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Superhero adaptation for the Fate Accelerated Roleplaying System

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  • 1. Introduction2. License3. CreatingCharacters

    i. Aspectsii. Approachesiii. Stuntsiv. Refreshv. PowerFacts

    i. RacialorCommonPowersii. Equipment-basedPowersiii. SidekicksandAlliesasPowersiv. Weaknesses

    vi. SamplePowers4. UsingPowers

    i. PowerFactsfromSituationAspectsii. Adding,Changing,andLosingPowersiii. LendingandBestowingPowersiv. DiscoveringPowerFacts

    5. RunningFourColorFAEi. PickingDifficultyNumbersii. PowerLevelsiii. SpecificPowers

    i. Duplication,Summons,SidekicksandAlliesii. ESPandRemoteViewingiii. ImmunitiesandInvulnerability

    i. Generalvs.SpecificImmunitiesii. AffectingCharactersWithImmunitiesiii. Weaknesses

    iv. PowerDuplicationorAlterationv. PrecognitionandTimeTravelvi. Super-SpeedandMovementPowers

    i. ExtraActionsii. Super-movementasAttackiii. Zones

    vii. TelepathyandMindControliv. Super-FightsandFailingForward

    6. CampaignDesigni. PlanningaCampaignii. GMingaComicBookiii. TheFour-ColorFeeliv. CreatingChallengingEncounters

    7. NewandOptionalRulesi. AlternateApproachesii. AlternatePhaseTrioRulesiii. NewStunts

    i. DuplicatesorSummonsii. Invulnerabilityiii. PowerDuplicationorAlterationiv. Super-Movement

    TableofContents

    Four-ColorFAE

    2

  • i. Super-Speediv. GenreAspectsandGenreStunts

    i. ExampleGenreStuntsv. PowerLevelsandSuper"WeightClasses"vi. AlternateInitiativeRulesvii. AlternateInvulnerabilityRulesviii. CollateralConsequences

    i. CollateralConsequencesandExtremeEffort8. FurtherReading

    Four-ColorFAE

    3

  • ByBillGarrettandMikeLindsey

    Specialthankstothemembersofthe"Inklings"group:GaryAnastasio,PeterCurry,PhilNadeau,andReaganTaplin

    Four-ColorFAE

    ClassicSuperheroGamingWithFateAcceleratedEdition

    Four-ColorFAE

    4Introduction

  • Four-ColorFAEisasetofrulesforplayingsuperheroesintheFateAcceleratedEditionrules.It'snotspecifictoFAE-youcanusemostoftheserulesinFateCoreorotherFateproducts.

    ThisworkislicensedundertheCreativeCommonsAttribution-ShareAlike4.0InternationalLicense.Toviewacopyofthislicense,visithttp://creativecommons.org/licenses/by-sa/4.0/.

    ThisworkisbasedonFateCoreSystemandFateAcceleratedEdition(foundathttp://www.faterpg.com/),productsofEvilHatProductions,LLC,developed,authored,andeditedbyLeonardBalsera,BrianEngard,JeremyKeller,RyanMacklin,MikeOlson,ClarkValentine,AmandaValentine,FredHicks,andRobDonoghue,andlicensedforouruseundertheCreativeCommonsAttribution3.0Unportedlicense(http://creativecommons.org/licenses/by/3.0/).

    License

    Four-ColorFAE

    5License

  • YoucreateasuperheroorsupervillainthesamewayasanyotherFAEcharacter,withtheadditionofanewsectiononthecharactersheet:PowerFacts.

    CreatingCharacters

    Four-ColorFAE

    6CreatingCharacters

  • Whenyoucreateyourcharacter,you'llhaveatleastonecharacteraspectthattalksabouthavingpowers.Thisdoesn'thavetobeyourHighConcept,andprobablyshouldn'tbeyourTrouble.Thisaspectprovidesyouwithyourpowerfacts,describedbelow.Ifmultiplepower-relatedaspectsareappropriateforyourcharacterconcept,eachonecanprovideitsownsetofpowerfacts.

    Thealternaterulesdescribeanotherwaytochooseaspects.

    Aspects

    Four-ColorFAE

    7Aspects

  • Therearenospecificapproachesorstuntsthatarerequiredtohaveorusepowers.InFAE,youwilluseallyourregularapproachestoactivateyourpowers.

    Superheroesoccupyacomic-bookreality.Itsheroes-andvillains-areskilledenoughtoatleastattemptanymundanechallenge.Itistheircourageandmotivesthataretested,nottheirspecificskills.

    InFAE,characterskillsaredescribedbytheiraspects,whileacharacter'spersonalstyleisdescribedbyapproaches.Styleisanessentialelementofthefour-coloruniverse.Anamazingsuper-scientistisamazingnotbecauseofhishighLore,butbecausehehastheaspectSuper-scientistfromthe27thCentury.AschemingcrimelordgetsbynotwithahighDeceiveskill,butwiththeaspectBossofNewYork'sUnderworld.BothcharactersmighthaveCleverastheirpeakapproach,buttheyuseitfordifferentthingsandindifferentways.

    Approaches

    WhyApproaches?

    Four-ColorFAE

    8Approaches

  • Youdonothavetopayastunttohavesuperpowers,althoughyourstuntscanimproveandspecializethepowersthatyoudopick.

    Forexample,asuper-strongcharactermighthaveastuntlikethis:

    Becausethere'snothingIcan'tlift,Igeta+2toForcefullyOvercomeanextremelyheavyphysicalobstaclebyliftingandmovingit.

    Stuntscanbeusedtodifferentiatecharacterswiththesamesortofpower.Onesuper-strongheropreferstoliftandcarrythings,andbuysastuntthatreinforcesthat.AnothermighthaveabonustoCreateAdvantageincombatbyusing"bricktricks"suchaspunchingthegroundtocreatetremors.Ifyouhavea"signature"ability,astuntisagoodwaytobringittotheforeground.

    Stunts

    Four-ColorFAE

    9Stunts

  • CharacterscanstartwithaRefreshof3asnormal,orhigheriftheGMwantstorunamorecinematicgame.AhigherRefreshdoesn'tmeanmorepowerfulsuper-abilities,onlymoreFatepointspersession.

    Refresh

    Four-ColorFAE

    10Refresh

  • Superpowersaredescribedusinganewelementofyourcharactersheet.Thesearelight-weightExtras,anideaintroducedinFateCore,andarecalledpowerfacts.

    Powerfactsareanenumeratedlistofnarrativepermissionsconveyedbyoneormoreoftheseaspects.LikeanyotherFateAcceleratedgame,youraspectsestablishfacts.Youdefineyourpowersbywritingdownthesefactsaheadoftime.

    Yourlistofpowerfactsshouldhave3to10items.Eachfactcanbeasdetailedorasvagueasyouwant.Somegroupswillpreferveryspecificdefinitionsforagivenpower("Icanrunat320mph"),whileotherswillbecomfortablewithgeneralities("Icanrunatsuper-speeds").Ifthegroupdiscoversthatapowerfact-particularlythingslikeimmunityorinvulnerability-istoovagueortoospecific,thepowerfactcanbeeditedduringplaywiththeGM'spermission.

    Characterscanhaveavarietyofspecificabilities-wizardsandtheirspells,orgadgeteersandtheirinventions,forexample.It'snotnecessarytolisteverysinglespecificability,unlesstheyareasignaturepartofthecharacterorarelikelytoseefrequentuse.Forexample,agadgeteerwhowearsabattlesuitcanlistboth"Armoredbattlesuit"and"Abletoinventsmallusefuldevices"aspowerfacts.Similarly,awizardmighthave"AirArrow"(hissignaturespell),"Conjuredelementalservants"(acommonlyusedpower),and"Wielderofelementalmagic"aspowerfacts.

