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  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

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    The Defence of Wilson's Wadi

    An Ambush Alley Campaign

    for Gaelcon 2010

    by Donogh McCarthy 

    The Taliban have just launched a spring offensive, targeting the airfield at Qandahar. A small garrison

    near the Arghandab is right in the firing line, and seeks to stem the assault until relief can arrive...

    The platoon's commander, Lieutenant Wilson is shot dead during the first engagement and the

    struggle to recover his body marks the beginning of three days of intense and brutal combat.

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    Campaign Map

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    ASSETS

    Roll 2D6

    BRITISH

    2. Choose! 

    Player may choose any of the options below

    3. Warrior IFV 

     An infantry fighting vehicle is available to

    support the mission

    4. Land Rover WMIK 

     A Wolf, armed with a 12.7mm HMG and a

    GPMG has joined forces with the unit.

    5. Heavy Mortar on call 

    On call support from off-board heavy mortar is

    available. Each turn, one unit may attempt to

    call in a fire mission. 6D, 6” Radius 

    6. Javelin Team 

     A two-man ATGM team is ready for action

    7. GPMG Team 

     A two-man GPMG team attaches itself to an

    infantry unit

    8. Sniper Team 

     An off-board sniper team with a SASR (.50 cal)

    is available. Each turn, pick one enemy unit to

    engage. Roll 1D6

    1 Sniper team cannot engage

    2-3 Engages target with 5D10. Cannot

    designate leaders/support weapons

    4-5 Engages target with 5D10. May

    designate leaders/support weapons

    6 Sniper team recalled

    9. Unarmed Drone 

     An unarmed UAV is on station. Opposing

    forces cannot use Out of Contact Movement

    10. Medic 

     A medic joins up with a unit. Use Medic/SpecialForces first aid chart for nearby units

    11. Special Forces Team 

     A pair of special operators are in the area.

    They are stealthy and are armed with assault

    rifles and body armour. TQ D12 Morale D12

    12. Artillery 

    On call support from off-board light artillery is

    available. Each turn, one unit may attempt to

    call in a fire mission. 8D, 6” Radius 

    TALIBAN

    2. Vehicle Borne IED 

     A large van packed with explosives appears

    around the corner from a British unit.

    It attacks with 10D, 8” Radius

    3. Technical 

     A pickup truck drives on – with a .50cal

    4. Bikes 

    Two bikes drive on – one with a two (driver with

     AK and pillion with RPG), and the other carries

    a Leader (AK)

    5. Heavy Mortar on call 

    On call support from off-board heavy mortar is

    available. Each turn, one unit may attempt to

    call in a fire mission. 6D, 6” Radius 

    6. Heavy Machine Gun Team 

     A three-man DShK team sets up in cover

    7. Medium Machine Gun Team 

     A two-man PKM team attaches itself to an

    infantry unit

    8. Sniper Team 

     A two-man sniper team, armed with a scoped

    Dragunov sets up in hidden in cover

    9. Anti-Tank RPG Team 

     A two-man anti tank RPG team is ready to go

    10. Civilians? 

     A mob of civilians appears out of an

    unoccupied building. Taliban Leaders can

    move and attempt to convert them, but until

    they do become hostile, British ROEs prevent

    any engagement

    11. Chechens 

    Four foreign fighters armed with AKs have

    aligned themselves with the local Taliban. TQ

    D10 Morale D12

    12. Artillery + Spotter Team 

    On call support from off-board light artillery is

    available. Each turn, one unit may attempt to

    call in a fire mission. 8D, 6” Radius. 

     A specialised spotter team of two men is also

    available (and deploys hidden)

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    British Force Roster

    Day 1 Day 2 Status

    Morning Afternoon Evening Morning Afternoon Evening OK Light

    Duty

    Evacuated KIA

    1s 

    Section      

     

     

     

     

     

     

     

     

    2nd

     

    Section      

     

     

     

     

     

     

     

     

    3r 

     

    Section      

     

     

     

     

     

     

     

     

    GPMG

    Team            

    Sniper

    Team          

    GPMG

    Team          

    Dog

    Team            

    Medic            

    On Day 3 deploy the worst-off section on Scenario 7, and the two other sections and two

    Weapons Team on Scenario 9

    Use the Platoon HQ (3 men) and the Reinforcements from Scenario 4 to replace men who

    are killed in action or evacuated.

