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TRANSCRIPT
Fundamentals of Data Structure
- Niraj Agarwal
Data Structures
• "Once you succeed in writing the programs for complicated algorithms, they usually run extremely fast. The computer doesn't need to understand the algorithm, it’s task is only to run the programs.“
• There are a number of facets to good programs: they must
– run correctly – run efficiently – be easy to read and understand – be easy to debug and – be easy to modify.
Data Structure (Cont.)
What is Data Structure ?
• A scheme for organizing related pieces of information
• A way in which sets of data are organized in a particular system
• An organised aggregate of data items
• A computer interpretable format used for storing, accessing, transferring
and archiving data
• The way data is organised to ensure efficient processing: this may be in
lists, arrays, stacks, queues or trees
Data structure is a specialized format for organizing and storing data so that it can be be accessed and worked with in appropriate ways to make an a program efficient
Data Structures (Cont.)
• Data Structure = Organised Data + Allowed Operations
There are two design aspects to every data structure:
the interface part The publicly accessible functions of the type. Functions like creation and destruction of the object, inserting and removing elements (if it is a container), assigning values etc.
the implementation part :Internal implementation should be independent of the interface. Therefore, the details of the implementation aspect should be hidden out from the users.
Collections
•Programs often deal with collections of items. •These collections may be organised in many ways and use many different program structures to represent them, yet, from an abstract point of view, there will be a few common operations on any collection.
create Create a new collection
add Add an item to a collection
delete Delete an item from a collection
find Find an item matching some criterion in the collection
destroy Destroy the collection
Analyzing an Algorithm
• Simple statement sequence
s1; s2; …. ; sk
– Complexity is O(1) as long as k is constant
• Simple loops
for(i=0;i<n;i++) { s; } where s is O(1)
– Complexity is n O(1) or O(n)
• Loop index doesn’t vary linearly
h = 1;while ( h <= n ) { s; h = 2 * h;}
– Complexity O(log n)
• Nested loops (loop index depends on outer loop index)
for(i=0;i<n;i++) f
for(j=0;j<n;j++) { s; }
– Complexity is n O(n) or O(n2)
Arrays
An Array is the simplest form of implementing a collection
• Each object in an array is called an array element • Each element has the same data type (although they may have different
values)• Individual elements are accessed by index using a consecutive range of
integers
One Dimensional Array or vector
int A[10];
for ( i = 0; i < 10; i++)
A[i] = i +1;
A[0]
1
A[1]
2
A[2]
3
A[n-2]
N-1
A[n-1]
N
Arrays (Cont.)
Multi-dimensional ArrayA multi-dimensional array of dimension n (i.e., an n-dimensional array or simply n-D array) is a collection of items which is accessed via n subscript expressions. For example, in a language that supports it, the (i,j) th element of the two-dimensional
array x is accessed by writing x[i,j].
m
xi:::::::::::::::
210
nj109876543210C o l u m n
ROW
Arrays (Cont.)
Array : Limitations
• Simple and Fast but must specify size during construction
• If you want to insert/ remove an element to/ from a fixed position in the
list, then you must move elements already in the list to make room for
the subsequent elements in the list.
• Thus, on an average, you probably copy half the elements.
• In the worst case, inserting into position 1 requires to move all the
elements.
• Copying elements can result in longer running times for a program if
insert/ remove operations are frequent, especially when you consider the
cost of copying is huge (like when we copy strings)
• An array cannot be extended dynamically, one have to allocate a new
array of the appropriate size and copy the old array to the new array
Linked Lists• The linked list is a very flexible dynamic data structure:
items may be added to it or deleted from it at will
– Dynamically allocate space for each element as needed– Include a pointer to the next item– the number of items that may be added to a list is limited only by the
amount of memory available Linked list can be perceived as connected (linked) nodes Each node of the list contains
• the data item
• a pointer to the next node
• The last node in the list contains a NULL pointer to indicate that it is the end or tail of the list.
Data Next
object
Linked Lists (Cont.)
• Collection structure has a pointer to the list head
– Initially NULL
• Add first item
– Allocate space for node
– Set its data pointer to object
– Set Next to NULL
– Set Head to point to new node
Data Next
object
Head
Collectionnode
Tail
The variable (or handle) which represents the list is simply a pointer to the node at the head
of the list.
Linked Lists (Cont.)
