game design, september 10, 2013
DESCRIPTION
TRANSCRIPT
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TODAY
1. Icebreaker2. Play reflection: Angry Birds3. Schell chapter 64. Game Design Document5. Reminders6. Homework
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Icebreaker
For today: say your name, then tell us what your favorite toy was as a child. Or as an adult, for that matter.
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Schell
I’d like for us to look specifically at the brainstorming tips that Schell offers starting on page 68.
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The Write Answer
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Write or Type?
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Sketch
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Toys
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Change Perspective
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Immerse yourself
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Crack jokes
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Spare no expense
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The writing on the wall
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The space remembers
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Write everything
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Number your lists
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Mix and Match categories
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Talk to yourself
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Find a partner
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And now…
Here are Dr. Phill’s five brainstorming tips, which are a little different but are similar to Schell’s.
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1. Think DIFFERENT.
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2. Imagine Dragons.
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3. Throw like you’re Peyton Manning.
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4. Make IT play like it’s Ray Lewis riding a Dragon.
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5. Balance the aesthetics.
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Now…
I emailed all of you a rather lengthy PDF sample of a game design document. Let’s take a look at it and talk about the elements that are present.
Let’s talk about what is essential to the game design document.
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Remember:
Next class, your skill set portfolios are due.
Make sure to bring them to class in some format that can:1. Be shared with classmates2. Leave with me
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For Thursday
Read for class: How to Pitch your Game and Schell, Ch. 28We will spend most of the class forming our groups. Come in ready!