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    FORCELESS

    PHYSICAL SKILLS

    1 point in Physical Skills = 1 Trait choice.All traits may be bought up to 3 times unless otherwise specified.

    Enhancements Enhancements bestowed new abilities or improved the recipient in some fashion.Enhancements included (among others) skeletal reinforcement, subcutaneouscommunications hardware, and weapon mounts. Some enhancements had visible externalcomponents, while others were hidden beneath the skin. Enhancements put more of a drainon the body's resources, and recipients of large amounts frequently suffered debilitatingphysical or mental side effects. Example: General Grievous' replacement body.

    Hand to HandCombat Proficiency Youre proficient in the art of hand to hand combat to a greater or lesser degree. Shouldyou lose your weapon youll be able to handle yourself as you need to. Or at least hope tosurvive and make good your escape.Vibroblade Proficiency Youre proficient in the use of vibroblades against armed opponents, you wont be able tostop a lightsaber for long, but you might be able to hold long enough for someone else tostart taking shots at the force user bothering you.ElectrostaffProficiency The electrostaff was an electronic melee weapon constructed of lightsaber-resistant phrikalloy equipped with electromagnetic pulse-generating tips. The Electrostaff was the primary

    weapon of General Grievous's and Count Dooku's bodyguards.Cortosis StaffProficiency The staff is laced with cortosis ore, a mineral naturally resistant to a lightsaber. The top ofthe staff can emit a small plasma blade just like that of a lightsaber. The bottom of the stafffeatured a small but powerful electrical generator which not only powered the energy blade

    but could release powerful bursts of electrical energy on contact.Echani Trained The echani art was an unarmed combat discipline developed by the Echani. Traditiondictated that combatants (usually) made no use of armor, weapons or Force techniques, asthe art was focused on mastering the body itself as a weapon. (Requires Hand to HandCombat Proficiency 3)Grenade Proficiency You see these round objects. Grenades. Theyll do a number on most people too stupid torealise youve hucked one there way. Or too slow. Or just too unlucky.Primitive WeaponProficiency Youre not always trusting of advanced technology sometimes something as simple as a bowor crossbow might just do the trick, and nobody ever seems to expect it.Disruptor WeaponProficiency Disruptor weapons behave in ways very similar to Blasters, but they also behave verydifferently and require a bit of training to break the habits learned using Blasters to use totheir best effect.Exotic WeaponProficiency Youre skilled in the use of more exotic weapons, these arent special like a flamethrower,these often seem to behave like blasters, but use different principles, such as the SonicRifles of the Geonosians.Special WeaponProficiency Youre skilled in the use of less common weapons. Flamethrowers, Fusion Cutters and otherunusual weapons.

    Missile WeaponProficiency Not exactly a common discipline, but some people just arent trusting in little things likeother people to do the heavy lifting. Youve been trained in how to use missile launchers tothe best capacity, well you hope.Heavy WeaponProficiency Sometimes you just need bigger bang for your buck from things like Concussion Rifles toGatling Blasters and even E-WEBs. Youre trained in the use of various unpleasantly largecalibre firearms and how to put that weight of fire against unappreciative recipients.Blaster Proficiency A blaster (also addressed as a gun) is a ranged weapon that fires bursts of particle beamenergy called blaster bolts from a replaceablepower pack.The most commonly used

    weapon inthe galaxy,blasters' intense beams consisting of compacted high-energy particlesand intense light can kill or paralyze their target, depending on their setting.

    http://starwars.wikia.com/wiki/Blaster_power_packhttp://starwars.wikia.com/wiki/The_galaxyhttp://starwars.wikia.com/wiki/The_galaxyhttp://starwars.wikia.com/wiki/Blaster_power_pack
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    Natural Gunner The Jedi used to go on about how a Blaster was an inelegant weapon, well how many ofthem are there now? You, your family and probably your dog go by the maxim that if itdoesnt go down with the first shot it wasnt good enough. And youre a natural with afirearm in hand. (Can only be taken once)(Requires 3 points in a ranged weaponproficiency)Piloting Proficiency Youre a skilled pilot, whether of starfighters, capital ships, or even just speeders andspeeder bikes.Elite Pilot (Requires: 3 Piloting) You arent just a good pilot. Youre among the best. And it shows

    very easily. (Can only be taken once)Tank OperatorProficiency Youre proficient in the operation of Tanks and other heavy armoured vehicles. This makesyou quite valuable in the cockpit of such an armoured behemoth. Which in turn makes youjust a little harder to hit in a ground war.Force Sensitive Ive got a bad feeling about this.Armour Proficiency You believe that while there is no defence like a good offence, it never hurts to have anactual defence as well, as such youre trained in the use of personal armour on thebattlefield may be taken twice. (1st represents combat armour. 2nd represents heavyarmour.)

