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I From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book nee To Computer Net Mage Chronicles Volume 1 features The Book of Chantries and Digital Web, two of the earliest sourcebooks released for Mage that have long been out of print. Now they're back under an all-new cover. Mage Chronicles Volume 1 mage needs to master his magick. Your chance to complete your Mage collection and make a place in the world for your character. II ISBN 1-56504-415-0 WW4013 $22.00 U.S. I 52200 1 I 9 781 565 0441 59 Sample file

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Page 1: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

I

From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book

nee To Computer Net Mage Chronicles Volume 1 features The Book of Chantries

and Digital Web, two of the earliest sourcebooks released for Mage that have long been out of print. Now they're back under an all-new cover. Mage Chronicles Volume 1

mage needs to master his magick. Your chance to complete your Mage

collection and make a place in the world for your character.

II

ISBN 1-56504-415-0 WW4013 $22.00 U.S.

I

5 2 2 0 0

1 I 9 781 565 0441 59

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Page 2: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

T T H E BOO= OF

by Steven C. Brown, Phil Brucato and Robert Hatch

with additional material by James A. Moore and Kathleen Ryan

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Page 3: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

Credits Written by: Steven C. Brown, Phil Brucato and Rob-

Additional Material: “Harvest Time” by James A. Moore “Beyond the Tapestry” by Kathleen Ryan Developed by: Phil Brucato Edited by: Robert Hatch Art Director: Richard Thomas Layout and Typesetting: Sam Chupp Art: Joshua Gabriel Timbrook, Larry MacDougall,

Quenton Hoover, Drew Tucker, Lawrence Allen Will- iams, Craig Gelmore, Elliott, Andrew Robinson, Jeff Menges

Front Cover: Scott Hampton Front & Back Cover Design: Michelle Prahler

ert Hatch

Special Thanks to: Brian “Sorcerer’s Apprentice” Campbell, for making

the mushrooms sing. Rob “Smoldering Angst” Hatch, for being Harlan

Ellison’s long-lost love child. Mark “Singin’ in the Rain” ReinOHagen, for his Gene

Kelly impression. Steve “Stream-of-Conciousness” Brown and Phil

“Gordian Knot” Brucato, for their mutual admiration soci- ety.

Ken “Out, Out, Damn’d Printer” Cliffe, for teaching the spider to fetch.

Stewart “Elric with a Buzz Cut” Wieck, for being around whenever Phil was cursing at the machines.

Bill “Glass Walker” Bridges, for teaching Phil how not to curse at the machines.

Andrew “Bibliomancer” Greenberg, for that handy reference library.

Shadow “Bad Office Humor” Leid, for her amazing flying pumpkin truck.

780 PARK NORTH BLVD. SUITE 100 LARKST TON, [;A 30021

IWRTE WOLF^ USA G A M E S T U D I O

0 1997 White Wolf, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews. Mage the Ascension and White Wolf are registered trademarks of White Wolf, Inc. All rights reserved. The Book of Chantries and Mage Chronicles Volume 1 are trademarks of White Wolf, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Because of the mature themes involved, reader discretion is advised. Check out White Wolf online at http://www.white. wolf.com; alt.games.whitewolf and rec.games.frp.storytel1er PRINTED I N CANADA.

Word From the White Wolf Game Studio First of all, the good news; Mage is a hit. The

overall reception has been enthusiastic, and we’re re- ally pleased, to say the least, that the game has gone over as well as it has. We thank you all for your iontinued support.

Now the bad news; we goofed a bit on that first printing. Despite our efforts, a few mistakes were made, and we are heartily ashamed.

As we wipe the egg from our faces, allow us to direct you to the Mage errata in the back of this book and the tables in the Mage Storytellers Screen. Again, we apologize to our fans, and we will avoid such mistakes in the future.

2 The Book of Chantries

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Page 4: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

Table of Contents Prelude: Beyond the Tapestry 4 Introduction 6 Chapter One: Tradition Chantries IO

Doissetep; Chantry of Cal Ladeim, The Lands of Thunder and Twilight 20 42 51 59 70

The House of Helekar; Chantry of the Forbidden Lands The Lodge of the Gray Squirrel; Chantry of the Second World of the Din6

The Sepulcher; a Haunted Mansion of the Hollow Ones Vali Shallar; Chantry of Mu

Chapter Two: Technocracy Constructs 76 The Society of the Immutable Armature; Construct of MECHA Null-B; Construct of Yenosia, the Wasteland of Dead Aspirations Research Plantation #4; Construct of Moreauvia

84 92 101

Chapter Three: Nephandi Labyrinths 110 Dracus Vachor; Labrynth of the Ulic Batu, the Sea of Ash The Household of the Jade Demon; in the Maze of Ebon Gates

112 119

Chapter Four: Chantry Creation 128 Chapter Five: Harvest Time 150 Appendix One: Other Strangeness 164 Appendix Two: Optional Creation System 170

Introduction 3

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Page 5: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

_ _ _ ~ ~

an turns to her as he speaks, his e’re making good time. How did

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Page 6: From Village Hut - CurrClick.comwatermark.currclick.com/pdf_previews/194-sample.pdfmage needs to master his magick. Your chance to complete your Mage collection and make a place in

_____- -~ --______ ~ _ _ _ _ ~~ -

?”Amanda, black widow, magickal killer, feels a nervous flutter as she flexes stiff muscles. The car is so tiny and so old. Shards of the death she so recently sufiived still burn in her veins, pulsing with her heartbeat. Like a diver who ascends too quickly, she feels light-headed, Out of breath. The knowing eye the waking world. For 15

Amanda is surprised at how little the sight moves her. Have lgone sofar sofast! sh d e r s . She remembers her Avatar and its bloody hands.

“Check his teeth,”saysthe Old Man. She does so. “Am I looking for anything in particular?” she queries.

“Pointed incisors.”

whistle. “Please put him in that closet over there, behind that door.” So saying, he moves to a shelf and begins to gather odd gimsracks and a few small books. Amanda They drive on in silence, and it begins to rain.

“We are going to my-Chantry..” “What’s a Chantry ?” It has been 10 h

ts. The Garou - emption - and closes the door. away, she hears a faint chewing sound,

Id for our kind, for the Awakned.” His t room. Books I

but the Old Man passes through snaps his fingers, and a door f reality, woven from a

tapestry of our own choosing.’’ *“Right,” she says, “whatever. So where is it?” “One of i tshrms is in Phoenix, Arizona. I cannot

Kill understand.” “We haven’t stopped?”

panic he takes her arm, the gas.gauge still reads “full.”

cuds in the dim light, s In moments, she is n

ungerhnd thirst recede.

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