for the win: what businesses are learning from the world of games

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Page 1: For the Win: What Businesses are Learning from the World of Games

What Businesses are

Learning from the

World of Games

Kevin Werbach

The Wharton School

[email protected]

Penn Homecoming

November 2011

F O R T H E W I N

Page 2: For the Win: What Businesses are Learning from the World of Games

A Famous Growth Story

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

Page 3: For the Win: What Businesses are Learning from the World of Games

A Famous Growth Story

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

18,446,744,073,709,551,615

Page 4: For the Win: What Businesses are Learning from the World of Games

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

18,446,744,073,709,551,615

A Famous Games Story

Page 5: For the Win: What Businesses are Learning from the World of Games

A Contemporary Growth Story

Page 6: For the Win: What Businesses are Learning from the World of Games

Growth

Zero to 100 million users in 41 days

Page 7: For the Win: What Businesses are Learning from the World of Games

Growth

http://blogs.wsj.com/venturecapital/2011/02/26/facebook-groupon-zynga-off-the-chart-revenue/

“Zynga’s profit was also about $400 million in 2010, only its third full year.”

Page 8: For the Win: What Businesses are Learning from the World of Games

(aka “WoW”) Massively Multiplayer Online Game

11+ million players; >$1 billion annual revenue

Page 9: For the Win: What Businesses are Learning from the World of Games

how?

Page 10: For the Win: What Businesses are Learning from the World of Games

first, let’s play a game

Page 11: For the Win: What Businesses are Learning from the World of Games

Look in your wallet or purse.

Pull out the oldest coin (just one).

Page 12: For the Win: What Businesses are Learning from the World of Games

Who thinks they have

the oldest coin in the room

(raise your hand)?

http://www.flickr.com/photos/uhuru1701/2247520563

Page 13: For the Win: What Businesses are Learning from the World of Games

Winner!

Page 14: For the Win: What Businesses are Learning from the World of Games

GAME 2:

With your teammates,

make exactly 200 using either

the denominations or the

last two digits of the date.

Page 15: For the Win: What Businesses are Learning from the World of Games

Which was a better game?

What made the games fun (or not)?

Page 16: For the Win: What Businesses are Learning from the World of Games

Why is this Girl so Excited?

Page 17: For the Win: What Businesses are Learning from the World of Games

fun

Page 18: For the Win: What Businesses are Learning from the World of Games

fun games are

Page 19: For the Win: What Businesses are Learning from the World of Games

fun digital games are designed to be

Page 20: For the Win: What Businesses are Learning from the World of Games

fun designed to be

Page 21: For the Win: What Businesses are Learning from the World of Games

fun designed to be

Page 22: For the Win: What Businesses are Learning from the World of Games

fun designed to be

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fun designed to be

Page 24: For the Win: What Businesses are Learning from the World of Games

growth of digital games

Page 25: For the Win: What Businesses are Learning from the World of Games

in the beginning…

…AKA 1972

Page 26: For the Win: What Businesses are Learning from the World of Games
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Page 28: For the Win: What Businesses are Learning from the World of Games

And, the most successful video game of all time…

Page 29: For the Win: What Businesses are Learning from the World of Games

Windows Solitaire:

9 billion hours in 2003

Page 30: For the Win: What Businesses are Learning from the World of Games

Today

Page 31: For the Win: What Businesses are Learning from the World of Games

Games Today

Page 32: For the Win: What Businesses are Learning from the World of Games

…and mobile, too

Page 33: For the Win: What Businesses are Learning from the World of Games

…and social, too

…and casual.

Page 34: For the Win: What Businesses are Learning from the World of Games

“So we put it in a feature we

can build in a week – it’s a

ghetto build we AB test it, we

flow test it, we put it out to one

percent. We built a data

warehouse with a testing

platform so we’re running

several hundred tests at any

given time for every one of our

games. And no single user has

more than one test.” http://grattisfaction.com/2010/01/ how-zynga-does-customer-development-minimum-viable-product/

Mark Pincus Founder & CEO, Zynga Wharton alumnus

Digital Allows Feedback Loops

Page 35: For the Win: What Businesses are Learning from the World of Games

Put it Together = Monster Growth

Zero to 100 million users in 41 days

Page 36: For the Win: What Businesses are Learning from the World of Games

Overall Games Market

Source: Digi-Capital

Page 37: For the Win: What Businesses are Learning from the World of Games

Games are 21st Century Media

In 2011, the games industry will generate

double Hollywood box office revenues.

Page 38: For the Win: What Businesses are Learning from the World of Games

Games are 21st Century Media

97% of kids 12-17 play videogames (Pew 2008)

Page 39: For the Win: What Businesses are Learning from the World of Games

lessons (for business)?

Page 40: For the Win: What Businesses are Learning from the World of Games

Games for Business

Page 41: For the Win: What Businesses are Learning from the World of Games

fun designed to be

Page 42: For the Win: What Businesses are Learning from the World of Games

fun designed to be

what else

might be

?

Page 43: For the Win: What Businesses are Learning from the World of Games

gamification

Page 44: For the Win: What Businesses are Learning from the World of Games

“Suddenly, gamification is the hot new business concept, with many of the world’s most admired companies signing on.”

- Alex Konrad, Fortune, Oct. 17, 2011

Page 45: For the Win: What Businesses are Learning from the World of Games

Gamification is…

The use of game elements and game design techniques in non-game contexts.

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Page 55: For the Win: What Businesses are Learning from the World of Games

3

keys

Page 56: For the Win: What Businesses are Learning from the World of Games

design points

interest curves

competition

narrative

challenges

appointments

rankings

surprise

customization

quests

achievements

avatars

collections

social experiences

etc.

Page 57: For the Win: What Businesses are Learning from the World of Games

“So we put it in a feature we

can build in a week – it’s a

ghetto build we AB test it, we

flow test it, we put it out to one

percent. We built a data

warehouse with a testing

platform so we’re running

several hundred tests at any

given time for every one of our

games. And no single user has

more than one test.” http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/

analytics

Page 58: For the Win: What Businesses are Learning from the World of Games

motivation • competence (mastery)

• autonomy (meaningful choices)

• relatedness (social, purpose)

= Intrinsic engagement

Source: http://www.despair.com/motivation.html

Page 59: For the Win: What Businesses are Learning from the World of Games

http://www.gamifyforthewin.com

Twitter: @gamifyforthewin

Page 60: For the Win: What Businesses are Learning from the World of Games

let’s have

some fun!

[email protected]

http://www.gamifyforthewin.com

Twitter: @gamifyforthewin