "GMST" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]GRUP Top "CAMS" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]

Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load

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ed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header processed. Expecting 181 records[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MGEF" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"SPEL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"TERM" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top

"CONT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"STAT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NPC_" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLN" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"NOTE" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"PROJ" processed

[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"WRLD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"EXPL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top

"FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"ARMA" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top"MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] BuildingFormID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building

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EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorIDindex built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Startprocessing[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CRAFT.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header

 processed. Expecting 207 records[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "TXST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SPEL" processed

[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "STAT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLN" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T

op "ALCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T

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op "DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "EXPL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PERK" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CRAFT.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header processed. Expecting 1817 records[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS

T" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLAS" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FACT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RACE" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGEF" processed

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TERM" processed

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[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUSC" processed[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID indexbuilt[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas

ter "ThePitt.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header processed. Expecting 93 records[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "TXST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMO" processed

[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "STAT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "CREA" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "

DIAL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMA" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "

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MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Fileloaded[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin

g master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Header processed. Expecting 104 records[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "SOUN" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ENCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ARMO" processed

[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "CONT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "WEAP" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "ALCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "WRLD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP

Top "EXPL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "BPTD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUPTop "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI

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D index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Zeta.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "CALIBR.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea

der processed. Expecting 97 records[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "STAT" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "WEAP" processed

[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "AMMO" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "CELL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU

P Top "QUST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "EXPL" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "FLST" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "BPTD" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "MESG" processed[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui

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lding FormID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tracers.esp"...[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Header processed. Expecting 27 records[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp

] GRUP Top "PROJ" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Processing completed[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp"...

[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading file[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File loaded[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start processing[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Adding master "Fallout3.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Header processed. Expecting 9 records[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au

tomatics only).esp] GRUP Top "PROJ" processed[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Building FormID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] FormID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Building EditorID index[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] EditorID index built[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au

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tomatics only).esp] Processing completed[00:02] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zeta.esm"[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Companion Core.esm"[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "RobCo Certified v2.esm"[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE.esm"[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed.Expecting 992 records[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" pr

ocessed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" processed

[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" processed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" pr

ocessed[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID index[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorIDindex[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index built[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing completed

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[00:02] Background Loader: loading "Mart's Mutant Mod.esp"...[00:02] Background Loader: [Mart's Mutant Mod.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's MutantMod.esm"[00:02] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 942 records[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed

[00:02] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed[00:02] Background Loader: [Mart's Mutant Mod.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Fallout3.esm"

[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header processed. Expecting 137 records[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC

 _" processed[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZN" processed[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index

built[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file

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[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 13 records[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "FACT" processed[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing

completed[00:02] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"

[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top"FACT" processed[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] BuildingFormID index[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] BuildingEditorID index[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorIDindex built[00:02] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin

g completed[00:02] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp"...[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loadingfile[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m

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aster "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header processed. Expecting 24 records[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"

[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form

ID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID indexbuilt[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file

[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"

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[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"SCPT" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top"LVLC" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] BuildingFormID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] BuildingEditorID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorIDindex built[00:02] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi

ng[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"ThePitt.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master"Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed

[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_ " processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b

uilt[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file

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[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 95 records[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLI" processed

[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded

[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.Expecting 50 records[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed

[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID

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index[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed[00:02] Background Loader: loading "Project Beauty- Broken Steel.esp"...[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Loading file[00:02] Background Loader: [Project Beauty- Broken Steel.esp] File loaded[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Start processing[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Header processed.Expecting 14 records[00:02] Background Loader: [Project Beauty- Broken Steel.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Building FormID index[00:02] Background Loader: [Project Beauty- Broken Steel.esp] FormID index built[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Building EditorIDindex[00:02] Background Loader: [Project Beauty- Broken Steel.esp] EditorID index built

[00:02] Background Loader: [Project Beauty- Broken Steel.esp] Processing completed[00:02] Background Loader: loading "Project Beauty- Point Lookout.esp"...[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Loading file[00:02] Background Loader: [Project Beauty- Point Lookout.esp] File loaded[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Start processing[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Header processed. Expecting 6 records[00:02] Background Loader: [Project Beauty- Point Lookout.esp] GRUP Top "NPC_" p

rocessed[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Building FormID index[00:02] Background Loader: [Project Beauty- Point Lookout.esp] FormID index built[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Building EditorID index[00:02] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index built[00:02] Background Loader: [Project Beauty- Point Lookout.esp] Processing completed[00:02] Background Loader: loading "2Perks Per Level.esp"...[00:02] Background Loader: [2Perks Per Level.esp] Loading file