• Add a node
– Allocate space for node
– Set its data pointer to object
– Set Next to current Head
– Set Head to point to new node
Data Next
object
Head
Collection
node
Data Next
object2
node
Linked Lists - Add implementation
• Implementation
struct t_node { void *item; struct t_node *next; } node;typedef struct t_node *Node;struct collection { Node head; …… };int AddToCollection( Collection c, void *item ) { Node new = malloc( sizeof( struct t_node ) ); new->item = item; new->next = c->head; c->head = new; return TRUE; }
Recursive type definition -C allows it!
Error checking, assertsomitted for clarity!
Linked Lists - Find implementation
• Implementation
void *FindinCollection( Collection c, void *key ) { Node n = c->head; while ( n != NULL ) {
if ( KeyCmp( ItemKey( n->item ), key ) == 0 ) {return n->item;
n = n->next; } return NULL; }
Add time Constant - independent of nSearch time Worst case - n
• A recursive implementation is also possible!
Linked Lists - Delete implementation
• Implementation
void *DeleteFromCollection( Collection c, void *key ) { Node n, prev; n = prev = c->head; while ( n != NULL ) {
if ( KeyCmp( ItemKey( n->item ), key ) == 0 ) {prev->next = n->next;return n;
} prev = n; n = n->next; } return NULL; }
head
Linked Lists - Variations
• Simplest implementation
– Add to head
– Last-In-First-Out (LIFO) semantics
• Modifications
– First-In-First-Out (FIFO)
– Keep a tail pointer
struct t_node { void *item; struct t_node *next; } node;typedef struct t_node *Node;struct collection { Node head, tail; };
head
tail
By ensuring that the tail of the list is always pointing to the head, we
can build a circularly linked list
head is tail->next
LIFO or FIFO using ONE pointer
Linked Lists - Doubly linked
• Doubly linked lists
– Can be scanned in both directions
struct t_node { void *item; struct t_node *prev, *next; } node;
typedef struct t_node *Node;struct collection { Node head, tail; }; head
tail
prev prev prev
Applications requiring both way search
Eg. Name search in telephone directory
Binary Tree
• The simplest form of Tree is a Binary Tree– Binary Tree Consists of
• Node (called the ROOT node)• Left and Right sub-trees• Both sub-trees are binary trees• The nodes at the lowest levels of the tree (the ones with no sub-
trees) are called leaves
Note therecursivedefinition!
Each sub-treeis itself
a binary tree
In an ordered binary tree the keys of all the nodes in • the left sub-tree are less
than that of the root • the keys of all the nodes
in the right sub-tree are greater than that of the root,
• the left and right sub-trees are themselves ordered binary trees.
Binary Tree (Cont.)
A
B C
DE
F G
• If A is the root of a binary tree and B is the root of its left/right subtree then
o A is the father of Bo B is the left/right son of A
• Two nodes are brothers if they are left and right sons of the same father
• Node n1 is an ancestor of n2 (and n2 is descendant of n1) if n1 is either the father of n2 or the father of some ancestor of n2
• Strictly Binary Tree: If every nonleaf node in a binary tree has non empty left and right subtrees
• Level of a node: Root has level 0. Level of any node is one more than the level of its father
• Depth: Maximum level of any leaf in the tree A binary tree can contain at most 2l nodes at level l Total nodes for a binary tree with depth d = 2d+1 - 1
Binary Tree - Implementation
struct t_node { void *item; struct t_node *left; struct t_node *right; };
typedef struct t_node *Node;
struct t_collection { Node root; …… };
Binary Tree - Implementation
• Find
extern int KeyCmp( void *a, void *b );/* Returns -1, 0, 1 for a < b, a == b, a > b */
void *FindInTree( Node t, void *key ) { if ( t == (Node)0 ) return NULL; switch( KeyCmp( key, ItemKey(t->item) ) ) { case -1 : return FindInTree( t->left, key ); case 0: return t->item; case +1 : return FindInTree( t->right, key ); } }
void *FindInCollection( collection c, void *key ) { return FindInTree( c->root, key ); }
Less,search
left
Greater,search right
Binary Tree - Performance
• Find– Complete Tree
– Height, h• Nodes traversed in a path from the root to a leaf
– Number of nodes, h• n = 1 + 21 + 22 + … + 2h = 2h+1 - 1• h = floor( log2 n )
– Since we need at most h+1 comparisons,find in O(h+1) or O(log n)
Binary Tree - Traversing
Traverse: Pass through the tree, enumerating each node once
• PreOrder (also known as depth-first order)1. Visit the root
2. Traverse the left subtree in preorder
3.Traverse the right subtree in preorder
• InOrder (also known as symmetric order)1. Traverse the left subtree in inorder
2. Visit the root
3. Traverse te right subtree in inorder
• PostOrder (also known as symmetric order)1. Traverse the left subtree in postorder
2. Traverse the right subtree in postorder
3. Visit the root
Binary Tree - Applications
• A binary tree is a useful data structure when two-way decisions must be
made at each point in a process
– Example: Finding duplicates in a list of numbers
• A binary tree can be used for representing an expression containing
operands (leaf) and operators (nonleaf node).