    Roll TQ for any seriously wounded men – they are placed on light duty on a 7+, with a bonus

    +1 to the die roll if the company medic is still around

    Status:

    OK – Can be deployed in next mission

    Light Duty – Can be deployed in missions on following day

    Evacuated – No longer available, but can be replaced by available reinforcements

    KIA – Can be replaced by available reinforcements

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    Scenario Results

    Day 1 Day 2 Day 3

    Morning Afternoon Evening Morning Afternoon Evening Morning Afternoon Evening

    BritishScore

    Taliban

    Score

    Result

    Campaign

    Outcome

    British

    Casualties

    Day

    Result

    Overall

    Result

    To “win” a particular day, a side must win two of the three scenarios and win the final

    scenario.

    To “win” the overall campaign, a side must win two of the three days and win the final day. 

     A partial victory is possible where a definite advantage is held but the side doesn’t satisfy

    these conditions.

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    "The Body "

    - 8 Turns -

    Day 1 - Morning

    MISSION BRIEF

    Lt. Wilson and Cpl. Harris have just been shot

    whilst investigating a possible enemy sighting

    at the Wadi. Their status is as yet

    undetermined and their position well away

    from friendly forces sparks off a struggle to

    recover them, alive or dead.

    BRITISH MISSION OBJECTIVE

    Recover the bodies of Lt. Wilson and Cpl.

    Harris, alive or dead.

    TALIBAN MISSION OBJECTIVE

    If alive, capture the enemy soldiers alive, or if

    dead use them as bait to lure their comrades

    into danger.

    TABLE SET UP

     A shallow creek runs through the battlefield,

    overlooked by high banks. Lush poppy fields

    along with a few small farming cottages are

    scattered on the south bank. A small mosque

    lies further away from the creek.

    Deploy the British at B, placing the casualties

    at A

    Deploy the Taliban on the Hotspots, with not

    more than one unit at any location

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    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    1x Infantry Section of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    1x GPMG Weapons Team (1xGPMG,

    1xSA80)

    1xMedic

    TALIBAN FORCE COMPOSITION

     All Taliban forces are Locals. They have

    normal supply and have high confidence (TQ

    D6 Morale D8)

    1 Leader (D10 Morale)

    3 Groups of 8 (1xRPG, 1 RPK. 6XAKs)

    1 Sniper Team (1 Dragunov, 1 AK)

    Insurgency level is 3 and a d6 roll must be

    made lower than 3 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    Fog of War cards are drawn as normal after

    Reaction Tests.

    ASSETS

    No Assets.

    SPECIAL RULES

    The status of both British casualties at the

    beginning of the game is unknown. A test may

    be made as soon as a unit is nearby at the

    end of the turn.

    Roll as usual, but subtract 1 from the roll per

    turn played.

    Lt. Wilson and Cpl. Harris do not count as

    casualties for Taliban victory points, only if

    captured.

    Campaign Outcome 

    Taliban Victory – British units drop to

    Confident in Scenarios 2 & 3

    British Victory – Reduce Taliban insurgency

    level by 1 in Scenarios 2 & 3

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Wilson or Harris recovered alive +5 each

    Their bodies recovered +2 each

    TALIBAN

    Each British soldier captured +5Each British soldier killed +3

    Each British soldier seriously wounded +1

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    "Here They Come! "

    - 8 Turns -

    Day 1 - Afternoon

    MISSION BRIEF

    The Taliban, without good intelligence on the

    strength of the British unit attempt to surround

    and overwhelm them with a decisive

    enveloping movement. If they can take control

    of three important landmarks they will be able

    to dominate the area entirely.

    BRITISH MISSION OBJECTIVE 

    Maintain control of the area, paying special

    attention to the Tomb, Market Square and

    Heights overlooking the farm.

