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Game DesiGn i A Course in Board Game Design Mary P. Greene Washburn University

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Page 1: Game Design I - University of Nebraska–Lincolnncuwm/21stAnnual/presentation-library/... · Game DesiGn i A Course in Board Game Design ... Memory- players have to remember previous

Game DesiGn iA Course in Board Game Design

Mary P. GreeneWashburn University

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• Build a Game

• Math & Mechanics

COURSE OBJECTIVES

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PEDAGOGY

MATHEMATICS

GAMES

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PEDAGOGY: Strategies for

Student Learning

Game Building & Analysis

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TASK: BUILDING CONNECTIONS

Mathematics Board Game Design

TENANTLEARNING IS CONNECTED TO STORIES

APPLICATIONConjoining

Math & Game Development

Dr. Jerome Bruner, Educational Psychologist

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Logistics

Hmwk Quiz Mini-Game Final ProjectGrading Rubric 20% 10% 20% 50%

Class Time

• < 1/3: Lecture/Discussion• Terms, History, Math• Homework for Assessment

• > 2/3: Manipulatives• In-Class Games• Analyzing Influential Games• Experimentation

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Mini-Games• Math Concept/Tool• Final Project

Project Milestones

Game Design1. Create2. Analyze3. Modify

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• Graph Theory & Tessellations• Combinatorics• Probability & Statistics• Matrices• Game Theory

Select Applications >>Fundamental Math Tools

>> Board Games

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Elfenland won the Spiel des Jahres award… the Nobel

prize for Game Design.

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Graph Theory & Elfenland

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Matrices

1. Roll 4-sided Die

2. Begin on Square 1

3. Move according to the number rolled.

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Transition MatrixStochastic Matrix

Tn Calculates the probabilities of being in a given space after n moves.

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T3

On a side note…..

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Markov Chain“a model used to describe an experiment or measurement that is performed many times in the same way, … where the outcome of one trial depends only on the immediately preceding trial”

Broader Applications:

• Monopoly• Chutes & Ladders

• Trivial Pursuit

3rd 2nd 1st

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Game DesignMechanic: the game theory or mathematical tool within a game allowing for specific actions to be performed.

Bridge between Math & Game Design

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Game Mechanics Reduced (37)

Acting/Singing- games including miming, mimicry, singing, humming Action / Movement Programming- players discretely plan moves in advance, then must play them out accordingly

Action Point Allowance System- allotted number of points per turn to use on actions Area Control / Area Influence- player with the most units in an area takes control of said area

Area Enclosure- players create area and surround area as they play Area Movement- board game is divided into specific areas with rules regarding moving in and out of those areas, may include counters/chits/units

Betting/Wagering- place money on specific game outcomes, commodities, or resources. Auction/Bidding- place a bid on items to strengthen game position, items can allow for future actions to be performed

Card Drafting- pick cards from some subset of the deck with a specific purpose Cooperative Play- players work as a team to beat the game

Dice Rolling- allows for randomness and may act as a counter Deck / Pool Building- players have a personal deck/pool and must manage resources for actions

Hand Management- maximal management of cards in hand with respect to game rules and setting Grid Movement- players move on a gridded board

Modular Board- modular boards utilized for increased variety in game play Memory- players have to remember previous game occurrences

Partnerships- games with hard and fast rules regarding player alliances Pattern Building- placement of game pieces in a certain order

Player Elimination- players eliminated over the course of the game and the game continues until only one player remains Pick-up and Deliver- players pick up items in one location and drop them off in another which usually allows for actions to be taken

Press Your Luck- keep going till the odds are too high, stop when player chooses Point to Point Movement- players move from one point to another via connecting lines

Role Playing- extension of variable player powers, players role play characters Rock-Paper-Scissors- circular, non-transitive order of pieces beating other pieces

Route/Network Building- players build connections/drawing lines between points shooting for the longest chain Roll / Spin and Move- roll dice or spin spinners, then move accordingly

