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Game Design Workshop Lynne Hall Marc Hall

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Page 1: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Game Design Workshop

Lynne Hall

Marc Hall

Page 2: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Session Overview

Introduction

ORIENT using games to make learning fun changing the way we play games

Game design process

Your turn

Page 3: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Games Design

Introduction

Page 4: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Digital World

Complex digital world Digital natives and the digitally eloquent

Input from cinema Cuts, montage, flashbacks

Input from interaction Engagement, entertainment, persistence

Evolving literacy Being able to read and write in emerging forms of

media Digital life

Production as well as consumption Learning, extending, sharing

Page 5: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Game Environments

Lots of video games in contemporary society Realism-based simulations

Contemporary car racing games Business simulations Sports, combat and civilization development

Abstract simulations Adventure and fantasy – Role playing games Space battle games

Puzzles Tetris Traditional table top games (e.g. Scrabble, Cards)

Page 6: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

What do you like about your favourite games?

Reward Immersion Competition Escape Challenge Relaxation Excitement Intellectual stimulation Accomplishment Variety

Entertainment Control Humour Role playing Social interaction Discovery Aesthetics Creation Advancement

Page 7: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

What do you dislike about games?

Punishment Tedium Inconsistency Presentation glitches Boredom Frustration Interruption Crashes Eyestrain Wrist fatigue Poor acting/plot

Page 8: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Characteristics of a Good Game

Easy to start, tough to master

Intuitive controls – easy to do it

Balanced difficulty ramping

Gradual learning curve

If it isn’t fun, it won’t be played…

Page 9: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Educational Computer Games

1,000s of educational software titles Cater for specific age groups Usually follow the main stages of the curriculum Can be not fun at all! Some games that are fun and can help learning

Zoombinis Some examples of fun games that can be used for

learning

Page 10: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Using games to learn

Business simulations Combat training

Wargaming scenarios MarineDoom

Learning to fly / drive Flight simulation Maclaren practice using

F1 driving games

Page 11: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Zoombini’s Logical Journey

Teaching maths to 4-8 year olds

Puzzles within a games world

Effective learning whilst having fun

Makes maths accessible and understandable

Fun to play Doesn’t feel like learning

Page 12: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Simulation

The Sims (EA) Simulation of life Manipulation of

characters, events and culture

Allows exploration of alternative approaches

Social creativity

Page 13: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Strategy

Age of Empires (Microsoft) Decision making Responding to diverse

conditions Use of resources Defence & attack Building empires

Page 14: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Story / Quest

The Settlers 4 (Bluebyte) Identifying resources

needed for survival, subsistence and success

Understanding of basic building blocks of societal development

Page 15: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Puzzle

Rollercoaster Tycoon (Atari) Design Aesthetics Resourcing Issues Finance versus fun Marketing

Page 16: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

RPG / Action

World of Warcraft (Blizzard) Active participation in

stories Problem solving

involving complex puzzles

Collaboration Goal-oriented activity

Page 17: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Case Study: RunescapeGames can be good for you!

3 year study Positive results

Teaches valuable skills Requires collaboration Mirrors real world aspects Work-related learning

Prof. David Buckingham, of London University's Institute for Education: “computer games should be taught at school, because they are as much a part of modern literacy as reading and writing”

Page 18: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Games as a career?

Many jobs Huge sector Many different skills

Writer Programmer Graphic designer Animator

Many opportunities

Page 19: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Games Design

ORIENT

Page 20: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

ORIENT

Overcoming Refugee Integration Empathic Novel Technology

Page 21: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

ORIENT

Meant to make learning about friendship fun… Issue: How to use a game to learn about PSHE

and citizenship To help teenagers learn and use friendship

strategies for aiding refugee and immigrant children into becoming part of the class / school

Uses 3D characters and sets

Page 22: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

What’s it for?

Purpose of Game: It’s to teach children ways to help people fit in to a

group.

Audience: It is for teenagers about your age.

What you’re doing Looking for bugs Report as on board

Page 23: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Let’s have a look

osiris.sunderland.ac.uk/~cs0jri Trailer

Indicative games

Page 24: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Games Design

Games design process

Page 25: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Ideas

Very first ideas about what the game will be. Action? Strategy? Life-like? Sports … …

Page 26: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Concept Design

Ideas turned into pictures “Concept Art”

Page 27: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Modelling

Levels and Characters modelled in 3D

Page 28: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Texturing

Pictures put on the models to make them more detailed.

Page 29: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Animation

Allowing characters to move

Motion capture Back flip Matrix Jump

Page 30: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Programming

Programmers (coders) write the software to make the graphics work together

Page 31: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Testing

Testers play the game Look for problems (bugs) Make sure the game isn’t too easy or too hard

Page 32: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Designing a mini game for ORIENT

Page 33: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Learning to design games

Getting going: Making a mindmap Initial designs

Outline Storyboard Scripts Concept art Models

Page 34: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Game Outline

What mini-game will involve What will the users have to do What will the characters do in the game What is meant to happen What is the point of what the user is doing? How will they succeed? What are the fail conditions? What sets do you need? What props?

Page 35: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Useful design technique:Storyboards

Just like a comic strip Frames depicting

How you will interact with the game What is the activity and purpose in the

application What can the children do with the

application Add notes if you need to

Page 36: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Creating storyboards

A4 paper is your screen – you can draw and stick

But it can become “alive” if you want Role-play Acting out what the user would be doing Becoming part of the game

Page 37: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Sprites and Seeds

Culture: Sprites Getting seeds Could be any sort of game

Role playing Shooter Creating

Page 38: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Sprites

Page 39: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Sprites

Close to nature Live in the country Love partying Life is about making

things fun Most of what they do

relates to simple pleasures like eating

Page 40: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Your task

What do the seeds look like? How do the sprites “catch them”? What happens when they’re caught? How does the user join in? Do other sprites and users join in?

Page 41: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Mind Map & Concepts

What your ideas are…

What do the seeds look like?

Page 42: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Storyboard

What will happen in the game…

Page 43: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Games design

How did you think games were designed? Did you enjoy these approaches? Have you learnt anything? What did you enjoy most?

Page 44: Game Design Workshop Lynne Hall Marc Hall. Session Overview Introduction ORIENT using games to make learning fun changing the way we play games Game design

Summary

Games here to stay Games can have serious as well as fun

purposes Games design involves lots of skills Plenty of opportunities for careers in the games

industry Enjoyable and interesting career