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1 Fun & Easy Activities for Engaging Students Presented by Elizabeth Howell North Central Texas College [email protected] NTCCC Developmental Education Forum April 2017

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Page 1: Fun & Easy Activities for Engaging Students

1

Fun & Easy

Activities

for Engaging

Students

Presented by

Elizabeth Howell

North Central Texas College

[email protected]

NTCCC Developmental Education Forum

April 2017

Page 2: Fun & Easy Activities for Engaging Students

2

Want to break up your lecture? Here are a few ideas…

Here are a few tried and true ideas to liven up your classroom. Try one whenever you need to add

some pep to your class. All ideas work for any subject matter.

*ABC Game: Make three sets of problems, A, B, and C. The “A” problems should be fairly easy,

the “B” exercises medium to hard, and the “C” problems TOUGH! Students work independently to

see how many they can answer (hopefully correctly) in a designated time period. 3 minutes for the

10 “A” problems, then another 3 minutes for the 7 “B” problems, and a final 3 minutes for the 2-3

“C” problems. This is great for an opening day activity (new semester, new chapter, etc.). At the

end, students check their answers and the most correct receives a prize!

*Group Quiz: There are lots of variations to this idea. You would think that the students would just

copy/mooch off of the smart kid, but amazingly it doesn’t work that way. Most versions start with

the kids working in small groups (2-4). The quiz problems could be on a preprinted page or on the

board. Version 1: Students turn in one paper with all names on it. Version 2: Students each have to

complete their own paper, but all of the papers are stapled together and you pick one student’s paper

at random to grade. Version 3: Like Version 2 but you pick 1-2 problems from each page at random

to grade. Holiday version: Everyone in the class works together, and every student will receive the

LOWEST grade of any one student. The students are sure to help out their neighbor on this one!

*Pick-A-Problem: Write problem numbers on the board. (I used numbers which corresponded to

problems in a textbook that the students didn’t have.) Students are in groups and are required to

work all problems. To play, each group is allowed to pick a number. The teacher writes the

corresponding problem on the board and everyone works it. The group that picked the number gets

“first shot” at the answer, but if they miss it, the teacher picks another group at random for their

answer. Correct answers earn a point, and the team with the most points wins!

*Scavenger Hunt: Write a problem towards the bottom of a half-sheet piece of colored paper, and

the answer at the top of a different half-sheet of paper. Write another problem below that answer,

and continue until there are 15-20 problems (write the answer to the last question on the top of the

first page). To play, hang the problems RANDOMLY around the room, in your hallway, or around

the school if you can, and put the students in groups. Students need paper to work on, and should

pick a problem to start at. As they complete the problems, they search for their answer and then work

the new problem on that page. Students follow the trail of questions until they have completed all

questions.

*Around the World: Take any problem set, and write/type them on colored paper to post around the

room. Have students start at any problem, and then rotate sequentially to the next problem. You can

also pre-determine the small groups, have the students number off for their starting spot, or do a

random draw to determine their starting spot.

*Matching Cards: Again, take any problem set, and make a set of problems and a set of answers.

Students work in pairs to match the problems with answers, and great discussion ensues!

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3

*Poker Chips: Let a student draw a chip to determine what kind of homework grade will be taken.

Of course, you can stack the chips toward the outcome you prefer. For example, red could mean no

grade, blue could mean a completion grade only, and white could signify an accuracy grade. If you

use 10 chips total, you can even incorporate a quick review of probability and percentages.

*Magic Squares: Students work alone, in pairs, or in groups to work these puzzles. Cut out each of

the individual squares and rearrange them so that equivalent sides are touching. When finished,

students should have one big square. These puzzles are easy to make, and can be used on any topic

you want. Just be sure to make a copy of the original before you start cutting!

*Relay Directions: Place students in rows of 5-6. Have all students clear their desks except the

students in the back of each row – these students will need a pencil and a blank sheet of paper.

Display one problem at a time on a powerpoint, smartboard, etc. The last student on each row works

the first problem. As soon as they are finished, they pass the paper and pencil to the person in front

of them to work the second problem, and so on until the paper gets to the front of the row. You need

to display the next problem as soon as the first person is done with the previous problem. The

students can only work the problem assigned to them!

When the paper gets to the front of the row, the person on the front quickly checks all problems (and

may need to work the final problem if it’s a short row), and gives the teacher the paper to check all

of the answers. If all answers are correct, that row wins. If any problems are wrong, the teacher gives

the paper back to the person on the front of the row to correct. Do not tell them which one is wrong,

but tell the entire row that they may come to help the person in the front to check/correct the

answers. The first row to have all of the answers correct wins.