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    TECH SKILLS AND PROFICIENCIES

    1 point in Tech Use = 1 Trait choice.All traits may be bought up to 3 times unless otherwise specified.

    Jetpack Proficiency Youre proficient in the use of a Jetpack to get around the battlefield and reach all thoseniggling little things like high spaces that normally only Jedi can use.

    Cloak Belt Proficiency While not true cloaking devices like Stygium these belts do use energy fields and opticalcamouflage to conceal a person. Rare artefacts from the old Sith Wars you happen to haveone in good condition and know not to move quickly while it is operating.Starship Engineering You know your stuff when it comes to Starship Engineering. In a pinch, if needed, you canconduct and supervise repairs of the ship yourself.Smuggler Know-Wots Youve been on the edge of space and smuggled more than a small number of things in

    your time. You know where to hide things, how theyre hidden, who to bribe, youve got alot of useful little skills.Medic You know the rudimentary talents of medical care. Bacta treatments etc.

    Slicer You have a significant talent for hacking and slicing systems when you need to. Or justwhen you feel the need to. Why by picky.

    Seduction You are a ladies man (or woman or any variation)Scrounger You have a talent for procuring things that just, more often than not, happen to belong toother people through channels that arent exactly legal.Tracker Your enemy has gone though a swamp, four kilometres of jungle and 22 feet of crushedglass. But youll find it, you always do.Droid Repair Youre talented in droid repair and can often repair droids without much ado if the partsare available without concern.DemolitionsProficiency When you need to blow a bridge, or building, without using weapons or ships youve gotthe skill to get in there and lay demolition charges quite capable of doing the job.Gambler Gambler by nature it is in you to take a chance, as such you receive a bonus to any riskyactions but remember you are a gambler, while you have a bonus to risky actions, thechance of you losing it all on a gamble is higher.Personal ShieldProficiency Personal Shields are not the most common things and yet you have a good deal of trainingin how to use and operate them with significant proficiency.Grappling HookProficiency Proficiency with the Grappling Hook allows you to get around without the noise of aJetpack. The downside naturally being that well, if someone cuts that cable....Orbital Support Youre talented at calling in danger-close fire support from orbiting ships or bombers. Assuch it is less likely for a failed danger close attack to take out your own people.Relentless Advance (Requires: Heavy Weapon Proficiency 2) You are proficient with advancing under fire, andmore importantly, while laying down a heavy weight of fire yourself. Your advance isgenerally highly demoralising to poorly trained troops.Navigator Youre skilled in both sublight and hyperspace navigation.Holodecoy Use Youre skilled at the use of both holographic decoys and disguisesfor your purposes

    whatever they may happen to be.PodracingConnoisseur Youve got a small hangar on your ship dedicated to a dropship and a couple Podracingcraft and a pit crew, and pilots. Youre not afraid to lay a bet on the races.(Can only betaken once.)Dynamic Entry You dont just make an entrance at just the right moment. You make a hell of a DynamicEntry thatd put an action figure to shame.(Can only be taken once.)

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    COMMAND

    1 point in Command = 1 Trait choice.

    Loyal Men andWomen Your men and women are highly loyal and cannot be shaken from their faith in you easily.Of course this power does not apply to droids.Charismatic (Requires Command 6) You have the ability to take an extra two Lieutenants.Magnetic Personality (Requires Charismatic and Command 10) You may have an extra 2 Lieutenants on top of

    that granted normally and by Charismatic. You also get a Colonel who receives more traitsthan an LT.Starship Command You have significant skill in the command of a Starship and how to get the most out of thecrew aboard one. You receive a small bonus to most actions involving a Starship so long as

    youre on the helm.Army General The forceless has extensive knowledge in the command of ground forces in a more thancompetent manner using his abilities to direct his men to the best disposition needed.Hopefully.Navy Admiral The Forceless has extensive skills as a Naval Admiral commanding his ship, or ships, intocombat with relatively high levels of competence and skill leading forces hes in directcommand of to perform better at their roles.

