game 2 rules - spillehulen

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3 Location cards ( ) These replace the Game 1 Locations. Stack in order. 5 Dark Arts cards ( ) Shuffle together with the Game 1 Dark Arts cards. 3 Villain cards ( ) Shuffle together with the Game 1 Villain cards. 14 HOGWARTS cards ( ) Shuffle together with the Game 1 HOGWARTS cards. As in Game 1, defeat all the Villains before they gain control of all of the Locations. DARK ARTS Active Hero loses 1 . Add 1 to the Location. HAND OF GLORY DARK ARTS HAND OF GLORY Active Hero loses 1 . Add 1 to the Location. DARK ARTS ALL Heroes choose one: Discard an Ally; or lose 2 . POISON DARK ARTS ALL Heroes choose one: Discard an Item; or lose 2 . RELASHIO! DARK ARTS ALL Heroes choose one: Discard a Spell; or lose 2 . OBLIVIATE! LOCATION CHAMBER OF SECRETS Each turn reveal 2 Dark Arts events. 3 of 3 LOCATION QUIDDITCH PITCH Each turn reveal 1 Dark Arts event. 2 of 3 LOCATION FORBIDDEN FOREST Each turn reveal 1 Dark Arts event. 1 of 3 Each time is added to the Location, remove 1 from all Villains. ALL Heroes gain 1 . Remove 1 from the Location. VILLAIN LUCIUS MALFOY 7 VILLAIN BASILISK 8 Heroes cannot draw extra cards. (You still draw 5 new cards at the end of your turn.) ALL Heroes draw a card. Remove 1 from the Location. Prepare your Hero Hero set up is the same as Game 1. Choose a Hero and take that Hero’s deck of 10 starting cards. You do NOT get to start the game with any of the additional HOGWARTS cards you acquired from Game 1. Return those cards and shuffle them into the HOGWARTS stack. You should have been more diligent about practicing your spells over the break! Draw Discard GAME 1 1. Reveal and resolve Dark Arts event cards 2. Resolve Villain abilities 3. Play HOGWARTScards and take Hero actions 4. End your turn —Discard any remaining cards and tokens, then draw five new cards. GAME 1 HARRY POTTER HERO “I can’t be a-a-a wizard. I mean, I’m just… Harry. Just Harry.” Place cards on the same Game Board spaces for Game 2. (If you need a reminder, the numbers refer back to Set Up on pages 4-5 in the Game 1 rule book.) CONTENTS & SET UP BOX 2 Object VILLAIN TOM RIDDLE 6 For each Ally in hand active Hero chooses one: Lose 2 ; or discard a card. ALL Heroes choose one: Gain 2 ; or search their discard pile for an Ally and put it in their hand.

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Page 1: Game 2 rules - Spillehulen

3 Location cards (❶) These replace the Game 1 Locations. Stack in order.

5 Dark Arts cards (❷) Shuffl e together with the Game 1 Dark Arts cards.

3 Villain cards (❸) Shuffl e together with the Game 1 Villain cards.

14 HOGWARTS cards (❹) Shuffl e together with the Game 1 HOGWARTS cards.

As in Game 1, defeat all the Villains before they gain control

of all of the Locations.

DARK ARTS

Active Hero loses 1 .

Add 1 to the Location.

HAND OF GLORY

GAME 2

Active Hero loses 1

to the Location.

HAND OF GLORY

DARK ARTS

HAND OF GLORY

GAME 2

Active Hero loses 1 . Add 1 to the Location.

DARK ARTS

Active Hero loses 1

Add 1 to the Location. to the Location.

HAND OF GLORYActive Hero loses 1 HAND OF GLORYActive Hero loses 1 HAND OF GLORYHAND OF GLORYHAND OF GLORY. HAND OF GLORY to the Location.

Add 1

Active Hero loses 1

Add 1 Add 1

DARK ARTS

ALL Heroes choose one:

Discard an Ally; or lose 2 Add 1 Add 1 .

POISON

GAME 2

DARK ARTSDARK ARTSDARK ARTS

DARK ARTS

Active Hero loses 1 Active Hero loses 1 Active Hero loses 1

Add 1 Add 1 Add 1 to the Location. to the Location.ALL Heroes choose one: ALL Heroes choose one: ALL Heroes choose one:

Discard an Ally; or lose 2 Discard an Ally; or lose 2 Discard an Ally; or lose 2 Discard an Ally; or lose 2 Discard an Ally; or lose 2

POISONPOISONPOISONAdd 1 POISONAdd 1 Add 1 POISONAdd 1 Add 1 POISONAdd 1 POISON

DARK ARTS

ALL Heroes choose one: Discard an Item; or lose 2

ALL Heroes choose one: ALL Heroes choose one: ALL Heroes choose one:

Discard an Ally; or lose 2 .

RELASHIO!