For the next relay, have all students move up one seat so the front person will be different each time.

*Sticky Note Matchup: This is a fun way to start class and get the students thinking about math from

the second they arrive. On small sticky notes, write a number or expression. Then on another note,

write its “partner”. For example, in a trig class, I would write an angle measure in degrees on one

note, and a coterminal angle or angle measured in radians on another. Write enough pairs so that

everyone in class will receive a sticky note. Stand at the door as students enter and hand them a

sticky note (mix up the order first!). Once all are distributed, tell students to find their partner! You

can ask students to take their homework paper with them to begin to compare answers once they find

their match, or maybe have a short quiz they can work together with their partner. This works well

for any “matching” topic.

*Stacked Transparencies: Give groups of students a transparency and a marker, and ask them to

create a graph together as a group. When all groups are done, stack the transparencies to show the

entire class whether they agreed (or not) on the graph! Ensuing discussions could relate to good

graphing practices, teamwork, accuracy, and neatness.

*Number Clothesline: Give students a card with a number, and ask them to clip their card on a

prepared clothesline, working with their classmates to determine accurate placement in relation to

other cards being clipped.

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4

Magic Squares – Factoring x2 + bx + c

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Magic Squares – Factoring ax2 + bx + c

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6

SLOPE RELAY

1. What is the slope in the equation 3x – 7y = 8 ?

2. What is the slope in the equation 2x + 2y + 2 = 0 ?

3. Find the slope of the line containing (2, 5) and (-3, 1).

4. What is the slope of the line x = 3 ?

5. What is the slope of the line parallel to 4x + 8y = 12?

6. Find the slope of the line y = -4.

SLOPE-INTERCEPT RELAY – Write each equation in y = mx + b form.

1. 2x + y = 7

2. 6x + 3y = 9

3. -4x – y = 3

4. 3x + 7y = 11

5. 4x – 5y = -9

6. -4y – 6 = 2x

GRAPHING RELAY – Sketch a graph of each line.

1. y = 2x+ 3

2. 4x + y = -7

3. 3x + 2y = 6

4. 2x – y = 9

5. 5x – 7y = 14

6. x = -3

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7

Around the World

Write sets of problems on colored paper and post around the room, the hallway, etc. Students (in

groups of 3-4) rotate around the room and work together on each posted problem. This is a great

activity for review, or simply another way to provide additional practice. Music may be used to

indicate when it is time to move to the next problem.

Domain/Range/Functions

1) Graph 1y x for 2 3x . 2) What is the domain for 2

3( )

6f x

x x

?

3) If 2( ) 1f x x and ( ) 1g x x , find f g x . 4) Find the domain and range of ( ) 3f x x

.

5) What is the domain and range of ( ) 4g x x . 6) What is the range of 2 5y x ?

7) Name the domain and range of the following graph:

8) Name the domain and range of the following graph:

9) If 2( ) 2f x x x and ( ) 5 1g x x , find f g x . 10) What is the domain of 3y x .

Page 8: Fun & Easy Activities for Engaging Students

8

Around the World - Inequality Practice

Solve each problem below, and then choose the correct interval notation.

Problem Work Interval

Notation??

1. 10

1)3(

2

1

5

2

3

1 xxx

2. 3362 x

3. x2 + 4x > 32

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9

Problem Work Interval

Notation??

4. 04

12

x

x

5. 12 x - 5 = 18

6. 1073 r

**There are more solutions posted than there are correct answers, so look carefully

at the details!

**When you are done, return to the classroom!

Page 10: Fun & Easy Activities for Engaging Students

10

The Bee Problem

Two trains, each travelling uniformly, start towards each other at

the same time along a straight track. One train is travelling at 60

mph and the other at 90 mph. At the start, with the trains 150 miles apart, a

bee travels from one train to the other at a rate of 200 mph. When the bee

reaches the second train, it immediately turns and returns to the first train,

and so on. This continues until the trains meet (and the bee is crushed by

the impact).

How many miles in total does the bee travel?

Solution: Don’t get distracted by trying to track the path of the bee!

Calculate the time it took for the trains to meet:

60t + 90t = 150 Let t = the number of

150 t = 150 hours the trains travel before

t = 1 meeting

In one hour, the bee travelled a total of 200 miles, since its speed was 200

mph.