    PowerFacts

    Four-ColorFAE

    11PowerFacts

  • Aliens,mutants,ormagic-usersmightallshareacommonsetofpowerfacts.Yourcampaigncanhaveruleslike"allmutantshavetheabilitytosenseothermutants",forexample.GMscanwritethesepowerfactsaheadoftime,orborrowthemfromplayerswhowanttointroduceanewclassofsuper.

    Acharacter'saspectshouldspelloutwhatsortoforiginjustifiestheseracialorcommonpowers,suchas"talkingdogfromBetelgeuse"or"wise-crackingmutantfromJersey".

    RacialorCommonPowers

    Four-ColorFAE

    12RacialorCommonPowers

  • Characterscanbuildequipmentaspowerfacts.Anavengerofthenightwillhavehissupplyofgadgetsandcoolcar.Agadgeteerorheroinpoweredarmorusesequipment,ratherthaninnatepowers,butthesearestillrepresentedaspowerfacts.

    Equipment-basedPowers

    Four-ColorFAE

    13Equipment-basedPowers

  • Characterscancreateroboticallies,summonedmonsters,orenergyduplicatesusingpowerfacts.

    Allycharactersarejustificationforthecharactertorollhisnormalapproachesandusehisnormalstuntsinanewway.Forexample,acharacterwhodispatchesamagicallyconjuredbloodhoundtotrackafleeingcriminalcanjustifymakingrollstoshadowthecriminal,evenifhehimselfisphysicallyoffsomewhereelse.

    SidekicksandAlliesasPowers

    Four-ColorFAE

    14SidekicksandAlliesasPowers

  • Ifacharacterhasaspecificweakness,thiscanberepresentedasapowerfactaswell.Enemieswhointroduceasourceofweaknesscanuseittocompelthecharacter'spower-relatedaspect(s).

    Forexample,avampiremighthaveapowerfactthatreads"Unabletofaceholysymbols".Whenconfrontedbyamastervampirehunter,thevampiremightbeofferedaCompel:"BecauseyouareaBloodsuckingMasterVampire,theholysymboldrivesyouawayandallowsthehuntertosaveyourlatestvictim.Damnyourluck."Evenifthevampirerefusesthatcompel,thepowerfactisstilltrue,andthevampiredoesnothavenarrativepermissiontofaceaholysymboloritswielder.Hemustworkaroundthehunterinsomeway,perhapsbyattackingadifferenttarget,causingadistraction,orhavinghismesmerizedvictimattackthehunterbysurprise.

    Weaknesses

    Four-ColorFAE

    15Weaknesses

  • Let'screateasamplecharacter,calledMackAtlas.We'llgivehimanaspectthatreflectshissuper-poweredstatus:World'sstrongestsuperhuman.Weimaginehimasa"gentlegiant",whohastremendousphysicalstrengthbutismoreinterestedinconstructionandrescuethaninfightingsuper-battles.

    We'llwritedownthefollowingtwopowerfactsforMack:

    Super-strength(abletoliftbattleshipsorevenholdupamountain)Super-durability(abletosurviveartillerybarrages)

    InthespecificcampaignMackwillbeapartof,allsupershaveahealingfactor,longevity,immunitytodisease,andotherthings.

    Sowealsowrite:

    Superhumanhealth(Regeneration,Longevity,Immunitytodisease)

    SamplePowers

    Four-ColorFAE

    16SamplePowers

  • Powersdon'tchangeyourchoiceofactions,approaches,orrolls.Instead,theygiveyoupermissiontomakerollsinnewsituations.Forexample,aheroicadventurerarchaeologistinapulpcampaigndoesn'tgetanOvercomerolltoForcefullylifta10-tonrockfromhispath-hedoesn'thavenarrativepermissiontoeventry.ButthesuperheroMackAtlasdoes,becausehehasapowerfactsayingthathehassuper-strength.

    Characterswithoffensivepowers,suchasblastsoffire,canrollAttackatrange.CharacterswithforcefieldsorarmorcanrollDefendagainstbulletsorbeams.WizardscanuseCreateAdvantagetoconjurewallsoficeorstone,whichflyingbrickscanOvercomeusingtheirgreatstrength.Noneoftheseactiontypesarenew-they'resimplynewapplicationsofFateAccelerated'straditionalactionsandapproaches.

    Powerfacts,themselves,arenotaspects.Theycannotbecompelledorinvoked.Instead,usetheaspectwhichprovidedthepowerfactforinvocation,compels,andsoon.

    UsingPowers

    Four-ColorFAE

    17UsingPowers

  • Situationaspectscanprovidepowerfacts.ThesecanbeestablishedbycharactersusingCreateanAdvantage,ornaturallyputinplaythroughnarrationortheGM.

    Forexample,acleric'sHolyCircleofDevotioncanhavepowerfactslike"Repelsdemonsorpossessedbeings"and"Blocksattemptsatmindcontrol".Thesepowerfactswouldaffectanyoneinsidethecircle.Avigilante'sSmokeBombcanhavepowerfactslike"Blockslight-basedattacks"and"Exposesholograms".

    Characterswhofrequentlyreusethesamesituationaspectsshouldworkouttheirpowerfactsinadvance.Theycanalsosuggestpowerfactsforaspectsthey'vejustcreated,ifitmakessensetodoso.

    PowerfactsFromSituationAspects

    Four-ColorFAE

    18PowerFactsfromSituationAspects

  • Sometimes,acharacterwillgainorlosepowers.Amutantdevelopsasecondarymutation,orbe"cured"ofhispowersandtakeupcostumedcrime-fightingusingonlymartialartsandacrobaticexpertise.Aninventorbuildsarevolutionarypowersourcethatradicallyaltershisexistingtech,orcrashhisbattlesuitinaremoteareaandhavenothingbutthelocalhardwarestoreasasourceofpartsfornewgadgets.AwizardmightlosethevaluableAnkhofArgon,deprivinghimofmuchofhismagic,onlytofindoutitwasasecrettestofcharacterthatunlockednewarcanerealmsofpower.

    Inallthesecases,theplayershouldsimplyupdatehischaracter'spowerfacts.SuchchangeshappenwiththeGM'sapproval,andcanhappeninplay,orduringamilestone.

    Ifthecharacterchangestheaspectthatprovidesthemnarrativepermissiontousepowers,theyshouldupdatetheirpowerfactstoreflectthenewreality.

    Adding,Changing,andLosingPowers

    Four-ColorFAE

    19Adding,Changing,andLosingPowers

  • Inventorscanlendgadgetstotheirfriends.Wizardscancasthelpfulbenedictionsontheiralliesorsummonedminions.Vampiresandwerewolvesmightinfectnormalvictims,turningthemintocreaturesofthenight.

    Iftherecipientdoesn'talreadyhaveanappropriatecharacteraspect("friendswithGadgeteerGreg","Latentwitchblood",orwhatever),anaspectcanbecreatedontherecipientthatjustifiesaddingnewpowerfacts.Ifthiswoulddeprivetheoriginalwielderofthepowerfact-likeaninventorgivingawayaone-of-a-kindprototype-thenthisaspectdepriveshimoftheabilitytousethepoweruntilhegetsitback.