[00:02] Background Loader: [2Perks Per Level.esp] File loaded[00:02] Background Loader: [2Perks Per Level.esp] Start processing[00:02] Background Loader: [2Perks Per Level.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [2Perks Per Level.esp] Header processed. Expecting 8records[00:02] Background Loader: [2Perks Per Level.esp] GRUP Top "GMST" processed[00:02] Background Loader: [2Perks Per Level.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [2Perks Per Level.esp] GRUP Top "QUST" processed[00:02] Background Loader: [2Perks Per Level.esp] GRUP Top "PERK" processed[00:02] Background Loader: [2Perks Per Level.esp] Building FormID index

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[00:02] Background Loader: [2Perks Per Level.esp] FormID index built[00:02] Background Loader: [2Perks Per Level.esp] Building EditorID index[00:02] Background Loader: [2Perks Per Level.esp] EditorID index built[00:02] Background Loader: [2Perks Per Level.esp] Processing completed[00:02] Background Loader: loading "Mart's Mutant Mod - Project Beauty.esp"...[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Loading file[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] File loaded[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Start processing[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding master "Project Beauty.esm"[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Header processed. Expecting 245 records[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "RACE" processed[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building FormID index[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] FormID index

 built[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building EditorID index[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] EditorID index built[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Processing completed[00:02] Background Loader: loading "TSC Air Support.esp"...[00:02] Background Loader: [TSC Air Support.esp] Loading file[00:02] Background Loader: [TSC Air Support.esp] File loaded[00:02] Background Loader: [TSC Air Support.esp] Start processing[00:02] Background Loader: [TSC Air Support.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [TSC Air Support.esp] Adding master "BrokenSteel.esm"

[00:02] Background Loader: [TSC Air Support.esp] Adding master "ThePitt.esm"[00:02] Background Loader: [TSC Air Support.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [TSC Air Support.esp] Adding master "Zeta.esm"[00:02] Background Loader: [TSC Air Support.esp] Adding master "Mothership Crew.esm"[00:02] Background Loader: [TSC Air Support.esp] Adding master "TSC Air Support.esm"[00:02] Background Loader: [TSC Air Support.esp] Header processed. Expecting 264 records[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "TXST" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FACT" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ASPC" processed

[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "TERM" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "DOOR" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LIGH" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "STAT" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FURN" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NPC_" processed

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[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "CREA" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LVLC" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NAVI" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "CELL" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "QUST" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "PACK" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FLST" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ARMA" processed[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "MESG" processed[00:02] Background Loader: [TSC Air Support.esp] Building FormID index[00:02] Background Loader: [TSC Air Support.esp] FormID index built[00:02] Background Loader: [TSC Air Support.esp] Building EditorID index[00:02] Background Loader: [TSC Air Support.esp] EditorID index built[00:02] Background Loader: [TSC Air Support.esp] Processing completed[00:02] Background Loader: loading "Blackened FWE + MMM + EVE + Project Beauty.esp"...[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] File

 loaded[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "ThePitt.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "PointLookout.esm"

[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Zeta.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Project Beauty.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "EVE.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "Mart's Mutant Mod.esm"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Head

er processed. Expecting 895 records[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "GMST" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "TXST" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "FACT" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP

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 Top "RACE" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "CONT" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "MISC" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "STAT" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "CREA" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "LVLC" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "LVLN" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP

 Top "ALCH" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "EXPL" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "FLST" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "BPTD" processed

[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "ECZN" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP Top "MESG" processed[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Building FormID index[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] FormID index built[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Building EditorID index[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] EditorID index built[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Proc

essing completed[00:02] Background Loader: loading "Mothership Crew Final.esp"...[00:02] Background Loader: [Mothership Crew Final.esp] Loading file[00:02] Background Loader: [Mothership Crew Final.esp] File loaded[00:02] Background Loader: [Mothership Crew Final.esp] Start processing[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "ThePitt.es

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m"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "Zeta.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Adding master "Mothership Crew.esm"[00:02] Background Loader: [Mothership Crew Final.esp] Header processed. Expecting 408 records[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "TACT" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "TERM" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "STAT" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "NAVI" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "CELL" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "QUST" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "PACK" processed