    TALIBAN MISSION OBJECTIVE

    Surround the British soldiers on all sides.

    TABLE SET UP

     A small walled farm is surrounded by poppy

    fields. A market square with a well and a small

    mosque are overlooked by a small hill. Further

    south is a ridge line marked by a burnt-out car.

    Deploy the British outside the Tomb at A and

    towards B

    Deploy the Taliban on the hotspots, but no

    more than two units at an one location

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    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    2x Infantry Sections of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    1xDog Team (1xSA80, 1xAlsatian)

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Tier-1. They have

    normal supply and have high confidence (TQ

    D8 Morale D10)

    Leader & Group of 5 (1xRPG, 4xAKs)

    Leader & Group of 5 (1xRPK, 4xAKs)

    Leader & Group of 5 (1xRPG, 4xAKs)

    5 Groups of 6 (1xRPK, 5xAKs)

    Insurgency level is 3 and a d6 roll must be

    made lower than 3 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    Fog of War cards are drawn as normal after

    Reaction Tests.

    ASSETS

    The British force starts with one random asset.

    SPECIAL RULES

    Dog Teams:

     Automatically detect any hidden unit

    within 8”.

    Prevent out of Contact Movement

    within 8.” 

     Automatically detect IEDs, booby-

    traps or mines within 8.” 

    Campaign Outcome 

    Taliban Victory – British vehicle assets drawn

    are all invalid in the Scenario 3

    British Victory – Remove Taliban HMG Team

    in Scenario 3

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Each Taliban Leader Killed +1

    For Landmarks the Taliban do not control:

    1: +3

    2: +6

    3: +9

    TALIBAN

    Each British soldier captured +5

    Each British soldier killed +3

    Each British soldier seriously wounded +1

    For each Landmark controlled +3

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    "Take that Gun "

    - 8 Turns -

    Day 1 - Evening

    MISSION BRIEF

    The British, though they are under severe

    pressure, ascertain that a heavy mortar is

    pummelling the airbase at Qandahar from

    nearby. They put together a scratch force to

    assault the position and put the mortar tube

    out of action.

    BRITISH MISSION OBJECTIVE

    Locate the Mortar position, and kill the crew

    and/or destroy the mortar tube itself.

    TALIBAN MISSION OBJECTIVE

    Push the British back into the town.

    TABLE SET UP

     A series of poppy fields and some rocky

    ground separate the town outskirts from a

    rocky ridge line. A large compound overlooking

    the fields lies to the south. Across a canal

    (there are two crossing points) are several

    small houses.

    Deploy the British near A

    Deploy the Taliban on the hotspots, placing

    the Mortar Team behind any of the ridges

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    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    2x Infantry Sections of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    1 GPMG Weapons Team (1xGPMG, 1xSA80)

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Tier-1. They have

    normal supply and have high confidence (TQ

    D8 Morale D10)

    Leader & Group of 7 (1xRPG, 6xAKs)

    Leader & Group of 7 (1xRPK, 6xAKs)

    2 Groups of 8 (1xRPG, 1xRPK, 6xAKs)

    1 HMG Team (1 .50cal DsKh, 2 AKs)

    Insurgency level is 4 and a d6 roll must be

    made lower than 4 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    The British draw one card initially. Fog of War

    cards are drawn as normal after Reaction

    Tests.

    ASSETS

    No Assets.

    SPECIAL RULES

    Destroying the Gun: To destroy the Mortar

    Tube, a British unit must be adjacent. Roll TQ

    and get 4+ to succeed; this action can be

    either as its combat action in a turn (not a

    reaction) or at the end of the turn.

    Campaign Outcome 

    Taliban Victory – British Units drop to Normal

    Supply in Scenarios 5 & 6

    British Victory – Taliban mortar assets drawn

    are invalid in Scenarios 5 & 6

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Each Taliban Leader Killed +1

    Taliban Mortar Team Wiped Out +3

    Taliban Mortar Tube Destroyed +3

    TALIBAN

    Each British soldier captured +5

    Each British soldier killed +3

    Each British soldier seriously wounded +1

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    "The Relief "

    - 8 Turns -

    Day 2 - Morning

    MISSION BRIEF

    With the Taliban offensive well under way, the

    forces at Qandahar Air Base are stretched to

    breaking point hunting down Taliban artillery

    sites. Despite this British command insists on

    sending a relief mission to Arghandab

    consisting of a Viking IFV with a hand-picked

    Royal Marine section aboard.

