from the teaching effectiveness program: video games in higher education
DESCRIPTION
Friday, April 25, 2008 3:00-4:30 pm, Proctor 41, Knight Library http://tep.uoregon.edu/workshops/events/year07-08/spring/videogames.html. From the Teaching Effectiveness Program: Video Games in Higher Education. If video games are long, hard, and complex, why do people pay to play them?. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/1.jpg)
From the Teaching Effectiveness Program: Video Games in Higher Education
Friday, April 25, 2008
3:00-4:30 pm, Proctor 41, Knight Library
http://tep.uoregon.edu/workshops/events/year07-08/spring/videogames.html
![Page 2: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/2.jpg)
If video games are long, hard, and complex, why do people pay to
play them?
From the keynote “Libraries, Gaming, and the New Equity Crisis” at the TechSource Gaming Symposium
James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University
![Page 3: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/3.jpg)
• 1. Lower the consequences of failure
• 2. Performance before competence (with support and help)
• 3. Players high on the agency tree (their choices matter)
• 4. Problems are well ordered• 5. Cycles of challenge,
consolidation, and new challenge (expertise)
• 6. Stay within, but at the outer edge, of a player’s “regime of competence” (confidence)
![Page 4: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/4.jpg)
• 7. Encourage to think about systems instead of facts
• 8. Empathy for a complex system (you’re in it and a part of it)
• 9. Give verbal information, just in time and on demand
• 10. Situate meanings of words and symbols
• 11. Modding attitude (you can add to it and make it your own)
• 12. Assessment (graphs/charts at the end of a mission help with self-evaluation)
![Page 5: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/5.jpg)
![Page 6: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/6.jpg)
Uses in education:Elsewhere:• Hacking the Wii remote for physics class
• Inspired by Wii, professors create a virtual dance space
• ‘Wii’ bit of technology aids medical education
• Video Game in Mechanical Engineering Education
www.ceet.niu.edu/faculty/coller
• Teaching math disguised as video game
![Page 7: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/7.jpg)
Uses in education:Video games mapping to information literacy indicators
http://researchquest.blogspot.com/2008/01/acrl-info-lit-indicators-and-video.html
http://researchquest.blogspot.com/2008/04/vs-mode-gta-iv-round-2.html
![Page 8: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/8.jpg)
Uses in education:At UO:• Human Physiology - Anatomy class exercise based on a video
game• Music - use Wii remotes in a performance• Teaching Effectiveness Program• Math - for non-math folks• Environmental Studies - simulation - proposed• Literature - especially new media courses• Computer Science - video game programming course
![Page 9: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/9.jpg)
In the classroom
For an anatomy class, driven by professor’s desire for a more useful student activity, the Center for Educational Technologies Interactive Media has been developing this module:
![Page 10: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/10.jpg)
The bicep
http://uoregon.edu/~dwight/CET/arm/
![Page 11: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/11.jpg)
The characters:
![Page 12: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/12.jpg)
![Page 13: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/13.jpg)
![Page 14: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/14.jpg)
![Page 15: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/15.jpg)
![Page 16: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/16.jpg)
![Page 17: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/17.jpg)
Libraries contain stories
Have you seen how much text these have?
![Page 18: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/18.jpg)
![Page 19: From the Teaching Effectiveness Program: Video Games in Higher Education](https://reader036.vdocument.in/reader036/viewer/2022062322/56815007550346895dbddb01/html5/thumbnails/19.jpg)
Try them yourself!
• In the library search for “video games” as a genre.
• Our collection and policies are on Scholar’s Bank:https://scholarsbank.uoregon.edu/dspace/handle/1794/5456