    LendingandBestowingPowers

    Four-ColorFAE

    20LendingandBestowingPowers

  • CharacterscanusetheCreateAdvantageactiontodiscoveranothercharacter'spowerfactsbydiscoveringtheaspectwhichprovidesthem.Thisappliestobothcharacteraspects("he'susingtelekinesis")andsituationaspects("itlookslikethere'saforcefieldhere,anditblocksradiation").

    Thisisonlyrelevantinencounterswhereapower'struenatureisintendedtobeimportanttotheadventure,suchaswhenfightinganinvulnerablevillainwithasecretweaknessorinvestigatingamysteriousalienartifact.Characterswhocanfly,throwboltsoffirefromtheirhands,andthelike,usuallyhaveobviouspowerfacts.

    DiscoveringPowerFacts

    Four-ColorFAE

    21DiscoveringPowerFacts

  • RunningFourColorFAE

    Four-ColorFAE

    22RunningFourColorFAE

  • AsaGM,thefactoryouneedtobalancethemostisn'tpowerlevel,it'stimeinthespotlight.EveryPCshouldmatter.EveryPCshouldhaveachancetoshine.

    TheFateLadderistheGM'sbestfriend.Whendecidingyourcampaign'stoneandfeel,yougettodecidejustwhat"Average"meansforasuperhero.Canan"Average"attackrollknockdownahalf-dozenarmedthugsinanalleyway?Orisitjustenoughtogiveasinglemuggerabloodynoseonanovicevigilante'sfirstnightout?

    Theladdershouldbeusedwithacharacter'spowerfactsinmind.ALegendaryfeatofstrengthforthecrime-fightingphantomCovenantmightbeFairforMackAtlas,theworld'sstrongestman.

    PickingDifficultyNumbers

    Four-ColorFAE

    23PickingDifficultyNumbers

  • Insomecampaigns,everyoneshouldgetachancetoshine,andpowerlevelisn'tasimportantasabilitytodosomethinginteresting.Inothers,somecharactersaresimplystronger,tougher,ormorepowerful,and"weightclasses"exist.

    MackAtlasmightbethestrongestmanintheworld.Heevenhasanaspectwhichsaysso:World'sstrongestsuperhuman.SowhathappensifhegetsintoaliftingcontestwithBrawl,whosepowersofcarbonalchemygivehimasimilarformofsuper-strength?

    Ifbothcharactershavenonspecificpowerfactslike"super-strength",thenitcomesdowntotheirrespectiverolls.TheserollswillbemodifiedbytheirStunts,aspectinvocations,andsoforth.Forexample,MackhasastuntthatgivesbonusestoOvercomewhenlifting,andcaninvoke"World'sstrongestsuperhuman",givinghimaclearadvantage.

    Ifit'sbeenestablished(throughpowerfactsorinplay)thatBrawlhasonly10%ofMack'sstrength,successisveryunlikelyandthere'spointinrollingtoseewhocanliftmore.Butevenwhenonecharacterismostpowerfulinasinglearea,thatdoesn'tmeanyoushouldneverroll.Ahighlyagilecharactercandefeatasuper-strongcharacterbymakingthemostofhisagilitythroughnarration,situationaspects,andstunts.Acostumedvigilantecandefeatapowerfulparagonwiththerightglowingrock,becausehehastherightpowerfactsthatgavehimaccesstothatrock.Whatmattersishowtheconflictispresentedinthefiction.

    PowerLevels

    Four-ColorFAE

    24PowerLevels

  • Themostproblematicpowersaretheonesthataremostasymmetric.Super-AlicecanaffectSuper-Bob,butBobcan'tdothesame.Alicecanreadhismind(Bob'spowersdon'tincludemindshields,whicharenormallyreservedforpsychicpowers),orteleporthimintotheupperatmosphere(Bobcan'tfly),oruseherESPorastralprojectiontofindhissecrets(Bobcan'tblockESP,andisn'tevenawareofit).

    Thereareseveralwaystohandlethisgeneralproblem.

    1. Alice'spowersareeffective,butBobhassomeotherpowerthatcanbeusedtocounterthem.Forexample,Bobhasregenerationandself-inflictspaintoblocksomeonefromaffectinghismind.OrAlicehasspeedsterpowers,butBobcanprojectafireauraaroundhisbodythatAlicecan'tpunchthroughwithouthurtingherself.

    2. Alice'spowersareeffective,butoneofBob'steammatescanassisthim.Forexample,Bobcan'tfly,butasuccessfulDefendactionmeansthataflyingteammaterescuedhimintime.TheflyingteammatemightalsobethecharacterrollingtheDefendaction,usingherownpowerfactstojustifydoingso.

    3. Alice'spowersareeffective,butsomethingunexpectedorinterestinghappensthatdrivesthestoryinsomedirectionotherthan"Alicewins".Forexample,Alice'sESPmightrevealthatBobrescuedAlice'skidsisterfromadisasterandispayingforherhospitalstay.

    ManyoftheseoptionsaremechanicallyhandledthroughCreateAdvantageorOvercomemechanics.Iforwhenarollisappropriate,"failure"doesn'thavetomean"Bobsuccessfullyblockedtheattempt",onlythat"whatAlicewanteddoesn'thappenthewayshewanted,orhappenswithcomplications",andsuccessdoesn'thavetomean"Bobloses".

    SpecificPowers

    Four-ColorFAE

    25SpecificPowers

  • Characterswhocanconjureupothercharacters(suchasduplicatesofthemselves,robotallies,elementalordemonicservants,andsoforth)canusethispowerformanyexcitingandcreativepurposes.Mostofthesearesimplyopportunitiesformakingrollsunderunusualcircumstances.Examples:

    Allowingaduplicatortotakeactionorlearninformationfromsceneswherehisoriginalisnotphysicallypresent.Lettingdupesorsummonstrackdownusefulinformationorhandledifficultordangeroustasks.Sacrificingexpendablealliestotestadangerouscreatureorzone.Ganginguponenemiesincombat.

    ManyoftheseareCreateAdvantageactions,eithertocreateanewadvantage(OverwhelmedbyConjuredImps)ortodiscoveraspecificaspect("asyourshadow-selfisdisintegrated,itlearnsthattheroomisprotectedbyanetworkoflaserbeams,andthatknowledgeistransferredtoyou").

    Characterswhocancloneorduplicatethemselvescanusethisforconcessionsincombat("Mythreeenergyclonesdied,buttherealmewaselsewhere").

    Characterswithintelligentalliesshouldnotreceiveextraactionsduringcombat.TheexceptioniswhenacharacterbuysastuntthatletsthemsummonNPCalliesoncepersession,forexample.TheGMshouldlookcarefullyattheuseofallsuchstunts.

    Duplication,Summons,SidekicksandAllies

    Four-ColorFAE

    26Duplication,Summons,SidekicksandAllies

  • Inmanycases,theabilitytosensethingsatrangeorthroughbarriersshouldbetreatedasaCreateAdvantageaction,orasadeclarationoffactsbyspendingaFatepoint.WhenlearningaparticularfactresolvesaproblemthatthePCsarefacing,ESPcouldalsoberolledasanOvercomeaction.

    TheGMshouldlookcarefullyattheroleofESP-typepowersinthecampaign,andmakesurethatsuchthingsdon'tshort-circuittheadventure(orthefun)ofthegame.Onecommonweaknessispsychicstress-thecharacterreceivesaConsequenceorothermedium-durationconditionasaresultoftheintensityoftheirvisions.