Traversal of the tree will result in infix, prefix or postfix forms of expression
Two binary trees are MIRROR SIMILAR if they are both empty or if they are
nonempty, the left subtree of each is mirror similar to the right subtree
General Tree
A Hierarchical Tree
• A tree is a finite nonempty set of elements in which one element is called the ROOT and remaining element partitioned into m >=0 disjoint subsets, each of which is itself a tree
• Different types of trees – binary tree, n-ary tree, red-black tree, AVL tree
Heaps
Heaps are based on the notion of a complete tree
A binary tree is completely full if it is of height, h, and has 2h+1-1 nodes.
• A binary tree of height, h, is complete iff
– it is empty or
– its left subtree is complete of height h-1 and its right subtree is completely full of height h-
2 or
– its left subtree is completely full of height h-1 and its right subtree is complete of height h-
1.
• A complete tree is filled from the left:
– all the leaves are on
– the same level or two adjacent ones and
– all nodes at the lowest level are as far to the left as possible.
• A binary tree has the heap property iff
– it is empty or
– the key in the root is larger than that in either child and both subtrees have the heap
property.
Heaps (Cont.)
• A heap can be used as a priority queue:
• the highest priority item is at the root and is trivially extracted. But if the root is deleted, we are left with two sub-trees and we must efficiently re-create a single tree with the heap property.
• The value of the heap structure is that we can both extract the highest priority item and insert a new one in O(logn) time.
Example:
A deletion will remove the Tat the root
Heaps (Cont.)To work out how we're going to maintain the heap property, use the fact that a complete tree is filled from the left. So that the position which must become empty is the one occupied by the M. Put it in the vacant root position.
This has violated the condition that the root must be greater than each of its children. So interchange the M with the larger of its children.
The left subtree has now lost the heap property. So again interchange the M with the larger of its children.
We need to make at most h interchanges of a root of a subtree with one of its children to fully restore the heap property.
O(h) or O(log n)
Heaps (Cont.)
Addition to a Heap
To add an item to a heap, we follow the reverse procedure. Place it in the next leaf position and move it up. Again, we require O(h) or O(logn) exchanges.
Comparisons
ArraysSimple, fastInflexibleO(1)O(n) inc sortO(n)
O(n)O(logn)binary search
Add
Delete
Find
Linked ListSimpleFlexibleO(1) sort -> no advO(1) - anyO(n) - specificO(n)(no bin search)
TreesStill SimpleFlexibleO(log n) O(log n)
O(log n)
Queues
Queues are dynamic collections which have some concept of order • FIFO queue
– A queue in which the first item added is always the first one out.
• LIFO queue
– A queue in which the item most recently added is always the first one out.
• Priority queue
– A queue in which the items are sorted so that the highest priority item is always the next one to be extracted.
Queues can be implemented by Linked Lists
Stacks• Stacks are a special form of collection
with LIFO semantics
• Two methods– int push( Stack s, void *item );
- add item to the top of the stack– void *pop( Stack s );
- remove most recently pushed item from the top of the stack
• Like a plate stacker
• Other methodsint IsEmpty( Stack s ); Determines whether the stack has anything in it
void *Top( Stack s );Return the item at the top without deleting it
* Stacks are implemented by Arrays or Linked List
Stack (Cont.)
• Stack very useful for Recursions
• Key to call / return in functions & procedures
function f( int x, int y) { int a; if ( term_cond ) return …; a = ….; return g( a ); }
function g( int z ) { int p, q; p = …. ; q = …. ; return f(p,q); } Context
for execution of f
Searching
Computer systems are often used to store large amounts of data from which individual records must be retrieved according to some search criterion. Thus the efficient storage of data to facilitate fast searching is an important issue
Things to consider
– the average time
– the worst-case time and
– the best possible time.
• Sequential Searches
– Time is proportional to n
– We call this time complexity O(n)
– Both arrays (unsorted) and linked lists
Binary Search
• Sorted array on a key
• first compare the key with the item in the middle position of the array
• If there's a match, we can return immediately.
