from industry to academia: user-centred design driving library service innovation
TRANSCRIPT
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From industry to academia: user-centred design driving library service innovation
Sue Mehrer Deputy Librarian, Cambridge University Library Andy Priestner Futurelib Programme Manager, Cambridge University Library
Cambridge University Library
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Cambridge University Library
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What can academia learn from industry?
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We need to create services that people now expect
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What is user-centred design?
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“Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.”
Tim Brown, President and CEO of IDEO
“Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices. It relies on our ability to be intuitive, to recognize patterns, to construct ideas that are emotionally meaningful as well as functional, and to express ourselves through means beyond words or symbols. Nobody wants to run an organization on feeling, intuition, and inspiration, but an over-reliance on the rational and the analytical can be just as risky. Design thinking provides an integrated third way.” https://www.ideo.com/about
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Why needs AND behaviour?
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Margaret Mead anthropologist (1901-1978)
‘What people say, what people do and what people say they do are entirely different things’
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User-centred design in Higher Education?
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Design techniques are used extensively in industry but are still relatively new to the HE sector. What if we applied them in Cambridge? • Seeking to uncover latent needs and
practices by observing the behaviour of a community of individuals by following ethnographic and UX (User eXperience) research approaches
• Harnessing the insights derived from
the process to design products, spaces and services based on evidence
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First steps
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Research with students
• Diary studies with 25 x 1st year undergraduates exploring their study behaviour
• Depth interviews with 25 x 2nd and 3rd year undergraduates on study routines
• Short Walk-up interviews with 112 library users on use of library spaces and services
Research with academics
• Participatory shadowing of 10 academics to understand their daily activities
• Contextual interviews with 25 academics on research activities and publishing
https://flic.kr/p/fuGmZu
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First Outputs: Student Personas
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First outputs: Academic personas
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First outputs: User journey maps and ‘pain points’
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First outputs: Experience map
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Futurelib: an embedded research programme
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An ongoing research programme adopting user-centred design techniques to carry out detailed exploration of the current user experience of Cambridge libraries. Undertaking a range of simultaneous projects in collaboration with a design consultancy and drawing on the time and expertise of library staff in order to conduct qualitative research based on ethnographic methodologies. Regularly generating ideas for, and designing, new products and services to shape a user-focused ecosystem which better integrates digital and physical resources, services and environments. Project managed and coordinated by a dedicated staff team. http://www.lib.cam.ac.uk/research/futurelib-innovation-programme
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Rapid prototyping
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Futurelib is underpinned by design industry approaches in the way it brings products to its library market Whether we are creating or testing a new interface, a new space, or a new service we will take a prototyping approach: an early model, or release of a product built to test a concept or process We also prototype at great speed, iterating and building on our initial designs as new information and feedback comes to light
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Minimum viable product
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A product that has enough features gathered from research to ensure its deployment and use, ahead of continued development
Benefits of a ‘MVP’:
• Test a product hypothesis with minimal resources
• Reduce investment of time, money and effort, through fewer hours of engineering and committee discussion
• Gets product to customers ASAP • Generates early buy-in • Accelerates learning about the
solution • Allows you to ‘fail forwards’
https://flic.kr/p/8ZBnHD
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Futurelib case study: Spacefinder
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A web-based product that shows Cambridge users study spaces inside and outside of libraries that matched their specific study and facility requirements at any one time e.g. study alone in silence; work with background noise; find a private room for group work Developed over the summer of 2015 and first deployed as a pilot in October 2015
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Futurelib case study: Spacefinder
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Ethnographic research: Diary studies with students; tracking of their movements around the city with a running app; interviews with them about their needs
Idea generation: Interviews with experts; idea generation workshops with librarians; identify emerging themes
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Futurelib case study: Spacefinder
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Spacefinder is conceived: a way of both meeting study preferences and promoting the abundance of hidden and underused library spaces in Cambridge. Simple pen and paper wireframe drawings are made to show how it might work
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Futurelib case study: Spacefinder
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Further research: Collaborative design workshops are held with students to find out more about their professed study preferences
First prototype: A faux smartphone app version of Spacefinder is tested with students ahead of further iteration
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Futurelib case study: Spacefinder
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User interface design:
Interface is designed based on user feedback and testing. Crucially it doesn’t contain all features that have been requested - it is the minimum viable product that will be the pilot web service with which we will launch
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Futurelib case study: Spacefinder
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Futurelib case study: Spacefinder
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Futurelib case study: Spacefinder
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“I wanted to write personally, to thank you for Spacefinder, and tell you how useful students are already finding it. This is an achievement which shouldn't be underestimated. I thought you might be amused to know that the general response has been one of sheer astonishment that the University have helped produce something so up-to-date and relevant to student life!”
Poppy Logan (Cambridge University Students Union – Welfare and Rights Officer)
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Futurelib case study: Spacefinder
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Statistics: 12,968 sessions in 8 months 38% of users are returning visitors Average session duration: 2m 49s Version 2: Released in time for third term with further iterations, based on usability testing and user feedback; colour-coding of pins; enhanced search results; more images; more searchable facilities; improved information for disabled students
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Futurelib case study: Spacefinder
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Futurelib case study: Spacefinder
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Some overall Futurelib findings
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Complexity
These research approaches reveal a highly complex and sometimes contradictory picture of our users’ lives
• Sophisticated and nuanced way of understanding context and culture
• It take times to process the findings from the large complex datasets we have collected, but the occasional nuggets of gold we find make it all worthwhile
https://flic.kr/p/cRzBij
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Health & Wellbeing
Futurelib research surfaces findings relating to health & wellbeing • Students need a choice of environments in
order to maintain wellbeing
• Strong correlation between productivity and wellbeing
• We need to consider our users’ lives holistically. As Lorcan Dempsey said: ‘we should be talking about the library in the life of the user, not the the user in the life of the library’
https://flic.kr/p/qvvwYo
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Surprises
‘You couldn’t make this stuff up’ During Futurelib research projects we are regularly surprised by our findings …
• most students use Spacefinder, a GPS technology–enhanced service, from a laptop or PC
• kitting out an informal space for social breaks with sofas and finding that users preferring to sit at desks
• conversely, users wanting to conduct serious study (e.g. data analysis) sitting comfortably on a sofa
https://flic.kr/p/8CExD3
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Small changes = big impact
Small changes, or interventions, may seem insignificant but they can actually elevate the user experience from satisfaction to delight
e.g. during ‘Protolib’ our library spaces prototyping project…
• a potted plant • a task lamp • a blanket • a cushion • a welcome mat • a vase of flowers
http://www.lib.cam.ac.uk/research/futurelib-innovation-programme/protolib
https://flic.kr/p/byvBKk
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We can move quickly
Futurelib is conducted at relative breakneck speed and that is key to its success
• our projects are never longer than 5 months, this prompts strict timetabling to keep us all on track and deliver findings
• we can enjoy a short-term intense focus on a topic and really deepen our understanding
• the approach is more akin to start-ups than to the more traditional way of working in large, well established HE institutions
https://flic.kr/p/qa2Uoo
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This is NOT about us
This approach is ALL about the user, much more so than standard user research methods
• it is not about what we think, or what we can imagine, or even what our users think, it’s about finding out what our users are doing and responding to that
• the data we collect stands as a robust evidence-base that makes us confident about the decisions we take as a result
• crucially, we are discovering what ours users really value and how we can help them better fulfil their goals
https://flic.kr/p/dQrgeM
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Thank you.
Sue Mehrer Deputy Librarian, Cambridge University Library Andy Priestner Futurelib Programme Manager, Cambridge University Library
Cambridge University Library
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