g10 arts 2nd q technology – based arts
TRANSCRIPT
G10 Arts Quarter 2 TECHNOLOGY – BASED ARTS
Mr. Mark Anthony JanerTeacher I
ACTIVITY (Spot the Difference): Identify the differences of the following pictures.
What did you observe from the activity? Did you have a hard time identifying the pictures? Why?
ANALYSIS
1. Computer/Digital Arts2. Mobile Phone Art3. Computer – Generated Images4. Digital Photography5. Video Games/Digital
Painting/Imaging Videos
Technology – Based Arts includes
is essentially computer-generated or manipulated. Today’s computer artists employ the ever-expanding powers of image manipulation programs and applications to create their works which can appear in an entire range of media – whether as a physical output or a virtual experience.
Technology – Based Arts
make use of electronic and mechanical devices, rather than the artist’s own hand.
Computer/Digital Arts
Polygon Drawings Frieder Nake, 1965
Schrotter Georg Nees, 1965
Ordres Vera Molnar, 1974
Mountain and Staurolyte Ronald Davis, 1997
Computer Programs and Applications:Mobile Phone Art
1. Gimp (GNU Image Manipulation Program)
2. Paint.net3. Inkscape4. Xara Extreme5. Artweaver6. Draw Plus7. Pencil
8. Picasa9. Paint Star10.Smooth Draw11.Spray 12.Karbon13.Adobe Photoshop14.Corel Paintshop
Pro X5
1. Re – size2. Crop3. Skew/Warp4. Rotate5. Flip6. Adjust brightness7. Adjust sharpness8. Change colors
9. Gray scale10. Sepia 11. Apply a texture12. Superimpose
text13. Apply frames14. Crop
Things We Can Do:
COMPUTER GENERATED IMAGERY
SAMPLE OF EDITING ON A COMPUTER
DIGITAL PHOTOGRAPHY
According to study, not all video games are bad for teens; some games encourage positive behavior.