    Each has a Place You know the place of your men on a battlefield intimately. Your men wont findthemselves in a poor tactical position due to any actions on your part. Of course there is noaccounting for what the enemy does.Tactical Retreat When it comes down to it youd really rather not run out of bodies to throw at the Jedi andleave yourself without a meat shieldMandalorian Troops You have managed to sign on a limited number of Mandalorians from the less honourableclans to your cause, these men are followers of the old ways just with the hatred of Jedi.Weequay Frequently Pirates, Smugglers and criminals of various assortment theyre always availablefor hire if you have the credits to offer. They are also quite skilled at operating armoured

    vehicles if the need arises.Zabraks The Zabrak, also known as Iridonians (when referring to the Zabrak who camefromIridonia), were a carnivoroushumanoidspecies native toIridonia,a planet located intheMid Rim known for its inhospitable terrain and fierce predatory life. They were aspecies known for having a fierce sense of self-determination and an equally dominant needfor independence.TwiLeks The natural grace and exotic beauty of the female Twi'leks made them a popular targetamong slave traders and even fully embraced it among their culture and society as a meansof survival and commerce. And while many Twi'leks lived their lives as merchants or evencriminals, the species also had a proud and honourable warrior tradition.Ugnaughts Ugnaughts were industrious and loyal workers and also had a rich oral tradition. They werequite hardy, able to withstand long periods of discomfort, and lived to around two hundred

    years of age.Duros The Duros are a skilled people, and quite proficient bounty hunters to boot. It will neverhurt to have Duros on your side when it comes to crunch time.Ailon The Ailon people were sapients indigenous toAilon.They were famous for their militarytradition, which dated back to at least13,000 BBY.To them, military training was a form ofreligious devotion.Hutt Accountant Hell manage your accounts with loyalty uncommon to the Hutts. Which isnt much of astretch. Keep an eye on it anyway just in case.Gammoreans Gamorreans were typically green-skinned with a large powerful physique, and wereknownto be fierce warriors prized for their great strength and brutality.Highly Trained Crew (Requires Command 5) The crew of your starship has been highly trained in the nuances of

    your specific ship and its operations. This leaves them better able to deal with situations inthe best manner possible.

    Highly Trained Troops (Requires Command 5)Your troops are trained by you to a slightly higher level than isnormal for your men and women allowing them to be more effective on the battlefield thanaverage.Elite Pilots (Requires Command 5) The pilots of your shuttles, bombers and starfighters are noslouches and indeed are better than your average pilot, a few may even be aces already!

    http://starwars.wikia.com/wiki/Iridoniahttp://starwars.wikia.com/wiki/Humanoidhttp://starwars.wikia.com/wiki/Specieshttp://starwars.wikia.com/wiki/Iridoniahttp://starwars.wikia.com/wiki/Mid_Rimhttp://starwars.wikia.com/wiki/Ailonhttp://starwars.wikia.com/wiki/13,000_BBYhttp://starwars.wikia.com/wiki/13,000_BBYhttp://starwars.wikia.com/wiki/Ailonhttp://starwars.wikia.com/wiki/Mid_Rimhttp://starwars.wikia.com/wiki/Iridoniahttp://starwars.wikia.com/wiki/Specieshttp://starwars.wikia.com/wiki/Humanoidhttp://starwars.wikia.com/wiki/Iridonia
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    WEALTH

    1 point in Wealth = 1 Trait choice.

    Personal Armour You equip your troops with personal armour. This basic combat armour does allow asignificantly higher chance of survival than wearing none. (Does not apply to droids)Excellent Armour You dont settle for simple armour you have some of the finest armour out there for yourtroops. Some few suits may even have personal shields built in. (Requires Personal Armour)High Quality Weapons Higher powered weapons with higher firepower and rates of fire than your average stock