• If the key is less than the middle key, then the item sought must lie in the lower half of the array
• if it's greater then the item sought must lie in the upper half of the array
• Repeat the procedure on the lower (or upper) half of the array - RECURSIVE
Time complexity O(log n)
Binary Search Implementationstatic void *bin_search( collection c, int low, int high, void *key ) {
int mid;if (low > high) return NULL; /* Termination check */ mid = (high+low)/2; switch (memcmp(ItemKey(c->items[mid]),key,c->size)) {
case 0: return c->items[mid]; /* Match, return item found */ case -1: return bin_search( c, low, mid-1, key); /* search lower half */ case 1: return bin_search( c, mid+1, high, key ); /* search upper half */ default : return NULL; }
}
void *FindInCollection( collection c, void *key ) { /* Find an item in a collection
Pre-condition: c is a collection created by ConsCollection c is sorted in ascending order of the key key != NULL
Post-condition: returns an item identified by key if one exists, otherwise returns NULL */
int low, high; low = 0; high = c->item_cnt-1; return bin_search( c, low, high, key );
}
Binary Search vs Sequential Search
• Find method– Sequential search
• Worst case time: c1 n– Binary search
• Worst case time: c2 log2n
Compare n with logn
0
10
20
30
40
50
60
0 10 20 30 40 50 60
n
Tim
e 4 log n
n
LogsBase 2 is by farthe most commonin this course.Assume base 2unless otherwisenoted!
Smallproblems -we’re notinterested!
Largeproblems -we’reinterestedin this gap!
n
log2n Binary search
More complexHigher constant factor
Sorting
A file is said to be SORTED on the key if i < j implies that k[i] preceeds k[j] in some ordering of the keys
Different types of Sorting
• Exchange Sorts
• Bubble Sort
• Quick Sort• Insertion Sorts
• Selection Sorts
• Binary Tree Sort
• Heap Sort
• Merge and Radix Sorts
Insertion Sort
First card is already sorted With all the rest,
� Scan back from the end until you find the first card larger than the new one O(n)
� Move all the lower ones up one slot O(n)
� insert it O(1)
For n cards Complexity O(n2)
Q2 9A K 10 J 45�
9
�
�
Bubble Sort
Bubble Sort• From the first element
– Exchange pairs if they’re out of order– Repeat from the first to n-1– Stop when you have only one element to check
/* Bubble sort for integers */#define SWAP(a,b) { int t; t=a; a=b; b=t; }
void bubble( int a[], int n ) { int i, j; for(i=0;i<n;i++) { /* n passes thru the array */ /* From start to the end of unsorted part */ for(j=1;j<(n-i);j++) { /* If adjacent items out of order, swap */
if( a[j-1]>a[j] ) SWAP(a[j-1],a[j]); } } }
Overall O(n2)
O(1) statement
Inner loopn-1, n-2, n-3, … , 1 iterations
Outer loop n iterations
Partition Exchange or Quicksort
• Example of Divide and Conquer algorithm• Two phases
– Partition phase• Divides the work into half
– Sort phase• Conquers the halves!
quicksort( void *a, int low, int high ) { int pivot; if ( high > low ) /* Termination condition! */ {
pivot = partition( a, low, high );quicksort( a, low, pivot-1 ); quicksort( a, pivot+1, high ); }
}
< pivot > pivotpivot
< pivot > pivot
pivot< p’ p’ > p’ < p” p” > p”
Heap Sort
Heaps also provide a means of sorting:
• construct a heap,
• add each item to it (maintaining the heap property!),
• when all items have been added, remove them one by one (restoring the heap property as each one is removed).
• Addition and deletion are both O(logn) operations. We need to perform n additions and deletions, leading to an O(nlogn) algorithm
• Generally slower
Comparisons of Sorting
• The Sorting Repertoire
– Insertion O(n2) Guaranteed
– Bubble O(n2) Guaranteed
– Heap O(n log n) Guaranteed
– Quick O(n log n) Most of the time!
O(n2)
– Bin O(n) Keys in small range O(n+m)
– Radix O(n) Bounded keys/duplicates O(nlog n)
Hashing• A Hash Table is a data structure that associates each element
(e) to be stored in our table with a particular value known as a key (k)
• We store item’s (k,e) in our tables
• Simplest form of a Hash Table is an Array
• A bucket array for a hash table is an array A of size N, where each cell of A is thought of as a bucket and the integer N defines the capacity of the array,
Bucket Arrays• If the keys (k) associated with each element (e) are well distributed in
the range [0, N-1] this bucket array is all that is needed.
