game 3400 level design - introduction
TRANSCRIPT
![Page 1: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/1.jpg)
Level DesignIntroduction – Sept. 7, 2012
Fall 2012Seth Sivak
![Page 2: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/2.jpg)
SummaryIntroductionRulesTopicsGamesSyllabusResources and RequirementsIntroduction to Level Design
![Page 3: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/3.jpg)
On the Index CardNameEmail/Google AccountDropbox AccountFavorite GameGames you are currently playing
![Page 4: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/4.jpg)
Trouble with Teaching Game Design
![Page 5: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/5.jpg)
Who am I?
Northeastern University (Mechanical Engineering
)
Carnegie Mellon
Entertainment
Technology Center
(Computer Science)
Disney Imagineering (Creative Technology
Group)
Winds of Orbis and
IGF (Programmi
ng and Design)
Conduit Labs
(Gameplay Programme
r)
Zynga Boston (Lead
Designer)
![Page 6: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/6.jpg)
RulesBe an adult
Don’t be late (without prior notice)Hit your deadlinesDo your best workBe a team playerPay attention in class
No busyworkIf any assignment feels like busywork just come talk to me
CommunicateI am your producer, talk to me
![Page 7: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/7.jpg)
RealitiesGame design is hardGame development is competitiveThis class is an opportunity, treat it like one
![Page 8: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/8.jpg)
TopicsIntroduction to Level DesignMoment Based DesignArchitecting an ExperiencePuzzle DesignPlaytestingIndirect ControlFlow and TeachingWayfinding and Indirect ControlWorldbuilding and Storytelling
![Page 9: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/9.jpg)
Games
![Page 10: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/10.jpg)
SyllabusGoogle Calendar Link
https://www.google.com/calendar/embed?src=q136fnig629qgajuopjjqvd41o%40group.calendar.google.com&ctz=America/New_York
Thanksgiving!Story in GamesThe Player’s JourneyVisual StorytellingAnalysis: Gears of WarAnalysis: Diablo 2
![Page 11: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/11.jpg)
ProjectsPortal 1 AnalysisPortal 2 AnalysisPuzzle Maker LevelAdvanced LevelMultiplayer LevelGroup LevelPost MortemPortfolio
![Page 12: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/12.jpg)
GradesProjects – 85%Participation – 10%Weekly Analysis – 5%
![Page 13: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/13.jpg)
Resources and Requirements
Steam Account (Windows Version)Portal 1Portal 2
Google AccountDropbox Account
![Page 14: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/14.jpg)
LecturesSlideshare!
http://www.slideshare.net/sjsivak
YouTube!TBD
![Page 15: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/15.jpg)
Introduction to Level Design
![Page 16: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/16.jpg)
Game Design DefinitionsPlay
Voluntary, intrinsically motivated activity
GamePlay with a goalA series of interesting choices
ToyAn interactive object used during play
PuzzleA game with a dominant strategy
NarrativeEvents connected to a theme
Story A flow of events ordered to create an emotional outcome
![Page 17: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/17.jpg)
What is Game Design?
Game design is the craft of designing experiences that will evoke a specific
emotional response.
![Page 18: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/18.jpg)
Seriously, what is Game Design?
Designing systems, mechanics and stories
that allow for interesting, fun, moving, emotional
and challenging moments.
![Page 19: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/19.jpg)
Skills of a Game Designer
Be a good listenerBe a good teacherBe a good playtester
Critical analysis of experiencesBecome a player
Be driven, inspired, creative and relentlessNever stop experiencing
![Page 20: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/20.jpg)
What is Level Design?
Level design is the application of game
design.
![Page 21: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/21.jpg)
What is Level Design?
WHAT!!!!
![Page 22: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/22.jpg)
What is Level Design?
Level design is the craft of designing and building
experiences that will evoke a specific emotional
response.
![Page 23: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/23.jpg)
Seriously, what is Level Design?
Using systems, mechanics and stories to create interesting, fun, moving, emotional and challenging moments.
![Page 24: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/24.jpg)
What games need level design?
![Page 25: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/25.jpg)
What makes a good level?
(discussion)
![Page 26: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/26.jpg)
Additional Level Design Resources
http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3http://www.oldmanmurray.com/features/39.html
![Page 27: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/27.jpg)
Analysis of Pac-man
![Page 28: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/28.jpg)
Mechanics of Pac-manPellets – eat them all to complete the levelPower Pellets – use them to eat ghostsGhosts – get hit by one and lose a lifeBonus Fruit – eat them to get more pointsLives – lose all lives and the game ends
![Page 29: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/29.jpg)
Systems of Pac-manMovement – always moves forward, move joystick to change directionScoring – extra lives at 10,000 points, high score Enemies – each one has a specific movement AISpawning – Enemies and Bonus Fruit spawn at set locationsTunnels – exit a tunnel one way, return on the other side
![Page 30: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/30.jpg)
Story of Pac-man… Characters are interesting and deep
![Page 31: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/31.jpg)
![Page 32: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/32.jpg)
Level Design Considerations
Ghost spawn locationPellet locationsPower Pellet locationsBonus Fruit spawn locationTunnels
![Page 33: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/33.jpg)
Gameplay Videohttp://www.youtube.com/watch?v=uswzriFIf_k
![Page 34: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/34.jpg)
Interesting MomentsBeating a levelEating a ghostEating a bonus fruitHaving a close callLosing a lifeOutsmarting a ghost
![Page 35: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/35.jpg)
Good Game/Level Design is…
Creating opportunities for the player to make an interesting choice that results in an engaging
moment.
![Page 36: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/36.jpg)
Assignment 1Create a Steam AccountGet Portal 1 and Portal 2Play through Portal 1
List any interesting moment (gameplay, story, visual)Level it took place onDescription of momentWhy it was interestingInterest Value (how interesting was it?)
Due Midnight 9/13 in Dropbox
![Page 37: GAME 3400 Level Design - Introduction](https://reader033.vdocument.in/reader033/viewer/2022042611/58f2fd841a28abad4c8b45ef/html5/thumbnails/37.jpg)
Additional Pac-man Resources
http://en.wikipedia.org/wiki/Pac-Manhttp://shaunew.github.com/Pac-Man/