    weapons.Special Weapons Your troops dont just tote average weapons. They have access to some special ones, likethe FA-3 Flechette Launcher, or the Bowcaster and many others.Heavy Weapons Some of your men are equipped with heavier weapons than average. Such as the PLEXmissile Launcher or the Z-6 Rotary Blaster Cannon.Droids You utilise Droids in many of your functions, from Astromechs to Medical Droids andProtocol Droids.Light Battle Droids You utilise the weaker Battle Droids like the B-1 series droids, so long as they can hold ablaster theyre good enough.Heavy Battle Droid (Requires Wealth 3) You arent settling for the weaker cousins, instead you prefer heavierand deadlier droids like the B-2 Super Battle Droid or the Droideka. Of course theyre notas cheap.Rare Specialist Droid (Requires Wealth 5) You need good Droids as bodyguards, espionage, or even probe droids.And their high-priced services only come through here. Things like the IG-100 Magnaguardfor example.Poor Resources You dont have very much by the way of space-born resources and as such have only 520ship points to spend on ships. I hope you can afford fuel.Decent Resources You can call on decent resources with which to project your power and have 600 points tospend on your ships (Requires Poor Resources, Points do not stack.)Good Resources You have good resources that youve poured into your ships and so can spend up to 760points. (Requires Decent Resources, Points do not stack.)

    Great Resources You have poured a lot of resources into your ships leaving them as quite capable andpowerful vessels. As such you have 920 points to spend on them. (Requires GreatResources, Points do not Stack)Legendary Resources You have vast reserves of resources to play with and have used them to great effectpreparing your forces and as such have 1080 points to spend. (Requires Great Resources,Points do not stack.)Planetary Base You have a planet-based facility that may have up to 140 ship points worth of extras,however if you take this you must spend ship point on a Repulsor Lift Landing System for

    your ship.Orbital Base You have an orbital space station hidden somewhere, either in orbit over a planet nobodylives in, or perhaps in an asteroid field, in any case it is your home when youre not awayfrom home. It is your first stop when it comes to servicing your ship. It may have 220 shippoints worth of extras. (Cost: 2 Trait Points)Your Old Ship You have your old ship stored in a hangar of its own custom built just to hold it. It mightbe a heavily modified YT-1300 or a Baudo Class Star Yacht. In short, a heavily tricked out

    vessel from your less well off days. It meant a lot to you and you keep it around for thetimes when you might need it again.A private investment You have spent some of your resources on a planetary or orbital holding to try and earn

    yourself some money on the side. As such you may, with the GM, select one Holding worthup to 100 SP from the holdings list subject to possible caveats and restrictions. The mainbeing that it starts completely unmodified.Smart Budgeting You do not squander your riches, instead you haggle for the lowest prices, shop around,and get the lowest price for the best goods available, no matter if youre buying food or

    Starships.Wealthy Parentage You have good connections with your family and their deep pockets. As such when thepennies need to be pinched you might find yourself with a longer leash than someone witha tighter budget.

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    INFLUENCE

    1 point in Influence = 1 Trait choice.

    Syndicate Contact (Requires Influence 10) Beyond dangerous and far from being good guys even so youve haddealings with the nebulous Syndicate on more than one occasion and its even ended wellfor you so far. They might even have been the ones to fund your rise. In any case they are

    extremely dangerous to work for, or with, but when it goes wrong...Falleen or ZeltronianAides Damn. They look good. REAL good, one may even go so far as to call them drop-dead sexyawesome. Procuring information from the opposite sex has never been easier, or the samesex in some cases for that matter.Call to Arms When the time comes, and you need reinforcements on the line NOW, you are infamousenough that just the call and promise of pay can bring out the pirates, smugglers and pettycriminals for quite a distance to join you in whatever dastardly endeavour youre on.Bounty Hunters You are not popular everywhere in the galaxy, and sometimes you need to get people whoare out of reach and would prefer to stay that way. Fortunately you have some men,

    women and other on the payroll who specialise in locating lost things and bringing themback kicking and screaming.Hutt Contact Sometimes you have to deal with those who youd really rather not be forced to deal with,but thankfully you just happen to have connections with the Hutts, so if you have to do so

    you can cut through all that blood-red tape.Blackmailed You have a few people in influential positions who you have some significant dirt on,whether it is something as tame as a mistress their wife doesnt know about to holos ofthem doing the dirty womp-rat style... with womp rats... As such theyre more than willingto do what you tell them. Or else.Spies Unlike some you spread your spies out by species, whether they be Kubaz, Bothan, Human,

    you dont just hire people toput themselves in place. You hire people who are already inplace and beyond suspicion.Getting Your OwnHands Dirty Youre a child of the slums and have made yourself into the man you are today. Yourecognise that people raised as you were know things. The law of averages stated one ofthem has to know something about whatever it is youre looking for. You just have to findthem which gets us to the dirty part.Explorers Those that travel far in search of adventure often find it, and along with it comes valuableinformation and connections to the unknown places, its always good to have one of theseintrepid souls on-call in case you decide to do a little adventuring.Relative in Power One of your relatives just happens to be influential with the Senate giving you both a