• An element (e) with key (k) is simply inserted into bucket A[k].
• So A[k] = (Item)(k, e);
• Any bucket cells associated with keys not present, stores a
NO_SUCH_KEY object.
• If keys are not unique, that is there exists element key pairs (e1, k) and
(e2, k) we will have two different elements mapped to the same bucket.
• This is known as a collision. And we will discuss this later.
• We generally want to avoid such collisions.
Direct Access Table• If we have a collection of n elements whose keys are unique
integers in (1,m), where m >= n,then we can store the items in a direct address table, T[m],where Ti is either empty or contains one of the elements of our collection.
• Searching a direct address table is clearly an O(1) operation:for a key, k, we access Tk,
• if it contains an element, return it,
• if it doesn't then return a NULL.
Analysis of Bucket Arrays• Drawback 1: The Hash Table uses O(N) space which is not
necessarily related to the number of elements n actually present in our set.
• If N is large relative to n, then this approach is wasteful of space.
• Drawback 2: The bucket array implementation of Hash Tables requires key values (k) associated with elements (e) to be unique and in the range [0, N-1], which is often not the case.
Hash Functions• Associated with each Hash Table is a function h, known as a
Hash Function.
• This Hash Function maps each key in our set to an integer in the range [0, N-1]. Where N is the capacity of the bucket array.
• The idea is to use the hash function value, h(k) as an index into our bucket array.
• So we store the item (k, e) in our bucket at A[h(k)]. That is A[h(k)] = (Item)(k, e);
• Unfortunately, finding a perfect hashing function is not always possible. Let's say that we can find a hash function, h(k), which maps most of the keys onto unique integers, but maps a small number of keys on to the same integer. If the number of collisions (cases where multiple keys map onto the same integer), is sufficiently small, then hash tables work quite well and give O(1) search times.
Handling the collisions
• In the small number of cases, where multiple keys map to the same integer, then elements with different keys may be stored in the same "slot" of the hash table. It is clear that when the hash function is used to locate a potential match, it will be necessary to compare the key of that element with the search key. But there may be more than one element which should be stored in a single slot of the table. Various techniques are used to manage this problem:
• chaining,
• overflow areas,
• re-hashing,
• using neighbouring slots (linear probing),
• quadratic probing,
• random probing,
Chaining• Chaining
One simple scheme is to chain all collisions in lists attached to the appropriate slot. This allows an unlimited number of collisions to be handled and doesn't require a priori knowledge of how many elements are contained in the collection. The tradeoff is the same as with linked lists versus array implementations of collections: linked list overhead in space and, to a lesser extent, in time.
Rehashing• Re-hashing schemes use a second hashing operation when
there is a collision. If there is a further collision, we re-hash until an empty "slot" in the table is found. The re-hashing function can either be a new function or a re-application of the original one. As long as the functions are applied to a key in the same order, then a sought key can always be located.
• h(j)=h(k), so the next hash function,h1 is used. A second collision occurs,so h2 is used.
Overflow• Divide the pre-allocated table into two sections: the primary
area to which keys are mapped and an area for collisions, normally termed the overflow area.
• When a collision occurs, a slot in the overflow area is used for the new element and a link from the primary slot established as in a chained system. This is essentially the same as chaining, except that the overflow area is pre-allocated and thus possibly faster to access. As with re-hashing, the maximum number of elements must be known in advance, but in this case, two parameters must be estimated: the optimum size of the primary and overflow areas.
• design systems with multiple overflow tables
Comparisons
Graph
A graph consists of a set of nodes (or vertices) and a set of arcs (or edges)
Graph G = Nodes {A,B, C} Arcs {(A,C), (B,C)}
Terminology :
• V = Set of vertices (or nodes)
• |V| = # of vertices or cardinality of V (in usual terminology |V| = n)
• E = Set of edges, where an edge is defined by two vertices
• |E| = # of edges or cardinality of E
• A Graph, G is a pair G = (V, E)
Labeled Graphs: We may give edges and vertices
labels. Graphing applications often require the labeling of vertices Edges
might also be numerically labeled. For instance if the vertices represent cities, the edges might be labeled to
represent distances.
Graph Terminology
Directed (or digraph) & Undirected Graphs
A directed graph is one in which every edge (u, v) has a direction,
so that (u, v) is different from (v, u). In an undirected graph, there is no distinction between (u, v) and (v, u). There are two possible situations that can arise in a directed graph between vertices u and v.
