funativity cs 426 fall 2008. team members david smits – lead chintan patel – programmer jim...
TRANSCRIPT
Funativity
CS 426Fall 2008
Team Members
David Smits – LeadChintan Patel – ProgrammerJim Gagliano – ProgrammerAshleigh Wiatrowski - Artist
Inspiration - Bloons
www.addictinggames.com/bloons.html - Simple Concept: Pop balloons with darts- Simple Controls: Forceand angle- Fun!
Demo
Initial Demo of current iteration of the game
David Smits – Role
Technical Lead - Scheduling and team management
Programmer – Physics and collisions, game controls,particle effects
Manager - code quality
Chintan Patel - Role
Website Lead – Maintains website with current info
Programmer – Effects, game states FSM, input logic
Jim Gagliano - Role
Sound Lead – Creating/ finding sound for game
Programmer – Object hierarchy, implementing
3d sounds
Ashleigh Wiatrowski
Artist – Working in MayaDelivered models:
BalloonDartMonkeyCannon
Game Interaction Method
Currently using arrow keys and letters to control the character, WASD to control the camera
Next in Game Interaction
-Allow input using Xbox 360 controller ( both on PC and Xbox360)-Better controls for the camera-2 player split screen
Game Engine XNACapabilities
Renders and updates on the order of 100's of balloons with no problem -Loads .fbx models -Load Sounds -Load Sprites
Game Engine Future
Add -Animation of models-Network (low priority) for multiplayer
Game Sounds
We have sounds for:- Popping balloons- Firing Cannon- Changing menu options- Background Music
Some sounds are 3d ( using sound emitter and camera position )
Game Sounds Future
We need sounds for:- Main Character ( celebratory after popping balloons, more than one )- Level Start / End - Wall, ground
collisions
Game Graphics
- Renders using Lambertian lighting model- particle effects- Skybox for world
background
Game Graphics Future
We want to add:- Bump Mapping or Normal Mapping for certain elements ( Cannon Ball, Ground )- Shadows- Animation
Game AI
Currently:There is no AI
Future:Possibly create a hot air balloon that is controlled by AI that tries to dodge projectiles, using basic sensing.
Models
Remaining schedule:
11/7: shadows, lens flare, bump mapping, camera fixed11/14: Animation of main character, 360 controllers, sounds complete11/21: Scoring/Arena based gameplay / Game AI / 2 player split screen11/28: Polish Game, remove bugs12/5: Final Demo
Second In depth demo
Showcase winning conditions, go over controls, camera controls
End