    willing ear, and as a source of valued information that may not be otherwise easily found.Bartender These men learn just about anything, and for a few credits are more than willing to tellanything theyve heard or learned.Wandering GreedySmuggler These men are always out for a few credits. And typically they dont care from whom theytake it, if the price is talking about some rare objects theyve heard are available so be it.Information Broker These men deal in real information, solid verifiable information. The sort a man might be

    willing to shell out big bucks for, but for someone like you hes cheap.Chancellor There are some in power who feel the need to call on you for advice about importantmatters because apparently you know everything and are blessed by the force. Go figure.(Requires Influence 10)Trade Routes Going up and down a trade route is one of your favourite tactics for gathering informationfrom traders. It has the added benefit of getting you well known, for your name gets outthere and traders talk about seeing you once they get to market. Remember, there is nosuch thing as bad PR.One Up You have a tendency to try and one up people, making you very popular because you areseen as the best at things. Course, this can annoy the person youre one-upping, but hey, the more famous you are, the more willing people are going to be to give

    you information.Smugglers You are not popular everywhere in the galaxy, and something things you might need othersmight say is somewhat... illegal... these men and women are always willing to do you afavour for credits and try and get it to you.

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    Recruiters (Requires Influence 8) These men and women scatter far and wide to spread word and coinin order to bring in men willing to serve your cause for a price.Loremasters These men are scarce, and even when on the payroll hard to find. But when they show up

    you can guarantee their information is worth the expenditure.Ysalamiri Pet (Requires Influence 5, Wealth 5, Costs 2 Points) You have, at great cost and influence,managed to successfully procure a Ysalamiri pet to protect yourself from Force Users. Takecare of it though. It may be immune to the force and nullify force in its immediatepresence. But its hardly invulnerable.

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    DEDICATION

    1 point in Dedication = 1 Trait choice.

    Incorruptible Your mind is trained and shielded against mental intrusion as part of your training, but youhave taught your best soldiers the knack of it in order to protect themselves against mindattacks like Mind Trick.

    Implacable Will Your forces and objectives are clear. And anything in your way is likely to be groundbeneath your heels. But at the same time you build support for your cause by those likeminded individuals.Droid Killer (Requires; Droids) You train and practice against droids fairly frequently and have learnedhow best to kill them from finding their weak spots to applying the right pressure to bursttheir joints.Great Plans "Make no little plans. They have no magic to stir men's blood. Your plans are grand, epicand the sort that an enemy would quail to behold if they ever realised the scope of yourplans. Let them quail, for your men are moved by your plans and will not forsake themeasily.Doubtless Loyalty Your men and minions are loyal far beyond than might be expected of their race or kin,they will follow you unto the ends of the earth and beyond the gates of heaven to pillage

    the gods treasuries with a smile on their face and a warcry on their lipsBlind Loyalty (Requires Dedication 10, Doubtless Loyalty) Your men are beyond loyalty of normal ken,these men and minions are blindly loyal and will do anything you order simply because youdid so within their earshot.Customs Scissors Customs are such a hassle. As long as you think you can either outrun or fight off theborder patrol, you have no problems going on ahead and cutting the customs red tape on

    your quests, and maybe a few heads while youre at it. What right do they have to stand inyour way.Bloody Brotherhood Your soldiers and men are bound in blood brotherhoods, offering up blood sacrifices oftheir own veins to your power to bind them together into stronger more efficient units.Such units are more closely knit and fight as a more coherent unit than most. But slaying

    many of a blood brotherhood can break their morale, quickly.Stare of Fate Your dedication is such that any who question it wither before your gaze, of course notliterally, but they will find themselves wanting to get the hell out of dodge.Ingenuous Clever ideas spring up from seemingly nowhere, and you learn from your mistakes muchfaster then others, you never make the same one twice. (Requires Tech Use 5)Crazy Prepared Some might question what sort of deranged mind might bring an Umbrella to aMustafarian Barbeque. But you dont believe there is anything worse than not beingprepared for every eventuality.Scorched Earth Take no steps back, never compromise, not even in the face of Armageddon. When youreon the march you scorched the enemy lands as you march across the enemy lands to makeretreat difficult, if not outright impossible. As such you burn the lands and salt their fields.Nothing can last.