[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "IMAD" processed[00:02] Background Loader: [Mothership Crew Final.esp] GRUP Top "MESG" processed[00:02] Background Loader: [Mothership Crew Final.esp] Building FormID index[00:02] Background Loader: [Mothership Crew Final.esp] FormID index built[00:02] Background Loader: [Mothership Crew Final.esp] Building EditorID index[00:02] Background Loader: [Mothership Crew Final.esp] EditorID index built[00:02] Background Loader: [Mothership Crew Final.esp] Processing completed[00:02] Background Loader: loading "Flora Overhaul.esp"...[00:02] Background Loader: [Flora Overhaul.esp] Loading file[00:02] Background Loader: [Flora Overhaul.esp] File loaded[00:02] Background Loader: [Flora Overhaul.esp] Start processing[00:02] Background Loader: [Flora Overhaul.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Flora Overhaul.esp] Header processed. Expecting 34 r

ecords[00:02] Background Loader: [Flora Overhaul.esp] GRUP Top "LTEX" processed[00:02] Background Loader: [Flora Overhaul.esp] GRUP Top "STAT" processed[00:02] Background Loader: [Flora Overhaul.esp] GRUP Top "GRAS" processed[00:02] Background Loader: [Flora Overhaul.esp] Building FormID index[00:02] Background Loader: [Flora Overhaul.esp] FormID index built[00:02] Background Loader: [Flora Overhaul.esp] Building EditorID index[00:02] Background Loader: [Flora Overhaul.esp] EditorID index built[00:02] Background Loader: [Flora Overhaul.esp] Processing completed[00:02] Background Loader: loading "ArefuExpandedByAzar-Radio.esp"...[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Loading file[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] File loaded[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Start processing

[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "ArefuExpandedByAzar.esm"[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Header processed. Expecting 55 records[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "ACTI" processed

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[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "TACT" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "LIGH" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "CELL" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "QUST" processed[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building FormID index[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] FormID index built[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Building EditorID index[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] EditorID index built[00:02] Background Loader: [ArefuExpandedByAzar-Radio.esp] Processing completed[00:02] Background Loader: loading "F3ProjectRealityMkI.esp"...[00:02] Background Loader: [F3ProjectRealityMkI.esp] Loading file[00:02] Background Loader: [F3ProjectRealityMkI.esp] File loaded[00:02] Background Loader: [F3ProjectRealityMkI.esp] Start processing[00:02] Background Loader: [F3ProjectRealityMkI.esp] Adding master "Fallout3.esm"

[00:02] Background Loader: [F3ProjectRealityMkI.esp] Header processed. Expecting 325 records[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GMST" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MICN" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "GLOB" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ENCH" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MISC" processed

[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "STAT" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MSTT" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WTHR" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CLMT" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "CELL" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "QUST" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "EXPL" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMGS" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "IMAD" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] GRUP Top "MESG" processed[00:02] Background Loader: [F3ProjectRealityMkI.esp] Building FormID index[00:02] Background Loader: [F3ProjectRealityMkI.esp] FormID index built

[00:02] Background Loader: [F3ProjectRealityMkI.esp] Building EditorID index[00:02] Background Loader: [F3ProjectRealityMkI.esp] EditorID index built[00:02] Background Loader: [F3ProjectRealityMkI.esp] Processing completed[00:02] Background Loader: loading "MTC Wasteland Travellers.esp"...[00:02] Background Loader: [MTC Wasteland Travellers.esp] Loading file[00:02] Background Loader: [MTC Wasteland Travellers.esp] File loaded[00:02] Background Loader: [MTC Wasteland Travellers.esp] Start processing[00:02] Background Loader: [MTC Wasteland Travellers.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [MTC Wasteland Travellers.esp] Header processed. Expe

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cting 1387 records[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "FACT" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CONT" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MISC" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CREA" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "WRLD" proces

sed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "QUST" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "PACK" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MESG" processed[00:02] Background Loader: [MTC Wasteland Travellers.esp] Building FormID index[00:02] Background Loader: [MTC Wasteland Travellers.esp] FormID index built[00:02] Background Loader: [MTC Wasteland Travellers.esp] Building EditorID index

[00:02] Background Loader: [MTC Wasteland Travellers.esp] EditorID index built[00:02] Background Loader: [MTC Wasteland Travellers.esp] Processing completed[00:02] Background Loader: loading "Companion Core DLC Addon.esp"...[00:02] Background Loader: [Companion Core DLC Addon.esp] Loading file[00:02] Background Loader: [Companion Core DLC Addon.esp] File loaded[00:02] Background Loader: [Companion Core DLC Addon.esp] Start processing[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "ThePitt.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "BrokenS

teel.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "Zeta.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Adding master "Companion Core.esm"[00:02] Background Loader: [Companion Core DLC Addon.esp] Header processed. Expecting 7 records[00:02] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "SCPT" proces