    ESPandRemoteViewing

    Four-ColorFAE

    27ESPandRemoteViewing

  • Somepowerfactswillgrantimpliedorimplicitimmunitytocertaintypesofattacksand/orenvironmentalconditions.

    Forexample,theaquaticadventurerarchaeologistPelagoshasthepowerfact'underwateradaptation'.Heisassumedtobeimmunetodrowning,canignorethecoldandpressureofthedeepocean,andignoresthingslikethebends.Likewise,theroboticcharacterPneumashouldntneedtoeatorbreathe,andthuswouldbeimmunetostarvation,thirst,suffocationandpoison/knockoutgasattacks,allthankstoher'roboticphysiology'powerfact.

    Inplay,characterswiththesepowerfactscanignorehazardsthatmightposeaseriousrisktoanothercharacter.

    SaythatPelagosandhisally,thegadgeteerpatriotAnthem,areforcedtoescapeatorpedoedsubmarineat300fathomsbeneaththesea.AlthoughPelagosisabletoswimawaywithoutanytroubleatall,thissituationcouldprovedireforAnthem.TheGMmightcallforaCreateAdvantagetodiscoversomescubagear,ortoquicklycobbletogetheragadgetthatletshimsurvivetheswimtothesurface.

    ImmunitiesandInvulnerability

    Four-ColorFAE

    28ImmunitiesandInvulnerability

  • Othercharactersmighthavebroadimmunitiestocertainattacksourcesaswell.Insuchcases,itsbesttomaketheattackimmunityasanexplicitpowerfact,andtostatetheexactlimitsoftheimmunitytoavoidconfusionduringplay.

    Example:BillseeshischaracterMackAtlasasthetraditional'brick'stylehero,andthusimmunetomundaneattacksourceslikeknivesandbullets.Hewrites'Invulnerability'asapowerfacttoreflectthis.TheGMthinksthatthisistoobroad,soBillclarifiesthepower-factas'Invulnerability(bulletproof)'.SoalthoughMackcannowsafelyignorethethreatprovidedbyamugger'spistol,somethinglikearocket-launcherorequivalentforcecanstillbeusedtomakeattacksagainstthehero.

    Generalvs.SpecificImmunities

    Four-ColorFAE

    29ImmunitiesandInvulnerability

  • Whendealingwithimmunitiesandattacks,itsgoodtonotethatalthoughaparticularattacksourcemightnotbeabletocausestress/consequencestoacharacter,theycanstillbeimpactedbytheattacksourceorbeforcedtoreacttoitinotherways.

    Forexample,MackAtlasconfrontsthevillainSnapshotonarooftop.SinceSnapshotsheaviestweaponishiswrist-mountedpistols,helackspermissionstoperformanattackthatwouldpierceMack'sthickskin.Butthevillainishardlydefenseless:usinghispistolshecreatestheadvantageBlindedbygunfireonMackwithasuccessfulopposedcheck,andthenusestomomentumoftheconfusedandchargingherotolaunchhimoffoftheroof!Snapshotmightnotbeabletodamagetheherowithhisguns,butafallof10+storiesmightjustdothetrick...

    Immunitiesgrantedbycertainpower-factsreinforcesgenre,andgivescertaincharactersachancetoshineundersetcircumstances.Theyshouldneverbesobroad,however,thataparticularcharacterisneverinfearofanydanger:withoutriskboththetensionandthefunofthegameisirretrievablybroken.

    AffectingCharactersWithImmunities

    Four-ColorFAE

    30ImmunitiesandInvulnerability

  • Afamiliartropeinsuper-herocomics(orindeed,inotherformsoffictionandmythology)isthatacharactergrantedenormousstrengthsisalsosaddledwithequallyenormousweaknessestobalanceouttheiradvantages.

    Sometimesthesesortofweaknessesareimpliedbythepowerfactsthemselves:althoughafire-projectingcharactercanbeassumedtobeinvulnerabletofireandheat,theymightbeveryvulnerableindeedtowaterandcold-basedattacks.Vice-versa,acold-manipulatingcharactermightbemoresensitivetoheat/firebasedattacksandenvironments.

    Especiallywhenthegamemixescharacterswithgodlikepowersandthosewithmoremundaneabilities,itmaybeappropriatetorequirethatanexceptionalpowerorabilitybepairedwithanequallyrestrictivelimitorweaknessthatnegatesitseffectiveness.

    Likewise,it'sentirelyappropriateforaplayertoplacelimitsontheirowncharacterwithoutoutsidepromptingtohumanizethecharacter,emulatethegenre,providefurtherroleplayingopportunities,orjusttobeacompel-magnet.

    Forexample,EmmaenvisionshercharacterMissInvictusasthetraditional'flyingbrick'archetype,andwritesdownahugelistofpowerfactsincludingsuper-strength,invulnerability,flight,super-speed,super-senses,andenergy-blasts.Tobalancethisout,shealsoincludespowerfactsmakinghervulnerabletocertainradiationwavelengthsandmagic,bothofwhichrenderhercharacterpowerless.SincetheGMseesroomforbothweaknessesascomingintoplayinthegame,theyagreethatthesearegoodlimitsforthesortofgametheywillbeplaying.

    Likeallpowerfacts,feelfreetodiscusswhichonesmightbeappropriateforyourtablewithyourgroupandtheGM.Toomanyweaknesseswithtoofewstrengthscanmakeacharacterunplayable,whereasthereversecouldresultinacharacterthatisallowedtohogtoomuchofthespotlightcomparedtoherpeers.Thiscanbeabalancingact,andyoushouldbeunafraidofmakingadjustmentsasyougoifadditionalcalibrationisnecessaryasdiscoveredinplay.

    Weaknesses

    Four-ColorFAE

    31ImmunitiesandInvulnerability

  • IftheGMhassetaminimumlengthoftimeforcharacterstochangetheirpowerfacts(suchas"nomorethanoncepersession"),characterswiththeabilitytomimicothers'powers,ortoradicallychangetheirown,mightrequireastuntthatletsthemchangepowerfactsmorerapidly.

    Characterswhocanadoptavarietyofcommonpowers(suchasshapeshiftingintoanimals)usuallyshouldn'tneedsuchastunt.Instead,theirpowerfactswouldincludethingslike"Abletoadoptthephysicaltraitsofanimals".

    PowerDuplicationorAlteration

    Four-ColorFAE

    32PowerDuplicationorAlteration

  • Characterswhocansensethefuture,orchangethepast,canbedifficulttobalance.IftheGMpermitssuchcharactersintohissetting,hehasafewoptions.

    Characterswhocansensethenearfuture,ortravelbackintimetoundoarecentmistake,couldcreateordiscoveraspectstoreflecttheiraccesstotime.Theseaspectscanbeofferedascompelsifhistoryismeanttogoacertainway-andacompelcanberefused,ifcharactersareabletofighttheirownfateorifhistorycanbechanged.AprecognitiveortimetravelercanspendFatepoints,asusual,tomakedeclarationsthatareexplainedbytheirmeddlingwithhistory.

    Thedistantpast,thefarfuture,andevenotherdimensionscanallbenewareasofthecampaignforthePCstodiscover,explore,anddefend.

    PrecognitionandTimeTravel

    Four-ColorFAE

    33PrecognitionandTimeTravel

  • Speedstersinherently"breaktherules"inalotofways.Mostoftheseshouldbetreatedasnarrativepermissionsorcleveraspects,unlessthecharacterhasstuntsthatgivethemsomespecificbenefit.