    Spirited Leadership Your people view your cause with a prideful heart and will hurl themselves at the enemywith a rich vigour believing that you cannot be stopped. Of course theyre not fanatics, ifone were to dispel the illusion so to speak theyd head for the hills like any other!Speedy Operations Getting things done fast is the name of the game. You may cut a few corners, but geeze,anything you set your mind to has a way of getting done really fast, weather its yourextreme focus or high energy that is fuelling this fast operation.Boot camp You've set up a location to serve as a gateway for recruits hoping to join your forces to betrained in a timely manner (Requires a 'base' trait)Delegator (Requires Dedication 5, Magnetic Personality Trait) You have a talent for command andcommanding the men and women needed to do it. The real trick is to delegate authority tomen or women you trust to do so.

    Legacy Builder You are concerned about what people will say about you in the future, so you plan farahead and stick to that plan as much as possible, making yourself look good in every light,and if something goes wrong with your plan, you always strive to fix the problem before itbecomes irreparable.

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    Not One Step Back Retreat, probably isnt even in your vocabulary. (Requires Dedication 10)(Cannot take with the Tactical Retreat Command Trait)Hero Worship You inspire this in the younger men in the army, and they will follow your everycommand just to earn a thanks from you. Even some of the older veterans deeply respect

    you.Raised Eyebrow Anyone questioning your plan of action gets one of these. They almost always back downafter that.

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    STARSHIP:

    Starships are how you are supposed to get around and do whatever it is that you happen to do for a living, oramusement, or amusing living. Without a Starship you may as well not be here.NOTE: A Forceless MUST have a Starship.

    All Forceless Characters have a ship of the Frigate or Cruiser Class, however these vessels are customised andunlikely to match any existing designs in anything except perhaps looks. The size of your vessel is determined by the

    highest trait.

    Shit Ship: 500 Metres (99 Points or less)Poor Ship: 600 Metres (100 Points or more)Decent Ship: 700 Metres (250 Points or more)Good Ship: 800 Metres (400 Points or more)Great Ship: 900 Metres (550 Points or more)Legendary Ship: 1000 Metres (700 Points or more)Depending on your wealth trait for it you have a number of points to spend on your ship, or ships, you can spend

    your points on a single good ship, or divide them between a number of ships but be aware, you can only have a

    maximum number of 4, and doing so will require you to hire enough Lieutenants (or Apprentices/Sith if you havethe traits) to command them. Also you must designate 1 ship as the Flagship.

    Poor Resources: 360 PointsDecent Resources: 400 PointsGood Resources: 600 PointsGreat Resources: 760 PointsLegendary Resources: 920 PointsExtra components come into several types.

    General Ship Upgrades: Upgraded shields, armour, engines etc all come under this heading.Armament Upgrades: Any upgrade to the ships weaponry goes here.Specialised Upgrades: These are very specialised, from cloaking devices to hangar bays and troop bays maybe included here.Fighter/Bombers/Shuttles: This is for any Fighters, Bombers or Shuttles your ship may have. Dont forget itsHangar Space!

    Your ships MUST have the following equipment.

    1 Ion Engine, 1 Shield Generator, Basic Hyperdrive, 1 Hangar (of your choice) and 1 Barracks (of your choice.) The totalcost is thus 20 points + the cost of Hangar and Barracks.

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    BUILDING YOUR SHIP.https://docs.google.com/spreadsheet/ccc?key=0AkqYweu36eUHdG9sZFotZE9tZjl4THBZUjcyNl9pVkE&usp=drive_web#gid=5

    Building your ship requires consulting the link above. Youll notice a tab at the bottom saying Capital Ship Parts This is thedocument you need to reference for building your ship. You do NOT need to refer to the Hull and Essentials. For new playerships the hull is always considered legendary.

    From here you select your

    General Components.: Mostly basic components, engines, shields, armour, hyperdrive etc.

    Armaments: Gungungungungungun So much gun.

    Specialised Upgrades: Hangars, Vehicle Bays, Barracks, and so on.

    Special Rooms: Mostly flavour pieces, but not all.

    Rules:You must have the required equipment from the last page. A ship without them will not be accepted.

    You may not select any equipment worth 100SP or more under any circumstances.

    Keep some points to get fighter/bomber/shuttles etc. The rules for that follow.