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sed[00:02] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [Companion Core DLC Addon.esp] GRUP Top "QUST" processed[00:02] Background Loader: [Companion Core DLC Addon.esp] Building FormID index[00:02] Background Loader: [Companion Core DLC Addon.esp] FormID index built[00:02] Background Loader: [Companion Core DLC Addon.esp] Building EditorID index[00:02] Background Loader: [Companion Core DLC Addon.esp] EditorID index built[00:02] Background Loader: [Companion Core DLC Addon.esp] Processing completed[00:02] Background Loader: loading "WeaponModKits.esp"...[00:02] Background Loader: [WeaponModKits.esp] Loading file[00:02] Background Loader: [WeaponModKits.esp] File loaded[00:02] Background Loader: [WeaponModKits.esp] Start processing[00:02] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed

[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed

[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed[00:02] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed[00:02] Background Loader: [WeaponModKits.esp] Building FormID index[00:02] Background Loader: [WeaponModKits.esp] FormID index built[00:02] Background Loader: [WeaponModKits.esp] Building EditorID index[00:02] Background Loader: [WeaponModKits.esp] EditorID index built[00:02] Background Loader: [WeaponModKits.esp] Processing completed[00:02] Background Loader: loading "WMKAA12Shotgun.esp"...[00:02] Background Loader: [WMKAA12Shotgun.esp] Loading file[00:02] Background Loader: [WMKAA12Shotgun.esp] File loaded[00:02] Background Loader: [WMKAA12Shotgun.esp] Start processing[00:02] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp

"[00:02] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 records[00:02] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed[00:02] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed[00:02] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WMKAA12Shotgun.esp] Building FormID index[00:02] Background Loader: [WMKAA12Shotgun.esp] FormID index built[00:02] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index[00:02] Background Loader: [WMKAA12Shotgun.esp] EditorID index built

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[00:02] Background Loader: [WMKAA12Shotgun.esp] Processing completed[00:02] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 99 records[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed

[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built[00:02] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed[00:02] Background Loader: loading "WeaponModKits - ThePitt.esp"...

[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Loading file[00:02] Background Loader: [WeaponModKits - ThePitt.esp] File loaded[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Start processing[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponModKits.esp"[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 58 records[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed

[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed[00:02] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed

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[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index[00:02] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index[00:02] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built[00:02] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed[00:02] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 80 records[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro

cessed[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built[00:02] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed[00:02] Background Loader: loading "WeaponModKits - PointLookout.esp"...

[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Loading file[00:02] Background Loader: [WeaponModKits - PointLookout.esp] File loaded[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Start processing[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "WeaponModKits.esp"[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.Expecting 51 records[00:02] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed

[00:02] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed[00:02] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed[00:02] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index

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[00:02] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorIDindex[00:02] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built[00:02] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed[00:02] Background Loader: loading "RobCo Certified v2 Zeta Addon.esp"...[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Loading file[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] File loaded[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Start processing[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Zeta.esm"[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "Companion Core.esm"[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Adding master "RobCo Certified v2.esm"[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Header processed. Expecting 925 records[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MGEF" p

rocessed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CONT" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MISC" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "WEAP" processed

[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CREA" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "LVLI" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "CELL" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "QUST" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "FLST" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "PERK" p

rocessed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] GRUP Top "MESG" processed[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Building FormID index[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] FormID index built[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Building EditorID index[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] EditorID index bu

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ilt[00:02] Background Loader: [RobCo Certified v2 Zeta Addon.esp] Processing completed[00:02] Background Loader: loading "RobcoCertified24SideMod.esp"...[00:02] Background Loader: [RobcoCertified24SideMod.esp] Loading file[00:02] Background Loader: [RobcoCertified24SideMod.esp] File loaded[00:02] Background Loader: [RobcoCertified24SideMod.esp] Start processing[00:02] Background Loader: [RobcoCertified24SideMod.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [RobcoCertified24SideMod.esp] Adding master "Companion Core.esm"[00:02] Background Loader: [RobcoCertified24SideMod.esp] Adding master "RobCo Certified v2.esm"[00:02] Background Loader: [RobcoCertified24SideMod.esp] Header processed. Expecting 35 records[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "ARMO" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "WEAP" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "PROJ" process

ed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "QUST" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] GRUP Top "MESG" processed[00:02] Background Loader: [RobcoCertified24SideMod.esp] Building FormID index[00:02] Background Loader: [RobcoCertified24SideMod.esp] FormID index built[00:02] Background Loader: [RobcoCertified24SideMod.esp] Building EditorID index[00:02] Background Loader: [RobcoCertified24SideMod.esp] EditorID index built[00:02] Background Loader: [RobcoCertified24SideMod.esp] Processing completed[00:02] Background Loader: loading "UPP - Pack 1.esp"...[00:02] Background Loader: [UPP - Pack 1.esp] Loading file[00:02] Background Loader: [UPP - Pack 1.esp] File loaded