Page 11: Fun & Easy Activities for Engaging Students

11

The Chicken and the Egg

A dumb chicken named Cluck laid her eggs at the top of a hill. One of her

eggs, Easter, started rolling down the hill. To save her egg, Cluck scrambled down

the hill after it.

Let x = number of seconds Easter Egg has been going downhill

Let f(x) = Easter’s distance down the hill (in feet)

Let g(x) = Cluck’s distance down the hill (in feet)

a.) Easter’s equation is f(x) = 2/3 x. Find the distance Easter has

traveled after 30 seconds and after 1 ½ minutes.

b.) Cluck’s equation is g(x) = 2x-200. Find the distance Easter has traveled after 30

seconds and after 1 ½ minutes.

c.) Has Cluck caught Easter after 30 seconds? What about after 1 ½ minutes? How

can you tell?

d.) Find out when and where Cluck finally catches up with Easter.

e.) The path down the hill is 100 feet long. Who gets to the bottom of the hill first,

Cluck or Easter? (In other words, which came first – the chicken or the egg??

Hahahaha!!! )

Page 12: Fun & Easy Activities for Engaging Students

12

What’s My Number?

This is an activity to use when reviewing classification of numbers.

Write each number of a half sheet of paper or index card and give one to each student:

0.005 2001 4

3

12

3 17.4

12 4

0 1.7 5 2

9

4 7 1 1.6 8

2.4901 38 12 54 5

2

4 5

6 5 2 3 27

1

9 11 7.77 10 15

Here are some sample questions you can ask the students. Tell them they are to hold their number in

the air if their number is:

1) a rational number

2) an even integer

3) a digit

4) irrational but not a radical

5) a natural number that is not a digit

6) an odd whole number

7) a negative radical

8) a real number

9) an integer that is not a whole number

10) a rational number that is not an integer

11) a real number that is neither positive nor negative

12) a nonnegative rational number

13) a real number that is not rational

14) an irrational number that is not a radical

15) a complex number that is not real

16) an odd digit

17) an irrational number that is not real (no one!)

18) a complex number (save this for last since it is everyone!)

I usually give my best students an imaginary number since they are not used nearly as often. I give

my weaker students a whole number or integer so they can get more practice.

Page 13: Fun & Easy Activities for Engaging Students

13

Coding/Encryption Name________________________

Objective: To use functions and inverse functions to demonstrate how written information (text) can

be encrypted and decrypted.

Here is a CODING table for the alphabet. To code a message you would simply replace the letters

of the message with the numbers from the table. Computers use a system like this to capture text as

numeric data.

Encryption changes the coding of the letters according to a particular rule; hopefully

the rule is known only to the person intended to receive the message!

First ENCODE the letters of your first name by replacing the letters with numbers

from the table:

_____ _____ _____ _____ _____ _____ _____ _____ _____ _____

Choose a simple algebraic function to ENCRYPT your name. It is easiest

to choose a linear function (in the form bmxy ). Write it here:

_________________________

ENCRYPT the letters of your name according to the rule of the function:

_____ _____ _____ _____ _____ _____ _____ _____ _____ _____

To DECRYPT your name, you will need to use the INVERSE of your

ENCRYPTING FUNCTION. Find the INVERSE FUNCTION and write it here:

_________________________

See if you can successfully decrypt your name using the inverse function.

In real communications systems many messages are encrypted for security and

privacy. This is not exclusively the domain of spies and the military; private

messages of all kinds need to be secure, especially over a public medium like the

internet or the cellular phone system. Financial information and personal data is

particularly valuable and needs to be protected. Some modern data communication

systems use an encryption system that is fundamentally the same as the one you

are using although the encryption functions are much more complex.

Think of a message you would like to send to a friend; I recommend no more than six words. Then

write a simple function you could use to encrypt it. Write them both in the space below.

On the next sheet write the encrypted message along with the function. Trade sheets with a friend to

decode each other’s messages.

A 1

B 2

C 3

D 4

E 5

F 6

G 7

H 8

I 9

J 10

K 11

L 12

M 13

N 14

O 15

P 16

Q 17

R 18

S 19

T 20

U 21

V 22

W 23

X 24

Y 25

Z 26

Space 27

! 28

? 29

@ 30

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14

Message Sender: ____________________________

Encrypted Message:

Message Receiver: ___________________________

Decrypted Message:

A 1

B 2

C 3

D 4

E 5

F 6

G 7

H 8

I 9

J 10

K 11

L 12

M 13

N 14

O 15

P 16

Q 17

R 18

S 19

T 20

U 21

V 22

W 23

X 24

Y 25

Z 26

Space 27

! 28

? 29

@ 30

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15

ACTIVITY #1

Here is a secret message from me. This time see if you can “crack the code” without my giving you

the encoding function.