    BRITISH MISSION OBJECTIVE

    Make contact with the Arghandab Outpost and

    enter the village.

    TALIBAN MISSION OBJECTIVE

    Prevent the British from getting through.

    TABLE SET UP

     A dirt track overlooked by rough hillocks winds

    it way through scrubland up to a small

    observation post. Across the canal is a small

    farmhouse

    Deploy the British Viking at A, and the sentry

    fire team at B

    Deploy the Taliban on any hotspot, with no

    more than one unit at any location – the IED

    Team may double-up

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    BRITISH FORCE COMPOSITION 

    The Royal Marines are well-supplied and have

    high confidence (TQ D10 / Morale D10)

    1 Viking IFV carrying:

    1x Infantry Section of two four-man fire teams(2x SA80s, 1x Minimi, 1xSA80 wUGL)

    1xLight Mortar (51mm)

    1xSniper (L96A1)

    1xEOD Officer

    The Sentry unit has normal supply and have

    high confidence (TQ D8 / Morale D10)

    1x Fire Team (2x SA80s, 1x Minimi, 1xSA80

    wUGL)

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Local. They have normal

    supply and have high confidence (TQ D6

    Morale D8)

    Leader & Group of 7 (1xRPG, 6xAKs)

    Leader & Group of 7 (1xRPK, 6xAKs)

    2 Groups of 8 (1xRPG, 1xRPK, 6xAKs)

    IED Team (1 Spotter, 1 Trigger Man)

    Insurgency level is 4 and a d6 roll must be

    made lower than 4 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    The British draw one card initially. Fog of War

    cards are drawn as normal after Reaction

    Tests.

    ASSETS

    No Assets.

    SPECIAL RULES

    The Route has been laid with IEDs.The Taliban player places 5 along the route,

    and at any time can attempt to set it off by

    making a TQ roll at 4+. They affect any units

    within 4” 

    IED TABLE 

    1-2 Dud (No Effect)

    3-5 Artillery Shell (4D8)

    6 AT Land Mine (4D10)

    The IED team triggering the devices are

    hidden and can be spotted (if within optimum

    range) after each device is set off. If the EOD

    officer is leading the unit, this it is an opposed

    TQ roll.

    Campaign Outcome 

    Taliban Victory – British Units drop to Normal

    Supply for Scenarios 7 & 9

    British Victory – Taliban Units drop to Local

    quality for Scenario 9

    Whatever British personnel make it through

    unharmed or lightly wounded are added to the

    replacements pool on the campaign roster

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Each Taliban Leader Killed +1

    Viking Exits OK +5

    Viking Exits with damage +3

    TALIBAN

    Each British soldier captured +4

    Each British soldier killed +2

    Each British soldier seriously wounded +1

    Viking Destroyed +10

    Viking Does not Exit +5

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    "Friendly Faces "

    - 8 Turns -

    Day 2 - Afternoon

    MISSION BRIEF

    Senior local Afghans, friendly to ISAF are

    being held by Taliban forces. The British feel

    that their position will become untenable if they

    do not maintain good relations with the local

    population and rescue the elders.

    BRITISH MISSION OBJECTIVE

    Rescue the Afghan elders.

    TALIBAN MISSION OBJECTIVE

    Complete the interrogation of the local traitors

    and if necessary execute them.

    TABLE SET UP

     A pre-dominantly sprawling urban set up, with

    a lot of walls forming narrow alleyways. A

    walled-off market square overlooks some

    poppy fields surrounding a few small houses

    and a mosque.

    Deploy the British at D

    Deploy the Taliban on any hotspot, but not

    more than one at any location.

    Secretly indicate the location of the four

    prisoners and the interrogator using red and

    black counters.