Set Collection- players collect certain items Simulation- attempts to model actual events or situations

Take That- deliberate action taken against an opponent as the main part of the game Storytelling- players create the story as they play based on certain markers in the game, alternatively, players experience a predetermined story

Trick-taking- used in card games, players take “tricks”, played cards, determined by specific game rules Tile Placement- game pieces (tiles) are placed in accord with game rules to earn victory points

Variable Player Powers- games offering a variety of abilities or paths for characters to win Trading- players can exchange resources with each other

Worker Placement- players place game pieces that can perform some action in order to accomplish a goal, ultimately, winning Variable Phase Order- turns aren’t played in the same manner each time

Voting- player votes can influence the outcome of game events

Game Mechanics

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Dice Rolling- allows for randomness and may act as a counter

Grid Movement- players move on a gridded board

Trick-taking- used in card games, players take “tricks”, played cards, determined by specific game rules

Tile Placement- game pieces (tiles) are placed in accord with game rules to earn victory points

Route/Network Building- players build connections/drawing lines between points shooting for the longest chain

Area Control / Area Influence- player with the most units in an area takes control of said area

Worker Placement- players place game pieces that can perform some action in order to accomplish a goal, ultimately, winning

Betting/Wagering- place money on specific game outcomes, commodities, or resources.

Game Mechanics

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Math Concept

Math Calculations

Game Setting

•Matrices

•Powers of Matrices

•Applied in our Red Mini-Board Game

Progression of

Complexity

Assisting Students

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Multi-Functioning Instruments of

Learning

1)Provide a Knowledge Basis2)Demonstrations of Math3)Made-Up Games

GAMESScaffolding: providing verbal

support for studentlearning.

“Scaffolding” coined by

Dr. Jerome Bruner1. Play

the Game

2. Math Lesson

3. Connect New Content to the Game

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Combinatorics1.Settler’s of Catan2.Carcassonne3.Daytona 5004.Dominion5.Set

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Multi-Functioning Instruments of

Learning

1)Provide a Knowledge Basis2)Demonstrations of MathGAMES3) Made-Up Games

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Horse Race Game

1 2 3 4 5 6 7 8 9 10 11 12Get Get Get Spend Spend Lose Lose

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CONCLUSION

Goals:1. Build a Game2. Identify the Mathematics

Building Connections:1.Historical Anecdotes2.Mathematical Game Analysis

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Acknowledgements• Dr. Porta, Professor of Mathematics

• Dr. Sharp, Professor of Mathematics Education

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References• Khan Academy. Accessed January 10, 2019. https://www.khanacademy.org.

• Board Game Geek. Accessed December 17, 2018. https://boardgamegeek.com.

• Bloom, B. S. (1956). "Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain." New York: David McKay Co Inc.

• Elfenland by AMIGO ISBN 1-892081-38-5

• Schudel, Matt. (2016, June 7)“Jerome S. Bruner.” The Washington Post. Retrieved from https://www.washingtonpost.com/national/jerome-s-bruner-influential-psychologist-of-perception-dies-at-100/2016/06/07/033e5870-2cc3-11e6-9b37-42985f6a265c_story.html?noredirect=on&utm_term=.60baaf3b1f6c.

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References cont’d• Lay, D. C., Lay, S. R., McDonald, J. J. (2016). Linear Algebra and its

Applications. Essex, England: Pearson Educated Limited.

• Binmore, K. (2007). Game Theory: A Very Short Introduction. Oxford, UK: Oxford University Press.

• Wilson, R. (2016). Combinatorics: A Very Short Introduction. Oxford, UK: Oxford University Press.

• Solomon, R. (2016). The Little Book of Mathematical Principles, Theories, & Things. New York, NY: Sterling Publishing Co., Inc.

• Fullerton, T. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. London, England: CRC Press.

• Woods, S. (2012). Eurogames: The Design, Culture and Play of Modern European Board Games. Jefferson, NC: McFarland & Co Inc.

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THANK YOU