four rules for dealing with a digital reality

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© 2012 Euro RSCG Worldwide All Rights Reserved Four rules for dealing with a digital reality Presented by JeLippold @ferey Digital Strategy Director APAC Euro RSCG APAC eurorscg.co.jp jeippold.blogspot.com

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Page 1: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

Four rules for dealing with a digital reality

Presented by Jeff Lippold

@feffrey

Digital Strategy Director APACEuro RSCG APACeurorscg.co.jpjefflippold.blogspot.com

Page 2: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved2

Page 3: Four Rules for Dealing with a Digital Reality

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© 2012 Euro RSCG Worldwide All Rights Reserved

photo used under creative commons license from flickr user jeffreyw http://www.flickr.com/photos/7927684@N03/5548840388/

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Page 5: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

photo used under creative commons license from flickr user jeffreyw http://www.flickr.com/photos/7927684@N03/5548840388/

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Page 6: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

HASHTAGS

#fourrules #IMMAPSummit2012

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Page 7: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

WHAT THE #FOURRULES ARE ABOUT

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Consumers

Location

Storytelling

Everywhere

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© 2012 Euro RSCG Worldwide All Rights Reserved7

RULE 1:THE CONSUMER WILL CONTROL OUR CONTENT

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© 2012 Euro RSCG Worldwide All Rights Reserved

THAT MULTITASKS Difficult to grab people’s attention

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Half spent on the essentials (47%, 20.3 hrs)

Work 6.4 hrs

Sleep 7.1 hrs

Chores, errands, cooking, cleaning 2.9 hrs

Commuting 1.2 hrs

School 2.7 hrs

8.7 hrs with media (20%) 3.6 hrs using the Internet 2.5 hrs watching TV 1.3 hrs radio 0.7 hrs newspaper 0.6 hrs magazine

7.9 hrs with technology (18%) IM, landline phone, cell phone, SMS, MP3 player, online/console games, PDA, online journals/blogs, emailing, listening to music (not radio), going to movies

6 hrs w/ Family & Friends (14%) 4.5 hrs w/ Family 1.5 hrs w/ Friends

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10

20

10 30

20

10 30

20

10 30

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© 2012 Euro RSCG Worldwide All Rights Reserved

ESPECIALLY IN ASIAWhere social is dominant

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Create content

Update status

Post on BBS, reviews, etc

Tag, keep an RSS feed, vote, etc

Join/maintain social media networks, etc

Watch, but don’t participate (lurkers)

Don’t participate

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© 2012 Euro RSCG Worldwide All Rights Reserved

FOR BRANDS: CREATES RISKSOrganizations, authority figures can rise up against you

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© 2012 Euro RSCG Worldwide All Rights Reserved

FOR BRANDS: CREATES RISKSOrganizations, authority figures can rise up against you

Page 14: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

FOR BRANDS: CREATES RISKSOrganizations, authority figures can rise up against you

Page 15: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

FOR BRANDS: CREATES RISKSOrganizations, authority figures can rise up against you

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© 2012 Euro RSCG Worldwide All Rights Reserved12

FOR BRANDS: HAS IT’S OWN REWARDSto spread or to build

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FOR BRANDS: HAS IT’S OWN REWARDSto spread or to build

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FOR BRANDS: HAS IT’S OWN REWARDSto spread or to build

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FOR BRANDS: HAS IT’S OWN REWARDSto spread or to build

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© 2012 Euro RSCG Worldwide All Rights Reserved13

RULE #2: LOCATION IS WHERE IT’S AT

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© 2012 Euro RSCG Worldwide All Rights Reserved14

Source: IDATE - August 2011* Home console, Blue Ray, DMA/DMR, DVR** Desktop, Laptop, Ultrabook*** Smartphones, Media players, Tablets, portable console

0 Million

250 Million

500 Million

750 Million

1,000 Million

1,250 Million

1,500 Million

2011 2012 2013 2014 2015

Digital Media boxes*Computers**TV setsSet Top BoxesPortable Media Devices ***

Worldwide devices sales previsions

BREAKING UPA new range of platforms/solutions

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© 2012 Euro RSCG Worldwide All Rights Reserved

Technology allows for fundamental change in how we interact with brands

15Photo by Sean Wood for Mekas.jp,

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© 2012 Euro RSCG Worldwide All Rights Reserved

LOCATION AND MOBILE IS ABOUT....Instant gratification

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© 2012 Euro RSCG Worldwide All Rights Reserved

LOCATION AND MOBILE HAS TO BESuper simple! (and it’s not easy to do that)

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Sourced: NFC in Japan from cScout Interactive and Strappy

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© 2012 Euro RSCG Worldwide All Rights Reserved

LOCATION IS ALL ABOUTWhat, where and how you are relevant.

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1) What your brand can offer2) Where your customer is (physical space, frame of mind)3) How the environment/outside factors can influence purchase/engagement

Page 26: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

LOCATION IS ALL ABOUTWhat, where and how you are relevant.