Helpful tips: The encoding function is a linear function. Try looking at the differences between

coded numbers to find the encoding function.

51 103 75 47 91 119 135 127 47 91

23 27 127 23 127 95 75 55 31 63

39 91 95 131

A 1

B 2

C 3

D 4

E 5

F 6

G 7

H 8

I 9

J 10

K 11

L 12

M 13

N 14

O 15

P 16

Q 17

R 18

S 19

T 20

U 21

V 22

W 23

X 24

Y 25

Z 26

Space 27

! 28

? 29

@ 30

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16

ACTIVITY # 2

Here is a secret message from me. This time see if you can “crack the code” without my giving you

the encoding function.

Helpful tips: The encoding function is a linear function. Try looking at the differences between

coded numbers to find the encoding function.

142 92 152 102 122 62 42

107 92 152 117 22 32 92

152 27 42 77 77 157

A 1

B 2

C 3

D 4

E 5

F 6

G 7

H 8

I 9

J 10

K 11

L 12

M 13

N 14

O 15

P 16

Q 17

R 18

S 19

T 20

U 21

V 22

W 23

X 24

Y 25

Z 26

Space 27

! 28

? 29

@ 30

Page 17: Fun & Easy Activities for Engaging Students

17

Answers to Coding/Encryption Activities

Activity #1:

The equation is y = 4x + 19. The message is: HUNGRY? GRAB A SNICKERS!

Activity #2:

The equation is y = 5x + 17. The message is: YO QUIERO TACO BELL!

Page 18: Fun & Easy Activities for Engaging Students

18

E X ☺ P O

Choose 24 of the following 30 answers and fill in your EXPO card at random. Mark out each

answer as you go so you know which answers have been used.

28x 1356x 34x y 416x 4 4x y

6 10x y 10

8

x

y 8 35x y 6x 43x

2x y 8 103x y 44x 1620x 7 6x y

2 3x y 4 512x 7x 222x

42x 56x 5 1614x y 76x 816x

62x 62x 327x 4y 15x

Expo1

FREE

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19

EXPO 1 Problems:

5

5

4x

x 7 8x x

422x 2 42 x x

3 7

6

28

7

x y

y

57

4

x y

y x

8 20x x 4 45x x 12 2

5 2

x y

x y

3y y

47

32

2

2

x

x

224x

9

2 3

xy

x y

87x

810

5

x y

y x

10 15

2 5

24

8

x y

x y

23 5x y 2 52 3x x 7 94 5x x

56

2

x

x

3

3x 3

2x

25

4

x

y

4

xy 128 7x x

9

3

8

4

x

x

5 53 9x x

27 13

19 10

20

4

x y

x y 4 4x x 4 11 52 7x y xy

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20

E X ☺ P O

Choose 24 of the following 30 answers and fill in your EXPO card at random. Mark out each

answer as you go so you know which answers have been used.

8 8 1

8

1

8 2 2

17

72 14 14 27 4 4

128 27

8

8

3

5

7

5

2

1

16

1

2

1

2 318x

2

1

8x

3

2

x

14

11

x

y

6

7

x

y 14 10x y 1ax 2 1ax 2 1ax 2ax

FREE

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21

EXPO 2 Problems:

1

38

125

3

532

3 22 3 5 26 3x x

38 64x 3 1

a

a

x

x

32 3

24 1

x y

x y

3

2

3

2 3

3

32 2

4

4 2

2 5

x y

x y

2 43 32 8x x

1 0 2t t ax x x x

3

416 2

4

1

2 32 2

3

5 2 1 4x y x y

7 53

3 32

2

3

9 x x

x

1

249

25

13 3

2 22 4x x

2

2

3

64 2

8

3

430 8x 32 4

2

3

a

a

x x

x

2 2a ax x

1

34 8x

3

3 4

5 2

16x

x x

3

211 125x

Page 22: Fun & Easy Activities for Engaging Students

22

L O ☺ G O

Choose 24 of the following 28 answers and fill in your LOGO card at random. Mark out each

answer as you go so you know which answers have been used.

