frc drive train: design and implementation
DESCRIPTION
FRC Drive Train: Design and Implementation. Originally created by: Madison Krass, Team 488 Fred Sayre, Team 488 Modified by: Mike Mellott, Teams 48 & 3193. Questions Answered. What is a Drive Train? Re-examine their purpose What won’t I learn from this presentation? - PowerPoint PPT PresentationTRANSCRIPT
FRC Drive Train:Design and Implementation
Originally created by:Madison Krass, Team 488
Fred Sayre, Team 488
Modified by:Mike Mellott, Teams 48 & 3193
Questions Answered
What is a Drive Train? Re-examine their purpose
What won’t I learn from this presentation? No use reinventing the wheel…
Why does that robot have 14 wheels? Important considerations of drive design
Tips and Good Practices
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What is a Drive Train?
Components that work together to move robot from A to B
Focal point of a lot of “scouting discussion” at competitions, for better or for worse
It has to be the most reliable part of your robot! That means it probably should be the least
complicated part of your robot
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Why does that robot have 14 wheels?
Design your drive train to meet your needs Different field surfaces Inclines and steps Pushing or pulling objects Time-based tasks
Omni-directional motion (yes, driving sideways!) Useless in a drag race Great in a minefield
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Important Concepts
Traction Double-edged sword
Power More is better…but not always
Power Transmission This is what makes the wheels
on the bus go ‘round and ‘round Wheel Size Common Designs
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Traction
Friction with a better connotation Makes the robot move Also keeps the robot in place Prevents the robot from turning when you
intend it to turn Too much traction is a frequent problem for 4WD
systems Omni-wheels mitigate the problem, but sacrifice
some tractionWait…what’s an Omni-wheel?
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Traction
This is an Omni-wheel: Rollers are attached
around the circumference, perpendicular to the axis of rotation of the wheel
Allows for omni-directional motion
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Power
Motors give us the power we need to make things move
Adding power to a drive train increases the rate at which we can move a given load OR increases the load we can move at a given rate
Drive trains are typically not “power-limited” Coefficient of friction limits maximum force of
friction because of robot weight limit Shaving off 0.1 seconds on your ¼-mile time is
meaningless on a 50-ft. field
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More Power
Practical Benefits of Additional Motors Decreased current draw
Lower chance of tripping breakersMotors run cooler
Redundancy (in case one fails) Lower center of gravity
Drawbacks Heavier Useful motors unavailable for other mechanisms
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Power Transmission
Method by which power is turned into traction Most important consideration in drive design Fortunately, there’s a lot of knowledge about
what works well Roller Chain and Sprockets Friction Belt Timing Belt Gears
SpurWorm
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Power Transmission: Chain
5:1 reduction is about the largest single-stage ratio you can expect
#25 (1/4”) and #35 (3/8”) most commonly used in FRC applications #35 is more forgiving of misalignment, but heavier #25 can fail under shock loading, but rarely otherwise
95-98% efficient Proper tension is critical
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Power Transmission: Friction Belt
Great for low-friction applications or as a clutch
Easy to work with, but requires high tension to operate properly
Usually not useful for drive train applications Belt will slip under too much load
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Power Transmission: Timing Belt
A variety of pitches available About as efficient as chain Frequently used simultaneously as a
traction device (i.e. tank treads) Comparatively expensive Sold in custom and stock
lengths Broken belts cannot
usually be repaired
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Power Transmission: Gears
Gearing is used most frequently “high up” in the drive train COTS gearboxes available widely and
cheaply Driving wheels directly with gearing
requires manufacturing precision Spur Gears
Most common gearing we see in FRC (Tough-boxes, Shifters, Planetary Gearboxes)
95-98% efficient per stage Again, expect useful single-stage
reduction of about 1:5 or less 14
Power Transmission: Gears
Worm Gears Useful for very high, single-stage reductions (1:20
to 1:100) Difficult to back-drive Efficiency varies based upon design – anywhere
from 40 – 90% Design must compensate for high axial thrust
loading
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Wheel Size
Smaller wheel “pros” Less gear reduction needed Lower friction Less weight
Larger wheel “pros” Lower RPM for same linear velocity (robot travel
speed) Less tread wear…less frequent tread replacement Larger sprocket to wheel ratio, which means less
tension on drive chains
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Common Drive Train Styles
Tank/Skid Systems: Left and right half of drive train are controlled independently (a.k.a. tank steering) 2WD, 4WD, 6WD, More than 6WD Tank Treads, Half-Track
Holonomic Systems: Allow a robot to translate in two dimensions and rotate simultaneously Swerve/Crab Mecanum Killough (Omni-drive) Slide Linkage
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Skid/Tank Drive Systems:2-Wheel Skid The Good
Cheap
Very simple to build
The Bad
Difficulty with inclines and uneven surfaces
Looses traction when drive wheel are lifted from the floor
Easily spins out (non-driven wheels are typically Omni-wheels or casters), meaning low traction 18
Skid/Tank Drive Systems:4-Wheel Skid The Good
More easily controlled
Far better traction (than 2WD)
Easy to build
The Bad
Turning in place more difficult
Compromise between stability and maneuverability
Wheel footprint must be wider than length (or equal) to reduce stress on motors during turns
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Skid/Tank Drive Systems:6-Wheel Skid Standard drive train in FRC
Stable footprint Good power distribution
Agility must be designed Lower contact point on center wheels (1/8” – 1/4”),