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1) What your brand can offer2) Where your customer is (physical space, frame of mind)3) How the environment/outside factors can influence purchase/engagement

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RULE #3: WE HAVE TO BECOME BETTER STORYTELLERS

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© 2012 Euro RSCG Worldwide All Rights Reserved

THINK OF YOUR CUSTOMERS AS VOLUNTEERSWe’re in a battle for time, and they are obliging us.

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Source: Ted Aljibe, AFP

Source: Habitat for Humanity and Wachum.jp

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© 2012 Euro RSCG Worldwide All Rights Reserved

THINK LIKE Or service

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© 2012 Euro RSCG Worldwide All Rights Reserved23

STORIES CAN....Touching the heart drives interest, creating conversation

Dulux

Let’s Color

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© 2012 Euro RSCG Worldwide All Rights Reserved

REWARD THEMThe bigger the benefit for your fans the better the response.

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Introducing a new brand nobody knew about - hurdle very high.

Solution - Marvel Movies first ever “interactive” comic book application featuring Iron Man (coinciding with movie tie up)

Result: Close to 3 million downloads of the app worldwide

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© 2012 Euro RSCG Worldwide All Rights Reserved25

MAKE THEbrand, category and consumer tick

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© 2012 Euro RSCG Worldwide All Rights Reserved25

MAKE THEbrand, category and consumer tick

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© 2012 Euro RSCG Worldwide All Rights Reserved26

We need to turn thebrand message into conversational content with a shared value that sparks conversation.

IT’S MORE THAN A BIG IDEAAnd a brand message...

Person

Conversationalcontent

Person

Person

PersonPersonPerson

Person

Person

Person

Person

PersonPerson

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© 2012 Euro RSCG Worldwide All Rights Reserved

Person

Person

Person

that sparks a conversation

PersonPersonPerson

Person

Person

Person

Person

PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson Person

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson PersonPersonPersonPerson Person Person PersonPerson

PersonPerson PersonPersonPersonPerson Person

Person PersonPerson

Person PersonPerson

Person PersonPerson

Conversationalcontent

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© 2012 Euro RSCG Worldwide All Rights Reserved28

RULE #4: WE HAVE TO BE EVERYWHERE

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© 2012 Euro RSCG Worldwide All Rights Reserved29

LOCATION IS THE PLACE TO BE

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© 2012 Euro RSCG Worldwide All Rights Reserved

BUT IT’S NOT JUST ABOUTPhysical Space and media

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Find new ways to approach and get inside people’s minds

Source from Creative Commons License provided byPeter Tanlund from: http://www.flickr.com/photos/petertandlund/7409939242/sizes/l/

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© 2012 Euro RSCG Worldwide All Rights Reserved

HOW? TAKE A MACRO VIEWOf your brand territory

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Go beyond the usual & overcrowded brand territories

Consumer needsConsumer behaviorConsumer environment

Brand / Product Attributes

Competitor positioning& Communications

The standards of Communicating to consumers

The Cultural context

Category Communication CultureConsumer

Product

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© 2012 Euro RSCG Worldwide All Rights Reserved

AND USE ONLINE SEARCH AS A GLUEas it can be used to find new opportunities online

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How many go to your product?

NOW: Likely all product keywordsThis leaves you the only option of fighting it out for space within your own category.

XXXXVisits

Related to the general category.

POTENTIAL TO BE RELATED TO YOUR PRODUCT AND BRAND

Page 42: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

A CONCRETE EXAMPLE OF HOW THIS WORKSUsing bandages.....

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28K /mo*

POTENTIAL: Camping, sports, little league, etc:395K/month

* Euro RSCG Keyword Analysis

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© 2012 Euro RSCG Worldwide All Rights Reserved

A CONCRETE EXAMPLE OF HOW THIS WORKSUsing bandages.....

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28K /mo*

Category: health, and related: 243K/month

POTENTIAL: Camping, sports, little league, etc:395K/month

* Euro RSCG Keyword Analysis

Page 44: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

A CONCRETE EXAMPLE OF HOW THIS WORKSUsing bandages.....

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28K /mo*

Category: health, and related: 243K/month

POTENTIAL: Camping, sports, little league, etc:395K/month

* Euro RSCG Keyword Analysis

MORE EXPENSIVELESS EXPENSIVE

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© 2012 Euro RSCG Worldwide All Rights Reserved

MUSETied the concept of “play” to children’s activities.

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Search Topics related to children’s activities

TVCM

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© 2012 Euro RSCG Worldwide All Rights Reserved

THE #FOURRULES

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RULE #4: WE HAVE TO BE EVERYWHERE.

RULE #3: WE HAVE TO BECOME BETTER STORYTELLERS

RULE #2: LOCATION IS WHERE IT’S AT

RULE 1: THE CUSTOMER WILL CONTROL OUR CONTENT

Page 47: Four Rules for Dealing with a Digital Reality

© 2012 Euro RSCG Worldwide All Rights Reserved

THANK YOU.

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Presented by Jeff Lippold

@feffrey

Digital Strategy Director,Euro RSCG APACeurorscg.co.jpjefflippold.blogspot.com