• i) only one of (u, v) and (v, u) is present. • ii) both (u, v) and (v, u) are present.
•An edge (u, v) is said to be directed from u to v if the pair (u, v) is ordered with u preceding v.
E.g. A Flight Route
•An edge (u, v) is said to be undirected if the pair (u, v) is not ordered
E.g. Road Map
Graph Terminology
• Two vertices joined by an edge are called the end vertices or endpoints of the edge.
• If an edge is directed its first endpoint is called the origin and the other is called the destination.
• Two vertices are said to be adjacent if they are endpoints of the same edge.
• The degree of a vertex v, denoted deg(v), is the number of incident edges of v.
• The in-degree of a vertex v, denoted indeg(v) is the number of incoming edges of v.
• The out-degree of a vertex v, denoted outdeg(v) is the number of outgoing edges of v.
Graph Terminology
• Two vertices joined by an edge are called the end vertices or
endpoints of the edge.
• If an edge is directed its first endpoint is called the origin and the
other is called the destination.
• Two vertices are said to be adjacent if they are endpoints of the same
edge.
Graph Terminology
A
E
D
C
B
F
a
c
b
de
f
g
h
ij
Graph Terminology
A
E
D
C
B
F
a
c
b
de
f
g
h
ij
Vertices A and Bare endpoints of edge a
Graph Terminology
A
E
D
C
B
F
a
c
b
de
f
g
h
ij
Vertex A is theorigin of edge a
Graph Terminology
A
E
D
C
B
F
a
c
b
de
f
g
h
ij
Vertex B is thedestination of edge a
Graph Terminology
A
E
D
C
B
F
a
c
b
de
f
g
h
ij
Vertices A and B areadjacent as they areendpoints of edge a
Graph Terminology
• An edge is said to be incident on a vertex if the vertex is one of the
edges endpoints.
• The outgoing edges of a vertex are the directed edges whose origin
is that vertex.
• The incoming edges of a vertex are the directed edges whose
destination is that vertex.
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
Edge 'a' is incident on vertex VEdge 'h' is incident on vertex ZEdge 'g' is incident on vertex Y
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The outgoing edges of vertex Ware the edges with vertex W as
origin {d, e, f}
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The incoming edges of vertex Xare the edges with vertex X as
destination {b, e, g, i}
Graph Terminology
• The degree of a vertex v, denoted deg(v), is the number of incident
edges of v.
• The in-degree of a vertex v, denoted indeg(v) is the number of
incoming edges of v.
• The out-degree of a vertex v, denoted outdeg(v) is the number of
outgoing edges of v.
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The degree of vertex Xis the number of incident
edges on X.deg(X) = ?
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The degree of vertex Xis the number of incident
edges on X.deg(X) = 5
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The in-degree of vertex Xis the number of edges that
have vertex X as a destination.indeg(X) = ?
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The in-degree of vertex Xis the number of edges that
have vertex X as a destination.indeg(X) = 4
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The out-degree of vertex Xis the number of edges that have vertex X as an origin.
outdeg(X) = ?
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
The out-degree of vertex Xis the number of edges that have vertex X as an origin.
outdeg(X) = 1
Graph Terminology
• Path:
» Sequence of alternating vertices and edges
» begins with a vertex
» ends with a vertex
» each edge is preceded and followed by its endpoints• Simple Path:
» A path where all where all its edges and vertices are distinct
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
We can see that P1 is a simple path.
P1 = {U, a, V, b, X, h, Z}
P1
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
P2 is not a simple pathas not all its edges and
vertices are distinct.P2 = {U, c, W, e, X, g, Y, f, W, d, V}
Graph Terminology
• Cycle:
» Circular sequence of alternating vertices and edges.
» Each edge is preceded and followed by its endpoints.
• Simple Cycle:
» A cycle such that all its vertices and edges are unique.
Graph Terminology
Simple cycle{U, a, V, b, X, g, Y, f, W, c}
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
Graph Terminology
U
Y
X
W
V
Z
a
c
b
de
f
g
h
ij
Non-Simple Cycle{U, c, W, e, X, g, Y, f, W, d, V, a}
Graph Properties
Graph Representation
Adjacency Matrix Implementation
A |V| × |V| matrix of 0's and 1's. A 1 represents a connection or an edge.
Storage = |V|² (this is huge!!)
For a non-directed graph there will always be symmetry along the top left to bottom
right diagonal. This diagonal will always be filled with zero's. This simplifies Coding.
Coding is concerned with storing the graph
in an efficient manner.