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    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    1x Infantry Section of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL) (One

    with Mine Detector)

    1xMedic

    1xSniper Team (1xL96A1, 1xSA80)

    1xLocal Guide

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Tier-1. They have

    normal supply and have high confidence (TQ

    D8 / Morale D10)

    Group of 8 (1xRPG, 7xAKs)

    Group of 8 (1xRPK, 7xAKs)Leader (Interrogator)

    Insurgency level is 5 and a d6 roll must be

    made lower than 5 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    The British draw one card initially. Fog of Warcards are drawn as normal after Reaction

    Tests.

    ASSETS

    No Assets.

    SPECIAL RULES

    Surprise Attack : Do not test for reinforcementsuntil the first shots have been fired

    Trusty Native Guide: The British unit with the

    local Afghan guide in the lead gets a +1 to all

    reaction tests. He can be sent to the rear at

    any time, but until then remember to test for

    dependent casualties

    Prisoner Location: Spread the four Afghan

    elders amongst the three designated buildings

    (A, B & C). The Taliban interrogator may move

    between buildings secretly but can be

    interrupted if British units are within 16” and

    have line-of-sight.

    Taliban Interrogation: Every turn, the Taliban

    interrogator may attempt to get useful

    information from the Afghan elders. Roll his

    TQ (D8) versus theirs (D4). If he succeeds and

    they do not, the interrogation is concluded

    satisfactorily without incident. If both succeed

    but he still wins, then British forces nearby

    may hear the interrogation get nasty (TQ vs.TQ within 16”). If the elder wins the contest

    then the interrogator must try again.

    Campaign Outcome 

    Taliban Victory – Add Two Leaders to Taliban

    force in Scenario 6

    British Victory – Reduce Taliban insurgency

    level by 1 in Scenario 6

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Taliban interrogator captured +5

    ...or Killed +2

    Each Afghan elder rescued +2

    TALIBAN

    Each British soldier captured +4

    Each British soldier killed +2

    Each British soldier seriously wounded +1

    Each Afghan elder successfully interrogated

    +2 (only if interrogator survives)

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    "An Aggressive Posture "

    - 8 Turns -

    Day 2 - Evening

    MISSION BRIEF

    The British actively patrol the village perimeter

    to keep the Taliban off-balance. Gaining some

    intelligence of their plans for tomorrow will also

    help them to hold out.

    BRITISH MISSION OBJECTIVE

    Disrupt Taliban movements and gather

    intelligence of their plans while minimising

    casualties.

    TALIBAN MISSION OBJECTIVE

    Capture a British soldier, as the leadership

    needs to gain some knowledge of the

    remaining British strength

    TABLE SET UP

     A walled compound, overlooking a peaceful

    orchard marks the edge of the town. A broken

    ridge, with some small houses below it juts

    away from the main entrance. Surrounding it is

    a small drainage ditch and a large number of

    poppy fields.

    Deploy the British in the open ground at A

    Deploy the Taliban at any hotspot, but not

    more than one at any location

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    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    2xInfantry Sections of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    1xGPMG Team (1xGPMG, 1xSA80)

    1xDog Team (1xSA80, 1xAlsatian)

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Loca. They have normal

    supply and have normal confidence (TQ D6 /

    Morale D8)

    2 Groups of 5 (1xRPK, 4xAKs)

    Leader & Group of 5 (5xAKs)

    Leader & Group of 5 (5xAKs)

    Insurgency level is 6 and a d6 roll must be

    made lower than 6 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    The British draw one card initially. Fog of War

    cards are drawn as normal after Reaction

    Tests.

    ASSETS

    The British force starts with one random asset.

    SPECIAL RULES

    Dog Teams:

     Automatically detect any hidden unit

    within 8”.

    Prevent out of Contact Movement

    within 8.” 

     Automatically detect IEDs, booby-

    traps or mines within 8.” 