    Somesituationaspectscaneffectivelyneutralizeaspeedster'sadvantages,suchasasuper-slicksurface,athicklayerofcaltrops,orimpassablegridsoflaserbeams.

    Super-SpeedandMovementPowers

    Four-ColorFAE

    34Super-SpeedandMovementPowers

  • Characterswithsuper-speedshouldn'tbegivenextraactionsincontestsorconflicts,asthiscanbeunbalancing.

    Extraactions

    Four-ColorFAE

    35Super-SpeedandMovementPowers

  • Somecharactersusetheirsuper-movementdirectlyasanattack-teleportingpeopletogreatheightsandthendroppingthem,orrunningintosomeoneorpunchingthematveryhighspeed.

    ThegoaloftheGM,andtheplayer(s)inquestion,istohaveananswerforthequestion"howwouldthispowerbeopposed?",and/or"whatistherealgoalIhavewhenusingthispower?"

    Anexampleoftheformer:aspeedster'sattackscanbecounteredbydamagingzonesofenergy,slicksurfaces,especiallytougharmor,andsoforth.Anexampleofthelatter:ateleportertakingoutaseriesofhenchmentosneakintoagovernmentcomplexisn'ttryingtokillthemashismaingoal,andfailuredoesn'tmeanthehenchmansurvives.Instead,hisrealgoalistoremoveoppositionandkeepanalarmfrombeingraised.Inthatcase,asimplesuccessatOvercomeneutralizestheguards,whilefailuretriggersthealarm.

    Super-movementasAttack

    Four-ColorFAE

    36Super-SpeedandMovementPowers

  • Normally,characterscaninteractwithothercharactersinnearbyzonesiftheycanjustifyactingatadistance.Super-speedandmovement-relatedpowerfactsprovidethatjustification.

    Normally,youcanmoveonezoneforfree.Super-fastcharactersshouldbeallowedtomovemorethanthis,uptotheirstatedlimit,aslongastheyspendanactiontodoso.Optionally,theGMcanrequireasuccessfulOvercomerolltoreachtheirintendeddestination,withfailuresendingthemoffcourseordoingdamage(likerunningintoawall,teleportingintoasolidmass,andsoforth).

    TheGMcanrequireastuntforsuper-movementthroughzonesifdesired,thoughthisshouldonlybedoneifsuper-speedisfoundtobeunbalancing.

    Zones

    Four-ColorFAE

    37Super-SpeedandMovementPowers

  • CharacterswithTelepathyhaveanobviousavenuetoCreateanAdvantageonanNPC'scharacteraspectsbyprobingtheirmindsormemories,andusuallyhavenarrativepermissiontoattemptdoingso.Dependingonhowthepowerisdefined,theNPCmightbeawareofsuchprobeswhenotherrouteswouldbemoresubtle(likeadetectivegoingthroughpolicerecordsorahackerdoingInternetsearches).Youcanusethisasatrade-off,lettingthetelepathgaininformationthatthedetectiveorhackerdon'thaveaccesstoatthecostoftippingoffthetarget.

    CanatelepathtakecontrolofanNPC'smind?Ingeneral,ifthatNPCcan'toffersignificantresistanceanditadvancestheplot,youshouldallowitasasimpleOvercome.Ontheotherhand,takingoveramajorNPC'smindandpuppetinghisorheractionscanbeamentalconflict,withtheTakenOutresultindicatingtotalmentalcontrol.

    Acharacterwithmindcontrolcouldrolltoachievetheirrealobjective,bypassingtheOvercomeandjustifyingthatrollbysaying"I'vemind-controlledasuitabletarget".Thisisbestwhentheoutcomeofafailedattempttocontrolsomeone'smindisn'tinteresting,orsuccessatthetake-overitselfseemscertain.

    Certaintelepathsmightbeabletoacquirenewinformationorskills.Thiscanjustifyusingtheirapproachestomakerollsoutsideoftheirstatedareasofcompetence(likeatelepathdoingsurgeryonacomrade,basedonexpertisecopiedfromthemindofabrilliantdoctor).

    TelepathyandMindControl

    Four-ColorFAE

    38TelepathyandMindControl

  • Theideaof"failingforward"isimportanttoFate.Putsimply,failingforwardmeansthateachfailure-amissedrollorabotchedaction,losingafight,takingseriousdamage,andsoforth-shouldn'tstopthestory,butshouldchangeitsdirection.Forexample,whenthePCstrytostopasupervillainfromrobbingahigh-techlab,theymightsucceedinpreventingthetheft.Butiftheyfail,andthevillainescapes,anewdirectionfortheplotappears:stoppinghimfromusingthecomponentshestoletobuildadangerousinventionwhichthreatensthecity!Ratherthansaying"youfailed",theGMhasraisedthestakesontheoverallstory.

    WhenafightisnotgoingwellforthePCs-particularlywhenfightinganunfamiliarvillainforthefirsttime-it'sappropriatetothegenretoallowPCstoconcede,ratherthantakingseriousdamagethatcouldlingerwiththemthroughthestoryarc.Thevillainwillgetaway,butthePCswillearnvaluableFatepointsthatcanbeusedtoimprovetheiroddsnexttime.

    TheGMcanintroducegenrestunts(see"NewandOptionalRules")thatpromotethissortofplay.

    Super-FightsandFailingForward

    Four-ColorFAE

    39Super-FightsandFailingForward

  • CampaignDesign

    Four-ColorFAE

    40CampaignDesign

  • Herearesomequestionstoaskwhenplanningyournewsuperheroiccampaign:

    WhatstyleofgameamIaimingfor?DoIhaveaspecificcomic,orpublisherofcomics,thatfitsthestyleIwant?WhatsortsofcharactersamIinterestedinhaving?ArethereanysortsofcharactersIwouldprefernottohave?WhatoptionalrulesdoIwanttointroduce?ArethereanyrulesthatIdon'tintendtoinclude?

    Itcanbehelpfultoestablishthetoneofyourgamebycreatingoneortwocampaignaspects,suchasMutanthysteriaorWhowatchesthewatchmen?.Youcanalsousesomeoptionalrules,likeGenreStunts,toencourageastyleofplay.Somegameswillfeatureknock-down,drag-outfightsthroughdowntown,whileothersareaboutsupersbeinghuntedbythegovernmentoralieninvaders,andyoucanuseaspectsandstuntstogetyourgroupintherightmindset.

    Youcanusecampaignplanningaids,likeASparkinFateCore,tohelpmakegroupdecisionsaboutthefeelofyourcampaign.

    PlanningaCampaign

    Four-ColorFAE

    41PlanningaCampaign

  • Therearetwocommonwaystorunagamebasedontheworldofcomicbooksandfour-coloraction:theepisodicstoryandtheongoingstory.

    Episodicstoriesaregenerallyopenandshut.Theheroesaregoingabouttheirbusinesswhenavillainappearsandcausestrouble.There'ssomedifficultyinovercomingthevillainatfirst,buttheheroeseventuallytriumph!Thevillainusuallyendsthestoryimprisonedorotherwisedefeated,butcanreturnforfutureissues.Therecanberecurringstoryelementsandsupportingcharacters,buttheyareusuallynotthefocus.

    Ongoingstoriesarecharacterizedbytheirstoryarcs.Thesestoriescanbraidtogetherandinteract-forexample,thestoryoftwocharacters'attemptstoreconciletheirrelationshipcanintersectwithavillainattackonamajorcity.