[00:02] Background Loader: [UPP - Pack 1.esp] Start processing[00:02] Background Loader: [UPP - Pack 1.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Pack 1.esp] Header processed. Expecting 58 records[00:02] Background Loader: [UPP - Pack 1.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [UPP - Pack 1.esp] GRUP Top "PERK" processed[00:02] Background Loader: [UPP - Pack 1.esp] Building FormID index[00:02] Background Loader: [UPP - Pack 1.esp] FormID index built[00:02] Background Loader: [UPP - Pack 1.esp] Building EditorID index[00:02] Background Loader: [UPP - Pack 1.esp] EditorID index built[00:02] Background Loader: [UPP - Pack 1.esp] Processing completed[00:02] Background Loader: loading "UPP - Original Perks.esp"...[00:02] Background Loader: [UPP - Original Perks.esp] Loading file

[00:02] Background Loader: [UPP - Original Perks.esp] File loaded[00:02] Background Loader: [UPP - Original Perks.esp] Start processing[00:02] Background Loader: [UPP - Original Perks.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Original Perks.esp] Header processed. Expecting 21 records[00:02] Background Loader: [UPP - Original Perks.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [UPP - Original Perks.esp] GRUP Top "FLST" processed[00:02] Background Loader: [UPP - Original Perks.esp] GRUP Top "PERK" processed[00:02] Background Loader: [UPP - Original Perks.esp] Building FormID index

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[00:02] Background Loader: [UPP - Original Perks.esp] FormID index built[00:02] Background Loader: [UPP - Original Perks.esp] Building EditorID index[00:02] Background Loader: [UPP - Original Perks.esp] EditorID index built[00:02] Background Loader: [UPP - Original Perks.esp] Processing completed[00:02] Background Loader: loading "UPP - Beverage Perks.esp"...[00:02] Background Loader: [UPP - Beverage Perks.esp] Loading file[00:02] Background Loader: [UPP - Beverage Perks.esp] File loaded[00:02] Background Loader: [UPP - Beverage Perks.esp] Start processing[00:02] Background Loader: [UPP - Beverage Perks.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Beverage Perks.esp] Header processed. Expecting 18 records[00:02] Background Loader: [UPP - Beverage Perks.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [UPP - Beverage Perks.esp] GRUP Top "ALCH" processed[00:02] Background Loader: [UPP - Beverage Perks.esp] GRUP Top "PERK" processed[00:02] Background Loader: [UPP - Beverage Perks.esp] Building FormID index[00:02] Background Loader: [UPP - Beverage Perks.esp] FormID index built[00:02] Background Loader: [UPP - Beverage Perks.esp] Building EditorID index[00:02] Background Loader: [UPP - Beverage Perks.esp] EditorID index built[00:02] Background Loader: [UPP - Beverage Perks.esp] Processing completed[00:02] Background Loader: loading "UPP - Quest Perks.esp"...[00:02] Background Loader: [UPP - Quest Perks.esp] Loading file[00:02] Background Loader: [UPP - Quest Perks.esp] File loaded[00:02] Background Loader: [UPP - Quest Perks.esp] Start processing

[00:02] Background Loader: [UPP - Quest Perks.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Quest Perks.esp] Header processed. Expecting28 records[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "QUST" processed[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "PERK" processed[00:02] Background Loader: [UPP - Quest Perks.esp] GRUP Top "MESG" processed[00:02] Background Loader: [UPP - Quest Perks.esp] Building FormID index[00:02] Background Loader: [UPP - Quest Perks.esp] FormID index built[00:02] Background Loader: [UPP - Quest Perks.esp] Building EditorID index[00:02] Background Loader: [UPP - Quest Perks.esp] EditorID index built