    While you are generally free to make your ship as you please, blatant min-maxing will get you slapped. (Eg: Buying theabsolute minimum 1 engine, 1 hyperdrive, 1 small hangar, 1 t iny barracks and then dividing what you have left betweenshields and weapons will be stamped on with the fist of god.)

    https://docs.google.com/spreadsheet/ccc?key=0AkqYweu36eUHdG9sZFotZE9tZjl4THBZUjcyNl9pVkE&usp=drive_web#gid=5https://docs.google.com/spreadsheet/ccc?key=0AkqYweu36eUHdG9sZFotZE9tZjl4THBZUjcyNl9pVkE&usp=drive_web#gid=5
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    Fighters Bombers Shuttles UpgradesFighters, bombers, shuttles, dropships, drop-pods, all play their part, the first two for attack and defence, the last three forgetting your men to where they need to be. A ship without any shuttles is going to be awfully dependent on the generosity ofothers to do pretty much anything.

    Small Ships: Small ships are the shuttles, dropships and drop-pods. The rules for designing your small ships are foundthere. Note that you are not paying the prototype cost but the production cost. Do note, that the cost is divided by 4for a single craft. If you pay the full cost you get 4 craft instead.

    The rules are on the SmallShip Parts tab of the document linked above.

    NOTE: Please. Be aware of your hangar limitations.

    Strike Craft: Your fighters, interceptors and bombers. They are powerful little craft that can represent a serious threatto an unwary captain. But be aware that you are still limited by your hangar space. Note youre not paying for theprototyping costs. Only the production costs. So you half the SP cost, then round up for the true value of thesquadrons.

    The rules are on the Strike Craft Parts tab of the document linked above.

    NOTE: You may buy a single craft from there for 1 point as a personal craft of the main character.NOTE: Please. Be aware of your hangar limitations.+

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    ARMIES:

    A forceless character will typically have a small army of men and women (and often droids) who serve their cause inone capacity or another. One cannot forget the military capacity. Ones wealth for their army is determined by boththeir Wealth and Command attributes.

    One puts together both values and times it by 600, but only to a max of 6000. (As such, if one of the stats ismaxed out thats as good as it gets.) This represents your hiring/purchasing power. Below is the values of your

    forces you can purchase.

    Note, except for vehicles and the Lieutenant and Colonel all units are in numbers of 10 unless specified otherwise..MAJOR NOTE: Do NOT forget the limits of your Barracks and Vehicle Bays! (Or Dropships for that matter)Lieutenant: 80 Points Each (Maximum 4, 8 with Charismatic, 10 with Magnetic Personality)Colonel: 140 Points Each. (Maximum 2 with the Magnetic Personality trait, 4 with the DelegatorTrait)

    INFANTRY:Security Troopers: 10 Points.Mandalorian Assault Squad: 150 Points (Requires Mandalorian Troops trait.)Mandalorian Commandos: 320 Points (Requires Mandalorian Troops trait.)Mandalorian Heavy Weapons Team: 135 Points (Requires Mandalorian Troops and Heavy Weapons traits)Zabrak Shock Troopers: 70 Points (Requires Zabrak trait)Zabrak Soldiers: 90 Points (Requires Zabrak trait)Zabrak Combat Engineers: 90 Points (Requires Zabrak trait)Twilek ClanWarriors : 165 Points (Requires Twilekstrait)Twilek Courtesan odyguards: 420 Points (Requires Twileks trait)Weequay Pirates: 50 Points (Requires Weequay trait)Weequay Mercenaries: 70 Points (Requires Weequay trait)Duros Bounty Hunters: 240 Points (For 2) (Requires Duros trait)Duros Mercenaries: 150 Points (Requires Duros trait)Duros Soldiers: 80 Points (Requires Duros and Heavy Weapons traits.)Ailon Shock Troopers: 180 Points (Requires Ailon Trait)Ailon Nova Guard: 225 Points (Requires Ailon, Heavy Weapon and Special Weapons Traits)Gammoreans: 50 Points (Requires Gammoreans trait)Light Battle Droid Squad: 10 Points (Requires Light Battle Droids trait)Heavy Battle Droid Squad: 50 Points (Requires Heavy Battle Droids trait)Rare Specialist Droid: 220 Points (For 5) (Requires Rare Specialist Droid trait)

    VEHICLESFor making any vehicles you might have consult the Ground Vehicles tab of the document youve been linked

    to before some pages above. Those are the rules for creating the ground vehicles for use.

    Do note: During the character creation stage you may not convert points from your ships, stations or other

    sources into army points to make more vehicles.

    Thankyou.