game design course
DESCRIPTION
Client Side Web Application Development. Faculty Of Computer Science. Alexandru Ioan Cuza University of Iasi. Course held by dr. Sabin Corneliu BuragaTRANSCRIPT
Game DesignClient Side Web Application Development
Faculty of Computer Science,Alexandru Ioan Cuza University of Iasi
Game DesignCan and will become fun, once you learn it.
MotivationElementsStorytellingCharacters
GameplayLevelsInterfaceOther
MotivationMotivation
South Park - Make Love, not Warcraft (episode)http://southpark.wikia.com/wiki/Make_Love,_Not_Warcraft
WHO? WHY?will they play your game?
WHO? WHY?First do some research!
Research!
Game market, Player motivationCompetition, Knowledge, Addiction
Geographics, Demographics
Player motivation
4 types of players
socializers
achieverskillers
explorer
Journey
Call of Duty
SecondLife
Game ElementsApplication
Entertainment | Education Community Building | Serious Games
Example:Virtual Attain as a Serious Game
http://seriousgamesmarket.blogspot.ro/2012/12/virtual-attain-serious-games-for-patrol.html
PC | Consoles | Arcade | KineticHandhelds | Board Games
Game DesignPlatform
Risk (Wikipedia)http://en.wikipedia.org/wiki/File:Risk_2210_game_board_01.jpg
Game DesignTime Interval
Turn Based | Real Time | Time limited
Heroes 3http://mugshare.blogspot.ro/2012/12/heroes-of-might-and-magic-3-complete.html
Single player | Multiplayer | Co-op
Game DesignPlayer Mode
Example: Prince of Persiahttp://www.oxm.co.uk/7492/reviews/prince-of-persia-review/
Action | Adventure | Racing | PlatformerShooter | Fighting | Puzzle | Casino RPG | Simulation | Strategy | MMO
Game DesignGenre
Game DesignRating
Storytelling
1 2 3
Hollywood Three Act
StorytellingPremise | Backstory | Synopsis | Theme
Setting | Plot | Realism | CinematicsPlayer Control | Shifting focus |
Foreshadowing Events |Suspension of disbelief
Ballancing Conflict
CharactersHero | Shadow | Mentor | Allies | Guardians
Trickster | Herald | Protagonist | Antagonist | Shapeshifter
Character arc
HumanityCommunity
TeamInterpersonalIntrapersonal
Hitmanhttp://gamescreens.org/hitman/
Supermanhttp://logo-s-collection.blogspot.ro/2009/11/superman-logo-wallpaper-collection.html
Point of view
First Person VS Third Person
Character name
DonkeyKong
http://www.noupe.com/graphics/the-evolution-of-mario.html
Visual Character devConcept Art | Style | Modelling
Texturing | Animation
CITYQUEST
CITYQUEST
Verbal developmentNaration | Monologue | Dialogue |Reveal Character | Reveal Emotion Advance the Plot | Reveal Conflict
Establish Relation | Comment on Action
Max Payne 2http://frelesquif.files.wordpress.com/2009/02/cut-scene.jpg
Character MovementSignature | Idle | Walking cycle
Character BackgroundBackground | History | Advancement
GameplayVictory Condition VS Loss Condition
GameplayInteractivity modes
Player-to-gamePlayer-to-player
Player-to-developerPlayer-to-platform
zero - sumnon - zero - sum
Game Design
Implicit VS ExplicitPerfect VS Imperfect InformationIntrinsic VS Intrinsic knowledge
Pattern recognitionSpacial AwarenessMicromanagement
Reaction Time
Types of Challenges
CITYQUEST
NFS:The Run
http://i1138.photobucket.com/albums/n524/Bitmob/1%20Bitmob%20Games%202/Need%20For%20Speed/nfstherun_dfa_6a.jpg
AdvancementRace
PuzzleExploration
ConflictCaptureOutwit
ChaseOrganization
EscapeTaboo
ConstructionSolution
Game Goals
DuckHunt
http://cdn0.hark.com/images/000/002/401/2401/original.gif
BalanceConsistency | Fairness | Fun
Balance (static)Obvious strategy, Symmetry, Trade-offs
Combination, Feedback
Balance (dynamic)Destruction, Maintainence, Restoration
Minecrafthttp://media.edge-online.com/wp-content/uploads/edgeonline/2012/10/Minecraft-360.jpg
Level DesignStructure
Goal Flow
DurationAvailability
RelationshipPreogression
Difficulty
FEZ
http://www.ztgd.com/wp-content/gallery/fez/01.jpg
Level DesignTime
AuthenticLimitedVariable
Player-AdjustedAltered
Far Cry 2
http://www.thebitbag.com/wp-content/uploads/2012/11/far-cry-2.jpg
Level DesignSpace
Perspective & CameraAerial
OmnipresentIsometric
Side scrolling
Diablo 2http://theisozone.com/images/screens/windows_2863-41294641734.jpg
Level DesignOther
Terrain & MaterialsLightning
ScaleBoundaries
RealismStyle
Mark of the Ninja
http://www.nerd4sure.com/wp-content/uploads/2012/10/Mark-of-the-Ninja-61.jpg
Game InterfaceManual Controller, Arcade, Computer,
Console, Visual Interface
Microsoft Flight Simulatorhttp://www.bruceair.com/msfs/images/C172NormalPanel_03.jpg
Game InterfaceScore
Lives & PowersMap
CharactersStart Screen
Dead Spacehttp://oyster.ignimgs.com/ve3d/images/03/52/35231_normal.jpg
Game InterfaceControls
VisualAudio
Save Game
PapaSangre
http://www.knowyourapps.com/wp-content/uploads/2011/02/mzl.lltdghve.320x480-75.jpg
OtherTeam RolesProduction
ManagementMarketing
http://www.highdefdigest.com/blog/wp-content/uploads/2012/07/arkham.jpg
Resources
http://profs.info.uaic.ro/~busaco/teach/courses/.hci2011/hci-film.html
https://www.coursera.org/
Game Development Essentials: An Introduction, 2nd Edition
Jeannie Novak
http://www.gamasutra.com/
http://www.pixelprospector.com/the-big-list-of-game-design/
http://www.youtube.com/watch?v=l33obYYtpPQ
http://www.youtube.com/watch?v=JYghhWBYHyY