    There'sno"right"or"wrong"waytorun,andyourgroup'sstylemightnotmatcheitherofthesetwoapproaches.

    TheGMcancreategenrestunts(see"NeworOptionalRules")orintroduceotherrulesthatenforcetheflavortheyareinterestedinpromoting.

    GMingaComicBook

    Four-ColorFAE

    42GMingaComicBook

  • Comicbooksareaboutoutlandish,amazingthingshappening,andhowawildlydiverseandinterestingcastofcharactersrespondtothosethings.Forthatreason,morethanmostothergenres,theGMshouldbepreparedtosay"yes"towhatevercrazinesstheplayersintendtotry,aslongasit'sfun.ThePCswillbeheroic,larger-than-lifesorts,andcanbeexpectedtodoimpossiblethings.

    Sometimesthisdramaticlicensecangotoofar,ortakethegameinundesirabledirections.Ifyourgoalistoemulatethestyleof80'sMarvelcomics,andsomeofyourplayersaremoreinterestedin90'sImage,gettingonthesamepagebeforethecampaignbeginsisessential.

    WhenfindingyourvoiceasGM,it'shelpfultothinkofyourselfasthenarrator,ratherthantheopposition.YourroleistointroducethePCs,helptelltheirstorytotheaudience,andputaspotlightontheirstrengthsandvictories.Youcanbeafanofthecharactersandstillthrowacity-wreckinggiantmonsteratthem.

    TheFour-ColorFeel

    Four-ColorFAE

    43TheFour-ColorFeel

  • ThisadviceisbasedonthearticleCreatingChallengingOpponents.

    AnimportantpartofconflictsinFateistheactioneconomy.However,agivenvillaincanbeatadisadvantageifheonlyhashisoneactionagainstseveralPCs.

    Tochallengetheplayersinafight,startbypickingadifficultylevelfromtheFateladder.Takethecorrespondingbonus,multiplythatbythenumberofPCsinplay,thenhalveit.ThatistheapproximatenumberofNPCactionsthatwillgiveanappropriatelytoughfight.Onceyouhavethatnumber,youcandividethemupagainstyourmajorvillains,theirmundanehenchmen(orrobotallies,etc.),andanysupportingvillains(evilapprentices,C-orD-listvillainhelpers,ortoughuber-henchmensuchassnipers).Foreverymajorvillain,youwantabouttwominorvillainsorsupportingcharacters,andaboutthreeorfourhenchmen.

    Forexample,aSuperb(+5)difficultyagainst4PCswouldyield(5*4/2)or10totalNPCactors.TheGMdecidestocreatetwomajorvillains,threesupportingcharacters,andfivehenchmen.

    Thesecharactersshouldbeintroducedtothefightgradually-usuallyasmanyNPCsastheirarePCs,or1.5timesasmany,tostart.Forexample,fourPCsmightfacefourhenchmenandtwoofthesupportingvillains.Asthefightprogresses,amajorvillainandthefinalsupportingcharacterappear,thenfinallytheothermajorvillain.

    IfthehighestapproachratingyourPCshaveis+3,giveyourmajorvillainsamaximumapproachof+4,theirsupportingvillains+3,andtheirhenchmen+2intheirparticulararea.ScalethisupasyourPCs'approachesincrease.

    Youcancreatemonstrousopponentsbygivingthemextraactions,stressboxes,andspecialrulessuchasbeingabletohiteverytargetinazoneonasuccessfulattack.Theycanalsousetheoptionalpowerlevelrulestoinflictmoreortakelessdamagetosmallerorweakerplayercharacters.

    Theweakersupportingcharactersshouldworktocreatesituationaspectsfortheirsuperiors.Thestrongercharactersshouldcreatesituationaspectsdirectlyontheirtargets,makeattacks,andsoforth.

    CreatingChallengingEncounters

    Four-ColorFAE

    44CreatingChallengingEncounters

  • NewandOptionalRules

    Four-ColorFAE

    45NewandOptionalRules

  • NoteveryoneissatisfiedwiththeFAEstandardapproachesofCareful,Clever,Flashy,Forceful,Quick,andSneaky.Yourgamemightdecidetousedifferentapproaches.

    Forexample,aGMmightdecidetoemulatetheclassicMarvelSuperHeroesroleplayinggame,andchoosesevenApproaches:Fighting,Agility,Strength,Endurance,Reason,Intuition,andPsyche.Characteraspectswouldcontinuetodefineanindividualcharacter'sskillsandareasofexpertise.

    Whenchangingthenumberofapproachesfromsix,trytomaintainapyramidstructurefortheapproachbonuses.Forexample,withsevenapproaches,theGMmighttelltheplayerstopickasingle+3,two+2s,two+1s,andtwo+0s.

    AmixtureofstandardapproachesandtheFreeformSkillsoptionalruleintheFateSystemToolkit(foundhere:http://fate-srd.com/fate-system-toolkit/other-solutions#freeform-skills)mightrevolvearoundthemes:theGMselectsthreecampaignthemes(likeViolence,Honor,andLegacy),andleteachPCpickthreepersonalthemesrelevanttotheircharacter(likeRevenge,Love,andMystery).Charactersrollontheappropriatethemewhenactingtofurtherthattypeofstorywithinthegame.

    AlternateApproaches

    Four-ColorFAE

    46AlternateApproaches

  • Super-teamsaremadeupofcharactersthatcoordinatewelltogether.Theyhavedistinctroles,ratherthanclearrelationswithotherspecificcharacters.Originstorieshangheavilyovereventhestrongesthero,fromthemaskedvigilantemourninghislostfamilytothesolesurvivorofanalienplanet.Torepresenttheselastinginfluences,theplayercanchooseaspectswhichfilleachoftheseslots:

    Position.Thisisthecharacter'sroleontheteam-leader,spy,enforcer,andsoon.Ifthecharacter'spowerschanged,theywouldlikelycontinueinthisroleinsomeotherway.Past.Thecharacter'soriginstory,wheretheycamefrom,andhowthathasaffectedtheirheroiccareer.Personality.Thecharacter'snature,habits,mannerisms,orpersona.Whotheyareasapersonandhowtheyappeartoothers.Powers.Adescriptionofthecharacter'spoweroriginorsuper-powers.Problems.Thetroublethecharacterfaces,recurringenemies,majorweaknesses,andsoon.

    Notallgameswillhavealloftheseslots.Forexample,MackAtlasisinacampaignwhereallsupershaveacommonpowerorigin.Hemightskipthe"Past"aspectslot,andwriteagenericaspectinitsplace.

    Ifyouaretranslatinganexistingcharacterintothismodelofaspectchoice,youcantreat"Position"or"Personality"asthecharacter'sHighConcept,and"Problems"asthecharacter'sTrouble.

    AlternatePhaseTrioRules

    Four-ColorFAE

    47AlternatePhaseTrioRules

  • Thesestuntsarenotrequiredforcharacterswhohavethepowerinquestion.Theyarepresentedasawayforcharacterstoexpandonthenarrativepermissionstheirpowersprovide,inwaysthatgoagainstthenormalrulesofFAE.

    Manyofthesestuntscanalsofunctionasgenrestunts,appliedtoallcharacterswhohaveagiventypeofpower.

    NewStunts

    Four-ColorFAE

    48NewStunts

  • BecauseIcansummon,create,orconjurealliestomyaid,oncepersessionIcanbringoneormoreNPCsintoplayinaconflict.

