follow up presentation...untitled-i @ (throwables, rgb/16) [scaled] 21.5m/20 7m window help lever...

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Follow Up Presentation Pebble Games

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Page 1: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

Follow Up PresentationPebble Games

Page 2: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

Game Overview ● The player plays as a subject in a testing facility.

● Our goal in each level is to acquire the key hidden somewhere within in the level.

● The levels will have death traps in order to add difficulty to the levels.

● We will have have four levels overall including the introduction.

Page 3: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

Style Overview● We will have a retro, sci-fi look to our game.

● The colors will be mainly dark variations.

● We will have a mostly eerie atmosphere developing throughout the

game.

● Our style will have an aesthetic similar to both portal 2 and fallout 4,

as they were our main inspiration.

● Our lighting will come in neon strips

running along the corridors, baked

lighting and atmospheric lighting.

● The lights will be mostly dimmed.

Page 4: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

Modular Pack

Page 7: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

Changes Made● Jack now has a level (the tutorial).

● Modular pack completed.

● Texturing has begun.

● New level is designed and blocked out.

● The laser turret has been improved from the first concept.

● Some of our mechanics have been improved and smoothed out.

Page 8: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE

What’s next? ● Finish the improvements suggested in the previous powerpoint.#

● Make the objects randomly spawn in Oscar’s level.

● Finish texturing the modular pack and assets.

● Build the new tutorial level.

● Assemble the modular pack in each level.

● Implement sound into each level.