One way is to take all the bits from the
adjacency matrix and concatenate
them to form a binary string.
For undirected graphs, it suffices to concatenate the bits of the upper right triangle of
the adjacency matrix. Graph number zero is a graph with no edges.
Graph ApplicationsSome of the applications of graphs are :
• Networks (computer, cities ....)
• Maps (any geographic databases )
• Graphics : Geometrical Objects
• Neighborhood graphs
• Flow Problem
• Workflow
Reachability
• Reachability: Given two vertices 'u' and 'v' of a directed graph G, we say that 'u' reaches 'v' if G has a directed path from 'u' to 'v'.
• That is 'v' is reachable from 'u'.
• A directed graph is said to be strongly connected if for any two vertices 'u' and 'v' of G, 'u' reaches 'v'.
Graphs
• Depth First Search
• Breadth First Search
• Directed Graphs (Reachability)
• Application to Garbage Collection in Java
• Shortest Paths
• Dijkstra's Algorithm
Depth First Search
Algorithim DFS()Input graph GOutput labeling of the edges of G
as discovery edges and back edges
for all u in G.vertices()setLabel(u, Unexplored)
for all e in G.incidentEdges()setLabel(e, Unexplored)
for all v in G.vertices()if getLabel(v) = Unexplored DFS(G, v).
Algorithm DFS(G, v) Input graph G and a start vertex v of GOutput labeling of the edges of G as
discovery edges and back edges
setLabel(v, Visited)
for all e in G.incidentEdges(v)
if getLabel(e) = Unexploredw <--- opposite(v, e)
if getLabel(w) = UnexploredsetLabel(e, Discovery)DFS(G, w)
elsesetLabel(e, BackEdge)
Depth First Search
A
A
Unexplored Vertex
Visited Vertex
Unexplored Edge
Discovery Edge
Back Edge
A
ED
C
B
Start At Vertex A
A
ED
C
B
Discovery Edge
A
ED
C
B
Visited Vertex B
A
ED
C
B
Discovery Edge
A
ED
C
B
Visited Vertex C
A
ED
C
B
Back Edge
A
ED
C
B
Discovery Edge
A
ED
C
B
Visited Vertex D
A
ED
C
B
Back Edge
A
ED
C
B
Discovery Edge
A
ED
C
B
Visited Vertex E
A
ED
C
B
Discovery Edge
P
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DCBA
Breadth First Search
Algorithm BFS(G)Input graph GOutput labeling of the edges
and a partitioning of thevertices of G
for all u in G.vertices()setLabel(u, Unexplored)
for all e in G.edges()setLabel(e, Unexplored)
for all v in G.vertices()if getLabel(v) = Unexplored
BFS(G, v)
Algorithm BFS(G, v)L0 <-- new empty listL0.insertLast(v)setLabel(v, Visited)i <-- 0
while(¬Li.isEmpty())Li+1 <-- new empty listfor all v in G.vertices(v)
for all e in G.incidentEdges(v)if getLabel(e) = Unexplored
w <-- opposite(v)if getLabel(w) = Unexplored
setLabel(e, Discovery)setLabel(w, Visited)Li+1.insertLast(w)
elsesetLabel(e, Cross)
i <-- i + 1
A
E F
B C D
A
E F
B C D
Start Vertex ACreate a sequence L0
insert(A) into L0
A
E F
B C D
Start Vertex Awhile L0 is not empty
create a new empty list L1L0
A
E F
B C D
Start Vertex Afor each v in L0 do
get incident edges of vL0
A
E F
B C D
Start Vertex A if first incident edge is unexploredget opposite of v, say w
if w is unexploredset edge as discovery
L0
A
E F
B C D
Start Vertex Aset vertex w as visitedand insert(w) into L1 L0
L1
A
E F
B C D
Start Vertex A get next incident edge
L0
L1
A
E F
B C D
Start Vertex Aif edge is unexplored
we get vertex opposite v say w,
if w is unexplored
L0
L1
A
E F
B C D
Start Vertex Aif w is unexplored
set edge as discoveryL0
L1
A
E F
B C D
Start Vertex Aset w as visited and
add w to L1L0
L1
A
E F
B C D
Start Vertex Acontinue in this fashionuntil we have visited all
incident edge of v
L0
L1
A
E F
B C D
Start Vertex Acontinue in this fashionuntil we have visited all
incident edge of vL0
L1
A
E F
B C D
Start Vertex Aas L0 is now empty
we continue with list L1L0
L1
A
E F
B C D
Start Vertex Aas L0 is now empty
we continue with list L1L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
Start Vertex A
L0
L1
L2
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
A
E F
B C D
Weighted Graphs
• In a weighted graph G, each edge 'e' of G has associated with it, a numerical value, known as a weight.
