force is a vector and is a mechanical disturbance or a load, it can
DESCRIPTION
Force is a vector and is a mechanical disturbance or a load, it can deform the object, change its motion, or both (think of kicking a football). (line of action, direction). Length of arrow is proportional to the magnitude if there is more than one force. Summary of vector operations. - PowerPoint PPT PresentationTRANSCRIPT
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Force is a vector and is a mechanical disturbance or a load, it candeform the object, change its motion, or both (think of kicking a football)
(line of action, direction)
Length of arrow isproportional to themagnitude if thereis more than one force
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Summary of vector operations
Addition
negative of any vector is avector of same magnitudepointing in the opposite direction
C Resultant
3 coplanar vectors
Tip to tail method
Parallelogram method, coplanar
s is a line onto which A isprojected, As is the projectionof A onto line s, noteThat As = A cos
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Resolution of Vectors onto the x and y axis of a 2 D system, the reverseof adding two vectors by parallelogram method
The components of the vectorA are Ax and Ay and they actIn the x and y directions, theyAre given by:
Ax = A cos
Ay = A sin
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Unit vectors have a magnitude of 1
Note that the book’s vectorterminology is such that anunderlined variable denotes avector and if the name is notunderlined that is the magnitude of the vector
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Unit coordinate vectors
The letters i , j , k are commonlyused to denote the unit coordinate vectorsin the x, y, z directions of a Cartesian coordinate system
So a vector like A can be writtenIn terms of these unit vectors and theComponents Ax, Ay, Az as
A = Ax i + Ay j + Az z
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Trig method for adding vectorsSteps:1. First resolve each vector into its component parts where
for example Ax = A cos and Ay = A sin
2. Then we can write thatA = Ax i + Ay j
= A cos i + A sin j
3. Magnitude of A is also givenby A = ( Ax2 + Ay2 )1/2
4. Likewise for vector B we have
B = B cos i + B sin j
5. C = A + B so we have that
C = (Acos + Bcos) i + (Asin + Bsin) jHence Cx = (Acos + Bcos) Cy = (Asin + Bsin)
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6. C = ( Cx2 + Cy2 )1/2
= tan-1 (Cy / Cx)
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Dot or scalar product is defined as theproduct of the magnitude of two vectorsmultiplied by the cosine of the angle between them
A B = A B cos
Conceptually it is the same as projectingvector B onto the line of action of vectorA, ie. Ba = B cos then multiplying thisby the magnitude of A
What is:1. i i = ?
2. i j = ?
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So to take the dot or scalar product of two vectors A and B we proceed asfollows below:
After recognizing these very important unit coordinate vector identities:
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Vector or cross
A x B = C, where the vector Chas a magnitude equal to theproduct of the magnitudes of Aand B times the sine of the angle ,
So we can write C = A B sin
Note that vector C has a direction thatIs perpendicular to the plane definedBy vectors A and B, so in this exampleC is coming out at us along the z axis
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vector
Sense is based on the right hand rule
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Note a vector !