creating two 4WD systems Rocking isn’t too bad at edges of robot footprint, but
can be significant at the end of tall robots and long arms
Replace front or rear pair of wheels with Omni-wheels No need to lower center wheels, making for a much
more stable base
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Skid/Tank Drive Systems:More than 6-Wheel Skid In the real world, one would add more wheels
to distribute a load over a greater area. Historically, not a useful concept in most FRC
games The only reason to use this system is to go
over things Very powerful, very stable
Diminishing returns Heavy, mechanically
complex, and very expensive for marginal return
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Skid/Tank Drive Systems:Tank Treads Again, the only reason to use this system is to go
over things Very powerful, very stable platform, not for speed Heavy, mechanically complex, and very expensive
for marginal return
Tread belts must be protected from side loads with extra wheel support
Typical belts cost $150 - $300 EACH (don’t forget spares)
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Skid/Tank Drive Systems:Half-Track One solution for a smooth, agile tank tread system Still powerful, very stable platform
Still NOT made for high-speed lap driving Not as expensive, not as mechanically complex Tread belts must still be protected from side loads
Due to shorter-length treads, this is easier
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Holonomic Drive Systems: Swerve/Crab
Wheel modules rotate on the vertical axis to control direction Independently or chained together
Typically 4 high-traction wheels Potential for high-speed
agility Very complex and
expensive system to design, build, control and program
Can be difficult to drive 24
Holonomic Drive Systems:Mecanum Rollers are attached to the circumference, but on a 45°
angle to the axis of rotation of the wheel Uses concepts of vector addition to allow for true omni-
directional motion No complicated steering mechanisms Requires four independently-powered wheels COTS parts make this system easily accessible but
expensive
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Holonomic Drive Systems:Killough (Omni) Uses concepts of vector addition to allow for true
omni-directional motion No complicated steering mechanisms, fast
turning Requires four independently-powered wheels No brakes No pushing ability Not good on inclines Unstable ride
without “dually” omni-wheels
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Holonomic Drive Systems:Slide Similar layout to 4-wheel drive with an extra wheel
perpendicular to the others Uses all omni-wheels to allow robot to translate
sideways
Agile, easy to build and program
No pushing power Extra motors, wheels,
gearbox needed that cannot be used elsewhere
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Holonomic Drive Systems:Linkage Wheels can be
mechanically rotated 90° simultaneously to allow for lateral movement No “in-between” angles
Easy to control and program
Heavy, complex system to manufacture, space hog
Allows for very little ground clearance
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Tips and Good Practices
“KISS” Principle – Keep it Simple, Stupid
More important are the Four R’s:ReliabilityRepair-abilityRelevanceReasonability
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Tips and Good Practices:Reliability!
The drive train is the most important consideration, period
Good practices: Support shafts in two places…No more, no less
Bearings should be spaced 3-5 shaft diameters apart
Avoid long cantilevered loads Avoid press fits Alignment, alignment, alignment!
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Tips and Good Practices:Reliability!
Good practices (con’t): Keep things simple to start and add detail as the
design develops Balance the goal to minimize the number of
components and component complexity with the number and complexity of manufacturing processes
Make your design repeatable first, and then tune it for accuracy
Triangulate parts and structures to make them stiffer Avoid bending stresses—prefer tension and
compression
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Tips and Good Practices:Reliability! Good practices (con’t):
Standardize components where possibleBolts, washers, SAE/Metric, etc.
Reduce or remove friction where possibleAvoid sliding friction—use rolling element bearingsAvoid friction belting If given a choice, use rotary motion over linear motion
(less friction) Using large sprockets with 35-series chain requires
less tensioningSpace wheels/sprockets such that a whole number of
chain links are needed to span the distance
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Tips and Good Practices:Repair-ability!
You will probably fail at achieving 100% reliability Good practices:
Design failure points into drive train and know where they are
Accessibility is paramount you can’t fix what you can’t touch
Bring spare parts, especially for unique items gears, sprockets, transmissions, mounting
hardware, etc. Aim for maintenance and repair times of <10 minutes
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Tips and Good Practices:Relevance!
Only at this stage should you consider advanced thing-a-ma-jigs and do-whats-its that are tailored to the challenge at hand Stairs, ramps, slippery surfaces, tugs-of-war
Before seasons start, there’s a lot of bragging about 12-motor drives with 18 wheels After the season…not as much
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Tips and Good Practices: Reasonability!
Now that you’ve devised a fantastic system of linkages and cams to climb over that wall on the field, consider if it’d just be easier, cheaper, faster, and lighter to drive around it
FRC teams (especially rookies) grossly overestimate their abilities and, particularly, the time it takes to accomplish game tasks
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Food for thought…
It takes a lot of thought and knowledge to develop a design that requires little of either—that is the art of design!
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Resources
ChiefDelphi http://www.chiefdelphi.com
FIRST Mechanical Design Calculator (John V-Neun) http://www.chiefdelphi.com/media/papers/1469
AndyMark http://www.andymark.com
FIRST Robotics Canada Galleries http://www.firstroboticscanada.org/site/node/96
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