4 27 2

13

1

3 2 8

2

3 3

17

3

1

32 4

3

5

0 1 3

2

2

7 3

11

5

1 5

6

1

2 5 15 2

1

36

1

8

1

4 64

FREE

Page 23: Fun & Easy Activities for Engaging Students

23

LOGO Problems:

3log 81 5log 125 3

15log 15 2

1log

32

1

log100

1

2

log 16 3log 10 2 2log 4 log 16

9 3log log 27 3 2log log 8 5 5log 1 log 125

1

3125

27

1

29

4

3

29 3

532

5

416

8log 2x 6log 2x 36

log 225

x 2 74 16x x

2 125

5

x 2

3 19

3

x

x

4log 16 2 2x 3log 27 3 6x

7

1log 2

49x 4log 1 2x 4 4log 1 log 5 2x

2 2log 3 log 3 3x

Page 24: Fun & Easy Activities for Engaging Students

24

Graphs and Equations MATCHING

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29

Factoring MATCHING

k2 + 6k – 16 (k + 8) (k – 2)

2p2 – 7p – 4 (2p + 1) (p – 4)

y2 + 6y + 9 (y + 3) 2

x2 – 10x + 21 (x – 3) (x – 7)

10x2 – 13x – 3 (5x + 1) (2x – 3)

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30

y2 – 16 (y + 4) (y – 4)

64p2 – 49 (8p + 7) (8p – 7)

6b – 9 + 2ab – 3a (a + 3) (2b – 3)

5x3 – 35x –14y + 2x2y (x2 – 7) (5x + 2y)

2x2 – 7 prime

Page 31: Fun & Easy Activities for Engaging Students

31

A Leaky Bottle Experiment

Each group needs a timekeeper, water-level reader/bottle holder, and recorder

Fill the bottle so the water level is below the curve at the top

When the timekeeper says “go,” uncover the hole and let the water run freely

The timekeeper calls out time every 10 seconds

The water-level reader reads aloud the water level to the nearest millimeter

The recorder records the data

Stop measuring when the water level reaches about a centimeter from the hole

1.) Enter the data into your calculator and look at the scatterplot.

Describe in words what your graph looks like and draw a quick

sketch. Write a conjecture about what types of functions might fit

the data.

2.) Find regression equations for 2 different types of functions that

fit the data reasonably well.

3.) Decide which of your models is the best fit, and explain why.

4.) Use your best model to predict when the container would be

empty.

TURN IN ONE REPORT WITH ALL THE MEMBERS OF

YOUR GROUP WRITTEN ON

THE TOP.

Be sure you have explained everything thoroughly – this will be a

group grade, so be sure all members are satisfied with the finished

product!

Time

(seconds)

Height of water

(cm)

10

20

30

40

50

60

70

80

90

100

110

120

130

140

150

160

170

180

190

200

210

220

230

240

250

260

270

280

290

300

Page 32: Fun & Easy Activities for Engaging Students

32

Concept Attainment – Even and Odd Functions

The purpose of this activity is for students to discover the characteristics of odd and even functions.

Copy and laminate the two sheets of pictures on the following pages. Then cut the pictures and give

a set of pictures to each group of 2-3 students. (You will need a set of pictures as well for later in the

activity.)

First, ask the students to “group” the pictures with no further directions.

After a time, tell the students that there are three groups. Allow them to discuss and regroup, if

necessary.

Then, tell the students that there will be 5 cards in one group, 4 cards in another group, and 3 cards

in the third group.

Now that the students have attempted to classify the pictures, discuss the cards one at a time and

group them correctly (odd, even, or neither) with the students.

After the cards have been properly sorted, discuss types of symmetry with the class and introduce

the concept of even and odd functions.

Page 33: Fun & Easy Activities for Engaging Students

33

x x

x x

x x

y y

y y

y y

Page 34: Fun & Easy Activities for Engaging Students

34

x x

x x

x x

y y

y y

y y

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35

MATH0305

Howell

Work together to crack the code and find the message below from Mrs. Howell.

1. Factor each expression using what we have covered so far.

2. Match the answer to a letter.

3. Write the code letter in each blank having that exercise number.

Good luck!