GAME 2

Add 1 ALL Heroes choose one:

Discard an Ally; or lose 2 Discard an Ally; or lose 2

POISONAdd 1 POISONAdd 1 ALL Heroes choose one: ALL Heroes choose one: ALL Heroes choose one: Add 1 ALL Heroes choose one: Add 1 ALL Heroes choose one: POISONALL Heroes choose one: POISONAdd 1 POISONAdd 1 ALL Heroes choose one: Add 1 POISONAdd 1 ALL Heroes choose one:

Discard an Item; or lose 2 Discard an Item; or lose 2 Discard an Item; or lose 2 Discard an Item; or lose 2 ALL Heroes choose one: Discard an Item; or lose 2 ALL Heroes choose one: Discard an Item; or lose 2 ALL Heroes choose one:

Discard an Ally; or lose 2

RELASHIO!RELASHIO!RELASHIO!

DARK ARTS

ALL Heroes choose one:

Discard a Spell; or lose 2 ALL Heroes choose one: ALL Heroes choose one: ALL Heroes choose one: ALL Heroes choose one: .

OBLIVIATE!

GAME 2

LOCATIONCHAMBER OF SECRETS™

Each turn reveal2 Dark Arts events.

BOX

2

3 of 3GAME 2CHAMBER CHAMBER CHAMBER CHAMBER CHAMBER CHAMBER CHAMBER LOCATION

QUIDDITCH™ PITCH

Each turn reveal1 Dark Arts event.

BOX

2

2 of 3GAME 2

CHAMBER OF SECRETS SECRETSLOCATIONLOCATIONLOCATIONCHAMBER LOCATIONCHAMBER OFLOCATION

OF SECRETSLOCATION

SECRETSLOCATIONLOCATION

SECRETSLOCATION

SECRETSLOCATION

2 3 SECRETS™

LOCATIONFORBIDDEN FOREST

Each turn reveal1 Dark Arts event.

TM & © Warner Bros. Entertainment Inc.(s16)

BOX

2

1 of 3GAME 2

Each time is added to the Location, remove

1to the Location, remove

from all Villains.

ALL Heroes gain 1 .

Remove 1 from the Location.

VILLAINLUCIUS MALFOY GAME 2

7

VILLAIN

GAME 2

BASILISK

8

Heroes cannot draw extra cards.

(You still draw 5 new cards at the end of your turn.)

ALL Heroes draw a card.

Remove 1 from the Location.

TM & © Warner Bros. Entertainment Inc.(s16)

HOGWARTS™

Prepare your HeroHero set up is the same as Game 1. Choose a Hero and take that Hero’s deck of 10 starting cards. You do NOT get to start the game with any of the additional HOGWARTS cards you acquired from Game 1. Return those cards and shuffl e them into the HOGWARTS stack. You should have been more diligent about practicing your spells over the break!

Draw

Dis

card

BOX

1

GAME 1

1. Reveal and resolve Dark Arts event cards2. Resolve Villain abilities3. Play HOGWARTS™ cards and take Hero actions4. End your turn — Discard any remaining cards and

tokens, then draw five new cards.

GAME 1HARRY POTTER™

HERO

“I can’t be a-a-a wizard. I mean, I’m just… Harry. Just Harry.”

BOX

1

TM & © Warner Bros. Entertainment Inc.(s16)

Place cards on the same Game Board spaces for Game 2.(If you need a reminder, the numbers refer back to

Set Up on pages 4-5 in the Game 1 rule book.)

CO

NT

EN

TS

& S

ET

UP

BOX

2

Object

VILLAINGAME 2TOM RIDDLE

6

For each Ally in hand active Hero chooses one:

Lose 2 ; or discard a card.

ALL Heroes choose one:

Gain 2 ; or search their discard pile for an Ally and

put it in their hand.

Page 2: Game 2 rules - Spillehulen

end of gameALL the Villains are defeated–Heroes win!

Congratulations–you are growing even more powerful, as you continue to hold back the

rising tide of evil! Proceed to Game 3, opening its box and following the rules enclosed.

Villains control ALL the Locations–Heroes lose!

You still have some work to do before you are ready to move on to Game 3. Reset the game to

its starting confi guration, and try again!

Gameplay Gameplay proceeds with the same four steps from Game 1.

STEP 1. Reveal and resolve Dark Arts events. Watch out! The Chamber of Secrets (Location 3

of 3), states to reveal 2 Dark Arts events at the start of each Hero’s turn.

STEP 2. Resolve Villain abilities. Players must defeat all six Villains. As in

Game 1, only have one Villain face up at a time.

STEP 3. Play HOGWARTS cards & take Hero actions. Remember, newly acquired cards go directly

to your Discard pile. They cannot be played immediately.

STEP 4. End your turn. Discard any remaining cards and tokens. Refi ll

empty spaces on the Game Board.

Reminder: If your Hero is Stunned● Discard any or tokens you may have

collected and half the cards in your hand, rounded down.

● Add one to the Location.

● If it is your turn, you may still play cards and take actions with whatever you have remaining after being Stunned.

● At the end of the active Hero’s turn, reset your to its maximum value (10).

USAopoly is a trademark of Usaopoly, Inc. Invented and licensed by Forrest-Pruzan Creative.HARRY POTTER, characters, names and related indicia are trademarks of © and ™ Warner Bros. Entertainment Inc.

Harry Potter Publishing Rights © JKR. (s16)

BOX

2