    Campaign Outcome 

    Taliban Victory – Taliban Leaders’ Morale

    raised one die type in Scenarios 7, 8 & 9

    British Victory – Taliban Units drop to

    Confident in Scenarios 7, 8 & 9

    VICTORY CONDITIONS

    BRITISH

    Each Taliban Unit broken or destroyed +1

    Taliban Fighter captured +1

    Taliban Leader captured +3

    No serious casualties +3

    Each Hotspot shut down +2

    TALIBAN

    Each British soldier captured +8

    Each British soldier killed +2

    Each British soldier seriously wounded +1

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    18/23

    "The Scoop "

    - 8 Turns -

    Day 3 - Morning

    MISSION BRIEF

     A news team shows up with a small escort

    looking for an interview and some vital

    background shots. A nearby British section

    needs to get them the hell out of the area

    before they're killed or kidnapped.

    BRITISH MISSION OBJECTIVE

    Get the news team out of any danger and

    avoid serious contact with the Taliban.

    WRI MISSION OBJECTIVE

    Complete an interview with a local Afghan and

    get some action footage of Taliban forces

    TALIBAN MISSION OBJECTIVE

    Force British forces into a losing battle in front

    of the cameras

    TABLE SET UP

     A canal runs through rich poppy fields.

    Overlooking the farmland on either side of the

    canal are two small walled villages. A market

    is located near a crossing point.

    Deploy the British in the prepared position at A

    Deploy the WRI News Team at B

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    19/23

    BRITISH FORCE COMPOSITION 

    British forces have normal supply and have

    high confidence (TQ D8 / Morale D10)

    1xInfantry Section of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    WRI FORCE COMPOSITION 

    WRI forces count as having normal supply and

    ok confidence

    Security Team: TQ D8 / Morale D8

    Four-man team (3xM4s, 1xMinimi)

    News Team: TQ D6 / Morale D6

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Local. They have normal

    supply and have high confidence (TQ D6 /

    Morale D8)

    No Forces at the Start

    Insurgency level goes to '11' and Taliban

    reinforcements arrive automatically from Turn

    2 onwards. The player rolls 2d6 and consults

    the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    Fog of War cards are drawn as normal after

    Reaction Tests.

    ASSETS

    No Assets

    SPECIAL RULES

    Getting the Scoop: There are four Afghan

    civilians out on the street. Moving adjacent to

    them and getting an interview requires a TQ

    check by the News Team

    Tell me you got that! : If any heavy firing or

    casualties are inflicted in LOS of the News

    Team they can make a TQ check to see if they

    caught it on film (-1 if they are engaged in an

    interview)

    Campaign Outcome 

    Taliban Victory – Raise Taliban insurgency

    level by 1 in Scenario 9

    British Victory – Reduce Taliban insurgency

    level by 1 in Scenario 9

    VICTORY CONDITIONS

    BRITISH

    No Serious Casualties to British Forces +5

    No Serious Casualties to News Team +3

    WRI

    Each Afghan local interviewed +2

    Each 'significant' action between Taliban andBritish forces filmed +3

    TALIBAN

    Each British soldier killed +3

    Each British soldier seriously wounded +1

    Double value if it's filmed by News Team

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    20/23

    "Who Relieves the Relief? "

    - 8 Turns -

    Day 3 - Afternoon

    MISSION BRIEF

    The main British relief column comes under

    heavy attack as a vehicle is hit by an anti-tank

    mine and its progress stalls.

    BRITISH MISSION OBJECTIVE

    Get everyone (including casualties) into the

    town.

    TALIBAN MISSION OBJECTIVE

    Prevent British forces from entering the town

    TABLE SET UP

    TABLE SET UP

     A road winds around two small hills. On one

    side is a walled compound with a small

    orchard nearby. On the other side is a number

    of poppy fields and small houses.

    Deploy the British WMIK at A and the two

    Warrior IFVs at B and C...