    SuggestedNPCstatistics:IfthecharactersummonsasingleNPC,giveitanapproachoranNPCskilllike"Supporting(playercharacter)"atthePC'shighestapproach+1.TheywillhavethesamenumberofstressboxesasthePC,butnoconsequenceslots.YoucansummonmorethanoneNPC,butreducetheirapproachesanddroponestressboxperextraNPCsummoned.SothreeNPCswouldhavethePC'sapproachat-1,andonestressboxeach.

    DuplicatesorSummons

    Four-ColorFAE

    49DuplicatesorSummons

  • BecauseIaminvulnerabletoconventionalattacks,IusetheCollateralConsequencesoptionalrulewhentakingdamage.

    IfaGMdoesn'twanttouseCollateralConsequencesforeverysuper,butdoesthinkitmakessenseforbrickswhowilltrashdowntownwhentheyfight,theycanrequirethatsuper-toughPCstakeastuntlikethis.

    Invulnerability

    Four-ColorFAE

    50Invulnerability

  • Becausemypowerschangerapidly,orbecauseIcancopythepowerfactsofothers,Icanchangepowerfactsmoreoftenthannormal.

    IngameswheretheGMhassetlimitsonwhenpowerfactscanbechanged(suchasduringaspecifictypeofmilestone),characterswhocanmimicpowersoraltertheirownpowersmightberequiredtotakethisstunt,forbalance.

    PowerDuplicationorAlteration

    Four-ColorFAE

    51PowerDuplicationorAlteration

  • BecauseIhaveanextraordinaryformofmovement,suchassuper-runningorteleportation,Icanmoveanunlimitednumberofzonesasoneaction.

    Ingameswheremovement,positioning,andplacementareimportant,super-fastcharactersmightneedthisstunttoensurebalance.DonottakethisstuntunlesstheGMhasspecificallymandatedthatsuper-fastcharactersneedit,however.

    Super-Movement

    Four-ColorFAE

    52Super-Movement

  • BecauseIcanmoveatsuper-speed,twiceperconflictIcaninterrupttheinitiativeorderandmovebeforeanothercharacter.Icannotactmorethanonceperexchange.

    TheplayershouldcheckwiththeGMaboutinitiativebeforetakingthisstunt,toensurethatit'srelevant.

    Super-Speed

    Four-ColorFAE

    53Super-Movement

  • TheGMcancreategenreaspects,whicharecampaign-wide,thathelpdefineandenforcesomecommonelements.ExampleswouldbeCometMonstersAreEverywhere!foragamewhereacometfromspaceempoweredrandomcitizens,orMutantPrejudiceforagamewherepowerscomefromageneticmutationthatstigmatizessupersbornwithit.

    Justlikeaspects,stuntscanalsobetiedtoacampaign,aparticularstoryarc,oralocation,notjustacharacter.InFourColorFAE,suchgenrestuntscanbeintroducedthatbreakthegamerulestoenforceaparticularconventionofsuperherogames.

    Genrestuntsarealsoawaytointroduceriskyorpowerfuloptionalrules.Theycanproviderulesforallcharacterswithagivenpowerfact,suchassuper-speed,thattheGMfeelsisimportantenoughtoarticulatebutnotunbalancingenoughtorequireeachPCtohave.

    GenreAspectsandGenreStunts

    Four-ColorFAE

    54GenreAspectsandGenreStunts

  • Becausethevillainalwaysexplainshisplans,onevillainpersessioncanbecompelledtorevealhisplansorgoalsthroughamonologue,atnoFatepointcosttotheplayerwhoproposedit.

    Villainmonologuesareastapleoffour-colorcomics.Thisstuntallowsplayerstomoreeasilytakeadvantageofsuchdistractingspeechestoundothevillain'splan.

    Becausethefinalfightagainstavillainshouldbeabigbrawl,duringsuchafighteachcharactercanusethe"CollateralConsequencesandExtremeEffort"optionalruleonceinthesession.

    Somegamesliketohaveaflashyfinalbattle,whereavillainwhowaswipingthewallswiththeheroesfinallygetshiscomeuppance(andthecitygetssoundlytrashed).TheGMcandeclarethisstunttobeinplayduringthesessionwhentheplayersarereadyforthisbigshowdown.

    Becausethefirstdefeatfromavillainrarelyleaveslastingconsequences,thefirsttimecharactersofferaconcessiontoavillain,theyeraseanyconsequencesinflictedbythatvillain.

    Astapleofcertaingamesisthe"unbeatablebossfight"-theonewheretheGMgetstoestablishjusthowtoughhisvillainreallyis.Tosoftentheblowofthisfirstmeeting,theGMcanallowthisstunt.

    Becausethestatusquoisgenerallypreserved,playerscanusetheirminormilestonetocleareitheraModerateoraSevereConsequenceinsteadofchangingtheirstunts,aspects,orapproaches.

    Inepisodicgames,itiscommontoenforceastatusquo-theheroisalwaysafterhisgirlfriendtomarryhim,thevillainhasalwaysswornvengeanceonthehero,majorinjuriesorlife-changingeventsdon'thappen,andsoforth.Inthesegames,youcanhittheresetbuttononmanythings,themostcommonbeingConsequencestaken,attheendofthestory.

    ExampleGenreStunts

    Four-ColorFAE

    55ExampleGenreStunts

  • Insomeworlds,noteverysuperiscreatedequal,andyourgaminggroupwantsmechanicaleffectstorepresentthisimbalance.TheGMcanusethe"Scale"rulesfromtheFateSystemToolkit,foundhere:http://fate-srd.com/fate-system-toolkit/scale.

    Whentwosupersenterintoaconflictwithoneanother,thedifferencesintheirscalecomeintoplay.Foreverystepthatseparatesthem,applyoneormoreofthefollowingeffectsifitmakesnarrativesensethatthepowerlevelwouldmakeadifference:

    Forattacks,+1totheAttackroll,or+1totheDefenseroll+1toactiveoppositionagainstanopponent'sCreateAdvantageroll(whetheractiveorpassive)Deal+2shiftsofharmonasuccessfulattackorreduceincomingharmby2

    Forexample,inthecampaignworldwhereMackAtlaslives,supersgettheirpowerin"Stages".Stage2charactersarepeopleatpeakhumanability.Theycanfunctionascostumedvigilantes,butdon'thaveuniquepowersoftheirown.Stage3charactersareminorsuperhumans,andhavebasicpowerssuchasflight,energyblasts,andsoon.Stage4charactersareveteran-levelsupers,withastrongsetofpowers,agoodhealingfactor,andotherbenefits.ThefewStage5supersdominatetheirareas,andStage6wouldbetheheroesordemigodsoflegend.

    MackisaStage4hero.HeisattackedbyaStage2vigilantewhousessmokebombs,tonfas,andshuriken.Becausethere'stwostepsofscaleindifference,Mackgetsa+2toopposeattemptsbyhisenemytoCreateAdvantageusingnervestrikesorcripplingjointlocks,andtoreduceincomingshiftsofdamageby4fromtonfaorshurikenattacks.TheGMrulesthatthevigilante'ssmokebombsarefullyeffective,becauseMack'spowerleveldoesn'tprovideabenefitforseeingthroughthicksmoke.

