game design
DESCRIPTION
Game Design. Thoughts and new concepts. Chapter one : why write this book?. Kids also move on from certain game as they age ( Tic tac toe) Games that are too hard kind of bore me, and games that are too easy also kind of bore me. Chapter two : how the brain works. - PowerPoint PPT PresentationTRANSCRIPT
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GAME DESIGNThoughts and new concepts
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CHAPTER ONE: WHY WRITE THIS BOOK?
Kids also move on from certain game as they age (Tic tac toe)
Games that are too hard kind of bore me, and games that are too easy also kind of bore me.
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CHAPTER TWO: HOW THE BRAIN WORKS
People are amazing pattern-matching machines.
Classification A-curse
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CHAPTER TWO: HOW THE BRAIN WORKS
The brain is hardwired for facial recognition, just as it is hardwired for language, because faces are incredibly important to how human society works. Facial recognition Border detectors Language: really built-in?
We’re not really “concious” WYSIWYG Brain in a vat
Assumptions World model
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CHAPTER TWO: HOW THE BRAIN WORKS
The brain is good at cutting out the irrelevant Attention system Sound and white-noise ignoring
Brain notices a lot more than we think it does Blind insight
Chunking Car pattern/actions
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CHAPTER THREE: WHAT GAMES ARE
Games are puzzles Really? Not less? Not more?
Games serve as very fundamental and powerful learning tools. Playing?
Fun is about our brains felling good – endorphins
But you’ll only play it until you master the pattern. Boredom is the opposite.
Fun is another word for learning
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CHAPTER FOUR: WHAT GAMES TEACH US
The young of all species play. What is play? What does it mean?
If games are essentially models of reality, then the things that games teach us must reflect on reality.
Formal rule sets -> “no fair” when someone violates them. Games > play > learning: space, logic, and much
more
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CHAPTER FOUR: WHAT GAMES TEACH US
Some games teach spatial relationships
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CHAPTER FOUR: WHAT GAMES TEACH US
Some games teach you to explore
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CHAPTER FOUR: WHAT GAMES TEACH US
Some games teach you how to aim precisely
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CHAPTER FOUR: WHAT GAMES TEACH US
World experiencing
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CHAPTER FOUR: WHAT GAMES TEACH US
Language capabilities
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CHAPTER FOUR: WHAT GAMES TEACH US
Artificial Creatures Darwinian, Skinnerian, Popperian, Gregorian
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GAMUX INTERNALSValve
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WELCOME TO GAMUX (NOTHING NEW)
Flatland Talented people with innovation and self-
motivation We do have administration, but no one manages
you And, it’s a lot of responsability! Of course.
What to do? Why pick my own projects? Ask yourself how to
better help your professional career and all institution
What is happening? Ask somebody. Network! Goals? Yes, just talk with seniors. Get in, also. But, seniors may force me anyway? No.
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WELCOME TO GAMUX (NOTHING NEW)
What to do? What about fails? Talk with team as a team. How does Gamux decide what to do? You say to
me. Can I decide something important? Sure.