foundations of computer graphics (fall 2012)

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Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 24: Radiometry http://inst.eecs.berkeley.edu/~cs184 Many slides courtesy Pat Hanrah

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Foundations of Computer Graphics (Fall 2012). http://inst.eecs.berkeley.edu/~cs184. CS 184, Lecture 24: Radiometry. Many slides courtesy Pat Hanrahan. Overview. Lighting and shading key in computer graphics HW 2 etc. ad-hoc shading models, no units - PowerPoint PPT Presentation

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Page 1: Foundations of Computer Graphics  (Fall  2012)

Foundations of Computer Graphics (Fall 2012)

CS 184, Lecture 24: Radiometry

http://inst.eecs.berkeley.edu/~cs184

Many slides courtesy Pat Hanrahan

Page 2: Foundations of Computer Graphics  (Fall  2012)

Overview

Lighting and shading key in computer graphics HW 2 etc. ad-hoc shading models, no units Really, want to match physical light reflection Next 3 lectures look at this formally Today: physical measurement of light: radiometry Formal reflection equation, reflectance models Global Illumination (later)

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Radiometry and Photometry Physical measurement of electromagnetic energy Measure spatial (and angular) properties of light

Radiant Power Radiant Intensity Irradiance

Inverse square and cosine law Radiance Radiant Exitance (Radiosity)

Reflection functions: Bi-Directional Reflectance Distribution Function or BRDF

Reflection Equation

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Radiometry and Photometry Physical measurement of electromagnetic energy Measure spatial (and angular) properties of light

Radiant Power Radiant Intensity Irradiance

Inverse square and cosine law Radiance Radiant Exitance (Radiosity)

Reflection functions: Bi-Directional Reflectance Distribution Function or BRDF

Reflection Equation

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Radiometry and Photometry Physical measurement of electromagnetic energy Measure spatial (and angular) properties of light

Radiant Power Radiant Intensity Irradiance

Inverse square and cosine law Radiance Radiant Exitance (Radiosity)

Reflection functions: Bi-Directional Reflectance Distribution Function or BRDF

Reflection Equation

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Radiance

• Power per unit projected area perpendicular to the ray per unit solid angle in the direction of the ray

• Symbol: L(x,ω) (W/m2 sr)

• Flux given by dΦ = L(x,ω) cos θ dω dA

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Radiance properties• Radiance constant as propagates along ray

– Derived from conservation of flux – Fundamental in Light Transport.

1 21 1 1 2 2 2d L d dA L d dA d

2 21 2 2 1d dA r d dA r

1 21 1 2 22

dAdAd dA d dAr

1 2L L

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Radiance properties• Sensor response proportional to radiance

(constant of proportionality is throughput)– Far surface: See more, but subtend smaller angle– Wall equally bright across viewing distances

Consequences– Radiance associated with rays in a ray tracer– Other radiometric quants derived from radiance

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Irradiance, Radiosity• Irradiance E is radiant power per unit area• Integrate incoming radiance over

hemisphere– Projected solid angle (cos θ dω)– Uniform illumination:

Irradiance = π [CW 24,25]– Units: W/m2

• Radiant Exitance (radiosity) – Power per unit area leaving

surface (like irradiance)

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Irradiance Environment Maps

Incident Radiance(Illumination Environment Map)

Irradiance Environment Map

R N

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Radiometry and Photometry Physical measurement of electromagnetic energy Measure spatial (and angular) properties of light

Radiant Power Radiant Intensity Irradiance

Inverse square and cosine law Radiance Radiant Exitance (Radiosity)

Reflection functions: Bi-Directional Reflectance Distribution Function or BRDF

Reflection Equation

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Building up the BRDF• Bi-Directional Reflectance Distribution

Function [Nicodemus 77]

• Function based on incident, view direction

• Relates incoming light energy to outgoing

• Unifying framework for many materials

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BRDF

• Reflected Radiance proportional Irradiance• Constant proportionality: BRDF • Ratio of outgoing light (radiance)

to incoming light (irradiance)– Bidirectional Reflection Distribution Function – (4 Vars) units 1/sr

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Isotropic vs Anisotropic Isotropic: Most materials (you can rotate about

normal without changing reflections) Anisotropic: brushed metal etc. preferred

tangential direction

Isotropic Anisotropic

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Radiometry and Photometry Physical measurement of electromagnetic energy Measure spatial (and angular) properties of light

Radiant Power Radiant Intensity Irradiance

Inverse square and cosine law Radiance Radiant Exitance (Radiosity)

Reflection functions: Bi-Directional Reflectance Distribution Function or BRDF

Reflection Equation (and simple BRDF models)

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Reflection Equation

r

x

Reflected Light(Output Image)

Emission Incident Light (fromlight source)

BRDF Cosine of Incident angle

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Reflection Equation

r

x

Reflected Light(Output Image)

Emission Incident Light (fromlight source)

BRDF Cosine of Incident angle

Sum over all light sources

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Reflection Equation

r

x

( , ) ( , ) ( , ) ( , , ) cosr r e r i i i r iiL x L x L x df x

Reflected Light(Output Image)

Emission Incident Light (fromlight source)

BRDF Cosine of Incident angle

Replace sum with integral

id

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BRDF Viewer plots

Diffuse

bv written by Szymon Rusinkiewicz

Torrance-SparrowAnisotropic

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Analytical BRDF: TS example

One famous analytically derived BRDF is the Torrance-Sparrow model

T-S is used to model specular surface, like Phong more accurate than Phong has more parameters that can be set to match different

materials derived based on assumptions of underlying geometry.

(instead of ‘because it works well’)

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Torrance-Sparrow Assume the surface is made up grooves at microscopic level.

Assume the faces of these grooves (called microfacets) are perfect reflectors.

Take into account 3 phenomena

Shadowing Masking Interreflection

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Torrance-Sparrow ResultFresnel term:

allows for wavelength dependency

Geometric Attenuation:reduces the output based on the amount of shadowing or masking

that occurs.

Distribution:distribution

function determines what

percentage of microfacets are

oriented to reflect in the viewer

direction.

How much of the macroscopic

surface is visible to the light source

How much of the macroscopic surface is visible

to the viewer

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Other BRDF models

Empirical: Measure and build a 4D table Anisotropic models for hair, brushed steel Cartoon shaders, funky BRDFs Capturing spatial variation Very active area of research

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Environment Maps Light as a function of direction, from entire environment Captured by photographing a chrome steel or mirror sphere Accurate only for one point, but distant lighting same at other

scene locations (typically use only one env. map)

Blinn and Newell 1976, Miller and Hoffman, 1984Later, Greene 86, Cabral et al. 87

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Reflection Equation

r

x

( , ) ( , ) ( , ) ( , , ) cosr r e r i i i r iiL x L x L x df x

Reflected Light(Output Image)

Emission Environment Map (continuous)

BRDF Cosine of Incident angle

Replace sum with integral

id

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Environment Maps

Environment maps widely used as lighting representation Many modern methods deal with offline and real-time

rendering with environment maps Image-based complex lighting + complex BRDFs

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Demo