    PowerLevelsandSuper"WeightClasses"

    Four-ColorFAE

    56PowerLevelsandSuper"WeightClasses"

  • Fluidcinematiccombatissometimeshardtostagewhenyouarerollingforinitiative,orevenusingeachcharacter'sQuickapproach.BecauseFateencouragesastyleofplaywhereseveralcharactersbuildupadvantagesforeachother,orplayoffofeachother'sactions,yourgroupmightpreferthattheplayersdeterminetheorderinwhichthesethingshappen.TheserulesarebasedontheinitiativerulesdescribedbyRyanM.Dankshere:http://ryanmdanks.com/?p=13

    Whenaconflictbegins,initiativeisheldbythePCorNPCthatinitiatedit.Theplayer(orGM)ofthecharacterwhoactedthenchooseswhogoesnext,thenthatpersonchooses,andsoforth,untileveryPCandNPChastakenoneaction.Thelastcharacterwhoactedintheexchangegetstopickwhoactsfirstinthenextexchange.Acharactercannotgotwiceinarow,andeachcharactercanactatmostonceperexchange.

    Characterswithpowerfactslike"super-speed"donotgettoactearlier,ortointerruptothercharacters'actions,withoutastunt.

    Ifyouwantawaytosignalwhohasorhasn'tactedatthetable,RandyOesthasaPDFofcardsreading"ReadyForAction!"and"Done".YoucangetthePDFhere:https://dl.dropboxusercontent.com/u/14727805/Random%20Bits/2015/init.pdf

    Alternatetextforsuchcardscanbefoundhere:https://dl.dropboxusercontent.com/u/14727805/Random%20Bits/2015/cards.jpg

    AlternateInitiativeRules

    Four-ColorFAE

    57AlternateInitiativeRules

  • Forgroupsthatwanttopermitinvulnerablecharacters(particularlyvillains)andaren'tsatisfiedwiththerulesaboutusingnarrativepermission,herearesomealternativeapproaches:

    Treatinvulnerabilityasanopportunityforconcessionandcompels.Forexample,aninvulnerablevillainmightofferthePCsacompelonhispower-grantingaspect."BecauseyourattacksdonothingagainstthearmoredmightofDoomsayer,hegetsawaywithhisill-gottenloot,leavingyoutoponderyournextmove.Damnyourluck."ThisisagoodwaytobuildupFatepointsforalaterencounter.Treatthecharacter'sownconsequenceslotsas"collateraldamage",asoutlinedbyRyanM.Dankshere:http://ryanmdanks.com/?p=261.UsetheCollateralConsequencesrulesforinvulnerablecharacters.Youcanrequirethatastuntbespenttoinvokethisrulespecificallyforthosecharacters.

    AlternateInvulnerabilityRules

    Four-ColorFAE

    58AlternateInvulnerabilityRules

  • Thefollowingisareprintofthe"CollateralConsequences"rulesfromtheFateSystemToolkit,andcanbefoundonlineathttp://fate-srd.com/fate-system-toolkit/consequences:

    Inadditiontotheirusualcomplementofconsequences,theplayerscanalsomakeuseofthreecommunalconsequences,oneofeachdegreeofseverity.Theserepresentdamagetotheenvironmentornewcomplicationsinthestory,suchasInjuredBystandersorAnti-MutantHysteria.Playerscaneffectivelyusethemtooffloadharmfromthemselvesontotheworldaroundthem.Acollateralconsequencecanbecleared,usinganOvercomeactionwithwhateverapproachseemsmostappropriate,withtwoexceptions.One,itmustbedoneduringthesceneinwhichtheconsequenceisincurred.Two,theresnodelay-withagoodenoughrollitclearsimmediately.

    CollateralConsequences

    Four-ColorFAE

    59CollateralConsequences

  • Thefollowingisavariantofthe"ExtremeEffort"rulesfromtheFateSystemToolkit,whichcanbefoundonlineathttp://fate-srd.com/fate-system-toolkit/consequences:

    Playerscanusecollateralconsequencesforextraeffort:byvoluntarilycausinglargeamountsofcollateraldamageordestruction(andtakingacollateralconsequence),theygetabonusonarollequaltotheconsequence'svalue.Mildgrants+2,Moderate+4,Severe+6.

    Noteveryuseofthisruleinvolvesthrowingsomeonethroughbuildings.Heroescantakeactionsthatendangertheirpublicimageinthenameofthegreatergood.Mutantscanrevealtheirfullpower,causinghysteriabutallowingthemtodefeatthebadguy.

    ThisruleisintendedforPCswhoarefightingsomehighlychallengingfoe,ratherthanboostingAttackrollsagainstcasualopponents.GMswhofeelthatthisruleisbeingabusedshouldstarthavingvillainsofferCompelstothePCsbasedontheinflictedconsequence.Forexample:"BecauseyourammedtheManhattanMonsterthroughthatofficebuilding,severalciviliansareputatrisk.Inyourattemptstorescuethemandkeepthebuildingfromcollapses,theMonstergetsawayandyougetsomenegativepressonthe6o'clocknews.Damnyourluck."

    CollateralConsequencesandExtremeEffort

    Four-ColorFAE

    60CollateralConsequencesandExtremeEffort

  • There'salotofinterestinsuperheroicgamingintheFatecommunity.Innoparticularorder,here'salistofproducts,articles,andrulesthatcoversuperheroes,powers,andfluidcinematicaction.PleasejointheFour-ColorFAEcommunitytoshareyourown!

    TheGoogle+communityforthisgamecanbefoundhere:https://plus.google.com/communities/100813028091232745121

    TroyRaycreatedacharactersheetforsuperherocharacters,alongwithablack-and-whiteversionwithalternateApproaches.

    AtomicRobo-EvilHatBaseRaiders-SlangDesignVillainsAccelerated-FaintingGoatGames

    ASparkinFateCore-JasonPitreofGenesisofLegendPublishingBuildingSuperheroesinFateCore-RyanM.Danks,basedpartiallyonthismaterialCreatingChallengingOpponents-BillGarrettTheEssentialFour-ColorFAE-MikeLindseyHeroesAccelerated-GeoffSpakesMakingSupermanTrulyInvulnerableinFateCore-RyanM.DanksSuperheroNation-howtowritecomicbooks,andsuperheroesspecificallyUsingIronMantoExploreAspectJustification-RyanM.DanksWritingaSuperheroComic-TVTropes

    FurtherReading

    Four-ColorFAE

    PublishedProducts

    Articles,Blogs,andAlternateRules

    Four-ColorFAE

    61FurtherReading

    IntroductionLicenseCreating CharactersAspectsApproachesStuntsRefreshPower FactsRacial or Common PowersEquipment-based PowersSidekicks and Allies as PowersWeaknesses

    Sample Powers

    Using PowersPower Facts from Situation AspectsAdding, Changing, and Losing PowersLending and Bestowing PowersDiscovering Power Facts

    Running Four Color FAEPicking Difficulty NumbersPower LevelsSpecific PowersDuplication, Summons, Sidekicks and AlliesESP and Remote ViewingImmunities and InvulnerabilityPower Duplication or AlterationPrecognition and Time TravelSuper-Speed and Movement PowersTelepathy and Mind Control

    Super-Fights and Failing Forward

    Campaign DesignPlanning a CampaignGMing a Comic BookThe Four-Color FeelCreating Challenging Encounters

    New and Optional RulesAlternate ApproachesAlternate Phase Trio RulesNew StuntsDuplicates or SummonsInvulnerabilityPower Duplication or AlterationSuper-Movement

    Genre Aspects and Genre StuntsExample Genre Stunts

    Power Levels and Super "Weight Classes"Alternate Initiative RulesAlternate Invulnerability RulesCollateral ConsequencesCollateral Consequences and Extreme Effort

    Further Reading