1. 2a – ab + 2b – b2

2. m2 + 4m – 12

3. x2 – 1

4. 2x2 – 18

5. w2 – 9w + 20

6. 5(x – 2) + y(x – 2)

7. 5x3y7 + 15xy3

8. 49a2 – 4b2

9. x2 – 10x + 21

10. -12x2 +3x

11. a2 +13a + 40

12. 9x2 – 49

13. 6ax – 9a + 2bx – 3b

14. w2 – 12w + 36

15. 16 – 9y2

16. 2x2y + 3xy – 4x – 6

___ ___ ___ ___ ____ ____ ____ ____ ____ ___

10 9 12 13 9 8 3 13 9 11

___ ___ ___ ___ ___ ___ ___ ! ___ ___ ___ ___ ___ ___ ___ ___

2 13 13 16 13 14 4 7 13 13 1 6 5 6 14

___ ___ ___ ___ ___ ___!

15 6 14 4 9 1

Code Letter Answer

A (x – 7)(x – 3)

D 2(x + 3)(x – 3)

E (3a + b)(2x – 3)

G (7a + 2b)(7a – 2b)

H 3x(-4x + 1)

K (2x + 3)(xy – 2)

M (4 + 3y)(4 – 3y)

N (w – 6) 2

O (x – 2)(5 + y)

R (x + 1)(x – 1)

S 5xy3(x2y4 + 3)

T (a + 5)(a + 8)

U (w – 4)(w – 5)

V (3x + 7)(3x – 7)

W (m + 6)(m – 2)

Y (a + b)(2 – b)

FACTORING PRACTICE

Page 36: Fun & Easy Activities for Engaging Students

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37

Group Activity: Mean, Median, Mode, Range, and Midpoint DIRECTIONS for TEACHERS

Divide your class into two separate groups, one consisting of the women and the other consisting of the men. Each group is to select a recorder to write the group’s results. As a group, carry out the following tasks. (You may want to devise a way to allow the members of the groups to provide personal data anonymously.)

1. Record the number of members (n) in your group.

2. Collect shoe sizes (x) and heights in inches (y) for all members of the group.

3. Compute the mean, median, and mode(s), if any, for each set of data.

4. Identify the range and midpoint.

5. Plot a scatter diagram for the x,y data collected

6. Find the equation of the line. Now re-combine your two groups into one. Discuss and carry out the following tasks.

1. If possible, compute the mean of the shoe sizes for the combined group, using only the means for the two individual groups and the number of members in each of the two groups. If this is not possible, explain why and describe how you could find the combined mean. Obtain the combined mean.

2. Do the same as in item 1 above for the median of the shoe sizes for the combined group.

3. Do the same for the mode of the shoe sizes for the combined group.

4. Do the same for the range and midpoint for the shoe sizes for the combined group.

5. Fill in the table below, pertaining to shoe sizes, and discuss any apparent relationships

among the computed statistics.

Number of

Members

Mean Media

n

Mode Range Midpoint

Women

Men

Combined

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Group Activity: Mean, Median, Mode, Range, and Midpoint

As a group, carry out the following tasks. Please select a recorder to write your group’s results. 1. Record the number of members (n) in your group. n = __________ 2. Collect shoe sizes (x) and heights in inches (y) for all members of the group.

Shoe Size (x) Height (inches)

(y)

3. Compute the mean, median, and mode(s), if any, for each set of data. Shoe size Height Mean: Mean: Median: Median: Mode: Mode: 4. Identify the range for each set of data. Shoe size: Height: 5. Using the smallest and largest shoe sizes as the endpoints, calculate the midpoint of the segment that would connect them in a graph.

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6. Plot a scatter diagram for the x,y data collected. Think about how to label the axes based on your data.

7. Find the equation of the line that approximates the data. Now re-combine your groups into one class. Discuss and carry out the following tasks. 8. Compute the mean of the shoe sizes for the combined group, using only the means for the two individual groups and the number of members in each of the two groups. 9. Find the median of the shoe sizes for the combined group.

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10. Find the mode of the shoe sizes for the combined group. 11. Find the range for the shoe sizes for the combined group. 12. Using the smallest and largest shoe sizes for the combined group as the endpoints, calculate the midpoint of the segment that would connect them in a graph. 13. Add the data for the other group to your scatter plot above (in #6). Does it appear as if the line approximating the data would be moved based on the new data? 14. Fill in the table below, pertaining to shoe sizes, and discuss any apparent relationships among the computed statistics.

Number of

Members

Mean Media

n

Mode Range Midpoint

Women

Men

Combined

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Quadratic Formula Puzzle

x = b

2b ac4 a2

x = b

2b ac4 a2