• Edge weights may represent distances, costs etc.
• Example: In a flight route graph the weights associated with each graph edge could represent the distances between airports.
Shortest Paths
• Given a weighted graph G and two vertices 'u' and 'v' of G, we require that we find a path between 'u' and 'v' that has a minimum total weight between 'u' and 'v' also known as a (shortest path).
• The length of a path is the sum of the weights of the paths edges.
Dijkstra's Algorithm
The distance of a vertex v from a vertex s is the length of a shortest path between s and v
Dijkstra’s algorithm computes the distances of all the vertices from a given start vertex s
Assumptions:
the graph is connected
the edges are undirected
the edge weights are nonnegative
Dijkstra's Algorithm
We grow a “cloud” of vertices, beginning with s and eventually covering all the vertices
We store with each vertex v a label d(v) representing the distance of v from s in the
subgraph consisting of the cloud and its adjacent vertices
At each step
We add to the cloud the vertex u outside the cloud with the smallest distance label,
d(u)
We update the labels of the vertices adjacent to u
Edge Relaxation
Consider an edge e = (u,z) such that
u is the vertex most recently added to the cloud
z is not in the cloud
The relaxation of edge e updates distance d(z) as follows:
d(z) ← min{d(z),d(u) + weight(e)}
A
DC
B
FE
8 4
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5932
A(0)
DC
B
FE
8 4
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Add starting vertexto cloud.
A(0)
DC
B
FE
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We store with each vertexv a label d(v) representing
the distance of v from sin the subgraph consisting
of the cloud and its adjacentvertices.
A(0)
D(4)
C(2)
B(8)
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We store with each vertexv a label d(v) representing
the distance of v from sin the subgraph consisting
of the cloud and its adjacentvertices.
A(0)
D(4)
C(2)
B(8)
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At each step we add to the cloudthe vertex outside the cloud
with the smallestdistance label d(v).
A(0)
D(3)
C(2)
B(8)
F(11)E(5)
8 4
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We update the vertices adjacentto v.
d(v) = min{d(z), d(v) + weight(e)}
A(0)
D(3)
C(2)
B(8)
F(11)E(5)
8 4
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5932
At each step we add to the cloudthe vertex outside the cloud
with the smallestdistance label d(v).
A(0)
D(3)
C(2)
B(8)
F(8)E(5)
8 4
217
5932
We update the vertices adjacentto v.
d(v) = min{d(z), d(v) + weight(e)}.
A(0)
D(3)
C(2)
B(8)
F(8)E(5)
8 4
217
5932
At each step we add to the cloudthe vertex outside the cloud
with the smallestdistance label d(v).
A(0)
D(3)
C(2)
B(7)
F(8)E(5)
8 4
217
5932
We update the vertices adjacentto v.
d(v) = min{d(z), d(v) + weight(e)}.
A(0)
D(3)
C(2)
B(7)
F(8)E(5)
8 4
217
5932
At each step we add to the cloudthe vertex outside the cloud
with the smallestdistance label d(v).
A(0)
D(3)
C(2)
B(7)
F(8)E(5)
8 4
217
5932
At each step we add to the cloudthe vertex outside the cloud
with the smallestdistance label d(v).
E
G
B
A D
H
C
F
2 2
16
7 7
4
23 3
2 2
E
G
B
A(0) D
H
C
F
2 2
16
7 7
4
23 3
2 2
Insert
E
G(6)
B(2)
A(0) D
H
C
F
2 2
16
7 7
4
23 3
2 2
Update
E
G(6)
B(2)
A(0) D
H
C
F
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(6)
B(2)
A(0) D
H
C(9)
F
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(6)
B(2)
A(0) D
H
C(9)
F
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(5)
B(2)
A(0) D
H
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(5)
B(2)
A(0) D
H
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(5)
B(2)
A(0) D
H(9)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(5)
B(2)
A(0) D
H(9)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(5)
B(2)
A(0) D
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(5)
B(2)
A(0) D
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(5)
B(2)
A(0)D(10)
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(5)
B(2)
A(0)D(10)
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Insert
E(4)
G(5)
B(2)
A(0)D(10)
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Update
E(4)
G(5)
B(2)
A(0)D(10)
H(8)
C(9)
F(6)
2 2
16
7 7
4
23 3
2 2
Insert
Thank You