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EGD 100 Game Design with Wilson

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Page 1: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

EGD 100

Game Design with Wilson

Page 2: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

egd100.wordpress.com Facebook Group

Page 3: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

EGaDS! News

๏ Tuesday (10/14) EGD 200 3D Studio Max with Nathan 7-8pm WMB 1.114 EGD 210 Unity3d with Darwin 8-9pm GDC 6.202*!

๏ Friday (10/17)Game Night @ 7pm in GDC 6.302!

๏ Next Thursday (10/23) with Multimedia GamesGeneral Meeting in GDC 6.302!

Page 4: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Last Time

๏ Understanding design helps you communicate.!

๏ Players have a range of backgrounds which change their interests and how they interact with games.!

๏ Games motivate players because they fulfill a set of primary pleasures/joys.!

๏ Hierarchical needs impact what players care about.!

๏ Can find full lecture @ egd100.wordpress.com

Page 5: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

When are we going to do stuff?

Page 6: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Game Design Document

Page 7: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

The Myth of the Game Design Document

๏There is no magic template.

Page 8: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

The Myth of the Game Design Document

๏ Game documents have 2 purposes:!

๏ Memory!

๏ Record your design decisions!

๏ Communication!

๏ You need to communicate your idea to others

Page 9: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Types of Game Documents

๏ What do we need to remember while making the game?!

๏ What needs to be communicated while making this game?

Page 10: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Types of Game Documents

๏ Game Design Overview!

๏ Detailed Design Document!

๏ Story Overview

Page 11: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Types of Game Documents

๏ Game Design Overview!

๏ Detailed Design Document!

๏ Story Overview

Page 12: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Types of Game Documents

๏ Game Design Overview!

๏ Detailed Design Document!

๏ Story Overview

Page 13: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Types of Game Documents

๏ Game Design Overview!

๏ Detailed Design Document!

๏ Story Overview

Page 14: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

The Dirty Truth About Design Documents

๏ They make a lot of assumptions.!

๏ They are always out of date.!

๏ No one reads them.!

๏ They are rigid.!

๏ They don’t allow for failure.

Page 15: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

But, we’re going to write one anyway

๏ Your task: create a light game design document.!

๏ Keep it agile - Be willing to change ideas/aspects!

๏ Collaborate - Teams of 2-3

Page 16: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototypes

Page 17: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

What is a prototype?

๏ It’s an early version of a game.!

๏ Usually lacking in terms of aesthetic polish.!

๏ Used primarily to test a concept or gameplay idea.

Page 18: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

The Rule of the Loop

๏ The more times you test and improve your design, the better your game will be.

Page 19: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Short History of Software Engineering

๏ 1960’s - There was no formal process!

๏ 1970’s - “Waterfall Model”!

๏ 1986 - “Spiral Model”!

๏ 2000’s - Agile Development

Page 20: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Waterfall Model

Page 21: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Waterfall Model

๏ Software is too complex for such a linear process to work.!

๏ Managers loved it, developers hated it.!

๏ No way to “go up the waterfall”.

Page 22: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Spiral Model

๏ Risk assessment, prototypes, and looping.!

๏ 1. Come up with basic design.!

๏ 2. Figure out biggest risks in design.!

๏ 3. Build prototypes that mitigate those risks.!

๏ 4. Detail design based on findings from prototypes.!

๏ 5. Repeat.

Page 23: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro
Page 24: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Agile Development

๏ Extension of Spiral Model!

๏ Less focused on big planning of a design.!

๏ Works in “sprints”!

๏ Project undergoes sprints of design/development

Page 25: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro
Page 26: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

What is a prototype?

๏ It’s an early version of a game.!

๏ Usually lacking in terms of aesthetic polish.!

๏ Used primarily to test a concept or gameplay idea.

Page 27: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro
Page 28: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro
Page 29: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

The Assignments

๏ Design Document!

๏ 1 Page!

๏ Prototype!

๏ Paper or Digital!

๏ Pitches (A presentation version of your DD)!

๏ 3 Minutes

Page 30: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Design Document - 1st Draft Due 10/27๏ 1 page!

๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):!

๏ Intro - 1 paragraph description of the game. Describe your game in as few words as possible, as if you had only 10 seconds to pitch it to someone important.!

๏ Similar Games and Inspiration!

๏ General Narrative Description (if any)!

๏ Gameplay Description!

๏ Aesthetics Description!

๏ Include audio (if applicable) and visual style!

๏ Game Flow!

๏ Describe what the player experiences during a playthrough in one paragraph.

Page 31: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototype - Demos in Class 11/10

๏ Keep it simple.!

๏ It doesn’t need to be a full game - focus on a mechanic or simple game idea.!

๏ Don’t get too lost in the details, go for completion, no matter how small.

Page 32: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototyping Technologies

๏ Paper, Board, and Card Games!

๏ Unity!

๏ GameMaker!

๏ Twine!

๏ Ren’Py

Page 33: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro
Page 34: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototyping Tips

๏ Answer a question.!

๏ Sometimes you answer more than one with a prototype.!

๏ Is the core gameplay of making hot dogs fun?!

๏ How small can levels be in a platformer?!

๏ Can we make a game that doesn't rely on visuals?

Page 35: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototyping Tips

๏Forget quality.

Page 36: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototyping Tips๏ It doesn’t have to be digital.!

๏ Paper Prototype Tetris!

๏ Cut out cardboard pieces and put them in a pile.!

๏ Get someone else to draw them at random and start sliding them down the “board”.!

๏ Other player tries to rotate them into place as they go down.!

๏ To complete a line, cut the pieces or use your imagination.!

๏ Not perfect - but useful.

Page 37: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Prototyping Tips

๏ Don’t get attached. !

๏ Whether you like it or not, the first version is likely not going to be the finished product.!

๏ In many cases, a prototype is something you discard or heavily retool to work nicely.

Page 38: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Presentations - 11/24

๏ 3 minutes per game!

๏ You and your partner(s)!

๏ Pitch your design document and/or show us your prototype.!

๏ More details next time.

Page 39: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Questions and Form Teams Find more info at egd100.wordpress.com

Page 40: Game Design with Wilson · Design Document - 1st Draft Due 10/27 ๏ 1 page! ๏ General Sections (You are encouraged to modify this outline to fit your game’s needs):! ๏ Intro

Next Time - Writing and Game Design