from virtual to augmented reality

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Dr. Sabin Buragawww.purl.org/net/busaco virtual augmented reality

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A tutorial made by Dr. Sabin Buraga to discuss several aspects regarding augmented reality and related technologies.

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Page 1: From virtual to augmented reality

Dr. Sabin Buragawww.purl.org/net/busaco

virtual

augmentedreality

Page 2: From virtual to augmented reality

Kevin Budelmann

We value what we understand.

Page 3: From virtual to augmented reality

William Gibson, Neuromancer, 1984

Cyberspace

a global artificial reality thatcan be visited simultaneously by many peoplevia networked computers

Page 4: From virtual to augmented reality

the text – dark? – side of the cyberspace

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games: the entertaining side of the cyberspace

Page 6: From virtual to augmented reality

2D3D

Page 7: From virtual to augmented reality

Virtual world

a computer-based simulated environment

virtual realityterm coined by Jaron Lanier (1989)

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Page 9: From virtual to augmented reality

Virtual world

a computer-based simulated environment intended for its users to inhabit

virtual reality

Page 10: From virtual to augmented reality

Virtual world

a computer-based simulated environment intended for its users to inhabitand to interact via avatars

virtual reality

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IBM in Second Life (Reynolds, 2007)

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Virtual world

an interface between the “physical” realityand a virtual environment

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real-world+

computer-generated data

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remember Terminator vision?

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Augmented reality

n. the use of technology which allowsthe perception of the physical worldto be enhanced or modified bycomputer-generated stimuli perceived with the aid of special equipment

Page 17: From virtual to augmented reality

Augmented reality

n. the use of technology which allowsthe perception of the physical worldto be enhanced or modified bycomputer-generated stimuli perceived with the aid of special equipment

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Augmented reality

reality as perceived in this way

term coined by Thomas Caudell (1990)

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Augmented reality

generation of virtual objectsmerged into real scenes

virtualware concept (1994)

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reality-virtuality continuum (Milgram & Kishino, 1994 )

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augmented museum experiencesslideshare.net/IN10

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yelp – (not so boring) augmented reality

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eye pet – an augmented reality game on Playstation

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brands consumers

state control opposition

police criminals

developed world developing world

the center the edges

extroverts introverts

the old the young

e-government e-anarchy

potential beneficiaries (Purves, 2009)

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≠ technology= content

augmented reality

Maarten Lens-Fitzgerald, 2010

Page 27: From virtual to augmented reality

context awareness+

visualization+

softwarearchitecture

Jonghong Jeon, 2010

Page 28: From virtual to augmented reality

computer visionmarker recognitiondetection & tracking3D reconstructionsensingRFIDLBS/GPS/WPS…

Jonghong Jeon, 2010

context awareness+

visualization+

softwarearchitecture

Page 29: From virtual to augmented reality

3D graphicsvirtual realitymultimedia streamingdata visualization…

Jonghong Jeon, 2010

context awareness+

visualization+

softwarearchitecture

Page 30: From virtual to augmented reality

InternetWebmobile computingcloud computingsearch & data mining…

Jonghong Jeon, 2010

context awareness+

visualization+

softwarearchitecture

Page 31: From virtual to augmented reality

Augmented reality

motion-tracking data+markers recognitionusing machine vision

Page 32: From virtual to augmented reality

Augmented reality

motion-tracking data+markers recognitionusing machine vision

// to simplify things

Page 33: From virtual to augmented reality

Augmented reality

motion-tracking data+markers recognitionusing machine vision

takemetoyourleader.com

Page 34: From virtual to augmented reality

Augmented reality

motion-tracking

GPS, accelerometer, gyroscope, camera,…

Page 35: From virtual to augmented reality

Augmented reality

markers

barcode, RFID, etc.

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Augmented reality

the simplest solution:webcam + marker/pattern card

superimposing graphics over video

Page 38: From virtual to augmented reality

image by cubistscarborough on Flickr

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who

• me

• group

• every-one

what

• target object

• social

when

• now!

• later

• notify

where

• loca-tion

• proxi-mity

why

• con-text

• rules

how

• inter-action

• IA

augmented information (Jeon, 2010)

Page 40: From virtual to augmented reality

toolkitsAPIs

services

augmented reality

Page 41: From virtual to augmented reality

ARToolKit

multiplatform frameworkfor creating real-time augmented reality applications

simple and modular API

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open-source software

ARToolKit

NyARToolKit

FLARToolKit

FLAREmulator

Page 44: From virtual to augmented reality

www.hitl.washington.edu/artoolkit/

ARToolKit

NyARToolKit

FLARToolKit

FLAREmulator

Page 45: From virtual to augmented reality

http://nyatla.jp/nyartoolkit/wiki/

ARToolKit

NyARToolKit

FLARToolKit

FLAREmulator

Page 46: From virtual to augmented reality

www.libspark.org/wiki/saqoosha/FLARToolKit/en

ARToolKit

NyARToolKit

FLARToolKit

FLAREmulator

ActionScript 3 port for Flash 9+

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build AR applications for mobile: wikitude.org

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buildAR.com – for Layar, a mobile AR browser

Page 50: From virtual to augmented reality

instantreality – framework for virtual/augmented reality

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present&

futuretechnology

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our phones becomes a remote controlfor reality

Aaron Parecki, 2010

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please, don’t drop augmented reality!

Thomas Purves, 2009

Page 54: From virtual to augmented reality

social augmented reality (Thomas Purves, 2009)

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social augmented realityaugmented Twitter

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social augmented realityconcept by Matthew Buckland: www.matthewbuckland.com/?p=1041

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e-health: the use of AR in surgery

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augmented banking

scenario by mob-labs.com

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augmented /virtual reality

ubiquitous computing& ubiquitous media

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virtual

augmentedreality

?