    Deploy the Taliban on any Hot Spot, but no

    more than one unit at any location

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    21/23

    BRITISH FORCE COMPOSITION 

    British forces are well-supplied and have high

    confidence (TQ D8 / Morale D10)

    2xInfantry Sections of an NCO and two three-

    man fire teams (1x SA80s, 1x Minimi, 1xSA80

    wUGL)

    2xWarrior IFVs

    1xLand Rover WMIK

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Local. They have normal

    supply and have high confidence (TQ D6 /

    Morale D8)

    3 identical groups with a Leader & Group of 9

    (1xRPK, 1xRPG, 7xAKs)

    1 HMG Team (1 .50cal DsKH, 2 AKs)

    Insurgency level is 5 and a d6 roll must be

    made lower than 5 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)

    8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    Fog of War cards are drawn as normal after

    Reaction Tests.

    ASSETS 

    The Taliban force starts with one random

    asset.

    SPECIAL RULES

    Mine Strike: The front Warrior IFV has been hit

    by an anti-tank mine. Roll 4D8 vs. the vehicles

    armour to determine damage to it. Then roll a

    TQ for each passenger to determine whether

    any are casualties

    Campaign Outcome 

    Taliban Victory – Increase game length to 10

    Turns in Scenario 9

    British Victory – Reduce game length to 6

    Turns in Scenario 9

    VICTORY CONDITIONS

    BRITISH

     All British forces make it to exit point +5

    No casualties left behind +3

    Each Taliban Unit broken or destroyed +1

    TALIBAN

    Every additional British vehicle disabled or

    destroyed +3

    Each British soldier killed +3

    Each British soldier seriously wounded +1

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    22/23

    "The Butcher's Yard "

    - 8 Turns -

    Day 3 - Evening

    MISSION BRIEF

    The final Taliban assault on British positions

    takes place – can the British hold out until a

    major force from Qandahar can drive them off?

    BRITISH MISSION OBJECTIVE

    If you can't hold on until relief arrives, sell your

    lives as dearly as possible.

    TALIBAN MISSION OBJECTIVE

    Kill as many British as possible and overrun

    their positions

    TABLE SET UP

    TABLE SET UP

     A large compound is surrounded by poppy

    fields and a small copse of trees along a

    ridgeline. Further south a number of small

    houses are located along the side of the road.

    Deploy the British in compound A

    Deploy the Taliban on any Hot Spot, but no

    more than one unit at any location

  • 8/16/2019 Force on Force - Defence of Wilson's Wadi

    23/23

    BRITISH FORCE COMPOSITION 

    British forces have normal supply and have

    high confidence (TQ D8 / Morale D10)

    2xInfantry Sections of two four-man fire teams

    (2x SA80s, 1x Minimi, 1xSA80 wUGL)

    2xWeapons Team

    TALIBAN FORCE COMPOSITION 

     All Taliban forces are Tier-1. They have

    normal supply and have high confidence (TQ

    D8 / Morale D10)

    Leader & Group of 7 (1xRPG, 6xAKs)

    Leader & Group of 7 (1xRPK, 6xAKs)

    3 Groups of 8 (1xRPG, 1xRPK, 6xAKs)

    Insurgency level is 6 and a d6 roll must be

    made lower than 6 to bring forces on to the

    table. If successful, the Taliban player rolls 2d6

    and consults the Reinforcement Table.

    REINFORCEMENTS TABLE

    2 1d6 (AKs) + 1 (RPK)

    3 1d3 (AKs) + 1 (RPG)

    4 1d6 (AKs) & Roll Again 

    5 1d3 (AKs) + 1 (RPG)

    6 1d6+2 (AKs)

    7 1d6 (AKs) +Leader + 1 (RPK)8 1d6+2 (AKs)

    9 1d6 (AKs) & Roll Again 

    10 1d6 (AKs) + 1 (RPK)

    11 1d6 (AKs) +Leader + 1 (RPG)

    12 2d6 (AKs)

    FOG OF WAR

    Fog of War cards are drawn as normal after

    Reaction Tests.

    ASSETS

    The British force starts with one random asset.

    SPECIAL RULES 

    No special rules

    VICTORY CONDITIONS

    BRITISH

    No Taliban forces inside compound +5

    No British casualties outside compound +3

    Each Taliban Unit broken or destroyed +1

    Each Taliban Leader killed +1

    TALIBAN

    Each British soldier killed +3

    Each British soldier seriously wounded +1