[00:02] Background Loader: [UPP - Quest Perks.esp] Processing completed[00:02] Background Loader: loading "UPP - Experience Perks.esp"...[00:02] Background Loader: [UPP - Experience Perks.esp] Loading file[00:02] Background Loader: [UPP - Experience Perks.esp] File loaded[00:02] Background Loader: [UPP - Experience Perks.esp] Start processing[00:02] Background Loader: [UPP - Experience Perks.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Experience Perks.esp] Header processed. Expecting 13 records[00:02] Background Loader: [UPP - Experience Perks.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [UPP - Experience Perks.esp] GRUP Top "QUST" processed

[00:02] Background Loader: [UPP - Experience Perks.esp] GRUP Top "MESG" processed[00:02] Background Loader: [UPP - Experience Perks.esp] Building FormID index[00:02] Background Loader: [UPP - Experience Perks.esp] FormID index built[00:02] Background Loader: [UPP - Experience Perks.esp] Building EditorID index[00:02] Background Loader: [UPP - Experience Perks.esp] EditorID index built[00:02] Background Loader: [UPP - Experience Perks.esp] Processing completed[00:02] Background Loader: loading "UPP - Pack 2.esp"...[00:02] Background Loader: [UPP - Pack 2.esp] Loading file[00:02] Background Loader: [UPP - Pack 2.esp] File loaded

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[00:02] Background Loader: [UPP - Pack 2.esp] Start processing[00:02] Background Loader: [UPP - Pack 2.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [UPP - Pack 2.esp] Header processed. Expecting 54 records[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "MGEF" processed[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "QUST" processed[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "FLST" processed[00:02] Background Loader: [UPP - Pack 2.esp] GRUP Top "PERK" processed[00:02] Background Loader: [UPP - Pack 2.esp] Building FormID index[00:02] Background Loader: [UPP - Pack 2.esp] FormID index built[00:02] Background Loader: [UPP - Pack 2.esp] Building EditorID index[00:02] Background Loader: [UPP - Pack 2.esp] EditorID index built[00:02] Background Loader: [UPP - Pack 2.esp] Processing completed[00:02] Background Loader: loading "TiesThatBind.esp"...[00:02] Background Loader: [TiesThatBind.esp] Loading file[00:02] Background Loader: [TiesThatBind.esp] File loaded[00:02] Background Loader: [TiesThatBind.esp] Start processing[00:02] Background Loader: [TiesThatBind.esp] Adding master "Fallout3.esm"[00:02] Background Loader: [TiesThatBind.esp] Header processed. Expecting 1751 records[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "TXST" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "HAIR" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "RACE" processed

[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "SOUN" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "SCPT" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "SPEL" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "ACTI" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "CONT" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "DOOR" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "MISC" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "NPC_" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "KEYM" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "NOTE" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "NAVI" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "CELL" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "WRLD" processed

[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "DIAL" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "QUST" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "PACK" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "IMAD" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "PERK" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "VTYP" processed[00:02] Background Loader: [TiesThatBind.esp] GRUP Top "MESG" processed[00:02] Background Loader: [TiesThatBind.esp] Building FormID index[00:02] Background Loader: [TiesThatBind.esp] FormID index built[00:02] Background Loader: [TiesThatBind.esp] Building EditorID index[00:02] Background Loader: [TiesThatBind.esp] EditorID index built[00:02] Background Loader: [TiesThatBind.esp] Processing completed[00:02] Background Loader: finished

[00:03] Setting ESM Flag: UPP - Pack 1.esp[00:03] Setting ESM Flag: UPP - Original Perks.esp[00:03] Setting ESM Flag: UPP - Beverage Perks.esp[00:03] Setting ESM Flag: UPP - Quest Perks.esp[00:03] Setting ESM Flag: UPP - Experience Perks.esp[00:03] Setting ESM Flag: UPP - Pack 2.esp[00:03] Saving: UPP - Pack 1.esp.save.2015_04_20_03_36_42[00:03] Saving: UPP - Original Perks.esp.save.2015_04_20_03_36_42[00:03] Saving: UPP - Beverage Perks.esp.save.2015_04_20_03_36_42[00:03] Saving: UPP - Quest Perks.esp.save.2015_04_20_03_36_42

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[00:03] Saving: UPP - Experience Perks.esp.save.2015_04_20_03_36_42[00:03] Saving: UPP - Pack 2.esp.save.2015_04_20_03_36_42[00:03] Done saving.[00:03] --= All Done =--[00:03] You have to close this program to finalize renaming of the .save files.[00:03] It is still possible for the renaming to fail if any of your original module files is still open by another process.[00:03][00:03] !!! Remember to run this program again any time you make changes to your active mods. !!!.